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Lockely

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Everything posted by Lockely

  1. Especially with the affordability of a basic jetpack at 5,000 Inf per hour, this would be wonderful. Technically, pets *do* resummon themselves if they're too far away already, but in practice they're fully content with just running along the ground aggroing everything and getting imploded in level 50 zones or outdoor i-Trials and Raids.
  2. I finally respec'd into Group Fly on my Bots MM just because it's basically required to move those things around, especially in things like Hamidon or when GM hunting, and now know the frustration of OP. I've had it for less than a week and have gotten yelled at to turn it off no less than six times already. My pets literally cannot keep up with SJ or normal Fly on their own, so I don't really have a choice in the matter unless I want to resummon them every time I get to a destination, and then when I get there I get yelled at for having my 'pet travel' skill enabled. I'd be happy with any solution to it at this point.
  3. You know they get different badge names for all the default level up, debt, and other badges right? Just like how they're different on redside/blueside, many are unique per goldside. On top of that, many RPers would love a way to be 50 and still goldside alignment for Praetorian characters. It's currently *doable* but only through AE exclusive Pocket D farming. I want to circle back to this statement: Would love your data on this. I went to City of Data and looked up the reward scale of the enemy groups you face in the standard Praetorian 1-20 zones, (Syndicate, Praetorian PD, Ghouls, Destroyers, Resistance) and all have a reward scale of 1, meaning they do not have boosted XP at all.
  4. You've seen the movie already many times over the last twenty years and want a character with access to their badges without having to play the first twenty levels entirely alone.
  5. So, anyone who's played CoH for longer than 10mins will tell you that DFB is one of the most sought-after trials in the game. They're constantly running Blueside, and it takes only a few minutes to start one up Redside, but you know who gets left out? Goldside. Praetorian characters are left out of supremely fast level-ups until they hit 20 and can swap over. There's no trials, no TF/SFs, nothing until you swap sides. So, what if we added a DFB to Goldside? Group 1: The Destroyers (Hellion replacement) Group 2: Ghouls (Vaz replacement) Group 3: Infested (Lost replacement) - These will need to be re-created with low-level mobs, a small hint of the Hamidon infestation growing in the underground. Final Boss: Hydra Heads - The Hydra appear all over the multiverse it seems like. Considering the cross-universe incursions done by Anti-Matter and Neuron during the PI mission arcs for Tina Mac and Maria Jenkins, it's very possible a small cross-contamination occurred at some point. This alone could drastically increase the number of new veteran Goldside players, and folks wanting to pop over to Nova Praetoria and run it for the shiny new badges at the very least.
  6. The issue remains that Echos don't have contacts or missions. They're almost empty shells made for when they make major physical zone design changes. You get nostalgia and a few more badges.
  7. To be fair, that would all be valid Redside behavior. You basically just described a Mayhem Mission but indoors instead out outdoors.
  8. The issue initially cropped up as part of data gathering for the issue of enhancement slotting in the New Player Experience. @Super Atom did some combat testing and determined that Inf rates were not sustainable for the cost of slotting and maintaining vendor enhancements into a character as they leveled. (At levels 24->25 you can afford exactly 2 SOs on minion drop budget) In that same test, we saw what looked like a discrepancy with XP rates and what the wiki showed. Is a whole table necessary? Well, yes, for analytical purposes to determine if other things need adjusted. It'd be nice to know the Inf drop calculation too.
  9. I'm happy to be wrong if the data proves otherwise, It's weird that it doesn't match up to the (albeit limited) testing done earlier, nor our collective experiences leveling on Live versus leveling via HC. Even without 2x XP, you regularly out-level contacts on HC in nearly every single zone and back on Live it would often require a significant amount of Paper/Radio missions between contacts because you would finish them and not gain enough levels for the next set. Leveling on Live required significant grinding that isn't really present on HC. @Rudra also said it was "already known" that SCORE had increased XP and Inf rates back when the server was private to let people get up to where they were on Live a bit faster. *Something* is different, seems like we need to do some testing to figure out where the incongruence is.
  10. Good idea asking for a dev to just dump the table. @Super Atom did a test earlier in another topic and found the minions and lieuts granting higher XP than normal.
  11. The amount of Inf a player makes pre-50 is a pittance. You earn more Inf in a single level 50 MSR than you do leveling from 1-50. It's not going to have any noticeable impact as long as level 50 rates are unaffected, and absolutely no one is asking for level 50 rates to be touched.
  12. Ideally, I'd actually prefer OG Mercy to be restored but with the updated mission arcs. Just change re-taking Fort Darwin to kicking Longbow out of Fort Cerberus. The entire flow of the zone was ruined with i21 and it's definitely made new players turned off from Redside.
  13. It's happened to both myself and several others on the Beta and on Live. You can read the threads. I made two of them you're more than welcome to go look at where they are documented. It also is defaulting out of those rifles every time you open the costume up and trying to force you to change it for 200k Inf each time. It also refuses to load those costumes when you load them in, even if you saved them on this specific Page. I have it happening on two different characters, one a bots MM made long ago, and the other a Beam Corrupter made this week. Edit: Three actually, because it's affecting my Arsenal Control Dom as well.
  14. I reported it on both Beta and Live bug report forums, but the dev doing the costume change updates has now retired from the team. So, we likely won't see a fix until someone new steps into that role. They're all volunteers.
  15. And there definitely wasn't a patch that just came out that reset every single costume with a beam rifle powerset to be 'invalid' and forces you to pay major costume change fees to fix it.
  16. Really depends on how its implemented. Passive inf gains pre-50 wouldn't really cause a problem since once you hit 50 on your first character, you basically turn on a money fountain that never stops. I doubt people would be hardcore leveling characters in the pre-50 range for higher Inf gain. Especially when most of that money is getting removed into vendors anyway, not into the AH. And none of that is equivalent to a single merit converted into 3 Converters and sold on the AH. All it does is help first timers with passive income to keep their slots up to date and play with their costume.
  17. There are several pages of this thread where we discussed if it was a thing or not with multiple people reporting inconsistencies in their experience leveling on Live and HC, and no one had an answer. I even asked "Was this maybe a SCORE change?" to no response. So, the XP rates are different, which means the scale of everything is off and I don't recall the HC devs making any price adjustments for vendor Enhancements to match. So, we're back to square one of this entire thread: Can we get those adjusted so new players have a way to keep their basic slots full with vendor enhancements/drops as they level their first character? Other solutions, such as ensuring enemies always drop something usable by the character, i.e. DOs/SOs of their origin, would also do well to mitigate it. The expectation of filling a gear slot with usable gear is a core tenant of not only this game, but every other game to ever exist, so we should be working towards ensuring that's doable.
  18. Hold on this is good data. A minion kill at 25, per the Live XP table is supposed to be 69xp. Patrol XP is 1.5x so you should have gotten 104 XP (103.5 rounded up). You got 144. That means the real XP/minion is 96. You will gain enough XP to level up with 888 minion kills, which would net you exactly two SOs. On live it would have taken 1235 minion kills for the same thing. Players are losing out on ~24k Inf at this level juncture. A Lieutenant should be 320 per kill, or 480 with Patrol and you got 576. That makes the real XP/lieut 384. The XP rates are higher than they were on Live, and thus this problem compounds because you are outleveling your standard expected Inf gain.
  19. May also be a "The Finals slowed movement speed on release"1 situation where an unrelated cause, like the aforementioned CoT and Council buffs, have made it feel slower by slowing down defeat progress. 1. They didn't, they reset everyone's FOV and movement speed is perceptual based on FOV
  20. The very nature of the system and the extreme emphasis on enhancement slots, as well as forcing the players to go visit the origin vendors and have *lengthly discussions with them* to ensure they knew of their existence during the new 'tutorial' story arcs (Twinshot, Dr. Graves) is proof alone. If they didn't want the slots filled, they wouldn't provide them so often. The game is balanced around having *at least* TOs in them as you level. TOs are gone, so we must now discuss DOs/SOs. This is such a weird argument to be having over the intent of devs who don't even work on the game anymore and whose opinion no longer even matters. What matters is the new player experience in 2024, not climbing up the hill both ways barefoot in the snow back in 2006.
  21. On top of that, you can go into the Historical Discussions on the Paragon/Homecoming Wikis and see the XP rates were subtly changed over the years without corroborating patch notes or dev discussions. Entire tables were built and then invalidated without so much as a patch note. Things have definitely changed, maybe it was with the original SCORE code? But Inf income both passively from defeating enemies and active from selling unusable enhancements does not keep up with slotting as you level, let alone basic maintenance of existing slots.
  22. It's a small popup when you get your first ever Reward Merit. I linked the text of the popup in an earlier reply.
  23. I wouldn't call this teaching much more than making aware the little popup they got means something. If you go over to the merit vendor, there is zero explanation as to what any of it does, and the only thing that is directly understandable are the supremely expensive ATOs. "Oh, this is where I save these up for my class sets." It also shows them a 'cheap' form of SOs, which is actually far more expensive than they have any right to be and probably shouldn't be on the merit vendor as they seem like a trap. Same with Standard Invention Recipes. ~1m worth of Reward Merits for a level 50 default IO. The Merit Vendor, without an explanation of the converter economy and the worth of the items, is one giant noob trap.
  24. Mainly because the test is to see how a new player is going to experience the game. The AH if you don't understand the converter economy is basically a giant brick wall anyway. You open it, look at the enhancements you want, and if you aren't stumped by the interface, you take one look at the prices and click the close button. The game teaches you it exists, it doesn't teach you about converting reward merits into anything, especially converters, for a quick buck. The players won't know or understand the 1inf listing trick to get starter money to list things higher. They won't know you can farm exploration badge accolades in Atlas to immediately make ~1mil give or take 100k. They won't know or figure out any of this unless they come to the forums and ask, or a kind soul sits them down to explain it. The whole point is to show how bad it is for new players to try and level up off drops and active mission income alone.
  25. You'd be surprised. Among a lot of Gen Z is a longing for more long-form content as Tiktok is burning them out. What they don't have any patience for is things that intentionally waste their time or stunt their progress just to do shit like stretch out your subscription to another month. Not like we did. Having a goal to work towards and accomplishing it is still very much in vogue, but basic gearing in an MMO shouldn't resemble the housing crisis for a new player, ya know?
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