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Everything posted by Lockely
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Focused Feedback: Arsenal Control
Lockely replied to The Curator's topic in [Open Beta] Focused Feedback
I've been thinking about GW2's Combo Fields the entire time during this discussion but I didn't know if it was appropriate to bring up here. The main difference is GW2 combo fields can *almost* universally be procc'd by your own kit, whereas that doesn't look to be the case with 'Wet'. -
Focused Feedback: New Player Experience (NPE) Improvements
Lockely replied to Booper's topic in [Open Beta] Focused Feedback
I'm going to be honest, I didn't even realize it came from an accolade until this thread. In-game, I had always just dumped Inf into the paid unlock because that's where I first encountered it. I asked friends as well and they didn't even know the LRT existed. -
Focused Feedback: Arsenal Control
Lockely replied to The Curator's topic in [Open Beta] Focused Feedback
On the other hand, this does open up the door to those kinds of interactions if that's the way the team wants to go, encouraging diversity in team and power comps by giving classes combos that others in their parties can capitalize on. Doesn't hurt solo player but encourages teamwork, an initiative they're clearly focusing on- re: role diversity bonus. -
Focused Feedback: Arsenal Control
Lockely replied to The Curator's topic in [Open Beta] Focused Feedback
I feel like you need an actual status condition added to the flying combat text called Wet for this natural 'discovery' to work. Players aren't going to see this happening organically, they're just going to be confused as to what that note in the power description means. I don't hate the idea of the bonus itself, in fact I really love cross-class powers comboing off each other, those are neat interactions, but this implementation leaves a lot to be desired. -
Focused Feedback: New Player Experience (NPE) Improvements
Lockely replied to Booper's topic in [Open Beta] Focused Feedback
I get where the devs are coming from in this. CoH at its base is really bad at teaching you about going to other zones/using transport/ect. CoV and GR do it better, having early arcs that send you to the next zone just to talk to a contact (who happens to also be a trainer). This way you find your first exploration badge naturally as each starting area has one like 2 steps away from where you spawn, get a popup telling you to find 10 of them to unlock a cool new teleporter, and then you have to leave the zone to find 2 more. It encourages new players to explore *outside the starting zone* at minimal inconvenience to veteran players. It's the same reason the AE building was destroyed in Atlas Park and Mercy, because you'd otherwise just have people who never left the starter zone thinking that's all CoH was. -
It occasionally polls the servers to check the status. You can also check the Server Status channel in the Discord.
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Same thing is happening with the Celestial Rifle for me in Robotics (see my bug report on it). It's also charging me to change the custom powers for it when I can't even set custom effects on my rifles.
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Focused Feedback: New Player Experience (NPE) Improvements
Lockely replied to Booper's topic in [Open Beta] Focused Feedback
They're already subscribed, it just goes into the top window instead of the bottom one currently. -
Sometimes games have to go down for extended maintenance, especially MMOs. It's cool. At least the beta servers are up!
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Focused Feedback: New Player Experience (NPE) Improvements
Lockely replied to Booper's topic in [Open Beta] Focused Feedback
Right, I do not mind them being defaulty deployed with 4/5/6 being automatically set up on the + key. The person I quoted wanted the layout moved directly to the middle-bottom of the screen by default. -
Focused Feedback: New Player Experience (NPE) Improvements
Lockely replied to Booper's topic in [Open Beta] Focused Feedback
I'd bet my bottom dollar that this is what's causing the Pbunchanumbers bug. -
I would kill for a Fox head so my character could look more like his art. I would also love for some of the glasses, goggles, and headbands, horns, ect to be usable on animal heads.
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I feel like we might want a Focused Feedback for this, there's a lot of powersets added as secondaries this patch. Additionally, if they're looking at pathing issues for NPCs, the Praetorian Tunnels needs a quick pass for the staircases, as NPCs get stuck there very frequently.
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For some reason, on both Live and Beta, a few contacts are listed under a weird catch-all category (P2719657162) rather than their own. The contacts stuck under this designation are as follows: Captain Nolan, Dream Doctor, Ephram Sha, Heather Townshend, Maharaj, Max, Midnighter Loremaster, Mu'Vorkan, and Praetor Duncan (See screenshot below)
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Especially from this era of gaming. The same problem exists with other defunct MMOs, the development team simply doesn't have it anymore, or its stored on old magnetic tapes in a forgotten closet in the basement with "Beware of Leopard" printed on a sign attached to it. Modern development uses Git and other similar revision control systems that allow you to dive back as far as you need to, but back then it was the Wild West.
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Focused Feedback: New Player Experience (NPE) Improvements
Lockely replied to Booper's topic in [Open Beta] Focused Feedback
Please do not move the default hotbars to the middle, some folks like them where they start. I do agree with expanding the chat and making sure General is defaultly added to the main Chat window through. -
AE maps are small, even the very long ones. My very long story with nothing but custom critters and villain groups totals out at 357kb for the whole file.
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Focused Feedback: Arsenal Control
Lockely replied to The Curator's topic in [Open Beta] Focused Feedback
I assume "Wet" simply means under any of the Foe -speed effects from various Water-based attacks? -
Architect Entertainment - Content Ideas
Lockely replied to Arcanum's topic in Suggestions & Feedback
Something I've come to really, really want is the ability to build a group of custom NPCs and then select 'Random' for their character selection like we can for NPC groups. It's really hard to make the map feel diverse and alive if all my "Rescue" NPCs are the same person, ya know? -
Pulse Rifles on Existing Characters Marked as Invalid
Lockely replied to Lockely's topic in [Open Beta] Bug Reports
New build went out so I checked this. It's still happening, but I've noticed an additional effect: My power appearance now flags for changes when I haven't even touched these, nor can I adjust them. Robotics has never had the option to adjust these powers (I verified it on Live), so I'm not sure why it's suddenly flagging me for having changed them. -
Hero.Alive + Hero.Observed.Clockwork = !Praetoria.Safe (Praetoria isn't safe if a hero has observed us and is alive) Primal.People.Observed.Clockwork = !People.Alive (No witnesses.)
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We had an unofficial PvP server and-- it's not anymore. Turns out, over the last 20+ years, PvP isn't as popular as everyone used to think it was. We've also learned that people don't like being ganked, as a rule, and opt-in is the optimal strategy to make (almost) all parties happy.
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I'm really excited to see a more formatted version of this. I have an upcoming AE mission in Praetoria and I'm going to have to write some Clockwork dialogue. Keep up the good work!
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Focused Feedback: New Player Experience (NPE) Improvements
Lockely replied to Booper's topic in [Open Beta] Focused Feedback
I swear there used to be an explanation around them somewhere in-game really early on, because it's one of the main reasons I never ran TFs when I played this as a kid. I couldn't guarantee I'd be able to set aside the time. And it wasn't like back then we had all these resources we do now, with three different wikis, a competent forum, and a discord. We had GameFAQs and we liked it. If not in-game, was it in the boxed copy's manual?