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Lockely

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Everything posted by Lockely

  1. Possible, might also have some secrets from the Advance Mode Zoe TF with the secret bosses.
  2. I wonder if code pieces have been added to the other Bricker related TF/SFs.
  3. Damn, snuck in right before me GP!
  4. Ideally, you would use a separate ability to pull the group you want and then line of sight them back into a safer room to use it.
  5. Right, I am specifically looking for the double-tap functionality however. I use /powexec_location macros for my bots and combat teleport. I would like to see the targeting circle, that's the important part, while not using left mouse. As said earlier, my wrists have gotten quite bad and tapping left-click to confirm and fire the sometimes causes my wrist to twinge and that ends up moving the placement where I do not want it. This makes it both a QoL feature and an Accessibility feature. I've seen them in threads before, especially in the beta forums where folks get more attention directly, but per the GMs here the devs read every suggestion thread even if they cannot comment on all of them. To give a demonstration, I have recorded what this looks like over in GW2, since placing fields there is very similar to playing my Arsenal Control character. Keyboard interface to show button usage. I never have to left click, but still get to see my target and can double-tap to place. The same functionality exists in FFXIV, as shown in the screenshot in the OP. Maelwys has pointed out a way to replicate it in a fashion using a combination of macros and binds, but for my Arsenal Control character, it would require a minimum of 15 bind files (two per ability I wanted this on) or just as many macros, and I would have to be observant that it didn't actually break. It would also mean I can't re-arrange my hotbar ever again unless I want to rebuild them all. This is needlessly complicated for what is base functionality in many games within the genre at this point. I appreciate people wanting to help, I do, but I came into this already with a decent understanding of the macro system. I use custom macros and binds, I already knew doing this was going to be needlessly complex for what ends up being a simple functionality change. The actual complexity of making it yourself, and the fact that it can bug out due to latency or game weirdness, actually supports my request that it be programmed in as a toggle option for these kinds of abilities and makes it a larger QoL change than initially proposed.
  6. Agree with Shin here actually. Part of learning to be a good player is determining how to best place your location targeted abilities to pull exactly what you want to pull and nothing more. Accidentally hitting a second pack is a skill issue and should be treated as such.
  7. With all the updates to Langston Corp, would be nice to have some Gold Brickers to summon in!
  8. I have read them and described in my last post why I am posting here and not in the Dominator or AT Build Forums. My Arsenal Control Dominator has 7 powers alone this would be useful for, (Sleep Grenade, Liquid Nitrogen, Smoke Canister, Tear Gas, Teleport, Combat Teleport, Lore Pet Summon). Which is no different than left clicking and having the same thing happen already. This isn't introducing anything new on the weirdness front the ability to tap a keybind twice. I do not understand why every post in the Suggestions & Feedback forums needs to feel like Sisyphus pushing his rock up the mountain. The devs who work on this game are incredibly competent and give us QoL Features routinely. These folks have managed to wrangle the AH code to make it function for a significantly smaller community than live, create entire new power sets from scratch, and build tools like the Pocket D Global Badge tracker and more. They're good at what they do, and have never been hesitant to tell us when requests are outside their capability with the engine or current team structure.
  9. Yes, after I received sleep and coffee I re-read the wall of text. It is fundamentally not what I am asking, because I am asking for a global setting, of which the devs would have to build. That's the point of this specific forum category, no? There was a big push toward QoL changes to modernize control schemes and camera functions in Issue 27. This would fall along those same lines by offering a modern option. If I'm using hotswappable keys, this requires per power per character bind files. This is neither efficient nor desired functionality, especially considering that once you swap it you're locked in to the alternate functionality until you use it. Sometimes you press the button on accident and need to cancel, sometimes you press the button to give yourself a quick mental note on where the range fits in the space you're in and then press a different button (ESC, another power) to cancel its ready state. Neither of these would return the button back to its standby state, it would leave it in the powexec_target cursor functionality. I appreciate the macro advice, I already understand how the macro system works and there's a reason I am posting here, in the suggestions for new features forum, and not in General or one of the various AT forums, because I am not asking for help, I am asking for a future baseline feature to bring a modern function into a 20 year old game.
  10. It's super late and I'm on mobile which means I can't really parse that wall of text, but I think you're fundamentally misunderstanding the request. For location target powers, the default behavior is that when you hit the button it places it in a ready state and provides you with the targeting reticle. At this point you can either click to fire, press the ability button a second time to cancel the ready state, or press another ability to supercede the ready state with a new ability. What I'm asking for is to be able to press the ability keybind a second time once in the ready state to mimic the same functionality as left clicking, i.e. firing off the ability. So if I have, say, Oil Slick Arrow bound to 4, I would press 4 to bring up the target circle and press 4 a second time to place the ability down, rather than the current function which is to cancel the targeting. Other MMOs have this as an option because it ends up feeling more natural than using the mouse click, especially if you're older like I am and have some nerve damage in your wrists that cause your mouse to shake a bit when clicking.
  11. Makes sense! I do believe I know someone proficient in 3DSMax but I don't know if they have overlap with interest in donating time to helping out an MMO project. I know you can buy a license for ~2k/year, but yeah, pricey for a solo person to pay for. My assumption would be HC would need to purchase the license and roll the costs into the monthly donos, but that's a big ask until they have proof of it actually working w/ the modern version. I'll poke the folks I know, no promises of course.
  12. Oh yeah, I use that bound to M4 and M5 for teleport, but I was thinking more something like my ground-placement AOEs, especially for my Control powers. I like to visually see it even for a moment, and honestly for me it's a lot of muscle memory being different between both games as I regularly do higher end content in both.
  13. Something I've come to really rely on and take for granted from when I play FFXIV is that, for ground (location) targeted abilities, it has an option to double press the ability button to place it at the targeted location. This still allows you to see the targeting ring (unlike using a powexec_target macro) but ends up feeling more natural than pressing the power button and then left clicking once you get used to the change. It would be really nice to have this option here in CoH!
  14. Do we know what ancient software the game requires the use of? I know a few people who might be interested in contributing.
  15. Followed up on this in the Vanguard area in RWZ thanks to a tip from @Terminal in the City of Roleplay discord. There's a cache here of items with an NPC named Rift Runner Assault Chaser and another named Rift Runner Rikti. The Vanguard NPC has this to say:
  16. Last bit of info I got to contribute, thanks to @Celestorm on Everlasting for finding it, there's a second entrance to the room from the outside. You merely have to jump down this smokestack.
  17. There is something very weird about this place. I swapped characters to see if I could take any of them out with my kitted out MM, turned the corner and they were all just... gone... Poster's eyes went back to normal as well.
  18. There are 4 named bosses in here, maybe each has a piece of the code? Edit: A group of us cleared the whole room, doesnt seem to make a difference at the moment.
  19. So, this poster changed while I was poking around down here... Edit: The poster seems to be on a timer of some sort. I believe ~16 or so minutes but not sure. As an aside, Cobalt Arachne, how dare you use an unwrapped UV texture of a child's face. I'm going to be seeing this in my nightmares. Clicking it reveals the text below: Edit: I think the face might be on a time cycle? Maybe Day/Night. Nothing I did inside here seems to toggle it on or off. I tried doing /em kneel in front of the comfiest couch that specifically tells you to "Kneel, peasant!" but I'm not getting any feedback from anything. Edit 2: Something about Candy makes kids happy!!! keeps drawing my attention alongside the various other colored messages. I haven't seen people do it lately, but we used to call popping Inspirations "Eating Candy." Do we need to have the buffs from those Insps active in front of the face when it's red? Attempts to do so haven't yielded anything but maybe I'm not using the right combination.
  20. Flat blank textured wall and floor, so people can create portrait studios or green screen studios.
  21. It does seem to me that there is at least a conversation happening about keeping the existing T9s but introducing the new ones as a mutually exclusive choice. I could get behind that, because both seem to have proper uses. I know I take the T9s when I am leveling because it's a very nice Oh Shit button, whereas the new ones don't feel that way at all.
  22. I do agree that if we aren't able to generate Opportunity out of combat, the ATO should get a buff to make it more attractive.
  23. Oh, this is a pretty significant change. Vulnerability chaining to 5 targets definitely very welcome, but I wonder what the opportunity cost of using it versus just leaving Opportunity capped for the perma +40% crit chance would be.
  24. Dr. Hetzfeld's "Part Five: ...Is Another Man's Treasure..." "Find and Kill Top Dog in the Tunnels" The final dialogue response with Riptide is set up wrong. There shouldn't be quotes at the start and it's missing end punctuation.
  25. Incredibly late to the goodbye party, but I took a significant break for a while and got sucked back into some other games for a bit. I noticed immediately that I no longer saw your regular iTrials, and wanted to echo the others that you will be, and are, missed. Thank you and take care.
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