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Rudra

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Everything posted by Rudra

  1. That only partially addresses the problem, because the skirts break in horrific fashion when the movements exceed a certain threshold. (Edit: You can see it to an extent with the Talons Skirt and Martial Arts. Not just the upper legs pops through, but so do the buttocks as the skirt extends and stretches its polygons to the limit. Now extend that to an actual long skirt. The Victorian Steampunk 01 skirt gets around that by essentially just being leggings posing as a skirt. However, it does that by lacking a middle.)
  2. This has been explained to you before. Player characters can't have dresses because unlike the NPCs that only walk around the zone, player characters fight through an expansive array of animations and dresses suffer from extreme clipping. Correct. There aren't any. The various mobs are not built the same way player characters are. That's why player versions of those costume items look different. They had to be made to be usable by the players. It is why VEATs only get their Arachnos uniform in their 1st costume slot as well, because the Arachnos models are not made the same way player costume models are.
  3. Why would a request for something to be added to the game belong in General instead of Suggestions and Feedback?
  4. That could work. One without the tattoos would be better, but that could still work.
  5. Copyrighted characters are. And the 1st thing that draws someone's attention to whether or not a character is a copy of a copyrighted character is the name. So while I'm pretty sure you can make a character named Colossus or whatever, if the character is a mutant male with steel skin that is an Invulnerability/Super Strength character or similar, yeah, you're going to at the very least get generic'ed.
  6. That is why my preference would be a derivative of the Victorian Decor aura. It follows the body with nice clean lines. Scorpion Shield isn't available until level 35. As for Entropic Aura, I haven't played an Energy Aura character, but I am trying to provide a means for a Willpower or Invulnerability character to have their powers derived from a protective field and for characters that use an energy field as a life support system for the hostile environment (to them) of Earth. You can't start as an incarnate. Something like the 2nd one is what I would prefer but the 4th one is acceptable too. If you go into the character creator and look at the Victorian Decor aura, and then expand that to cover the rest of the body too, or at least remove the patterning so it just looks like an energy field, you will have a better idea of what I am trying for.
  7. The Cap au Diable Gremlins aren't part of an event. If you defeat 100 of them, then Deathsurge spawns. So they are just a means of summoning a giant monster like the protesting Scrapyarders in Sharkhead Isle and the Spectral Demons in Nerva Archipelago.
  8. Zone/Mission: SmoothCaves-Rikti_45_Layout_02 Position: [628.0 0.0 128.0] There is an invisible block at the specified coordinates.
  9. I understand the question. The only reason for my post you are quoting is to point out to the author that the PPD and Longbow do not spawn already in the bank as their post I quoted states. I'm not arguing against any changes or corrections.
  10. That can work too. I would rather an aura so anyone that wants to have a personal force field as part of their character concept can, but if the devs prefer to add bubble alternate effects to Energy Aura instead, I would be fine with that.
  11. Actually, they don't. When you break down the vault door and the PPD/Longbow ambushes start spawning in response, they spawn outside the bank and run to it. I've intercepted them many times just camping at the bank entrance with multiple traps ready for them. (Edit: After looting the vault and running back to the entrance.)
  12. That could work. Not a fan of the energy wisps inside the area, but it could work for a bubble force field effect. So maybe get a version of that ported into a selectable aura for character costumes? (Though I would still like to see an expanded version of Victorian Decor for more form fitting fields as well.)
  13. Is there a preview for them? I don't seem them on the wiki and I don't have Prismatics to check, so I only see Warshade and Peacebringer effects listed as their effect. (Edit: And maybe we can have an option for starting force field defense characters that doesn't cost 250 Prismatic Aethers?)
  14. I've been thinking... yeah, I know... bad habit.... Anyway, I was looking through the auras already available to see what works as a force field for Tankers, Brutes, or whatever that want their defense to be force field like. The best option I saw was Victorian Decor. It has clean lines and follows the exterior of the body nicely, but the patterning doesn't work universally and it only applies to select body parts. There was also Battle Fury, but the presentation is too erratic. Glowing Aura can also be used, but it has no defined edge, just a filled area. So what about something else? Maybe just a bubble taken from the Force Field set and made available as an aura? Or better in my opinion, make a new aura derived from Victorian Decor, except that encompasses the character and lacks the patterning, maybe just a moving sheen the defines the barrier instead. Thoughts?
  15. These parts are feasible, which is why I didn't comment on them.
  16. This would require new animations for every Brute power.
  17. You are misunderstanding me. (This seems to be a running theme....) I'm fine with the powers in the power set. I'm fine with you pitching a variation of Invulnerability because it does look fairly different to me. I'm fine with you specifically designing the set to better embody a powered armor set from the comics. The issue I have is that the defenses and other capabilities found in powered armors like Iron Man et al, is that those same powers are also found in characters that don't use powered armor. Or any armor at all for that matter. However, naming the set Power Armor runs into the same problems we see with existing sets like Necromancy and Super Strength. There are characters that raise or manipulate the dead beyond just necromancers. There are other forms of adrenaline boosted performance beyond Rage. However, there are players that are upset that in order for them to have an undead master Mastermind, they have to be a necromancer. There are players that complain that their super strong character doesn't rage, but gets an adrenaline rush that performs just like it. There is a lot tied up in a name. That is what I am asking about. The proposed set? Looks fine to me, the devs will have to go over it and make any adjustments they see fit. All I am asking is why is the set called Power Armor and are you willing to consider alternate names that fit the same theme such as Integrated Defense or anything else?
  18. I don't have issues with what the powers do. And last I checked, a psychic manifestation of armor was psychic or psionic armor, not power armor. Cyborgs also use integrated weapons and defenses, but they may not have any actual armor, just a very robust frame. I don't care if @Ultimo creates a new armor set that works better for powered armor characters like Iron Man, by all means, go for it, I'm just asking for a more open presentation for it. (Edit: Or at least a good explanation as to why the set has to be called Power Armor with power names reminiscent of hi-tech powered armor.)
  19. Why should the set be specifically power armor? This even cuts out other tech concepts. Cyborgs can have integrated defenses without power armor. Magic can too. So why specifically Power Armor as the set? Will it also apply physical, tech-based armors to characters that use it? (And if so, why?) Why not the Integrated Defense set for instance? Something that doesn't lock out other character concepts.
  20. That would make the pool power rez better than some support AT rezzes.
  21. The issue I have with the OP is the idea locks out other concepts. Why should a character have to be a power armor character for this? Edit: You can just as easily call it the Resilience set or something. Maybe as follows: Hardy Tempered Resilient Robust Impassive Evasive Quick Recovery Second Wind Overpower
  22. Players are free to express their feedback to any suggestion. And as you keep bringing up the same topic, you should expect to get repeated responses about that topic. My previous post was going to be my only post, but this post requires a response.
  23. The info screen for Brute's Irradiated Ground says it does Toxic damage, but the Detailed Info screen says it does Fire damage. It is difficult for me to tell which it is actually doing because while Irradiated Ground is hitting my test targets, it isn't listing Irradiated Ground unless it misses on my combat log.
  24. My mistake. Thanks.
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