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Rudra
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Everything posted by Rudra
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Erm... how does a screech jump from target to target? If you want it to affect multiple foes, making it a cone makes more sense.
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Some melee sets already have gap closers. This would give them 2 for no gain. Having skippable powers in a set gives you more room to customize your character rather than having every character more or less be the same. Some players actually take and use Confront. For its intended purpose or for creative use like the poster that mentioned using it to draw Rikti to the group during a MSR. And situation dependent, the "have friend simply pull back out of range rather than draw enemy off friend" is not always an option nor does it stop the enemy you want to draw off said friend from still hitting and possibly dropping friend. Whereas Confront tells enemy to ignore friend until duration wears off and turn their attacks on you. Long form AS only gets used at start of fight. At least by me. So the fact it may do less damage per activation, rather than damage per attack which I track by, is fine, because it still does a lot of damage as my opener and after my opener my attacks shift into a more rapid fire approach where according to the naysayers for AS, the DPA goes up. The complaint earlier in the thread that people are being hypocritical in not letting the OP play as he wants ignores the fact that the OP is requesting to forcibly prevent others from playing how they want by changing how Confront works. The complaint that needing to take a pool power to achieve what the OP wants is unfair, or unnecessary, or whatever, ignores the whole point of how pool power sets work. It also conveniently claims there is a need to add something to the game that already exists for the sake of "The Perfect Build". City of is a game of careful balance, give and take, in a character's design. Everyone has to give up something to get something else they want. This is no exception. The fact it is already possible to make insanely over-powered characters, make characters more or less how you want want with some tradeoff as required for all characters in this game, and the fact the game already allows what the OP wants are pretty good reasons to say no.
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Thanks, @Luminara.
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Usually, if there are 2-4 lieutenants and I'm solo, I damage all to near-death, then finish the group all at once with an AoE. Knock down a Fake Nem or hold him, and he can't pop PFF. So strategy is viable against them.
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Is my version out of date again? Is the request for updates that worthless? My version shows Impervious Skin: Status Resistance. No / anything.
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Okay... what the hell is that from? It's great! 😄
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Yeah, Impervious Skin doesn't have any +regen. It's proc is just Status Resistance. And it is not flagged unique. (Edit: Aegis has the unique status resist.)
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1) I agree the rank is way over-used by Nemesis forces. However, I'm willing to ignore that because this is a video game and rarely do they follow reality. (Otherwise, a rank of Ensign or Lieutenant would work really well as a replacement name.) 2) Nemesis doesn't use clockwork, he uses steam technology. Though the rattle and mechanics of the jaegers looks to be clockwork-based for sure. I'm fine with Nemesis not having aerial units. Unlike the Sky Raiders, the theme does not really fit them. 3) That said, an aerial war barge or similar carrying an assault force through IP or other water heavy zone for zone event could be interesting. My fear is that it would become just another ghost ship event. After all, aside from the failure result if they reach the designated port, what you are describing is functionally the ghost ship. Transport makes it way across IP (or other appropriate zone) disgorging troops (ghosts) at possible spawn point along the route until the event finishes at the dock (ghost ship finishes traversing the zone). So how would you make this different from the ghost ship other than event failure if the Nemesis craft reaches its destination? And how would you differentiate it from the current Nemesis event in it being a Nemesis event? This has the basis of being an actually interesting event. I just would like to hear more about how you would differentiate it from what already exists. Edit: What if you went the Nemesis aerial war barge route and the Sky Raiders sent aerial units like the Sky Skiffs to attack it (purely animation like in Striga and Sharkhead) to show Nemesis the sky is their domain. The Sky Raider units also go hostile when you get close enough to attack, but are otherwise just window dressing. (Though they would also attack Nemesis units when active, not just the players.) Just for flavor. Edit again: Maybe when the ship gets to its destination, a timer starts as a Warhulk monstrosity like the one in the Heldenjaeger arc starts being assembled? Except this one is not incarnate powered, so no need to take down empowered Warhulks to fight it effectively. Lamenting edit: And all I did was combine the Clockwork Paladin with the Ghost Ship and throw on some Sky Raider window dressing.... Sorry.
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You usually sacrifice power for precision. That said, a precise strike can be more deadly than a strong one depending on the target and what is hit in either case. Edit: As for why have an AoE Sleep in a blast set? When solo, it gives CC options. Doesn't really help on a team though.
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Sure. I'm fine with DA. I'm fine with any co-op zone that isn't Abyss, Cimerora, or Hive. Could even throw it in Kaliisti Wharf. Though DA makes much more sense. Contact could even be a generic Vanguard who grumbles that this isn't what he signed up for or this is outside his paygrade. Edit: Or a random Midnighter?
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Not really where I was going. Power types most commonly associated with demons and anything infernal is fire and dark. Is why I added the dark damage, to emphasize the new Hellions, the Soulless, are more empty vessels hosting infernal forces than just empowered thugs. However, justification for a Hellions-Skulls fusion does exist. It just wasn't what I was trying for. You have thoughts on how such a fusion would happen?
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DA is also an option. Any co-op zone that is not Cimerora (, or the Hive or the Abyss) is an option. Who would the contact be?
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Except the OP uses current signature characters. So it would be AVs attacking, not GMs, so they will die fast. And their mechanics already exist and do none of the above. It would be Lord Recluse, Ghost Widow, Scirocco, Captain Mako, or Black Scorpion attacking blue side zone with some filler mobs backing them; or someone from the Freedom Phalanx or maybe Vindicators with Longbow filler backing them attacking red zone. Edit: And yes, a significant portion of the player base probably never reads any of the mission lore, but so far every new content post I have seen has been exclusively "gimme new zone event" or "gimme new GM to smash". There have been no threads I have seen that tries to introduce new story content (which prompted my thread) or tries to incorporate the general smash the posters want and the story people like me want into something everyone may at least find something to like about.
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Ooh! If the MM personal attacks were bats, bat-like shadow forms that fly at and impact the target, and they could be colored bright, I could finally make that character correctly! Please, devs! Give this suggestion some thought!
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Thanks. That definitely explains the art style. (I don't play, so please don't hold my ignorance against me.)
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Oh! Since you're undecided on the lieutenant forms, what about using the Unseelie models for the lieutenants? Edit: ... they are all lieutenants... I meant use the Unseelie for the T2 pets....
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Why not just run with the idea? I really like the bat burst cone attack for the 3rd MM personal attack. Could also just make the 2nd personal attack a short-lived, as in instant duration, shadow that rises next to the target and strikes before dissipating. Like an incomplete henchman. Maybe make the 1st personal attack a single bat made of shadow that flies at and impacts the target. Rather fond of the henches as you've already described though.
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I would figure that heals would affect them normally. Otherwise... not gonna be so good to play....
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Tweak away. Am hoping this will be a collaborative effort by the forum.
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There are players that actually read the content, but let's go ahead and ignore them for another bag of HPs that is just going to be appended to an existing TF/SF and call it new story. People in glass houses and all that. Anyway, how is this for a contribution: TF/SF Names: Pick two. One red and one blue. Contacts: Pick two. Probably Arbiter Daos and pick a blue. Mission/arc: Longbow as led by Ms. Liberty has staged another raid on the Rogue Isles and Arbiter Daos has tasked the group with teaching them a lesson once and for all. Arachnos has staged yet another incursion into Paragon City and Contact Name has decided the group needs to smash Arachnos once and for all. Pick number of missions and related objectives. Culmination: Your zone event. (Edit again: On opposite side. There is the retaliatory bit. Which can still trigger a counter-strike so both sides get event at once.) Now players that actually want to read the story and be drawn into it have something new. Now players that just want a new event or GM have a new event/GM. Why is everyone so opposed to being able to do both? Edit (also): The Soulless thread I made that has garnered no comments was made because of my response to this thread. It was my attempt to give everyone a little bit of something they want.
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This is an amusing suggestion. Could be lots of fun to play. Any ideas what the MM's personal attacks would be? Or the T7?
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Everyone laughed at the Hellions. They were no threat to any decent hero or villain. Just a challenge for new heroes to cut their teeth on before moving on to real threats. No one ever thought those selling their souls for tiny fragments of power would ever amount to anything, but the Hellions' pacts have finally born fruit. And a dire new threat has been unleashed upon the world. New mission arc or TF/SF. Level range: 50 Alignment: Neutral. Accessed in: RWZ; Vanguard. Contact: Dark Watcher, Glacia, or Inferna. Story outline: Mission 1: The CoT is causing havoc in <insert zone of choice>. There is a surprisingly large force of demons on site. Player/group is tasked with containing the threat. Enemy Groups: Demons (existing faction of all behemoth demons), CoT. Objective: Defeat bosses. (1 CoT EB. 1 Demon EB. 1 Soulless [Soulless EB; see below].) Complication: CoT and Demon factions are fighting each other. Both sides are hostile to players. Soulless EB gives trigger dialogue. Mission 2: Presence of a Hellion on site and actually putting up a fight against the player/group, in addition to the revelation the CoT were the defenders in an unprovoked attack that spilled out into the city, requires further investigation. Additional Hellions seeming to possess odd abilities have been reported at a suspected hide out. The player/group is sent to investigate. Enemy Groups: Demons, Soulless, CoT. Objective: Defeat all, recover soul-forged contract. Complication: Standard Hellions (not a threat at max level 15) fleeing the combat. Vengeful CoT ambushes triggered at set points in addition to CoT already spawned on map. Arachnos/Longbow force seeking to apprehend Hellions for recent activity. (Hostile if Arachnos.) Mission 3: Evidence of schism among the Hellions from preceding mission in addition to the recovered contract raises additional questions. Inability to get captured Soulless to communicate, or even actively respond beyond attempts to attack Vanguard interrogator, necessitates alternate avenue of inquiry. Player/group is sent to Oranbega in attempt to find more information on the recovered contract. Enemy groups: CoT. Objective: Recover tome on demon contracts, capture CoT Negotiator. Complication: The Soulless are aware of player's/group's activities. AV ambush. Mission 4: New assault by demons detours player/group. Even if you're a villain, you can't very well rule the world if it has been burned to ash in a demon apocalypse. Enemy groups: Demons, Wailers. Objective: Defeat all. Complication: None. Mission 5: Captured negotiator and recovered tome reveal nature of contract. Soulless are Hellions who have had their souls literally burned away in exchange for promise of power. Burned souls fuel portals that allow demons to enter world freely. Player/group must locate portals and means of creation, and destroy them. Enemy groups: Demons, Soulless. Objective: Recover relic (identifies location of summoning ritual/portals point of origin), defeat EBs. Complication: None. Mission 6: Portals are opening across the city. Player/group must shut down the portals before enough demons get through to make the 1st and 2nd Rikti wars look like friendly chats over tea. Enemy groups: Demons, Wailers, Soulless. Objective: Destroy portals. Defeat Soulless AV. Complication: Friendly forces on site (Arachnos, Longbow, or Vanguard) in need of rescue. Not required. Mission 7: Sufficient force has been brought to bear (by outside forces) to contain current demon threat. (Thank you, player/group.) Primary portal and summoning altar must be found destroyed. Enemy groups: Demons, Soulless. Objective: Destroy portals. Destroy ritual altar. Defeat 3 Soulless AVs. Complication: Giant monster.* (May either be spawned in mission as additional required objective or spawned after mission in target zone a la Babbage.) Giant monster starts at player/group level +2. At 25% health, refreshes health to full and gains +1 level. Repeat until level 57 GM (base level 57 with GM level shifts/modifiers applied on top). (Edit: Justification: Primary portal not destroyed in time and demon grows in strength over time until full power acquired.) New Faction: Soulless Minions Slasher: (uses Hellion Brawler model with glowing eyes) Primary power set: Savage Melee (modify to add fire and dark damage) Hellshot: (uses Buckshot model with glowing eyes) Modify attacks to new level and add fire and dark damage to all atacks. Hellgunner: (uses Gunner model with glowing eyes) Modify attacks to new level and fire and dark damage to all attacks. Lieutenants: Damned: (uses Damned model with glowing eyes) Modify attacks to new level and dark damage to attacks, also add Warmth, Cauterize, and Heat Exhaustion. Overseer: (uses Girlfriend from Hell model) Expand pet summon to full demon summoning set, also add Warmth, Heat Exhaustion, and Melt Armor. Bosses: Soulless: (modify 3K Kelvin model, add glowing eyes) Not sure on powers yet. Harbinger: (uses Herald of Bat'Zul model) Uses Behemoth Overlord attacks, except add dark damage to all attacks. Elite Bosses: Soulless: As per boss, only with more attacks and meaner. Unbound: (uses Caleb model) Uses Hellfrost attacks, except add dark damage to all attacks. Archvillains: Archdevil: (uses Blade Prince model) Uses Blade Prince attacks, except add dark damage to all attacks and scale up to AV status. Demon Prince: (uses Baphomet model) Uses Baphomet attacks, except add dark damage to all attacks. Giant Monster: Erzolan: (uses Bat'Zul model) Primary power set: Fire Blast with fire sword melee, except add dark damage to all attacks. You may now point and laugh at the lack of detail. (Apologies if anything is broken. Took almost an hour to write this and then the forum dumped me. Looks like everything is here though.)
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Another bag of HP to drop in a minute. No new story. Nothing that expands the lore or draws in the player. Just another bag of HP to drop. In maybe a minute. Hooray.
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That has been reported in the costume thread of the Bug section. A few times.
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New Regen Powerset - What could it look like?
Rudra replied to Troo's topic in Suggestions & Feedback
Ah. Okay. I'd like to point out that the Berserker Fury set only has 2 actual Norse references in it. Bound For Valhalla can just as easily be called Bound For Glory since the principle is to point out someone who fights with such savagery as to reap glory towards the afterlife. (And was not meant in any way as meaning the individual is on their way to Valhalla, which would mean (s)he was dead.) AllFather's Chosen can just as easily be called Juggernaut or just about anything else. The other names were intentionally left not specific to the Norse, but are based on the generic idea of the berserker. Bear-shirt warrior, if you drop the warrior which is implied, is simply the translation of berserker. Does that work for loose theme?