Rudra
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Everything posted by Rudra
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Some things "I" think would be cool additions
Rudra replied to Drow2100's topic in Suggestions & Feedback
The sybil female attire existed (for NPCs only) back on Live and was available to players after shut down on Icon shortly after. (As were pretty much all NPC costume pieces even if they broke the character model. Like how the Praetorian Seer costume pieces did.) I can get behind an Elemental or Primal Forces or Chaos or whatever name power set you propose, even with magic themed animations, but not a power set that was specifically called any form of magic. This discussion has been had repeatedly, even recently, and you can do a quick search to see them. Is covered by the Speed power pool. (Also, there are many ways to make a speedster, and I oppose anything that tries to pigeonhole speedster characters into existing stereotypes.) Is covered by the Teleportation pool. It even has a Combat Teleport power. (Additional options for teleport effects are good though.) This has been addressed a few times. The problem with the long robes/dresses is the clipping. Currently, there is no way to have such a garment for PCs that doesn't clip obscenely as they undertake basic movement, let alone attacks. Mobs with long robes such as the Tsoo also clip, but they ahve limited actions available to them, reducing the clipping, and use a cheat to hide the clipping when sitting outside of combat. The long dresses the Carnies have function because that is basically what their model is. They have no legs and have no attacks that use their legs. -
Add a vendor with "Training" origin enhancements
Rudra replied to gabrilend's topic in Suggestions & Feedback
If the Fort Trident vendor sells TOs, they are capped at 20. My level 22 Dominator saw no TOs for sale in Fort Trident, and even level 20s should have still been visible. -
I've been negotiating to buy St. Martial for a while now, but the Family and Johnny aren't budging. Any tips to seal the deal?
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It also wouldn't affect cultists like the Banished Pantheon who are trying to bring about the destruction of the world by bringing their gods back. What is money to those who are trying to destroy society/civilization in the pursuit of the power their gods are offering/giving them? For that matter, zombies wouldn't care either, so it wouldn't affect BP zombies (again with the BP) or Vahzilok zombies. Proteans and beasts wouldn't care how much money you throw at them either. Neither would monsters (such as minotaurs, cyclops, the various giant monsters, the Hive/Abyss monsters), ghosts/spirits, turrets, similarly wealthy foes like Countess Crey and some of Crey's other mobs, or supernatural entities like the Talons of Vengeance and their subordinate faction devotees. And speaking of minotaurs and cyclops, it wouldn't affect the Cimerorans either. "What is this? Money?! How is this money?! It isn't gold or silver. Just a floppy piece of... what did you call it? Paper money? Worthless." (Which is why infamy/Influence is such a good form of currency in the game. it can be used fairly universally.) Just to point out the other groups that come to mind from your post. Edit: And if you really want to dig into it, there are the groups that will see the player just throwing money around like it's an infinite supply and double down on their attacks to get everything the character has.
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There are several groups in comics and cartoons that are themed around spiders or snakes and don't have spider or snake powers. It happens. That said, there are other web powers in the game. There is Web Spitter (a single target non-grenade web grenade), Web (a non-grenade web grenade), Entrap (a single target hold), Cocoon (a single target hold), Web Cocoon (from Mace Mastery), and Web Envelope (from Mace Mastery). Though the last two admittedly are basically just web grenades.
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Add a vendor with "Training" origin enhancements
Rudra replied to gabrilend's topic in Suggestions & Feedback
I tried last night, but could not find a way to get an unslotted TO to upgrade to the next level. And you can't slot a red enhancement. (I removed my generic IO from Rest on my main MM and tried to work a level 20 TO to be slottable. I couldn't do it.) So probably the best way of doing what the author wants is to ahve a vendor and an Enhancement storage in their base, plan out their character, and then buy all their TOs before level 21 (or 31 if there is a vendor in Talos/IP), and upgrade all the pre-purchased TOs as they go. ... which will require a lot of unslotters.... -
I don't remember any of my characters actually being in that cut scene. To the best of my memory, it was always Washington and Cleopatra talking to each other in the cut scene, and then you get the choice at the end of the cut scene. I may be mistaken, it has been a while since I dealt with Washington, but I'm pretty sure our characters were never actually in the cut scene itself.
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Add a vendor with "Training" origin enhancements
Rudra replied to gabrilend's topic in Suggestions & Feedback
No, per the AH they go up to 53. They stop at 20 when bought through the base vendor though. -
Team Transporter error message running Night Widow Ragana's arc
Rudra replied to BillyMailman's topic in Bug Reports
I'm not sure, but I think the Team Transporter only takes you to the door. And not the contact even if the contact is technically the door.... -
Don't know how I missed them. Though technically they use magic artifacts as well. Anyway, good catch.
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Add a vendor with "Training" origin enhancements
Rudra replied to gabrilend's topic in Suggestions & Feedback
You can make a SG just for yourself. You don't even have to build the base. Just plop a vendor in the entrance room you get by default, and then you can use /altinvite to get any character you make into the group to buy the IOs up to level 20. You can also make an AE mission/arc and every time someone plays it, you get 5 tickets. Just tell others about it and hope they play it. -
No stash points when hiding the drugs; a travel task too specific
Rudra replied to temnix's topic in Bug Reports
That's fair. However, I would counter with you are still doing a tutorial, and some tutorials require you to perform some tasks more than once. Either way, the mission says to take the ferry to Cap au Diable, not just to go to Cap au Diable. Usually, when a mission sends you to another zone, it just says the mission is in that other zone. When the task specifies something, it is coded for that something to happen. Whether through waypoint marker or specifically provided instruction. (Kind of like the ski slopes. The objective is to get to the bottom as fast as you can. If you don't go the way the game requires though, then it doesn't count.) -
Add a vendor with "Training" origin enhancements
Rudra replied to gabrilend's topic in Suggestions & Feedback
Talk to any vendor in your SG base. They sell them. (Edit: They cap at level 20, but they are there.) -
Except your MM is not defined as being a hive mind by the game. (You are free to do so for your character, but it does not work for all MMs.) And outside of AoE holds, even if your MM is held, your pets still fight. And if you are caught in an AoE hold that also catches your pets, as long as you are in Bodyguard Mode, the pets still protect you. (Edit: While you can define your MM character as being a hive mind if you desire, the basic premise of the MM is a character that has authority over and so commands a group of underlings. No hive mind involved.)
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Make EB Shivans available from the S.T.A.R.T. vendor
Rudra replied to EJane's topic in Suggestions & Feedback
Not true. I have multiple characters go into BB and do the mission to get the Shivan Decimator just for those times I need the extra power. (My main MM has 10 temp pet powers including the RV and BB pets so that if I am on a SF and it goes sideways, like the technician being in Hell Room in the Binder of Beasts SF, I spawn my temp summons and eat everything while the team grabs the tech and runs.) As for your faster options comment? Great! Then they have the options they need to deal with whatever and don't need the Shivan Decimator. Grab the Envenomed Dagger and the Signature Summons. Like you said, START already provides ample means of a character buying what they need to devour their opposition. So why should yet more be added when that more will be taking away an incentive to do the content that already provides it? In a game where players are calling for more content, the OP is basically asking for a way to not do the already available content. Yes, START provides everything the old Veteran Rewards program gave without having to wait for years to get them. START offers temp flight powers? Temp flight powers were available for purchase from vendors as far back as the Shadow Shard. You just don't have to find a way to the (previously level-locked) Shadow Shard to buy them any more. However, START does not offer mission rewards for sale. Because if you want the mission reward, you have to do the mission. The Shivan Decimator is a mission reward. The mission is located in a PvP zone, yes, but it is still a mission reward. And if you start offering mission rewards in START, then you're going to need to make all the mission rewards available. So being able to buy mission rewards? No. If a player wants a pet to make tough fights easier, they can buy the four Signature Summon powers. Or if they want other options they can get the Envenomed Dagger. Or both and make things stupid easy. So no, there is no justification for a mission reward pet, even if it is in a PvP zone, being added to START. -
Make EB Shivans available from the S.T.A.R.T. vendor
Rudra replied to EJane's topic in Suggestions & Feedback
Let me try phrasing this a different way. The Shivan Decimator pet is a mission completion reward. Just like the Wailer Queen summon power (which is instead a Tar Patch for non-magic characters). So the OP is asking to take a mission reward and make it directly purchasable. Why even have the mission then? And how many other mission reward pets will be asked to simply be purchasable from START? START is the place where players can go and get the powers they had as a reward for up to 7 years of playing the game. So that players would not have to again play for 7 years to get what they used to have, START exists and provides the means of getting those powers quickly. As far as I can tell, what START does not do is grant mission rewards. So why should the devs add a mission reward to START? -
Make EB Shivans available from the S.T.A.R.T. vendor
Rudra replied to EJane's topic in Suggestions & Feedback
Like you said, players could get a temp fly power from other sources than just PvP. However, the only way to get an Arachnos or Longbow mech, or the Shivan pet, was to go into a PvP zone and get it. Unlike the Shivan Decimator from BB or the Arachnos/Longbow pet from RV, anyone could get the PvP IO sets without ever setting foot in a PvP zone. Even back on Live. They just had to pay a lot to get them. However, you could never buy the pet, only earn it. So your argument is flawed. Edit: And as has already been pointed out, there is very little PvP on HC, so running into BB to complete the mission and get the mission reward pet is not exactly a huge ask these days. -
Carnie Dark Servant persists when Master Illusionist is killed
Rudra replied to Moniacal's topic in Bug Reports
Except for MM and Controller pets, mob pets remain after their summoner/creator is vanquished. It's not just the Master Illusionists. You will also see it on things like Rain of Fire when used by mobs. If a player makes it and is defeated, the rain immediately ends, as does all other summoned effects from the player. From mobs though? They persist until they time out. -
Make EB Shivans available from the S.T.A.R.T. vendor
Rudra replied to EJane's topic in Suggestions & Feedback
Certain things are only available in PvP zones to draw players into them. The Shivan Decimator summon is one of them. So are the pets you get for having max reputation in RV when the zone goes to reset for enough pillboxes being taken. So if we want those pets, we have to go risk ourselves in PvP. Not somethiong I particularly care for as a dedicated PvE player, but I do at least get the idea behind it. -
The plotline is based on the contacts you work with. (THough the overarching plotline is you are proving yourself to Arachnos as their Detined One as explained by Kalinda and Operative Kuzmin at the start, and by the Arachnos pilot and Jenkins in the Breakout tutorial.) You're a villain. What is it you intend to do? Go do it. Hey, if you want to dance and socialize instead of gathering wealth, power, and prestige, that's fine. Everyone deserves to have fun. Either turn off your aura toggle or ignore them. It's not like they're ever going to actually hurt you. If you like smashing -10 mobs though? Go for it. Radio Free Opportunity is a pretty good contact. It helps you gather a ruthless reputation if that is your preference. And if Radio bothers you? Wait until you meet TV. As has already been said by others, there are various ways to get contacts red side. You can use the Find Contacts button on the Contacts window to be teleported to those contacts that have no prerequisites. You can run paper missions followed by the Mayhem to prove you are someone the broker is willing to talk to, and the broker will then introduce you to a contact. At certain levels, if you meet the prerequisites, contacts get added to you automatically via popup. You're a villain (or rogue) in the Rogue Isles. There is no central goal of protecting the city like there is blue side because the Rogue Isles are a proving ground to weed out the chaff from among the villains. So get out there and prove yourself so the contacts will talk to you.
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Like @CrusaderDroid said, if you run an electric set, you can floor the enemies' endurance bars with almost no effort. And you can keep their endurance bar floored for the entire fight. So all mobs can do is use Brawl on you (since it has 0 END cost). As for your comment that they aren't supers? Either you have only been fighting the starter mobs or you think that only PCs can be actual supers. Because there are a LOT of full on supers among the enemies' ranks. From Captain America style villains among the 5th Column and Council, to the Batman style among the Malta and Knives of Artemis, to the Cyborg style of the literal cyborg Freakshow, and so on. (Edit: In fact, I think the only group that is all strictly just normal humans are the Contaminated from the hero tutorial Outbreak.) Your reasoning is flawed.
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MM pet customization has been requested repeatedly. However, I am against using my character's costume slots for my pets. (Most of my characters use all or nearly all their costume slots. I choose what appearance I will use based on what even is going on or what I feel like being at the time.) Also, if I recall correctly, the devs have said they won't use Thunderspy's method and prefer to find their own way. We keep hoping.
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No stash points when hiding the drugs; a travel task too specific
Rudra replied to temnix's topic in Bug Reports
When you are given a task by a contact, you are expected to perform that task. In this case, you are specifically told to take the ferry, so you are required to take the ferry. Dr. Graves' arcs are tutorials, so they are rather stringent in how you complete those tasks. (You will see the same thing in First Ward where you are told to go talk to Mistress Nadia. You are given a mission marker at a door of the skyscraper she is on the top of. And if you just fly to her on the roof, you are not fulfilling the assigned task of using the door and so cannot progress the mission until you go use the door.) So if they say to use a specific conveyance or they provide a mission waypoint, you have to use the directed means. -
Do different villain groups drop Enhancements of different origins?
Rudra replied to temnix's topic in Suggestions & Feedback
Yes. So the Circle of Thorns as a magic origin faction will drop magic origin enhancements as example.