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Everything posted by Lockely
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After watching @LordRassilon play it on stream, I've made a few final fixes, but I am comfortable calling this one done-done unless a future patch breaks something. Thank you to everyone who helped playtest and provided feedback! Keep on the lookout for my 1-24 Goldside Mission coming to a WIP near you soon!
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Mini-Map Marker that tells you where you entered a map.
Lockely replied to Sunsette's topic in Suggestions & Feedback
Ideally, at least for offices, there is a distinct entryway with doors that aren't generated elsewhere, and that's where you'd want the dot, but it may not be a practical application of effort trying to identify which 2x2 blocks are entryways versus the dozen other 2x2 blocks if they're not labeled in any distinct fashion. -
Mini-Map Marker that tells you where you entered a map.
Lockely replied to Sunsette's topic in Suggestions & Feedback
Old CoH maps really do be the Backrooms before the Backrooms ever existed. AboveTheChemist has a workable solution for you using current methods of adding a thumbtack via macro. Being that we get a green dot for elevators, maybe a Red dot for the entrance/exit might be useful? @AboveTheChemist is that doable with something like how we can track badge locations on VidiotMaps? -
Mastermind Pets need end game survivability buff
Lockely replied to TheSpiritFox's topic in Suggestions & Feedback
I know that was the initial intention for MMs way back in the day, that our pets would serve as the tanks redside because Brutes were supposed to be our flavor of melee damage dealers, but I don't know if you can even argue cottage rule for that nearly 20 issues later into the game. But I do agree that our pets either need to survive a bit better, OR it needs to be easier to get them back into the fight. The current meta of both disposable AND cumbersome to replace isn't cohesive to the gameplay experience, nor the expectation that is set when it takes nearly a full minute to set them up only to watch them evaporate moments later. Meanwhile my unbuffed Tri-Gun on my Arsenal Controller sits there and eats EB hits for breakfast. -
If she's a bots MM, it's her rifle. All my beam rifles got flagged as invalid this update.
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Mastermind Pets need end game survivability buff
Lockely replied to TheSpiritFox's topic in Suggestions & Feedback
Against a group? My bots, for example, are all complete single target until I get them their upgrades. You're not bringing your T3 Henchman for its ability to punch a single guy and occasionally shoot him with a KD chance, you're doing it for the burning patch combined with all the cone lasers and missiles to mop up a group. ESPECIALLY if playing in Hard Mode content where every little bit counts. At that point the MM exists purely as a support drone, and there are other ATs way better at that with more team contribution. -
Mastermind Pets need end game survivability buff
Lockely replied to TheSpiritFox's topic in Suggestions & Feedback
Henchmen take individual Insps, they don't share, so thats 6 Ultimates to temporarily buff the whole team, or ~6 million Inf for every 3mins of buffs. On top of that, they have to be dragged out of combat because henchman interrupt their ability to accept insps with their auto-queued attacks. You see this especially bad with Bots. Good luck even feeding them a heal Insp let alone an Ultimate most of the time. On top of that, they're still wafer thin in Incarnate content where they get appropriate level shifts, so you'd be dumping ~6m inf into a bin and lighting it on fire as they get either evaporated by the alpha, or a lucky KB turns them into fancy, gold plated dust. Surely the solution to this isn't "Spend several ATOs worth of Inf every mission on Inspirations." If summoning and buffing replacements was less time consuming, I don't think any of us would mind their current state, but as of now I have to not only cast all three of my summons, then wait for them to actually animate in and appear, then cast both my upgrades, then cast any specific buffs (i.e. shields), and THEN get back into the fight. The only thing I can think of is perhaps adding additional global set bonuses on the Superior Mark of Supremacy ATO. At 3/6 it summons your pets with the L6 upgrade equipped, and at 6/6 it summons all your pets with the L26 upgrade equipped. Does it pigeonhole MMs into taking it? Yes, it's creating one problem to solve another, but I think similar to Stalker's Guile: + Chance for Hide, that's a tradeoff we'd take as a compromise. -
Mastermind Pets need end game survivability buff
Lockely replied to TheSpiritFox's topic in Suggestions & Feedback
Glacier, I usually find your additions to most threads to be useful, but you are entirely out of your depth on this one. This here shows you don't have a clue how MM actually plays. In order to get the effectiveness out of our pets, we have to be right alongside them to give them our Inherent buff, plus all the Leadership buffs we're forced to take. We have to be next to them for Bodyguard mode to work. Sending them in to absorb the Alpha and then spending nearly a full minute re-summoning and buffing over and over and over again in high level content for nearly every pack of mobs is not consistent with any other AT's play style. MM pets are tissue paper even when they're on a full tanky build like Bots/FF. As soon as something breaks through all the +DEF you give them, they implode and then so does the MM unless you've run away preemptively, depriving them of your Supremacy buff and making them even worse. -
Cloaking Device / Rifle weapon at Tailor always resets
Lockely replied to Zura's topic in Bug Reports
Can confirm No Fade on cloak does nothing currently. -
Without slow enhancements and the way it actually deals damage, they are an extremely limited number of viable options. I'm actually not sure if it's intended that this skill does so little damage overall, as a ton of our initial burst (at least on Dom) comes from our ground patches. The only one I think that makes a ton of sensebesides Annihilation is Frozen Blast with the chance for an Immob, but gosh that set is expensive.
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Managed to catch @LordRassilon's stream tonight and it was a heck of a good time. Tune in folks!
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Thank you once more!! One thing I noticed is that Liquid Nitro for Doms (cant check on Trollers) can't actually accept Slow Movement sets, so I can't use Ice Mistral's. Not sure if intended or a bug.
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Farewell Naomi, and thanks for the great costume updates!
Lockely replied to Glacier Peak's topic in General Discussion
Thank you Naomi! Your contributions were much appreciated!! -
[OPEN BETA] Patch Notes for February 24th, 2024
Lockely replied to The Curator's topic in [Open Beta] Patch Notes
The note about it not saving appears to have been added in May of 2023, so it's at least been an issue for over half a year. -
Thank you again for playing (and reviewing!) my arc! It was a real by-the-hem-of-my-cape learning process on how to bend AE to my will, and be bent by it in turn. I've got a few of yours on my docket as soon as I have a little free time to play them!
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Detailed reply under the spoiler. Thank you for giving it a play! I'll make those text adjustments when I get home. I'm about ready to call this one 'done-done' and move onto my next project because you can only fiddle with something for so long before you just decide it's as good as it'll get for a first showing. Very much appreciate the plays!
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Heya JJ! I was wondering what your take on a Arsenal Control / Sonic Assault Dominator would look like. I'm leveling one myself and riding the strugglebus at the moment. As soon as I get up against anything more than an orange conn, it shows me what the definition of "domination" actually is.
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I would actually love some tech lines as an overlay for spectrum, similar to the Caretaker in Wildstar
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Which one of you jokers dumped a bunch of cheap LotG on the Market?
Lockely replied to sbloyd's topic in The Market
If anyone out there is feeling like a philanthropist/needs to clear space of all the LotGs in their inventory that are just burning holes in their pocket, please send them to @Lockely and I will put them to good use! Please my alts are (literally) dying! -
Could Oberst Straxt be a bit less, uh... racist?
Lockely replied to CraterLabs's topic in Suggestions & Feedback
Haven't had a chance to play it again yet, but -
All wonderful feedback, thank you! I'll get those typos cleared up after the weekend, as I'm away for a few days. In terms of level scale, I did clear it on several characters of varying levels over the last--- god two years--- as I've been developing it. My main character wasn't even 20 when I started this arc, for what it's worth. It's not a bad idea to change it so folks are exemplar'd up though. For what it's worth, I don't know about any "culture" around AE missions, I just create, iterate, test, and post. I didn't even consider that a level 1 would even access it, I just wanted the widest range possible for people to play it under. I'll take that under consideration for a future update for sure. In terms of destroyed AP, gosh I wish there was a better map to get across the ambiance I want for that specific mission. It's a horridly programmed map, and it's the main reason I've spent so long iterating on it. I took a six month break from this thing before diving back in because it was frustrating me so much, before I tried a half dozen other solutions and then started really staggering things out. One change I've been tossing around is the mandatory captive releases. I'm planning on adjusting their animation to make them stand out a bit more. It's-- not as thematic to have every major objective have bright green fire emanating from it, but AE options are limited. Very much appreciate the feedback, thank you for giving it a play!
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For Arsenal Control, Liquid Nitrogen's power details say it does DoT(Cold) damage over 30s if a target falls in it. However, the buff that's placed when the patch goes down says it does Fire damage (description error?), and the numbers on the Info Pane for the patch do not match with the numbers on the power itself:
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There is definitely some rendering weirdness going on in general this patch. Look at the balcony ahead of my character. I have everything set to max distance and it's still only rendering the shell until I take a few steps forward:
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issue 27 Patch Notes for February 20th, 2024 - Issue 27, Page 7
Lockely replied to The Curator's topic in Patch Notes Discussion
The existing quiet rooms need TLC before we even think about adding one to Pocket D. They're inconvenient to use since they don't have a mission contact / entryway. A ton of AE work is iterative. You push a small change, test it as fast as you can, drop the mission, and jump back into the editor. The quiet rooms add extra unnecessary movement and doorway phasing that you need to do on both sides. The normal AE buildings are fine and literally hurting nothing.