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Rudra

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Everything posted by Rudra

  1. Maybe try investing in stealth? Grab the Stealth power from the Concealment pool (-611 feet enemy perception range to see you in PvP) or the Infiltration power (-389 feet enemy perception to see you in PvP). Slot a stealth proc into a travel power. (-300 feet enemy perception to see you in PvP for Celerity for example.) You prefer playing Blasters? Try a /Ninja Training Blaster and grab the Shinobi power. Grants you +389 feet radius stealth (so reduces enemy perception by -389 feet in PvP) and it boosts your damage when you go to snipe your own targets. (Stealth and Celerity reduce enemies' perception to see you in PvP by 911 feet.) Now they have to find you to snipe you. Or join a team. So even if you do get sniped, the team can either heal you before that 2nd hit, be the sniper's target instead of you, avenge you, or rez you (and then help you avenge yourself).
  2. Correct, when I was running off memory and thought the power was a fusion of Dark Consumption and Dark Regeneration. I was mistaken, as I found out when I went to City of Data and saw what it did. At which point my comment was an attempt to figure out why you may not be seeing anything happening. The only reason why I ever notice a +max HP effect is that suddenly my health is lower than it was as a percentage on my screen. Depending on how much my character is healed at the time, I don't notice it. That is why for the longest time I thought Dull Pain had no heal and and was worthless. Had Soul Consumption worked the way I thought it did from memory, if you weren't seeing anything, then the power needed to be reported as being bugged. Then my hat's off to you, because none of my Blasters can solo +4/x8 anything. If I wind up getting 2 spawns on me at once, as sometimes happens, it is a frantic battle to murder everything in sight before my health finishes bottoming out. Trying to kill them off with a nuke doesn't work because they are too spread out for my ranged nukes to drop enough of them or too far away for my PBAoE nuke without getting even more spawns aggroed. (Edit again: Most of my characters lack Judgements, and even the ones that do, very few use Ionic.) And on those occasions when it is 3 spawns like sometimes happens at corners and rooms of some maps, if I lack the ability to tell at least one of those spawns to shut up for a little bit, because my only mez is my immobilize from manipulation, then I'm often dead before I can get out of everyone's range. While a niche use, powers like Black Hole keep my character alive. (Edit: So again, helpful to soloists. That doesn't mean it is a great power.)
  3. And I enjoyed how I was trying to explain why you may not have been seeing anything, not arguing that it wasn't a helpful power, but you instead chose to assume I was arguing against you on that point. So thank you for that. I agree that Soul Consumption in Dark Mastery needs help. I was under the impression it was a merging of Dark Consumption and Dark Regeneration, and when I saw it wasn't, I corrected myself. My mistake. I thought you were. I wasn't saying it was a good power. I was saying that we can turn it into a passable AoE confuse. I never take it. I said it was helpful for soloists. You know how my Blasters get groups to leave them alone? They kill everything. You know what my Blasters do when too many spawns wind up jumping my Blaster? I grab whatever mezzes I may have and through it at them, then move to a 'safe' location to keep fighting. I know other players that do the same thing. Glad to educate the masses. I wasn't arguing with you, I was attempting to provide clarity to others. Just because you may be called snarky doesn't mean you have to automatically be so to everyone.
  4. It's an AoE self-heal and END recovery. I don't feel like searching for any characters I may currently have that has it to check for function though, but if it isn't healing and recovering you while draining a little health and END from your enemies, then you should report it as a bug. (Though I would not be adverse to it also picking up a self-rez function for when things go bad, it is already a combination of 2 other Dark powers.) Edit: Hmm. City of Data says it boosts max HP and END, not heals it. My mistake. Probably why you aren't seeing anything happening. (Though it does have a heal component, that may be getting lost in the boost to max HP....) Edit again: As for the rest, Murky Cloud provides 19.25% damage resistance against fire, cold, energy, and negative energy at base value. Possess can be slotted with Contagious Confusion to affect multiple enemies. Fearsome Stare is a useful Mag 3 enemy lockdown. And Black Hole is useful if you need to suddenly make a group of enemies just stop doing anything. (So not great for teams, but helpful for soloists.)
  5. Any movement on your part breaks Teleport's hover effect already, with jumping already being the fastest means of doing so in my experience. The hover effect was added to Teleport because there were/are players that could not teleport in a continuous manner and so their characters kept suffering harm from their falls while teleporting.
  6. Same. (Though sometimes I just skip to 4.)
  7. As a side note to the discussion, when this happens, you can usually correct it by going back to the pets, turning on Group Fly, flying to a new point near the ground, waiting for a few moments while as close to the ground as you can fly, and then turning off Group Fly. That usually fixes the pet's pathing, seemingly by giving them a new reference point to know where they are. It can also be avoided by getting as close to the ground at your destination, moving around a bit to get the pets as close to the ground as you can, and then turning off Group Fly. It is when the pets are still above a set distance from the ground and they lose access to your Group Fly that they get confused and then just stand there no matter what you try.
  8. Go to another zone then. Khallisti Wharf for example. Just do your trick-or-treating there. The doors are perfectly functional for it. No. Or run away. That works too. Or call for help. That also works too.
  9. That actually happens on a lot of missions with various characters. Most commonly tip missions in my experience.
  10. You are upset about Scrappers using Shinobi-Iri to increase their chances of their snipe crit'ing but you aren't upset about Stalkers using Hide to crit with their snipes or Blasters using Shinobi to deal extra damage with their snipes?
  11. And the celestial maidens of Japanese myth, though like the original western angels, they lacked wings. Devas from ... I can't remember the religion.... And the Gandaras? (Or something like that?) That were also human in appearance, though again wingless. (Edit again: And the Garudas could also be considered angels for how they act, and they have wings.) And there are other examples of celestial spirits that are human in appearance from across the world. Edit: Though if you want to veer further away from the concept of the angel while still retaining angels as a theme, you can go something like this: Summon Celestial Warriors Summon Celestial Avengers Summon Celestial Champion
  12. With that in mind, you can still use generic angels rather than reducing them to motes of light or whatever. For instance: Summon Angels Summon Archangels Summon Celestial Guardian In all 3 cases, they are basically just winged humans with or without a radiant aura. Other traits/abilities from the OP could be maintained. (Edit: The first tier "angels" works because angels as a concept are not limited to judeo christian belief systems. The second tier "archangels" work because those outside of judeo christian belief systems are still aware of the term and of them being a higher tier angel than "regular" angels. [They just think they are the highest tier rather than the second lowest....] And "celestial guardian" works because it invokes the idea of a guardian angel without specifically tying it to the judeo christian concept of a guardian angel.)
  13. How is Group Fly a spit in the face of anyone that wants to use their MM as a method of having speed clones? If you don't want to use Speed Boost like @Luminara pointed out, then request a Group Run power or similar. It will likely run into the same problems Group Fly is dealing with in that a lot of players don't want to be speed boosted, but just like with Group Fly, Null already provides a means of dealing with that. (Edit: Though again, as I already stated, even if your pets have equal speed to your character, they still fail to keep up. And also considering how frantically pets run away during fights because of enemy effect patches, I can only imagine how much worse that will be with speed boosted pets....)
  14. MM pets already have a version of Super Jump. They just don't use it unless there are no other paths to get to the MM/target. Teleport already has its Team Teleport and Fly already has its Group Fly. And as for running? When the MM gets too far away from the pets, they automatically teleport to the MM. So the proposed "Formation" doesn't help. (And still has no place in the Leadership pool.) (Edit: Pet ability to follow the Controller/Dominator/Mastermind is still really bad; they still lag behind even if they have equal run speed, so that still needs to be addressed. However, that is a separate issue from this discussion.)
  15. The base boombox emote already cycles through the available tracks. Players can select which track they would rather have played by choosing the specific track emote instead. As for adding more tracks, @srmalloy already explained that well.
  16. A Flight with a Group Fly secondary power would be leadership related just because it's team-based. Only someone specifically wanting to work with a group (or their pets) would take it. You can give orders and rally your teammates (which includes your pets) to do many things. Getting them to fly when they themselves lack the ability to fly is not one of them. So no, Fly is not appropriate for being added to the Leadership pool. Edit: Also, your proposal would do nothing to address the problem other than move it from the Flight pool to the Leadership pool. Because when those players use your new proposed Fly power's secondary Group Fly ability, it will still affect everyone within its radius that does not have the hidden power Null the Gull grants.
  17. Yes. Of all the ATs, MMs benefit the most from going into the Leadership pool because Leadership's powers affect everyone on the team. Including pets. No, it doesn't. Because flight is already covered by the Flight pool and does not fit into the idea of leadership. And if players want a different flight, they also already have the Sorcery pool and the flight temp powers available from day jobs, mission rewards, and the START vendor. So for multiple reasons, Fly has no place in the Leadership pool. Further, Fly as a power still only applies to the character with it. If someone wants their pets to fly, they can take Group Fly. And if they don't want to be affected by Group Fly, they can talk to Null the Gull. Now, if it is possible to not have to go to Null to not be affected by Group Fly? Okay, let's see what we can get. However, I am against changing the Fly power itself or moving it to another pool where it doesn't belong.
  18. Require? No. It's pretty damn useful though. You mean like how my post you are quoting says?
  19. Best guess? Mystic Fortune can work that way because it is an instant effect that applies a duration set buff. As opposed to Group Fly which is a constant effect. For that to work, we would likely have to constantly keep clicking on the choice. Which is most likely why Null the Gull applies a hidden power to characters that prevents Group Fly from affecting them.
  20. No, it does not REQUIRE binds. Binds may be helpful, but I have Teleport on several characters. You just have to be quick with your clicks to get good value from it.
  21. Now you are talking about expanding the Group Fly problem to Fly, except just for MMs. Instead of complicating the Fly and Hover powers, how about we just tweak/fix Group Fly? That is the core part of even this thread, is that Group Fly causes issues for players within its radius that don't want to be affected by it.
  22. I see no reason to change the Flight pool itself over just Group Fly. I'm fine with tweaks being made to Group Fly if possible so other players have the ability to not be affected by it without having to go to Null the Gull to do so. Again, if possible. Changing Hover, Air Superiority, and Fly though? No. Leave those alone.
  23. And what if I don't want my beasts or ninjas flying around? I'm happy to have my MM flying around, but I don't want my pets flying around too. So there is no reason to change either. I can take Group Fly right now if I want my pets to fly too, or just Fly if I don't.
  24. Yeah, back when Unyielding was Unyielding Stance, Invul' characters took Teleport to get around. So did some Stone Armor characters for Granite. My comment wasn't in reference to those though. Back on Live, before they added Hover to Teleport, and then extended the duration of Hover after teleporting, characters would routinely wind up falling faster and faster during/after teleporting because those players weren't fast enough at teleporting to avoid it. On the occasions that Teleport glitched and just started dropping my characters at the end of teleporting as well, I would either aim my teleports higher to keep going or teleport to the ground/water to stop the momentum. However, I would occasionally hear players complaining that Teleport killed their characters because they were falling during/after their teleports and slamming into the ground. Which is why Hover got added to Teleport by the devs. And yes, I know we can end Teleport's hover effect if we attempt any movement, I've used that to jump up from where I was hanging in mid-air to reach a platform I was trying to reach but couldn't directly see to teleport to on several occasions. However, just hitting the W key, you still find yourself moving at Hover's speed for a second or two until you break out of the effect.
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