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Everything posted by roleki
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I'll be there with something Icy; thinking maybe Ice/Traps or Ice/Rad.
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Charging for Powerlevelling to level 50
roleki replied to Queen Nefertiti's topic in General Discussion
If someone wants to run farms, it's their time, fine by me. If someone wants to pay to door sit, that's their choice, fine by me. What I *do* object to is people advertising to PL for compensatuon X; it seems... tacky and unnecessary, and it puts an unnecessary spotlight on PL/farming when there are already people who strenuously object to that method of play without the added attention and notoriety that comes with advertising to do it for even more profit. -
What server is that on? Unless it's specifically advertised as a speed run, every PuG/TF I've joined on Indom runs +4/8, and if it isn't +4/8, it gets brought up quickly. I wasn't aware that THAT was in any way abnormal.
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Fair enough, I can move my 50 Ice/TA to Everlasting, or, I can roll a new one if that's the preferred approach. Either way, an 8-wide Ice/ team sounds like too much fun not to do.
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While I haven't specifically sought out AVs to solo, I will say my TW/Bio scrapper has fared very well against the AVs we run into in PuGs/TFs. I've often wound up soloing whatever AV is in front of me, and, aside from stepping in blue lightning because I didn't know what it was, my Tw/Bio has never died. Never. Just be advised that both TW and Bio are kind of, well, not "technical" but you have to make some choices of how you'll run, and your attack chain isn't always a straight 1,2,3,4 progression, especially if you've factored Defensive Sweep into your survival strategy.
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I'm in, 9:00PM EST any day you want to run it. But what server?
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Herding is pretty much obsolete these days; it takes more time for the tank to run around the room and bring the mobs back to a central location than it does to just melt the mobs where they stand and move on to the next. This is especially true at 50+ when every player has at least one nuke and many have multiples. Not saying one approach is better than another, but personally I prefer the way things are now. I really disliked the drama that often cropped up when teams weren't bending to the Tank's playstyle. So yeah, I might not lead with an AoE Immob, but I won't be standing around waiting for some Tank to get everything "just so" before melting stuff, either.
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What if you've frankenslotted? Do all the procs still go all the way to the right, or just to the right of the nearest related IO?
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Merry Christmas, person. I hope to see you bounding like a jag between doors somewhere.
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And single-slotted fly with capped 7.5 bonuses is faster than that. And you're not wasting slots on fucking hurdle.
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There are tons of arc and TF missions that would be stupid to attempt without travel powers.
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I don't really CARE that someone is slow to zone or get to the door, but I do wonder (internally) why someone would willingly suffer without a travel power, or expect not to get some eyebrows over being last into every mob, last on the elevator, so on and so forth. ETA: I mean, I kind of get it, because I like to roll inefficient controllers, blasters and defenders, but I make sure whatever it is they DO, they excel at and therefore contribute in that way to the team quite visibly. I just would hate to be on an ITF waiting for the Brute to sprint to Romulus or whatever.
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I understand what you're getting at, but, why would having two ferries be so odd? Would the sight of two city buses with the same destination be equally as odd?
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Eh, I average a 50 a week. I don't play around, per se.
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True enough, unless you consider the opportunity to start a new alt that much sooner as an award.
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Way I figure, you have to have one hell of a game if people can volunteer to forego something so basic as a travel power and still have a good time with it.
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It really depends on what you are running and what that character's strengths/weaknesses are, or, what attributes you want to accentuate. My Fire/FF just needs to melt things, so I went Assault. My Ice/TA will never deal much damage, but it has 30000 mezzes, so I went Control on that one.
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Just as a "for instance" my Ill/Dark has 121.5% global recharge from bonuses, and gets 70% recharge from Hasten. PA recharges about 3s before they start blinking and fade out. ETA: I suppose this is useless info without my PA slotting, which I can't recall offhand. IIRC it's frankenslotted, I'll touch this up when I check it for particulars. ETA2: I've got it slotted 4x Expedient Reinforcement (A/R, A/D, A/D/R, E/D/R) and 2x Soulbound Allegiance (A/R, D/R) for 118% recharge.
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Repulsion Bomb still gets a bad rap from its original, horrible design; even as amended, it doesn't SOUND very useful. That said, it is an *excellent* opener if you're a solo squish and you need to be in melee to do your thing. Lob the bomb and follow it; you arrive in melee just as everything hits the deck. Now you can fire off Nova or Void Judgment or whatever you're there to do and not take any alpha. Sure it's situational and if it were a pool power I wouldn't dream of taking it, but if FF hands you lemons, might as well make dead goons with it.
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Questions about Annihilation: Chance for -Res
roleki replied to roleki's topic in General Discussion
I really have to remember those exist. -
All true; you can gin up a ton of global recharge in the build without really trying, and even when not wedging one in every available nook & cranny, I was still able to throw 7 FF+Rech into the build on mids. And the best I could think to do with all that was... make perma-Mass Hypnosis. Which, boo.
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- theory crafting
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I've got that macro'd out! My gripe was facetious; while my en/en is pretty much built for perpetual combat, the out-of-combat snipe is worth slowing down for. Well, once in a while.
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Not griping BUT! the 8s wait for my combat status to cool down seems interminable, especially if there's a dude I can pop who is barely in my perception radius and I just... want... to... explode them.
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Questions about Annihilation: Chance for -Res
roleki replied to roleki's topic in General Discussion
It could be that my by-eye guesstimate of 8% on Annihilation was the result of a larger debuff being resisted, and it actually *IS* 12.5% to begin with. On that front, my testing methodology wasn't particularly scientific: I plopped an Annihilation Proc in Oil Slick Arrow, then watched the DoT increase after 10s, go for about 8 ticks, then drop back to what it was. At the time I was just testing to see if the proc 'carried over' to the pseudopets; I just did the math on the ticks reported back from the combat window to arrive at ~8% as the amount of -Res, ignorant of resisted debuffs as a variable to consider.