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Everything posted by arthurh35353
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Is there any functionality for 'conflicting' file change mods? Or at least saying 'you are trying to use 2 different override mods here dude!'
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Absolutely, but not everyone comes with good tools to actually help in a lot of 'I'm held' situations. 😞
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And then your buff/debuff ATs that have no mezz protection at all will feel pretty useless. "Um, dark here. You don't happen to be feared, do you?"
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That's going to have to be shown with some harder numbers, I think. I mean, technically a Sentinel has the same base damage as a Defender, but little to distract it from dishing out damage. It doesn't need to buff, debuff or heal. You can just chug away at hitting things and optimizing your attack chain. So I'd bet that on a team, you actually do effectively more damage, but don't impact helping everyone else out as much. It also isn't as dependent on having 'support' ATs to allow it to do its job unimpeded. A blaster in the same position would be stuck using its 1 or 2 first tier attacks until it gets unmezzed. It may need to be on a 75% or 80% damage scaler (I wouldn't say no to a boost in damage), but I kind of think Defenders could use a small boost there too. Perhaps the AT opportunity power could be remade so that more of a small bonus to damage around you instead of a -Res debuff on the target. It may technically be the same numbers, but bonus numbers feel better to see than invisible debuffing that you can't tell on an NPC.
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I think they'd want to do small, gradual steps unless somebody shows them numbers that it's performing poorly. And considering they still have the damage of Defenders, but a higher soloability, that's probably not too easy to produce. "Not soloing like a scrapper or brute!" isn't quite the meta. 😛
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I get the feeling they would look at alternatives to boosting their damage alone, as they don't want to accidentally create a meta of broken ATs like Bio armor was for a while.
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Not sure how you could do that without breaking it for PvP though. Maybe range enhancement also increases the magnitude? x 1.6ish mag would only get it to reliable boss levels.
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I kind of think that a lot of the ATs at 66% damage should all be bumped to 75% and move them a slightly bit closer to the 'median' of 100%. Not all sets get good damage boosting. I mean, weren't tanks moved from 66% damage and smaller attack groups and suddenly they were fine? And I fail to see what's wrong with a 'tougher' version of Sentinels that doesn't have more hit points. It isn't going to make it Tanker or Brute tough. It might get close to Kheldians, but without an AOE or Single-Target taunt it isn't direct competition to melee taunts, it's more of a softer control on the skirting/outside. Sort of a 'legal' kiter, if that makes sense?
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issue 27 [Beta] Patch Notes for April 25th, 2021
arthurh35353 replied to Jimmy's topic in [Open Beta] Patch Notes
Was the Disable all power to make ready for changes to Walk so that it doesn't disable all powers? (As a small note, it appears Walk, flames of prometheus and accolade stats are not suppressed.) If walk is meant to be able to be toggled at the same time, but without disable all powers then? Walk does still currently disable all powers. -
Possible ways to help support classes
arthurh35353 replied to Wavicle's topic in Suggestions & Feedback
10' range? I suspect it would just annoy a lot of melee characters (especially with damage/debuff auras). Their hit points might move a little, but I doubt it would actually kill them. -
I thought I explained it, but it's because they (the developers) seem to be very adverse in buffing the damage of Sentinels as they are ranged with mezz armors. Buffing their armor sets with a res-cap boost and small levels boost would make them 'tougher' and tacking on a single-target taunt would allow them pull some aggro onto their new toughness. Scrappers and stalker have much, much higher damage. Boosting their caps that much might be an overbalance. Sentinels do a much lower amount of damage (less than tanks used to, if I understand it right.)
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Possible ways to help support classes
arthurh35353 replied to Wavicle's topic in Suggestions & Feedback
Oh, something mean and nasty like a .5s -300% res Mag 20 hold on a 60 second timer? -
Possible ways to help support classes
arthurh35353 replied to Wavicle's topic in Suggestions & Feedback
I was actually pointing out how bad it would be to do the draconian thing. I don't think getting rid of farming would fix anything other than to drive up costs/rarities. Which I'd rather they did away with anyways. -
Possible ways to help support classes
arthurh35353 replied to Wavicle's topic in Suggestions & Feedback
The only real way to do that would severely impact people with the most time to play (and the biggest fans). Making a large drop off in earnings after 4-6 hours a day would definitely cull the farmers, but only if they could tie the IP addresses for alt accounts. And then that could impact families playing together. -
So, after considering things and the fact that "good" ranged damage + mezz protection seems to be too much, how about we change that up? With tanks getting boosted damage/aoe-numbers, I'd surmise that it isn't resistances/defenses that the developers are leery of, but decent defense/mez protection with medium-high ranged damage. So instead of boosting the damage, how about bumping the Resistance cap to 82.5% along with a (roughly) 7.5% boost to Def/Resist/Regen numbers? Maybe add a hard single target taunt effect and turn Sentinels into something between a scrapper and tank in toughness?
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Possible ways to help support classes
arthurh35353 replied to Wavicle's topic in Suggestions & Feedback
You would never want to punish your players that are paying a subscription for playing a game with that sort of diminishing rewards. -
Huh. What if the T9s just made you much tougher to debuff? Like super heavy amount of Debuff Resistances along with a small +Res/+Def with a smaller or minimal 'crash'? (Or am I have weird tangent ideas again?)
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General Feedback: Issue 27, Page 2
arthurh35353 replied to Arcanum's topic in [Open Beta] Focused Feedback
You are stating an absolute protection, when +4 protection didn't even give us full protection during the Terra Volta trial. It just made it so we both weren't held for super lengths of time and weren't locked down to death. And I think we still had a few random deaths, which we dealt with. -
General Feedback: Issue 27, Page 2
arthurh35353 replied to Arcanum's topic in [Open Beta] Focused Feedback
Er, not when I'm mezzed. And when I get mezzed so often, I don't bother to throw out my Darkest Night any more. Fear is usually my bigger mitigator. -
General Feedback: Issue 27, Page 2
arthurh35353 replied to Arcanum's topic in [Open Beta] Focused Feedback
And not everyone knows every AT and powerset. I hope nobody ever expected my dark dark defender to protect against mezz (excepting fear, sometimes?) -
General Feedback: Issue 27, Page 2
arthurh35353 replied to Arcanum's topic in [Open Beta] Focused Feedback
I'm not going to be that person telling a person to "O2 me!" Heck, I can't even expect for sure they will have it for sure. 😞 -
General Feedback: Issue 27, Page 2
arthurh35353 replied to Arcanum's topic in [Open Beta] Focused Feedback
We actually had a pretty good tank on our team, but with the way that Freakshow throw out mezzing and the high numbers, we were still getting hammered. Being able to get a temporary mezz protection kept it from being a tough experience to a tolerable experience. It's not very realistic to expect your tank to obliviate all mezzes being thrown out. -
General Feedback: Issue 27, Page 2
arthurh35353 replied to Arcanum's topic in [Open Beta] Focused Feedback
As someone that was playing a defender on the 34-44 Terra Volta TF Friday, I (and our stormie defender) ended up going and purchasing Defense amplifiers because of all the mezzing getting thrown around. We had booth been struggling (and dying) and the +4 mezz protection made it so we weren't stuck mezzed and dying during the actual trial's last mission. You experience is not everyone's experience. -
Focused Feedback: Power Changes (Release Candidates)
arthurh35353 replied to Arcanum's topic in [Open Beta] Focused Feedback
That actually Fly's change. They increased the speed/cap, but also increased the amount of enhancing that it would take to reach new speeds and caps. -
Focused Feedback: Pool Powerset Revamp: Sorcery
arthurh35353 replied to Arcanum's topic in [Open Beta] Focused Feedback
Just don't feed them after midnight!!