The Beta Account Center is temporarily unavailable
×
Rudra
Members-
Posts
9255 -
Joined
-
Last visited
-
Days Won
57
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rudra
-
If you set to be hidden globally, it only applies to the character you set that option to. I used to go full hidden when playing when I just wanted to be left alone, but as soon as I changed characters I would get messages from friends online because they saw me before I could set the other character's status to full hidden as well.
-
To the best of my knowledge, if the game has already determined a mob is going to do an attack (as in it has already been resolved for calculations but not yet animated), then it doesn't matter if the target is held, knocked, slept, or otherwise rendered unable to act for that attack, the attack still goes off. I have been seeing thins happen in the game since it launched. It gets a lot more noticeable if there is any latency, but it does happen routinely in my experience.
-
It's the Tower. https://homecoming.wiki/wiki/Mystic_Fortune (It's the Damage (Self) notice.) Edit: Which @twozerofoxtrot posted. (Sorry, @twozerofoxtrot.)
-
Or maybe just do like @macskull said and don't use Secondary Mutation in combat? The buffs last for 20 minutes. Being a monkey lasts for 1 minute. If you aren't in combat, then turning into a monkey doesn't hurt you. And if it is a buff instead, you aren't at risk of it timing out any time soon. The Devolution effect is fun and funny.
-
Option to raise team up to max level range for TF/SF.
Rudra replied to Mystoc's topic in Suggestions & Feedback
If the team leader has higher level team members and wants to run the TF/SF at max level? Then just have that higher level take the star (if the higher level agrees) and run it. Otherwise, if the team leader does not do so? Then it can be treated as the team leader either doesn't care or wants to run the TF/SF at level. If you are a team member and want to be at max level for the TF/SF? Then just ask the team leader if (s)he/they is okay with giving a higher level the star. Edit: I see team members asking to take over as lead to be higher level and team leaders asking team members to take over for being higher level many times on the occasions I opt to team. It is not cumbersome. If you chose not to ask your team leader? That's on you. -
Making the Long Range Teleporter better organized.
Rudra replied to Mystoc's topic in Suggestions & Feedback
It doesn't make sense to me to color non-Praetorian zones in Praetorian colors. Blue is Paragon City. Red is Rogue Isles. Gold is Praetoria. And if you want to split out the co-op zones from Paragon City, then maybe make them Vanguard purple. -
All those red square exits are... tricky... to exit with. Not just the one in the King's Row map. (And by tricky I mean there is no consistency on what makes them let me out, and quite often they simply don't let me out. So I click the Mission Complete button most times for those maps instead.)
-
Low Priority : More Day Job Badge Accolades ?
Rudra replied to JMacClear's topic in Suggestions & Feedback
We already earn patrol xp everywhere in the game. There is absolutely no place in the game where players don't earn patrol xp. Believe me, I would have every one of my characters cramming into that spot if there was. So what is the point of a City Beat Reporter day job for earning patrol xp when the Patroller (Paragon/Praetoria)/Criminal (Rogue Isles) day jobs already do that everywhere? -
QOL Suggestion for Mastermind Pets (Auto TP mechanic)
Rudra replied to VertigoIguana's topic in Suggestions & Feedback
I understand. Really, I do. It annoys me to no end when suggestions conflate henchmen pets and regular pets for the same thing. And when it comes to discussing the differences between them, I wholeheartedly agree that the distinction needs to be made. I just feel that in a discussion specifically about MMs, it isn't a problem if someone simply calls them pets rather than the longer henchmen. Just wanted to say that. So if you, @Glacier Peak, or anyone else wants to keep pointing out the differences? You aren't wrong, I just don't understand the drive in a MM specific conversation. -
Like @AboveTheChemist said, there is an exclusion bubble there, but you can still get to 17 feet away which awards the badge. Just checked on a character that doesn't have the badge and got it with no problems. It even awarded before I got to 17 feet away.
-
QOL Suggestion for Mastermind Pets (Auto TP mechanic)
Rudra replied to VertigoIguana's topic in Suggestions & Feedback
There is nothing wrong with referring the MM henchmen as pets. They are pets. They are henchmen tier pets as opposed to pet tier pets, but they are still pets. -
QOL Suggestion for Mastermind Pets (Auto TP mechanic)
Rudra replied to VertigoIguana's topic in Suggestions & Feedback
No it doesn't. When a Controller or Dominator uses their pet power while they already have surviving pets out, it dismisses those pets and summons new ones at the Controller/Dominator's selected location. When a Mastermind uses their pet powers while already have surviving pets out, it simply puts the power on cooldown. The henchmen are not dismissed and new ones are not summoned unless replacing pets that have been dismissed or defeated. (Edit: The pet powers work differently between Controllers/Dominators and Masterminds because Controllers/Dominators don't upgrade their pets and it would be problematic if the Mastermind dismissed surviving henchmen to replace defeated ones and lost their upgrades.) -
This is the only thing we have agreed on this entire thread.
-
Fine, I get it. I'm in the minority crowd or the only one that thinks villains shouldn't be a fucking joke to the NPCs.
-
That isn't a Magisterium issue. It is a league issue. And yes, it needs to be fixed.
-
That sort of NPC chatter is fine. Now if only that triggered instead. Edit: Or perhaps I just should stop doing paper and tip missions? Or better yet so players can play whatever content they want? Replace those NPC comments with more like what you are showing.
-
You're right. They shouldn't have anything nice to say. However, when the NPC comment is presented not as you overhearing an NPC mumbling to himself/herself but out loud calling you pathetic or pansy, both get used in different NPC comments red side where the text is written like the NPC is speaking directly to you, then it is rather difficult to write it off as just something overheard. Where did you get the impression that I thought the NPC comments red side should be adoring? I never stated they should be. What I stated was that red side NPC comments are insulting and I don't want that trigger rate to be increased. A prime example being where my 50+3 character that just turned Captain Mako into sushi is being called out as pathetic for not being brave enough to go fight Captain Mako. After I had just completed a mission fighting Captain Mako. Or the many times my characters got called out as if being directly addressed by the NPCs to be called pansy because I had just completed a newspaper mission. Nowhere did I say that the NPCs should be adoring or singing our praises. Their comments should be fearful. Stating that the inverse of getting praise is good motivation is also true does not specifically mean I want the red side NPCs to sing my characters' praises. They should be cowering, They should be mumbling their anger/displeasure in the hopes my characters don't overhear them and murder them for it. They should be advising other NPCs to keep their distance. They should be doing damned near anything other than calling out the PC like they think they can take the PC. Edit: Hells, you can even keep them being insulting, as long as it done right. Like "That bastard <character name> did <insert last mission reference>. When will it end?". Or "Did you hear what that jerk <insert character name> did this time?". Or any of several other ways other than directly calling out your character like your character is just gutter trash waiting for the NPC to clean away.
-
There is no such thing as ranged damage or melee damage. There are ranged attacks and melee attacks and AoE attacks. And your kinetic pulse is a melee strike. Edit: Hells, you should probably go back and finish your edit. You still show 3 support powers. (The two shields and the heal.)
-
Sure. Tell me how. The only time you can do that is on a Mayhem. I'm not looking for praise as a villain. I'm simply expecting to not be constantly belittled by NPCs that should very well be crapping themselves. You're missing the point. No one plays a villain to be loved. Feared? Yes. Not loved.
-
Are you serious?! If someone is playing a terror of a character, do you really think that person is going to consider being called out by a nothing character and called pathetic as validation of that character doing a good job as a villain? Or do you think that rogue that just waffle stomped Captain Mako is going to take being called pathetic by NPCs while the NPC stands there cowering from a level 8 Goldbricker as validation of them being a villain? Those comments should have never been put in. It saps my desire to play red side and if red side wasn't more fun in my opinion, I wouldn't still be playing there because of the incessant bullshit comments from the NPCs calling out my character as if a random starter street punk on the routine. So just ignore the NPC comments red side but lap up the comments blue side? Double standard much?
-
The inverse of the OP also holds true.
-
Then they are working as intended If you are saying that the devs designed NPC comments to make players hate playing red side but love playing blue side, then that was an extremely stupid thing to do.
-
They trigger sporadically with the comment referencing the character's last mission. It can be a contact's mission/arc, but it can also just be a paper/radio mission. I think even tip missions come up as wandering NPC comments. Edit: The OP's request is for the rate at which those comments trigger be increased. And while I agree that the comments can be a feel good thing for some, I would like to point out that increasing the comment rate would also increase the red side insult rate. And those insults routinely have me wanting to mangle some NPCs. Some random person unable to fend off a Hellion minion is walking around calling out my level 50+3 incarnate as being pathetic? Yeah... not a fan of increasing civilian comment rates.
-
This has been brought up before. Not inclined to rehash the conversation for you, so just do a search on the forums for yourself. When someone forms a team/league, the team/league leader gets to determine how things go. They usually have an established procedure for how to deal with things expeditiously. If you don't like that, then form your own team/league. And I am vehemently against penalties for anyone leaving early. Just because someone else has to deal with real life doesn't mean you get to pitch a fit and impose some sort of punishment. They can apply to become a dev. No one can claim a GM. If they won't let you join or you don't want to work with them? Form a team and take the GM down. Like @Techwright said, just contact a GM. I misnamed one of my SGs and was deep in building the base. Had spent several days working on it, then realized the name was wrong. Sent a support request asking if changing my SG name was possible and suddenly there was a GM there asking me what I wanted the SG to be named. (S)he/they then renamed the SG for me and went about the rest of his/her/their day. SG bases don't have AI pathing beacons. So MMs, Controllers, Dominators, and Crab Spiders can't use their pets. And you have 10 minutes before the game boots you. So some time in that 10 minutes, do anything. Holy fuck. I'm done trying to read your post. Please limit your suggestions to one idea per thread. Your suggestion is an epic (as in extremely long read).
-
The 5th Column and the Council? Will work with a noble hero/villain by holding a hostage while holding another hostage that the noble hero/villain is threatening? And that noble hero/villain won't say do the super thing and simply rescue said hostage like we and even the NPCs do on the regular? The Circle of Thorns? Giving a tech hero/villain technology. I thought the first counter-example was a stretch. I'm just leaving this one alone. You know, considering said nemesis is powerful enough to be our character's nemesis. And this is most easily done through AE. Sorry, I disagree with you. With how personal a nemesis is to any given character, what you are asking for is far more than I would be willing to try to implement. Fortunately for you, I'm not a dev, so your suggestion still has a chance. However, I wouldn't hold my breath if I were you.