So, I just recently played through basically all of Tina Macintyre's updated post-GR missions (Peregrine Island/Portal Corps) and found the map and objective choices in many of them to be incredibly redundant and in need of a little bit of TLC. Not to mention she has a *lot* of missions with missed potential. And I mean, like, a *lot* of missions:
Arc missions Part 2, Part 7, and the non-arc mission "Rescue the Freedom Fighters all use the same overly-large outdoor Paragon map with almost no way to find the objectives other than combing the map grid-by-grid and destroying every single enemy until you can find the tiny corner where the captive NPCs or glowies are tucked away. There isn't any unique dialogue tied to approaching them to let the player know they're close either.
Most of her random missions suffer from being in a massive open-world map with one tiny glowy to find, one-to-five NPCs to fnd, or one-to-five NPCs to kill, many with time limits. They're all mostly an exercise in patience than anything else.
Additionally, one of her randoms, "Disrupt Anti-Matter's Plans" is basically incongruent with the plot of her story arc, as it's dealing with the same thing, but worse, and if you do it post-story arc, it feels like Anti-Matter, Tina, *and* the player have all suffered a bout of amnesia and forget everything about it.
In the end, the non-arc missions end up feeling like (or outright being) filler, and while the arc itself contains a bit of filler as a treat, it kinda feels like a huge missed opportunity? For a lot of players, these will be their first looks into the alternate universes that make up the CoH setting (Praetoria notwithstanding). Nearly all of the visits to the other universes are superficial at most, and it's similar to looking out onto a vast lake, only to find that it's ankle deep and you're expected to find 5 shiny rocks and a white crab somewhere under the surface of it without a hint as to where.
The Hydra mission, despite its 'kill all' condition, is the best use of these worlds without a full accompanying story arc. We pop in, get some lore, pop back, report it and take it for analysis, then pop back over for some follow-up lore and the mission map isn't 30 square miles wide.
I can't help but wonder if it might even be useful to move a few of these over to Talos Island with the Rift Enclosure and a new contact who is doing a little bit of *off the books* research to fill in some lower level story content. There's so much potential here and it's being wasted on filler missions that serve to let you glance at these lore rich areas but not really touch them.