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Lockely

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Everything posted by Lockely

  1. I've been using it for three things primarily. 1) When I want to work on my mission idea and don't have immediate access to CoH 2) When I need to change an escort to an ally or vice versa and need somewhere to put all their text 3) When I'm doing a major rewrite of a big text block and need the character limit validation
  2. I would be incredibly interested in hearing how you manage to pull this off, mechanics wise! AE has always seemed relatively linear to me, so maybe my brain can't wrap around how you'd break the objectives to your will to make that happen.
  3. Yes, another gadget/devices based set is much needed for technology and natural origin characters.
  4. There's a third group for the missions in Northern Mercy where they just respawn like crazy. I don't recall the name, but I do recall you had to kill 15 longbow. It might be part of Lt. Harris' quests? The prison camp he has you clear is pretty quick respawning too.
  5. I was going to make a post about this, but a search saw it reported already, however OP didn't provide any details, so here's a few examples of what characters look like under Cel Shading: As you can see, Maros appears to be headless. Is it possible to *not* apply the Cel Shader to the UI layer? I know when using Reshade for other programs, you have to have separate "Save UI" and "Restore UI" shaders at the top and bottom of your shader stack to prevent similar issues from happening in those games.
  6. In Cap Au Diable, the ground geometry is severely misaligned: Server: Everlasting Zone/Mission: Cap Au Diable Position: [-1963.3 172.0 -1826.1]
  7. In terms of balance, you would simply need a budget system. You can only have 100 units of power. Each component to it costs X amount and the total of all can only be 100 or less. I love the idea in concept, but one has to consider if the devs are going to spend the time and effort building the systems necessary to support this, it needs to be worthwhile on the player side as well. Granted, it could potentially be spun out using the Incarnate System, where they could add a Signature Slot and then you craft various components of it to mix and match. Like the Zeus Lightning that Tyrant has, an Incarnate should have a signature 'move' at that point, no?
  8. That's an important part to bring up. I tend to use Fear Incarnate relatively often, and I definitely felt it when I had to swap redside to unlock the Patron pools.
  9. To second this, they respawn *really* fast. Like, you just finished killing a second group and the first group is back up fast.
  10. Mission: Part Five: The Key to Power Contact: Vincent Ross Wiki Link: https://homecoming.wiki/wiki/Vincent_Ross#Part_Five:_The_Key_to_Power In the second part of the mission, Learn the Source of True Power, you have to activate tablets for Vincent to stabilize the crystal. When you click on them, they have the wrong info in the System Messages box.
  11. It's /target_distance 1 for the command.
  12. I'd love you hear your feedback on my Rook's Gambit arc! I'm about to move it from Feedback to Final status as I think I've fiddled with it enough over (looks at initial publish date) oh god almost two years. ArcID is 49351 by @Lockely and thread for it is in my sig if you want more in-depth info!
  13. They play other MMOs, plenty of them. FFXIV, WoW, GW2. Those games save the complex systems, money sinks, and grinds for end-game content. Here they're upfront and when you get to end-game it actually gets easier. We have the whole thing backwards.
  14. In Maria Jenkins' missions involving Battle Maiden and Warrior Earth, the Warrior Earth enemies are all tagged as Praetorians. HOWEVER, Maria makes it explicitly clear in one of her missions that they're not Praetorians: They're tagged like this for all her missions involving Warrior Earth. Just a little mission weirdsy.
  15. You have to take into account that the new blood Homecoming needs to be directing their efforts to are the subset of people who 1) still play MMOs in 2024, and 2) aren't already used to CoH's archaic systems. I've tried getting friends into this game. Some have been successful. Most got to level 10-20, said the game felt clunky and the enhancement systems overly complex with poor in-game info on them, and that they kept running out of money without being able to fill up their powers, and uninstalled it. Thre's a reason I've been so active in the NPE threads both on beta and around here, and it's because I'm literally watching people try and immediately leave this game. We can't support it forever on the lineage of old players. We need new blood to pick it up, and if that means making some of the pain points easier, then we should. None of those pain points are going to matter once you get your first 50 and start doing end-game content anyway, so why make it harder than it needs to be in the interim?
  16. Ideally, it would award you a Vigilante point. Vigilante's very specifically sometimes kill people if they deem it 'justice.'
  17. That's kinda what I was getting at above with my General Feedback and Focused Feedback split threads suggestion. Focused is *functional* testing. Does X work the way Y intends and what things are we missing to ensure it does? What barriers are we hitting when trying to reach that goal? General is *emotional* testing. How does this feel to play? Is the design intention viable within the gameplay loops when combined with other ATs in group content? In a perfect world, how would you redesign it? As someone who came up in my industry from front-line staff to now management, I have found the most valuable tool in my toolkit on both sides of the coin is explaining the "Why?" behind the "What." The "What" is good. It's important. You need to know the meat and potatoes of it. But the "Why" is just as important as it can get people to see your perspective and the importance of it. People are free to disagree with the "Why" and those perspectives are valid too, as long as they're presented in a civil manner, and sometimes they might even change your mind. But the "Why" goes a long way towards setting reasonable expectations. At the end of the day, we're all volunteers here. Volunteer devs with volunteer testers. We're all focused on making the game the best it can be as a group. The devs clearly have a vision for things, so please let us know what that vision is, even if its just in general terms.
  18. Back to my initial point however, the Focused threads are anything but Focused because we're not being told the intentions of what you actually want tested. It's just "Go. Play with this." and then nebulous build changes without any explanation that spin off into arguments with borderline antagonistic dev responses to valid feedback (*waves hands both vaguely and furiously at the Arsenal Control thread that both THIS thread spawned from, AND the "What I wish Arsenal Control Looked Like" thread spawned from*). Like, the entire ten pages of "Wet" arguing should never have happened. Just tell us what you want us to test and what your intentions are. Jimmy, you're good at this. Your NPE thread is great. We've gotten a lot of actual good testing and revision from it. The powers threads need to match or exceed that level of communication, especially for something as in-your-face as a powerset. We interact with our powers more than anything else- more than contacts, more than missions, more than character creation, more than literally any other thing. The core gameplay loop doesn't have a loop without our powersets, so they're the single most important piece of new content being added, and they need the love and care you're giving to other additions.
  19. I would absolutely *love* a PEAT, but I think the way to make it happen functionally with a smaller dev team might lie with the choices we get in Praetoria (and be maybe make it fit into existing lore since everyone is force-drafted into Powers Division anyway if you have any aspiration of powers or usefulness with them.) Instead of starting at 1, you have to choose to become a PEAT at 20 in the Rift Enclosure mission. "No. I will stay here and fight for Praetoria." At this point, it closes down the Rift and you remain a Loyalist or Resistance, and you end up getting funneled to First Ward with the existing storyline, but a new contact and a side story every 5 levels: Provost Merchand for Loyalists, Belladonna Vetrano for Resistance. At 24 you undergo elite training for either of them, forcing a respec with two new primary/secondary powers unlocked (similar to Arachnos EATs) Praetorian Guard for Loyalists who want a Physical option, and Seer for Loyalists who want a Magic option. On the Resistance Side, you have Resistance Commando for Physical, and Resistance Runesoldier for Magic. At 30, you'd have to be funneled into a Hero or Villain zone as we have officially run out of Praetoria themed zones, but you retain your alignment representing the interests of Praetoria. Power Loyalists and Crusader Resistance are functionally Rogues and go to Villain contacts/the Rogue Isles, while Responsibility Loyalists and Warden Resistance are functionally Vigilantes and go to Hero contacts/Paragon City. Unless we get a new/converted 30-40 co-op zone like Crey's Folly or Eden (which would make sense as you're maybe sent to help destroy the Primal Hamidon so there aren't *two* Hamidons.)
  20. I would grab some screenshots showing what you mean and put it in Bug Reports.
  21. Sometimes a fresh pair of eyes (or a dozen) can make all the difference in the world. CoH is under new management. I'd prefer to hear it from a Homecoming dev that it's "impossible," because as someone with a programming background myself, nothing is "impossible" just "really inconvenient" or "not worth the man hours to refactor other systems to get it to work." Expanding the backpack in WoW was "impossible" too, but they eventually did it. Additional examples: In FFXIV, YoshiP (the producer) was on record stating that both a checkmark on consumable collection items you had already obtained was not possible with the game's code, as well as damage type colored/demarked scrolling combat text for enemy spells (i.e. physical vs magic vs unaspected). We now have both. Impossible is usually a cost-benefit analysis away from possible. You just need to spend the time refactoring legacy code to make it happen, and that is, quite frankly, excruciatingly hard in these old MMOs. Doable, but that's time you could spend working on new things instead.
  22. Hero - Superpower Technology And Resource Trader ( I like this one best from my post above) Villain - Shameless Trafficker of Arachnos Reserve Tactics Praetoria - I can't come up with anything that starts with START that fits Praetoria. Additionally, I liked that it had a different but similar name altogether (Transact 4 Victory), so I propose calling their vendors: P.O.W.E.R. - Praetorian Operational Warfare Equipment Requisitions Alternatively Praetorian OverWatch Equipment Requisitions if you want to keep the no war/utopia in Praetoria lore point
  23. Today I received my first piece of in-game feedback for my AE mission, and was surprised to find out that the form you fill out sends a global whisper. I later found out from a friend they had also filled it out, but since I was offline, I never received it. Is there any way we could have those feedback forms re-directed to global email instead, especially if the creator is offline? I don't think it's reasonable that I have to be terminally online to see people's in-game feedback, ya know?
  24. So we're actually doing a backronym for S.T.A.R.T.? Okay, few ideas below: Superpower Technology And Resource Trader Super Training And Resource Tools Selling Temporary Auxiliary Restrictive Toolkits Switching The Acronym for Recent Testers Supplementary Tools for Ability Refinement Trader
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