Jump to content

Lockely

Members
  • Posts

    320
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Lockely

  1. I think that's a very reasonable compromise! Should also have a "Remember this choice" options too.
  2. Literally the first thing I have to do with any new player is spend an hour helping them tweak their camera and control settings to unfunk them from the CoH defaults. I came across a player who unintentionally managed to turn their camera to the side and then couldn't figure out 1) how they did it, and 2) how to fix it so they played through 7 levels of content looking behind them, because the binds are buried in a menu with a billion different options that aren't all intuitive for a modern audience. I'm an old player returning. Even I had to spend time fixing it rather than sticking with the oddity that CoH was even back in the day compared to it's peers. There's an argument to be made for historical preservation but the devs have given a legacy control scheme option for you to do just that.
  3. This is the default for any third person MMO that's come out in decades, and even when CoH was live, it's default control scheme was considered anachronistic compared to other MMOs in the same generation.
  4. A crane is possessed in Cap Au Diable with incredibly unnatural movements, some kind of physics weighting must be messed up. Position: [-1470.7 -3.0 2184.1]
  5. The power tray slots using keybindings is literally gamechanging for me, and the modernization of the control scheme is going to prevent so much new-player fall-off from everything feeling "dated". Outstanding job for both!!
  6. Holy fuck, THANK YOU! Yes! Now I can finally swap off the slot numbers!!
  7. Mr. G's Steal a Vanguard Helicopter, once I defeated both enemies standing next to it, it input "text" into the system chatbox.
  8. The popup contact introduction at level 30 Redside has a misplaced period. Wiseguy Badge has weird text at 30 too.
  9. Server: Everlasting Zone/Mission: V_Warehouse_30_Layout_02 Position: [-138.1 0.0 -53.0] Floor glowie partially in a wall, if it was smaller it might not be visible.
  10. Bobby Curtin's missing a "the" before Florentine Diamond in his Send Off mission dialogue.
  11. This is an outstanding idea. Homecoming is already an inclusive community, so it would be great to carry it into the game as well. With all the NPCs who use custom gender-specific responses, it'd be nice for folks to ensure they feel 'seen' by their choices. And as others have said, some costume pieces work better on the opposite gender of your character, so this change benefits cisgender players and characters too by allowing you to simply pick how you want to be addressed. No muss, no fuss.
  12. I've been using it for three things primarily. 1) When I want to work on my mission idea and don't have immediate access to CoH 2) When I need to change an escort to an ally or vice versa and need somewhere to put all their text 3) When I'm doing a major rewrite of a big text block and need the character limit validation
  13. I would be incredibly interested in hearing how you manage to pull this off, mechanics wise! AE has always seemed relatively linear to me, so maybe my brain can't wrap around how you'd break the objectives to your will to make that happen.
  14. Yes, another gadget/devices based set is much needed for technology and natural origin characters.
  15. There's a third group for the missions in Northern Mercy where they just respawn like crazy. I don't recall the name, but I do recall you had to kill 15 longbow. It might be part of Lt. Harris' quests? The prison camp he has you clear is pretty quick respawning too.
  16. I was going to make a post about this, but a search saw it reported already, however OP didn't provide any details, so here's a few examples of what characters look like under Cel Shading: As you can see, Maros appears to be headless. Is it possible to *not* apply the Cel Shader to the UI layer? I know when using Reshade for other programs, you have to have separate "Save UI" and "Restore UI" shaders at the top and bottom of your shader stack to prevent similar issues from happening in those games.
  17. In Cap Au Diable, the ground geometry is severely misaligned: Server: Everlasting Zone/Mission: Cap Au Diable Position: [-1963.3 172.0 -1826.1]
  18. In terms of balance, you would simply need a budget system. You can only have 100 units of power. Each component to it costs X amount and the total of all can only be 100 or less. I love the idea in concept, but one has to consider if the devs are going to spend the time and effort building the systems necessary to support this, it needs to be worthwhile on the player side as well. Granted, it could potentially be spun out using the Incarnate System, where they could add a Signature Slot and then you craft various components of it to mix and match. Like the Zeus Lightning that Tyrant has, an Incarnate should have a signature 'move' at that point, no?
  19. That's an important part to bring up. I tend to use Fear Incarnate relatively often, and I definitely felt it when I had to swap redside to unlock the Patron pools.
  20. To second this, they respawn *really* fast. Like, you just finished killing a second group and the first group is back up fast.
  21. Mission: Part Five: The Key to Power Contact: Vincent Ross Wiki Link: https://homecoming.wiki/wiki/Vincent_Ross#Part_Five:_The_Key_to_Power In the second part of the mission, Learn the Source of True Power, you have to activate tablets for Vincent to stabilize the crystal. When you click on them, they have the wrong info in the System Messages box.
  22. It's /target_distance 1 for the command.
  23. I'd love you hear your feedback on my Rook's Gambit arc! I'm about to move it from Feedback to Final status as I think I've fiddled with it enough over (looks at initial publish date) oh god almost two years. ArcID is 49351 by @Lockely and thread for it is in my sig if you want more in-depth info!
  24. They play other MMOs, plenty of them. FFXIV, WoW, GW2. Those games save the complex systems, money sinks, and grinds for end-game content. Here they're upfront and when you get to end-game it actually gets easier. We have the whole thing backwards.
  25. In Maria Jenkins' missions involving Battle Maiden and Warrior Earth, the Warrior Earth enemies are all tagged as Praetorians. HOWEVER, Maria makes it explicitly clear in one of her missions that they're not Praetorians: They're tagged like this for all her missions involving Warrior Earth. Just a little mission weirdsy.
×
×
  • Create New...