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roleki

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Everything posted by roleki

  1. Having read your comment, I still don't understand how you arrive at Crushing Field as the power to cut when even the revamped version of Dimension Shift is still the second or third worst power in the entire game, full stop. If the power percentages @ 50 thread is any indication, Dimension Shift is the least-commonly selected power in Gravity by a wide margin, appearing in only 37.33 percent of (ostensibly) final builds. Crush, the second-least utilized power, comes in at 53.17 while every other power is at 82.17 or above. Meanwhile, 91.5 percent of final builds found room for Crushing Field So even as the statistically least-utilized Gravity power, the fact that Dimension Shift generates enough angst to warrant threads decrying its usage on the forums should be a good indicator that it is THE prime candidate for replacement by a Travel-ish power.
  2. It's especially odd (thematically) that Gravity doesn't have an inherent flight/teleport power considering /Kin gets two travel powers, sorta. That said, if I'm going flight, I go for Afterburner just so's I can slot an extra LotG+Rech, so it's not like the picks are completely wasteful.
  3. As a controller secondary, /TA is a solid complement to just about any primary, and that's right out of the box. It may not have a killer top-end or a defining power that everyone can point to as a signature move, but anyone who has given it a fair chance would have to admit /TA helps them keep the chaos in check by providing solid debuffs and additional controls. That said, if I hopped on a PUG and saw a Defender, I'd be mildly disappointed to find out they were TA/, because that's like having a controller on outdated TOs.
  4. I would think that /TA should have enough debuff to keep mobs from doing ALL the bad things to your Imps, especially if Smoke and Flash Arrow stack at all. Just make sure you disable redraw in the character editor interface, or you will go insane.
  5. But that's a whole 12 hours from now!
  6. Fair enough. Given that explanation, Acid Arrow would be a "single source" and would not stack? Trying to figure out offline how much Res debuff I can sling on a single target if my global recharge is 135%. Ice/TA needs all the help it can get.
  7. I have brewed up a respec on my Ice/TA and it looks like I will have enough global recharge to have 2 Disruption Arrows out simultaneously. If a mob is in the AoE of both, will it get two stacks of -15% Resistance?
  8. I get double base damage off mine, but it doesn't notify as "containment."
  9. I slot Seismic Smash with Hecatomb Acc/Dam/Rchg and 5x procs; against orange bosses it hits for about 615 or so per activation (~115 x2, ~71x4, ~105x1). I can't say all 5 proc every time, but I've never checked and found that one had NOT hit. Slotted up with procs, it hits like a truck.
  10. While we are kind of on the subject of catalysts, are these programmed to drop at some interval after logging in with a character? Seems I usually get one within 15 minutes of logging in/doing stuff.
  11. Hah! That's where Ice/TA gets it - you're going to need all that Slow/Recharge because your DPS is so sad that stuff emerges from mez before you can kill it dead.
  12. I'm not saying it can't be done (perhaps even easily) but having run a couple of Ice/TA controllers for ~120 levels, it's hard for me to imagine anything slowing mobs down like that combo. There are 7x AoE slows in Ice/TA and 5x AoE -Recharge powers, all backed up by 4 single-target attacks that do both Slow and -Recharge. That's all before Jack stumbles by and starts waving around at people, theoretically slowing them as well. If the cap numbers indicated earlier in the thread (-75% Recharge, -90% Speed) are accurate, then Shiver floors Recharge in one application (-81.25%) as would any combination of Arctic Air/Glacier (-62.5%) and any other power (Entangling Arrow/Ice Arrow, -12.5%; Chilblain/Frostbite -25%; Block of Ice -37.5%). As for the speed floor, both Arctic Air and Shiver hit for -81.25%, Glacier hits for -62.5%, then Chilblain/Ice Arrow/Block of Ice/Frostbite all hit for -37.5%, with Ice Arrow and Entangling Arrow at -12.5%. I don't have numbers for Glue Arrow, Ice Slick or Oil Slick Arrow because RedTomax's archive didn't go that deep, but I figure they are somewhere between -12.5% and 37.5%. In any case, that's a lot of slow!
  13. I prefer to slot the Preventive Medicine proc in a click/active power, since it fires when the conditions are met (i.e. when you need it) then drop Miracle/Numina/Panacea in Health, because then those 3x are always firing with no input needed from me. There may be a better/more recent post on this subject, but early on I found this to be very helpful: Reddit Post re: Proc Firing (PPM)
  14. I generally focus on Controllers, so my priorities are a little different than most, but even amongst controller builds I see on the forums I tend to go a different direction. The way I play a controller, I want global recharge ahead of anything else - theory being, they don't make Recharge inspirations. Once I have +Recharge plotted out, I try to go for Endurance, whether that's from procs, +recovery, global discounts or max buffs; I go one further and get the Atlas Medallion ASAP on everything I roll. Once slotted up, my controllers usually sit between ~110 and ~117 endo and recover about 3.5 endurance per second... plenty of fuel for all those toggles and clicks. After I feel I have squeezed all the +Recharge and +Endurance I can into a build, I try to survey what's left to slot and whether I can max out one thematic bonus over another, usually +regen or + HP (just works out that way) but occasionally that's mez resistance or whatever. ETA: i tend to 3-slot both Health and Stamina, one-each at lvl 5 and one each somewhere in the teens. If I can afford the procs, I go Miracle/Numina/Panacea in Health, and then 3 pieces of Perf Shifter in Endurance. Did I mention I like to have endurance available?
  15. Every week this cat posts the same "Why isn't HC doing THIS" thread in General, goes on to espouse how great all the other servers are in comparison to HC, moans that HC has such a large playerbase compared to other servers, speculates wildly as to why that is the case, then gets cross when people point out that his weekly 'question' is just a thin excuse to go on the same rant, again. It's just weird.
  16. I don't remember as clearly as I used to, but I think Gravity Distortion has had the -KB for a while; that said, as a Gravity controller it's always a good idea to lead with a mez (GD/Crush/Wormhole) before Lift or Propel, to set up Containment (double damage on mezzed targets)
  17. I would imagine it's because, while there are options to shut off both salvage AND recipe drops, it is more likely that people will shut off salvage drops and end up starving the market? Just a guess, I have no idea what metrics led them to make that decision, other than to kickstart the AH at startup?
  18. While I wouldn't want the dev team to seed recipes or IOs, I would not mind if they seeded converters (if they don't already). Sometimes you get stuck playing ping-pong with the RNG and before you know it, you just burned through 2M.
  19. Luckily there are plenty of other games that would allow you to live out your nerd banker fantasies.
  20. If your attack chain fires Gravity Distortion immediately before Propel, the 10s KB reduction from GD should mitigate most KB from Propel. Also, if I am in a situation where KB would be bad, I tend to just jump over the target when firing Propel, so whatever KB results from that attack is directed downward. Or, you could forget all that and just slot the KB:KD enhancement - but then Propel isn't as good as it *should* be.
  21. Best as I can tell, the Energy Font materializes on your location, then finds a target and flies to it, delivering love taps and minor stuns for ~20s, drawing some aggro before disappearing. They're cool to look at, and you can give them fun names like "Times New Roman" but apart from that, I prefer the kind of procs that explode on contact. (As an aside, at ~120M a set, I find the whole swath of controller ATOs to be entirely skippable. But, people lile them.) Anyway, before i came to that conclusion I used the Energy Font proc in a few places and seemed to get the most out of them in AoE immobs. I routinely ran with 2x energy fonts floating around, with occasions where I had three rolling.
  22. Try slotting the Overwhelming KB:KD in Singularity instead of the Sudden Acceleration version. That way, everything Singy does can fire off KD. Only caveat is, if anything runs into the Singularity, it might end up on another planet altogether. ETA: I would reconsider heavily-slotting Crush. It's too clicky for procs and its damage is so poor that enhancing it is nearly useless; I do take the power because sometimes you just need to stack Immob on something fast, but I only lend it 2 slots at most.
  23. I highly recommend the KB:KD enhancement in Wormhole. With that slotted, mobs just appear exactly where you want them; if your endpoint is in a restricted space, the mobs get packed into that space like sardines. If your endpoint is in open space, they just drop RIGHT there. But if your endpoint is only partially-restricted, like say you fire them into a bus stop or in a doorway, if the mob is large enough they form a perfectly straight line and it is hilarious.
  24. You people are hilarious. "Oh noes, look at the rampant inflation! Why, just a moment ago I bought a... full set of Hecatomb for what a single member of that set cost on Live! And and and look! Any PvP enhancements costs 1/10th of what it did on Live! Inflation!" Y'all are describing problems you think should exist but actually don't. The Reward Merit system and HC's active prohibition of RMTs ensure that most auctionable items have a static ceiling. Put it this way: without RMTs, the inf I earn farming is only good for what I need on alts. Since an alt takes about 6 hours to get to 50.3 and paid for, the 2BN cap keeps me at about 3 alts worth of inf - more than I can feasibly run because I have a job and stuff. If I can't move it and I am limited in how useful it is to me, there is no incentive to dump it on the market faster than the market can absorb it.
  25. Ha! When I mentioned 'theorycrafting' I was thinking specifically of my Grav/Time build, where on paper I slot 3x Membrane (?) Exposure, or whichever one that does Rech/Def/ToHit. That's one of a very small handful of HOs that can't be synthesized with boosted one-offs of much cheaper enhancements. But my example is all theorycraft (to me) because even sitting on a pile of inf, I'm not paying 105M for three enhancements.
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