
Rudra
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Everything posted by Rudra
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Since magic is an origin in the game, this has been floated in every magic power set request thread. However, like I said, unless the power set is specifically called magic in some way, the ones making the requests refuse to accept it. Magic is one of five origins in the game. It is a source from which characters get their powers. The Sorcery pool is/was one of five planned Origin pools. Primary and Secondary pools however are already magic. Even the ones like Robotics and Assault Rifle. It just takes the magic origin to make them magic. And there is a plethora of references across comics, video games, cartoons, and other media that shows how that works. So no, there will not be a Magic Blast power set. However, alternate animations that portray the sets better for magic are welcome.
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Go to AE if you want to farm. Most effective means I am aware of. All I am saying is that it is exploitable. Anyone can blitz a lower level TF/SF solo barring any defeat all missions, get the normal TF/SF reward of merits, the xp and inf' from mobs and mission completion rewards; recipe, enhancement, and salvage drops from the mobs, and also be guaranteed their choice of rare salvage at the end? I already solo TFs. And if I can't solo it? I typically just need 1 friend to be on to duo it. So as the team leader for my solo TF runs, I get a guaranteed rare salvage of my choice at the end on top of the regular rewards I get from doing the TF? Either I'm going to be doing better on rewards or I and others doing the same thing are going to kill the value of those rare drops. Like one of my in game friends told me when we discussed this while teaming, the OP is a good idea for like Issue 8 of the game. Not for Issue 28 of the game.
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You're looking at it as if it were an either/or, and it isn't. You're not going to either get the regular inf' from doing the TF/SF or the rare salvage, you're going to get both. (Edit: And you still retain the normal chance for rare salvage to drop from mobs.)
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List of Pet Attacks Still Inflicting Knockback Protection
Rudra replied to Pazta's topic in Bug Reports
Those are holds that are supposed to lock the target in place. Why do you want the the KB protection removed? -
Remove "Supremacy" from the list of autopowers
Rudra replied to gabrilend's topic in Suggestions & Feedback
Correct. https://homecoming.wiki/wiki/Stealth_and_Perception -
So then you just solo the easier TFs/SFs over and over. No need to fight over who leads. And you get rare salvage guaranteed every run.
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6 of them.
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Add Dr. Meinst and Doc Buzzsaw to the Abandoned Sewer Network
Rudra replied to Glacier Peak's topic in Suggestions & Feedback
The Sewer Network (not to be confused with the Abandoned Sewer Network) of Paragon City is not a place utilities workers go anymore. The grimy, filthy water and rusty pipes are now the venue for hordes of smelly scoundrels. The maze-like corridors hide many dangerous foes, and ample turns for anyone to get lost among. The enemies are numerous, and tougher than what you can expect to find in Atlas Park or Galaxy City. There are no contacts or trainers down here, only villains looking for trouble. Rumor has it that the Rikti fled to even deeper parts of the sewers when their invasion was defeated. https://homecoming.wiki/wiki/Sewer_Network Edit: And there are above ground water treatment facilities. They come into play on some Skulls and DE missions. -
Add Dr. Meinst and Doc Buzzsaw to the Abandoned Sewer Network
Rudra replied to Glacier Peak's topic in Suggestions & Feedback
The only problem with the Galaxy City link you provided is that it says it lists information for how the game will be when Issue 21 is implemented, and Galaxy City was destroyed in Issue 21. I really, really, really want to say that Galaxy City used to have its own Sewer Network access though. Via a door that pretty well blended into its wall. -
What temp power would be given that players would think is a good reason to lead a TF/SF? What is to stop players from simply soloing said TFs/SFs since so many can be so easily even without temp powers? Why should a costume piece be locked behind leading a TF, especially for only a limited time of use? (Edit: And I'm sorry, but what TFs are needed to get the Sheer Willpower power? It says it just needs the Protector of Paragon City badge, and I'm not seeing any TFs required for that.)
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Add Dr. Meinst and Doc Buzzsaw to the Abandoned Sewer Network
Rudra replied to Glacier Peak's topic in Suggestions & Feedback
Okay, yeah, running through the sewers, looks like any Galaxy City portion that used to exist is removed. I'm pretty sure but not 100% that there used to be a Galaxy City exit, but the entire section of the sewers that should go there is not there (or was re-linked to King's Row?). (Edit: No, pretty sure KR always had a link, so just no GC section any more provided it previously existed.) Edit again: The patch notes make no mention of the sewers being changed for Galaxy City being destroyed though: https://archive.paragonwiki.com/wiki/Patch_Notes/2011-09-13 -
Add Dr. Meinst and Doc Buzzsaw to the Abandoned Sewer Network
Rudra replied to Glacier Peak's topic in Suggestions & Feedback
It looks like the Galaxy City portion of the sewers are still there. I can't log in the game right now to see if there is a sealed door right now or check map alignment for the zones. -
*shrug* Difference of opinion.
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ack. such a waste of XP and a good fight! Not if you're solo, on a character that doesn't even stand a snowball's chance, and only have small windows of time in which to play the game.
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[Nova Praetoria] "Bring Down Charles Monroe" mission map missing
Rudra replied to dracarys's topic in Bug Reports
It really isn't a common issue. I've only seen it happen on maps with elevators, and when it happens, I find my character slightly below the floor. (Edit again: Like there is a gap between the elevator that isn't big enough for a character to get through, just partially into so that they seem to be 1/4 or 1/2 of the way into the floor. I'd be concerned except I haven't found any way to get through there, you can't target that spot with teleport to get through even if you know the specific spot where your character was because it always places the cursor on the floor, a simply hop forward from the elevator gets the character back on the floor restoring the map, and I don't think there is any way to exploit it.) Though if you jump at the right spot on maps at a corner or if you position yourself just right behind a support beam (edit: for one of those large shelving units) with a wall almost at your back, you can make the map disappear that way too and see where glowies and enemies within render distance are until you come down from where you jumped or you turn behind the beam so the camera pops back on the map. (Edit again: Basically, any spot where you can confuse the camera into moving behind a wall will cause the map to seem to disappear or not exist.) (Edit yet again: And yes, I tested to see if there was a way through there for a good while. I want Bug Hunter. And if that could have gotten me it, I would have been insanely manicly gleeful seeing what could be done with that.) -
I wound up doing the same. (Edit: Well, not the same, but sort of similar?) For instance, my Liberators are Liberator Prime, Liberator Fang, and Liberator Claw. My Shield Drones are Shield Drone and Shield Drone 2.
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I don't think you can. Pretty much anything that can be given to just the team leader for TFs/SFs is an exploit waiting to happen. Especially considering that most TFs and SFs can be soloed or duoed with ease.
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[Nova Praetoria] "Bring Down Charles Monroe" mission map missing
Rudra replied to dracarys's topic in Bug Reports
Still something that needs to be fixed, but when that happens, have you tried jumping after you finish exiting the elevator? Sometimes our characters don't quite make it all the way up and the map seems to go black, but a quick jump helps to bring the map back. -
By the same token, it would be nice if we weren't locked out of using the same name across multiple pets for that character and just have the game append a number to the name like it does for the Battle Drones. For instance, I have a bots MM that uses differently named classes of bots. My Battle Drones are all called Liberator because they are my character's Liberator class of drones. However, I can't call them Liberator and just have the game append a number to them because they all have the same name and the game doesn't allow that. My Protector Bots had to be renamed to Guardian Prime and Guardian Paw because I lacked the room for their names and my other bots MM has to specifically name the Protector Bots as Shield Drone and Shield Drone 2. While a minor nitpick, this means I had to rename what I was going to originally rename them because I was going to call them Guardian Drone, but you can't have duplicate names and just have the game attach a number, and Guardian Drone 2 exceeds the character limit. So now if the first bot is destroyed, I still have Shield Drone #2 instead of just Shield Drone for the survivor. So I am very much in favor of at least expanding the name character limit for pets, but it would also be nice if we could name pets the same thing in a group and the game just append a number to them like it already does for its own internally named pets.
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This is probably just a 1-time thing, but I'm posting it just in case it isn't. Doing the "Just How Evil Are You" alignment mission, "Help Subdued Heroes" version, and a level 53 Voretx Cor Leonis Grenade did something interesting. He fired his grenade 6 times non-stop. Normally, there is a bit of a pause before he can fire another grenade after firing one, but in this instance he just kept launching grenades until he decided to close and punch me with an energy fist.
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No you don't. When I'm soloing Crimson's arc with a character that can't take GMs and the titan spawns, I sit inside the tram terminal. If it looks like it isn't coming, I go find it and lead it to the terminal. Or any closer point with drones. And it goes away.
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Request: Weapon Animations for Ranged Power Sets
Rudra replied to keyguardactive's topic in Suggestions & Feedback
Is an assault rifle a weapon? Yes. (And while there aren't any assault rifles that shoot shotgun shells, there are assault rifles that fire grenades and there are flamethrower rounds that can be loaded into guns. [They are called Dragon's Breath.]) That defines the set as a weapon set. That is what I am saying. However, I'll accept your argument. So okay, the tommygun needs to be removed since it isn't an assault rifle and no, there can be no integrated weapons options added. -
Request: Weapon Animations for Ranged Power Sets
Rudra replied to keyguardactive's topic in Suggestions & Feedback
You either do care what the exact name is or you don't. Otherwise it's a double standard and you're trying to justify your personal opinion. It is in the name though. Assault Rifle specifies a weapon. It doesn't specify what that weapon looks like, other than it is some sort of weapon launching projectiles; presumably bullets. That rifle can be hand held. That rifle can be mounted on a frame you are wearing. That rifle can be incorporated into your cyborg or robot body. That rifle can be some weird extra-dimensional creature that spits high velocity bullets. It can be a magical musical instrument like a saxophone. (I think there is someone that plays a saxophone to shoot people?) Regardless of what that weapon is or how it is used.