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arthurh35353

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Everything posted by arthurh35353

  1. It appears that in at least (one) zone, clicking on the map to put a thumbtack down no longer puts it on the navigation window compass or as a visible location to head to. In the Storm Palace zone, putting a thumbtack down on the map does NOT appear on the compass and the location does not appear in the distance to aim at while teleporting (rephrasing?)
  2. It let your slotted flight speed in swift make you move faster, so a slotting choice does affect you.
  3. No, in fact, it is not trolling. The fact you think adding an annoying mechanic to afterbuner means you don't understand my frustration. To keep this as a constructive (and different) point, why not just change after burner to be a toggle that stays on... and then suppresses after a while? So I don't have to micro-manage clicking a toggle in a popup tray that isn't on my regular power tray? [edit] Heck, if you can make it that clicking on Afterburner when it is dragged into the regular trays and activates fly too, that would be awesome. That would be one less click at times.
  4. And you keep ignoring that it's not about the numbers, but now to go the absolute fastest on long flights, I have to click an annoying toggle that turns itself off.
  5. You changed my top level pick into a combat power, removing my all the time on max flight power that I had for ease of travel. It's that easy. It isn't the numbers, it was how it was used.
  6. Except my choice and power picks to go the fastest (because I was at speed cap all the time) is no longer valid. I have had one of my top tier powers changed on me. So now to go the fastest I can go (my previous choice) I actually have to change my slots and it is now annoying with afterburner cutting out on long flight (and I was almost thinking that the Shadow Shard was going to be less annoying).
  7. And yet, my choice of Fly + Swift + Afterburner to go the absolute fastest I *could* go no longer exists. While the numbers might technically be 'faster' my power and slot choices are no longer valid and I have to respec my character and figure out what power I want to steal from to get the 'fastest I could go'.
  8. That isn't how it looks from the description. And doesn't negate that you've messed up a travel power that would require respeccing your whole character to keep 'the same' when you had afterburner for max speed for long distances. You should have made the 5th choice (flight mastery) give you two toggles that exclude each other. One that is the long term afterburner and the other is movement master that allows perfect combat flight. The short toggle flight in after burner is just annoying clicks on long flights.
  9. Yes, in fact I did get on there with one of my characters that had fly already on it (and isn't likely to respec because level 50 respecs with all those IO sets is a pain in the butt.) I used to hit fly, hit afterburner and fly long distances because, surprise surprise, it was a travel power. Now to get 'gud' with it I have to activate more powers and the afterburner effect should be renamed to 'short burst of speed that is incompatible with long range travel'.
  10. It is super annoying that I now have to activate 4 toggles to get the best long term flight *and* one of those toggles will turn off fairly quick.
  11. Fly changes. Sound nice on paper, are now incredibly annoying and stacking hover over fly makes fly poses broken and afterburner is now super ^%)*(&!@)(@!^) ANNOYING. In fact, why the hell did they change afterburner from being the way to shorten really long flight to 'just a burst of faster flying'?
  12. It appears something broke with the Combat Attributes window. I had lost 2/3rds of the stats I was monitoring and to clear it up I had to turn them all off and back on.
  13. Isn't there a unicode for a space item? U+0020 ? alt+32 ? And it really would be neat to allow the chat input field to allow us to do alt+13 and alt+14 without having to copy paste from an outside program.
  14. It does look like you can type into the I.D. field for character backgrounds much more consistently, so hip hip hooray for that!
  15. It looks like you can type a lot better into the background fiend of the I.D. window, but you still can't do ♪ (alt+13) or ♫ (alt+14) directly in the text input field anywhere. You can still paste them. So a great step in the right direction.
  16. Would it be really hard to add a bar of the 8 elemental resistances and 7 elemental defenses + 3 positional defenses and base defense? I mean, it's nice to be able to pull up the combat information ad hoc, but you can't actually get all that information loaded at once, along with level shift and INF.
  17. It seems Mr. G is very indiscriminate with his mission locations, as you can call it in anywhere you can get rediside missions. Including co-op zones like Pocket D, even though they are pure redside mission that do not allow any pure heroes to participate in. (I'm pretty sure it's supposed to be set to random mission in St. Martial only.)
  18. Eh, it sorta exists already with Wretch? But that might be a manual edit.
  19. Sorry, I missed that. I wonder why she didn't get dove-wings though?
  20. So Black Swan got an update, actually gave her a skirt and the Fancy Hearts top and wings. And Swan never got wings? Or any sort of update?
  21. Well, there are now low level buffs to make the low level game less of a hassle anyways.
  22. So a power that basically means you have to spam it (for less damage) for 'safety' even though it's an attack power. And yet still ended up pretty low in the blaster level (but over all in the middle because it only sucked on 'average'. For blaster sets, it was #7 and solidly in the middle due to slow animation (after they've already been sped up). I think they had to tune it up so it did well, but it does a bit *too* well compared to non-lethal resistant types. "Sexy Lethal" is technically a way to refresh it... I didn't mention it, but Assault Rifle would be a pretty good one for this type of mechanic, where it is boosted in damage against lethal resistance without getting a big bump against everything else (though it probably could use some general love anyways.)
  23. IIRC, dual pistols is considered sub par because of the longer animations and lethal damage, so it could use some love. Ammo swap just adds some other damage on top of its heavily resisted lethal. And I know archery is hurting.
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