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Lockely

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Everything posted by Lockely

  1. Hasten for sure. Stealth for sure to be able to set up traps before being shot at. I'm skipping Web Grenade on my current build since it's not an area WG. I don't super *need* a travel power but I can take one (prefer SJ) if I have a dump slot somewhere, as I've been getting around with the jetpack well enough.
  2. I suppose I'll ask here since JJ stopped making builds for the time being, does anyone have a decent beams/traps build using the new Temporal Bomb and, preferably for RP reasons, Energy Mastery?
  3. Honestly, I have no idea. I'm just throwing spaghetti at the wall here to see what sticks. I had to adjust an entire enemy group post-patch because they all broke, but the edits were relatively minor on my end. It's possible the server just ignores the broken stuff, but since AE is primarily on the client side, it can't.
  4. Check through your custom mobs one by one and make sure they don't have any invalid powers or costume pieces selected. There's been changes to both and you might have to re-save them with the updated options.
  5. I do this as well, as well as also having costumes for AU versions and one slot usually reserved for missions in Cimerora as to not pollute the time stream any more than it already has been.
  6. Yeah, Manticore was supposed to be tired of hero politics and letting people go who turn around and just kill people the second they're released/escape, and go full Vigilante.
  7. That's why my hero main is a bots/ff MM and his redside counterpart is a Brute. I do the squishing.
  8. Yes! I used Keith Nance's arc as a base for it. Lockely, my Praetorian hero, fled to Primal Earth for *reasons* where he then had to take on his Primal Earth counterpart, because he kept getting arrested for the other's crimes. During Keith's arc I made the other's costume and I would load into the mission so the doppleganger would have that costume, then swapped back to my normal so the two could have a showdown. Later I made his counterpart (now known as Clocke) as a villain broken out of the Zig by Arachnos, who is trying to gain enough power in the Rogue Isles to take out his Praetorian counterpart and re-claim his name. I later needed to unlock Mace Mastery on Lockely, so I modified my original villain-side costume with Lockely's clockwork prosthetics and RPd it as he was going undercover in the Rogue Isles to stop a Crey->Malta plot that Longbow had discovered, as it was easier to deal with *one* Black Scorpion rather than an entire army of them. Lockely then absconded with the plans once they were wiped from Malta's drives and used them to improve his own armor and bots (hence the Scorpion Armor power). Clocke got blamed for the betrayal until he was able to point out that the version of him in the security footage had a holographic shimmer on his fur, and he, very clearly, doesn't have any robotic limbs.
  9. I believe Ice Mistral was supposed to replace him as one of Recluse's top lieutenants. I agree they should finish that arc, because his patron arc is him trying to be a hero and you stopping it. The only reason he's still there is Paragon Studios wasn't able to finish it.
  10. It should be able to apply a model scalar to that anyway, right?
  11. FYI the devs highly recommend moving off Tequila to the HC launcher, as Tequila is not secure and can be loaded with a corrupt or malicious manifest by a bad actor. They've outright said support for Tequila is ending sooner rather than later.
  12. Powers Division - Loyalty - Power storyline Attend the Final Round in the Magisterium Praetor Duncan says "I love a good, unpredictable man!" My character is using the female bodytype, so it's not using the correct gendered pronoun.
  13. Their *only* target has to be the player or other enemies for this to work. A player set *cannot* be the active factor in killing another player outside of PvP zones.
  14. What is there to stop someone from summoning a series of minions and then simply-- not beating them into submission? It's a set that basically put up unlimited ability to troll your team.
  15. I think there's enough map possibilities that we can do it relatively right, as so much of CoH is theater of the mind as we explore the Office Building Backrooms for the umpteenth time. The art assets may not be creatable at this point with the team HC has, but there's enough in-game to mix-match as needed. For example: We could use the Golden Giza from St. Martial as a base for a high-tech Egypt, just remove the gaudy text off the front (or cover it with something so you don't have to update the model). The enemy group could be built with existing parts (though more options would never be unwanted!) with the Stheno model serving as a stand-in for a Serpent Guard with maybe Sirocco as an emissary/second in command to an unseen Emperor/Empress.
  16. I posted a similar topic a little while back about Tina MacIntyre's missions too. All the Portal Corps missions in PI could use a major rework. A ton of them are basic filler because Cryptic needed farm content at endgame before we had radio/paper missions. Even post GR the reworks they did were done in the least involved possible way, keeping their overall pre-GR structure and not utilizing them anywhere close to their full potential.
  17. Without the Gold Stars, the only people playing stories are those of us in the AE forum advertising and playing each others'. No one is searching SFMA because it's not a standardized or advertised thing in-game, and people aren't going to waste their time trying to find the diamond in the rough of 30000 identical farms and missions where even a basic grammar and spelling pass hasn't been done. People like @cranebump and @LordRassilon are true heroes for diving in and posting reviews/streams of the good stuff to bring more attention to it.
  18. Considering folks have been begging for more survivability for MM pets, I'd prefer they match the other powersets to Mercs versus match Mercs to the other powersets (even if that means our T3 pet loses a little, we would overall gain on the other two)
  19. There really should be like, a twice-yearly Dev Choice contest to both encourage great AE usage, and award people who put in the effort to make that system actually work.
  20. Time is a currency in and of itself though. An extra 1MM/bid early can make the difference in a lot of time saved during missions by having your IO set.
  21. I would say it's closer to 60k currently. Yeah there are people who dump the market at 55k, but I have no problem selling a hami-merit reward worth of converters at 60 or even 65 within 24 hours. I'm hard pressed to sell at 70k though. Meanwhile it feels like the cost of AT specific IOs has gone up.
  22. Something I've noticed when running in group TF content is that Temporal Bomb will not always explode if used upon the death of an enemy. I haven't been able to replicate this in a solo environment (patrolling outside of missions), but it happens nearly every time I'm in an 8-man TF. When the enemy dies, if you trigger the bomb, nothing happens besides it goes on cooldown. Steps to reproduce: 1) Be in group content 2) Place Temporal Bomb on an enemy, not on the ground 3) Activate it either at the same time as they die, or shortly afterward 4) Ability will activate, but there will be no explosion, no Temporal Bubble, and the ability will go on cooldown. My assumption as to what is happening here is the instance server is still processing the command stack on the enemy and you're slotting in the "detonate" between when the server processes the enemy death but before it processes the 'drop it on the ground' command.
  23. Just thinking out loud here, but I'd really love to have SFMA and Farm be tags you could apply to the mission to help filter.
  24. In my experience, that has not happened. If I forgot to ESC in the Moonfire TF I was just doing, the team often blew up the person it was stickied to and when I hit the button nothing actually happened besides it going on cooldown. Edit: Just tested during an ITF this afternoon. If the target is dead, nothing fires off. It just goes on cooldown.
  25. Honestly, when I play in a group, the setup time and everything makes it a major pain. I would love to be able to simply chuck it like Caltrops and Seeker Drone, even if we lose the tag targeting. ESPECIALLY since it deactivates if the melee stick target dies before you send it off.
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