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Easter Bunny

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  1. I had 🙂 Found the Discussion tab with a link back to this forum. It looks like Thunderforce is the one I need to get in contact with... so that's some success. Now, just to figure out how to best accomplish that...
  2. Hello! Phew! It has taken me longer than it should have to locate this discussion thread. CR Dacy (@Dacy) and I have been trying to identify who we can partner with on the HC wiki to make updates to the Supergroup Base lists on there. The information on the wiki pulls from a Google Doc that has been pretty severely corrupted and compromised by misuse. We would like to instead link directly to this new directory:The Community Base Directory: http://tinyurl.com/mr4dvhynThe goal with this directory is a single comprehensive list (we've compiled bases from numerous directories and posts) as well as accuracy. To that end, the directory cannot just be edited by anyone. That was a source for data corruption in the last directories. Submissions / updates can be submitted via a Google Form which then is uploaded to a master source. The main directory will be a reflection of this protected data. How best might we accomplish this? - EB
  3. Apologies for the "spam" 😞 We have numerous posts dedicated to the same general theme of base sharing / touring. So, on that note, very much wanted to share the new link for what we are hoping will be the definitive base passcode directory: The Community Base Directory: http://tinyurl.com/mr4dvhyn The goal with this directory is a single comprehensive list (we've compiled bases from numerous directories and posts) as well as accuracy. To that end, the directory cannot just be edited by anyone. That was a source for data corruption in the last directories. Submissions / updates can be submitted via a Google Form which then is uploaded to a master source. The main directory is just a reflection of this data. - EB
  4. Apologies for the "spam" 😞 We have numerous posts dedicated to the same general theme of base sharing / touring. So, on that note, very much wanted to share the new link for what we are hoping will be the definitive base passcode directory: The Community Base Directory: http://tinyurl.com/mr4dvhyn The goal with this directory is a single comprehensive list (we've compiled bases from numerous directories and posts) as well as accuracy. To that end, the directory cannot just be edited by anyone. That was a source for data corruption in the last directories. Submissions / updates can be submitted via a Google Form which then is uploaded to a master source. The main directory is just a reflection of this data. - EB
  5. Nope! I think you covered it pretty well without me, Dacy. ☺️ Other than "extensive" is not the word I would have used to describe the wiki lists. Those are just copies from the original Google Doc directories... which as you've already explained left a lot to be desired. Having combed through that list, two other personal directories that were shared with me, the Basecode Passes thread, the Contest threads and the Show Off thread I can now say none of these were extensive. And I agree, it would be wonderful to link this directory to the wiki - please send them my way if you know who I can chat with about that!
  6. Dacy and I are very excited to announce the new Community Base Directory ( and Guestbook!) (Now also linked here at the top of the Base Building Guide as well) With a very special special THANK YOU to @Matsiyan for hoping to make our vision a reality ❤️ The directory is a list of Homecoming Base Passcodes created by our incredible community here. It's intended as an update from the CoH Base Passcodes and Everlasting Yellow Pages directories created by @Cap'n Capitalism back in 2019 (Thank you again for that!) This new version of the directory was created to allow for enhanced search options when trying to locate a base. It also cannot be tampered with, intentionally or accidentally, by others trying to input their base information. We'd REALLY like to see a comprehensive, inclusive directory, and there's a bit of a possibility that this might at some point be accessible from the game, and it most certainly has already been shown to be able to transfer to a pop menu setup. We have different descriptive tags to help people find your base, and setting what things define your base definitely needs your input, so please help us out so people can find your base if they'd like to visit it, or just so it's listed as something you've done. There is also a guest book for people to write down comments about your base; have you ever wanted to know if someone visited and what they thought?? This is a fantastic upgrade, and we took in a lot of information and ideas to create it. We want and need to hear if you have any questions about it or especially if you have a problem of any sort. In order to publish a base entry or update you will create and then submit a Google Form that will feed all the necessary info into the directory. I think it's a pretty neat piece of internet wizardry myself... We strongly encourage you to take a look and to submit updates ❤️❤️❤️ Share with everyone all the amazing work you've done! Comments also welcome! Thank you! - CR Dacy, CR EB (and BIG shoutout to @Matsiyan)
  7. Updated with Great Outdoors Challenge Winner - Congrats @Aalya!!
  8. Greetings, all! While there may not have been a large number of entries, each one was an awe-inspiring journey through creativity and a celebration of the great outdoors - each a breath of fresh air with expertly done areas that are well worth visiting! And now, it is time to unveil the winner of Wravis' nature base challenge! The Great Outdoors Champion is... * pause for dramatic effect * Congratulations!!!! You will receive 2,000 Merits and the gold title, "Great Outdoors Champion!" As well as a little something extra from Wravis himself - Jibil'ieve it!? And now as the sun sets on our outdoor challenge and the spotlight may shine on the victor, we want to take a moment to express our sincere thanks to our runners-up. Just as every leaf contributes to the lushness of a forest, each of your entries contributed to the richness of our challenge. Keep dreaming, keep celebrating the wonders of our natural world, and most importantly, keep building! ❤️ A well-earned round of applause to all of you! And lastly, we judges would like to offer our private commentary on your builds, should you like to hear it. Please be sure to specify if you want critique or merely what elements we enjoyed most. Stay tuned for more artistic adventures and captivating contests in basing! Rooting for Continued Awesomeness, CR Dacy, CR Easter Bunny and special guest Challenger Wravis/Jibily!
  9. Due to the severe storms that have been pounding the country and cutting off power to people for significant stretches of time, we decided to extend the deadline for the Challenge: The Great Outdoors contest by 2 days. The new deadline is TUESDAY, JANUARY 23 at 9 PM EST. That's more than another week to work up your very own Nature view/retreat/refuge/park, what have you. Plenty of time! And we encourage even you new people to give it a try, because you never know what you're gong to be really good at until you give it a try.
  10. All - We encourage you to review the original post. The Prizes section was amended to reflect HC contest guidelines. ❤️ -EB
  11. Great Outdoors Base Submission Form:Reminder, the deadline for the contest is Tuesday, January 23rd at 9pm EST SG Leader's Global: Discord handle (if applicable): Base or SG Name: Shard: Passcode: Other associated contributors; up to 4 more people:
  12. Community Challenge: The Great Outdoors - A Base Building Contest - Special Guest Challenger: Wravis (Jibily) The Challenge: Wravis has decided it's time to branch out with a new challenge and wood you believe it, you're all invited! That's right, a tree-mendous nature base contest. No walls! No buildings! Just nature! Minimal paths and man-made bridges. Tents and camping stuff is okay. Litter and/or discarded items are acceptable (but bad for the planet). It's time to dig deep and sprout your creative ideas because the timer starts... NOW! Additional Criteria: The judges will be looking for the following in your bases: No visible base walls: Builders can choose whether they want to build in base or above, just be sure to camouflage those walls Foliage color realism, or thematically appropriate surrealism Unique land formations (Did you just use a flat plane and default rocks and hills? Or did you terraform? Hint: Terraform=happy judges) Cohesion: Do the various pieces come together to look like an actual scene in nature? Rules: Contest begins the moment this post drops - so it's already started! - and ends on January 23rd at 9pm EST *Contest end date extension due to RL storms/outages* Challenges are judged by the CRs and Wravis Post your base code on this entry thread by the deadline to enter Entries may be solo work, or collaborations Valid entries must be made in a base created after the start of the contest. Meaning, all bases will have SG/VG codes higher than the following: - Everlasting: 31729 - Excelsior: 28869 - Indomitable: 10127 - Reunion: 8020 - Torchbearer: 13394 HC-Awarded Prizes: The Winner of the Contest will get: 2000 Merits The gold title "Great Outdoors Champion" And More... For the Fine Print and additional info on Community Challenges (like, "How do I become a Special Guest Challenger??) please read the sister post here from CR Dacy. As always, please have fun, challenge yourself and see what you can do! - CR's Dacy & Easter Bunny and Special Guest Challenger Wravis *Disclaimer: Contest judging is subjective and everyone's tastes are different. Please be kind to our judges who volunteer their time to run these community events. If you have any issues, please contact Dacy and Easter Bunny here or on Discord!
  13. Archived Tips & Tricks: Here you can find the original posts as you might remember them prior to 2024: Base Builders Cheat Sheet by Impish Kat Base Builders FAQ by Impish Kat Base Building Video Guides by Dacy Light Sources - Which Ones Actually Make Light by Raevyn_Darke Raevyn's Guide to Base Teleporters (or, See the World on Less Than 5 Inf a Day) by Raevyn_Darke And thrown in for good measure, a great post that doesn't get updated often enough: The MacGyver Manual, or "You used X to make Y?!? by Raevyn_Darke Thank you once again to Dacy, Impish Kat and Raevyn_Darke for your contributions to the community! Return to the Table of Contents
  14. FAQ: Adapted from Base Builders FAQ by Impish Kat These are questions that we see quite often on Discord and in the Homecoming forums. It is not necessarily a complete Q&A. Now, in no particular order... What is the maximum number of items you can put in a base? The max is 20,000 items for the whole base. Not just per room. How can I find how many items my base is at now? The full item count can be determined by clicking Upgrade Plot from the Entrance Room or by typing /editbase 3 while in your base. Can we please have more storage? Highly unlikely. Keep in mind that there is an item limit of 20K items for the entire base. There was a time when the devs tried to raise that limit, but it broke things in disastrous ways. Each piece of salvage, inspiration, or enhancement gets stored directly to the base map, which means they essentially become base items. The upside to this is that you cannot delete a room if there is salvage in the units. Can we please have AH? The Auction House is not accessible in instanced maps, which bases are. The short reason is because it puts a massive load on the mapservers. Can I belong to two super groups and have a personal base? No, a character cannot belong to two super groups. However, you may want to create a personal base with an alt, then coalition it with the larger super group. Can coalition members access storage? Unfortunately not. This is the drawback if you are trying to have a personal side base. Coalition members cannot access storage. They can, however, use the portals, craft, and empowerment stations (they would need the salvage in their personal stash). Can I invite my alts to my super group? Yes! Simply use the slash command /altinvite charactername. You can also promote and demote sg members even if they are offline. Why am I not earning prestige in sg mode? Prestige has been disabled. It does not cost anything to build a base. Can more than one person edit at a time? Nope. Only one person can work in edit mode. How do I set a passcode? Use the slash command /sgpasscode yourpassword. This will generate a passcode with your chosen word and an appended number. Look for it in the system spam in your chat window. Write it down. Give it to friends to access your base. Can I delete the entrance room? Nope. The base entrance room holds the code for the base editor. Consequently, it is a permanent fixture. You cannot delete the entrance room. You can move the portal to any room you like, but you cannot delete the entrance room. Can I access the editor from another room besides the entrance? Yes. /editbase 1 to enter edit mode, /editbase 0 to exit Do I need power and control? A few medical items do need power and control. For most other things, power and control has been disabled. How do I rotate items? Alt; spin an item on primary axis Ctrl + Alt; rotate item on secondary axis Shift + Alt; rotate item on tertiary axis How do I stack items on top of each other? Use F5 to change the items attachment mode to "surface". Use F1 to disable the grid for precision placement. What does room clipping do? Room clipping (F3) allows you to sink items into the walls and place items in doorways. However, items must always be connected to a room. No matter how much you clip or float them, they must still be within or touching a rooms boundaries. What does angle snap do? Angle snap cycles through angles that an item will snap to when rotating. You can also set a custom angle with the slash command /anglesnap #degrees. Can I duplicate or copy an item? Unfortunately not. You have to pull each item from the editor one at a time. Can I scale an item down/up? Nope. Items are baked into their own scale. Can I group items together? There is no function or command to do so at this time. How do I move a room with stuff in it? Moving decorated rooms is a PITA. It can be done... you just have to make sure that absolutely nothing is touching the walls. Even anything on the floor must be moved away from the walls. Also, there needs to be an absolutely clear space for a connecting door at the place you intend to move the room to. The tiniest vent or cable touching a wall will prevent the room from either moving or attaching to the new spot. How do I get open skies? One of the styles for high ceilings is open sky. It will show the default world sky. You must have the section set to the highest ceiling to see it. How do I change the default sky? Use the slash command /base_default_sky [0-16] as described in the Getting Started section of this guide. What are sky "boxes"? How do they work? There is a sky option in the item tabs. These are box volumes of sky effects. When placed in an area that has the open sky ceiling, you will see the chosen sky effect. How do I move between inside and outside? To move between interior and exterior, set a section to "open sky-passthrough" ceilings. This will allow you to freely exit the bounds of the base, both in edit mode, and out of it. Can I customize NPCs? No, they like to customize themselves. NPCs will change every time the base map is loaded. What's going on with the lingering fx? Certain items with fx will leave a ghost when moved. This can get worse the longer you stay in edit mode. Recommend exiting the base to reset. Sometimes logging out of the game is necessary. Yikes! I have duplicate entrance portals! This is actually fairly rare. If exiting the base, or re-logging the game does not fix it, you may need to wait for the next server maintenance. You can also submit a help ticket, or try contacting an @OnDuty GM in Discord to help. Yikes! I've encased my entrance portal in a wall/pillar! Make sure you are in "create room", "place item", or "current room" mode. When you have a section highlighted, you will notice that the object window shows a graphic that is divided into sections; two sections on top, one large middle section, and two sections on bottom. You can add/remove the sections as desired with that graphic. Yikes! I've deleted something I didn't intend to. Ctrl + Z is your new best friend. You can undo up to 8 levels. However, according to the i25 patch notes, touching a storage item in any way clears all undo history. Are there any working doors? Not as items. But you can create clickable doors with the teleport system. Hide a porter in/behind a door, but leave enough out to be clickable. How do teleporters and beacons work? Teleporters must be paired with beacons to work. They are connected by proximity. Teleport and beacon styles must match; arcane 'porters to arcane beacons, tech 'porters to tech beacons. Each teleporter can support 10 beacons. What are teleport points, and how do they work? These are new, specifically to be used within the base. You can now create intra-base porters. There are new beacons that match the points. Teleport points are the landing spots that the corresponding beacons tell the 'porters to go to. Teleporters and beacons must still be matched up (by proximity and by style) to transport to a point. The point itself can be placed anywhere. How do I build outside? To build on top of a base, follow these steps: 1. Enable room clipping 2. Fill a section (or room) with a wall pillar 3. Put stuff on top of it. 4. You can build above up to a height of 900 or a low of -2,000 but you still have to stay close to the lateral edges of the base plot (or room). How does outdoor lighting work? Outdoor lighting brings ambient light to the entire world (including inside the base) as if it were a zone. As it cycles through day/night you will get all the shades of outdoor lighting. But there's a catch. Outdoor lighting disables indoor ambient light, and also breaks lamps and other functional item light sources. At this time, we cannot have both. Why can't I see things that are far away? Your draw distance may be low. To adjust, use the slash command /vis_scale # and set it for any value from 1-20. (hint: 20 is best) Can I delete a room above/below an outer build? Not a good idea. No matter how much an item is clipped or floated, it must still remain in contact with its room boundaries. Deleting a room will delete all its items. The exception to this is that you cannot delete a room if there are salvage units with stored items. Can I save and move my base to another server? Yes and No. You can save your base for posterity with a demorecord. It will create a file with all the base information. However, Homecoming does not support moving it between servers. There is also no guarantee that another private server will be able to do so. What happens if I transfer my character to another server? If you move a character to another server, they will lose their sg membership. If that character is the sole member of a base, both the sg and the base will be lost to the void. Return to the Table of Contents
  15. Base Teleporters: Kicking off this section with one of Dacy's Quick Tips series on the subject: COH Base Quick Tips: Interior Base Teleporters The how-to for how to connect the pieces so you can zip about your base in no time! The remainder of this section is verbatim from Raevyn_Darke's Raevyn's Guide to Base Teleporters (or, See the World on Less Than 5 Inf a Day) Take it away, Raevyn: Between the forums and the Discord channel, I see a lot of folks confused about setting up base teleporters. It's easy to do once you understand the principles, but since there are things that aren't self-evident, I decided to put together a little guide. (With pictures and everything! Ooh! Ahh!) I've separated my lame jokes from the main text by using a different font color for your convenience. ;D Contents of this Teleport Guide: The Basics The Components Setting Up a Zone Teleporter Setting Up an In-Base Teleporter Troubleshooting Tips, Tricks, & Tidbits #1: The Basics (or, What's All This Hullaballoo About Teleporters, Now?) Base teleporters are, in the simplest terms, a base item you can click that will move your character to somewhere else. Because real heroes & villains don't take cabs, and car insurance in Paragon is just outrageous. What base teleporters can do: They can transport a player to any city/hazard/trial zone that has a beacon and matches their alignment. They can transport a player to another spot within the base, a new function since the old days that's super-cool. What base teleporters cannot do: They cannot transport you to zones you can't access. (i.e., Heroes can't go to villain zones or vice-versa, and low-level Praetorians can't go to Primal Earth.) Silly baby goldsiders, you can't escape Cole's utopia that easily, muahaha! They cannot transport you from city zones into the base. (Though, as noted by justicebeliever--thanks!--you can get a base teleporter power by collecting badges or purchasing it from the P2W vendor.) They cannot change where you zone in to the base when you use a base portal, or make it so different people will zone into the base in different spots. No making the peons turn up in the back alley by the dumpster while the CEO shows up in the penthouse suite; sorry. A note on "Secret Entrance" Portals: Despite being a type of portal, the "secret entrance" is an entirely different beast than a teleporter, with different rules. The secret entrance cannot be deleted. So much for that Poe-themed base idea. There can be only one secret entrance. ...#highlander... If you ever see more than one, it's a glitch; leaving the base empty of people for 20 minutes should reset it. Though the secret entrance can be moved anywhere in the base, the entrance room can't be resized or deleted. Typing /stuck will return you to the secret entrance. Anyone entering the base through the secret entrance will always be facing south. And it just goes south from there! Haha! A-haha...ha...*cough* 😒 Leaving via the secret entrance will return you to the zone you were in before you entered the base. Déjà vu, or a glitch in the Matrix? You decide. If you entered using a base portal, you'll reappear beside it; if you entered any other way, you'll reappear at the zone's designated teleport spot. (Thanks to justicebeliever for the clarification. 🙂 ) Okay, so now that we know what teleporters are and aren't, how do they work? #2: The Components (or, 'Porters & Beacons & 'Port Points, Oh My) Regular teleporters (i.e., the "teleport to zone" types from the live era) have two parts: Teleporter Beacon (the thing you click) (the place you go) Arcane Example: Tech Example: PI Paragon's VP of Engineering, Karen, agreed to be in these photos to provide a sense of scale. She's a shapeshifter and a bit of a clothes-horse, but so dependable and dedicated--I never see her leave her office! For in-base teleporters, there's one other component, a teleport point...but we'll come back to that in a bit. #3: Setting Up a Zone Teleporter (or, Transportation by IKEA) To make a working zone teleporter, all you need is a teleport device and a beacon of the same style placed within range. That's it! Back in my day, we only had one basic and one advanced 'porter for each style...and you needed a special Transportation Room and enough power to run the thing...and even then, the basic 'porters would only go to two places, uphill, BOTH WAYS! These young whipper-snappers and their free, pretty, 10-destination porters don't know how good they have it! Muttergrumblemumumble... (I'm totally kidding about the grumbling, to be clear. They can pry the new porters from my cold dead hands.) The beacons, up to ten per teleporter, can be placed anywhere...above the porter, behind it, buried in the floor, wherever...as long as they are within range. You can tell if a beacon is in range in two ways: Click on the beacon, and make sure there's a yellow box around the teleporter (or vice versa). -or- Click on either the beacon or teleporter, and check the object description box (the "Info" tab for beacons, or the "Aux" tab for the teleporter). The attached items should be listed. #4: Setting Up an In-Base Teleporter (or, "But I Don't Wanna Go Outside, Mom!") For teleporting to another area within the base, there's one more piece you need: a teleport point. Regular beacons teleport you to zone points the game already knows how to find. So, to make an in-base teleporter work, you need to explain to the game where you want people to end up. That's where this tab comes in: Currently, there are ten points available to place inside your base. When placed, they look like this: VP Karen not included. So, let's say you want to teleport from your office to your bathroom. When you gotta go, you gotta go, amirite? To do that: In your office, put a teleport device. In your office, put an Aleph beacon. In your bathroom, put the Aleph teleport point. (Teleport points don't have a style, and can be used with either arcane or tech devices.) And voila, you can teleport directly from the office to the potty. Base Teleporters: Bringing you proper hydration without fear since 2019. Note, the above setup will only get you to the bathroom. If you want to teleport back, you'll need to repeat the steps above, except in the opposite direction and using a second teleport point. #5: Troubleshooting (or, LIEZ!! It doesn't work!! UR AY FRAUD AN SHUD B ASHAYMED!!) I hope that amused someone because typing like that made me die a little inside. If you've placed a teleporter and it doesn't work the way it should, there are a few things to check: Did the beacon connect to the wrong teleporter? If you have two teleporters close together, the beacon may have linked to a different one than you expected. And next thing you know, the teleporter and the beacon are arguing about infidelity on Dr. Phil. Are you trying to connect more than ten destinations to a single porter? Any beyond ten won't connect. That's what happens when you let the henchmen do the math. Are you using a functional teleporter? As one might imagine, teleporters labeled as inactive or destroyed won't work, but it's an easy mis-click. Now where do I get a portal repair tech at 3 AM on a Saturday?!? The second-most common problem: Is your character the right alignment to see the zones in question? A villain character can't go to hero zones, and vice versa, so the list will be blank even if the beacons are connected and working properly. Nice try, Lord Recluse. And--*drum roll*-- the biggie: Is your beacon the same style as your teleporter? Items from the tech tab will not connect to items from the arcane tab; the styles must match. Arcane & tech elements in the same teleporter ensemble is so last season. Remember... goes with goes with #6: Tips, Tricks, & Tidbits (or, Things You Wish You'd Known Before Wasting That Last 3 Hours) The order zones appear in any teleport listing is according to the zone's ID number in the internal database. The only way you can affect the list order is to link beacons to separate teleporters. We won't discuss how long I tried to alphabetize the teleport beacons before I learned this. I (like a number of other folks, it seems) like to set up my zone 'porters with one for blueside city zones, one for blueside hazard/trial zones, one for redside zones, and one for everything else (although our current base has them split up slightly more for aesthetic reasons). If you aren't sure/can't remember which zones are which, this wiki page may help; it has zones separated by alignment, and you can sort the list by type or level. None of the teleporters are tintable, except the Oranbegan Portal in the Arcane tab. That one lets you recolor the runes that circle around the edge of the portal. I see a red portal and I want to paint it black... There are currently no doors in the base builder that open/close...but you can simulate one using in-base teleporters. You'll need two teleporters (the Interdimensional Shard is a popular choice because it's small), two beacons, and two teleport points. Place the Shards as far inside your doors as you like, as long as enough sticks out for people to click on. Place Beacon A on one side of the door, and Point A on the other...then place Beacon B on that side, and Point B back on the original side, as noted in this high-quality illustration: [Point A, Beacon B, Teleporter] {[DOOR(S)]} [Point B, Beacon A, Teleporter] Great, there goes our whole graphic design budget. Note, you'll want to use two teleporters and make sure your beacons connect the way you intend, because otherwise both destinations would show up on the same teleport list, and someone could inadvertently teleport to where they already are. Ha ha, suckers. Er, I mean... :-X Whatever direction you're facing when you click an in-base teleport point, that's the same way you'll be facing when you come out the other side. (As ajax34i observes, the points -- and the Secret Entrance, for that matter -- do have directional arrows you can see using the Hidden Markers option...but they don't seem to actually be correct or do anything.) Turn around, bright eyes... Since you're actually teleporting instead of using the door like a door, you have the option of putting the "other side of the door" anywhere in the base you like. It doesn't have to be physically near the original door. And they'll never know they've been fooled! MUAHAHAHA!! ...well, unless they look at the map. If devious hidden doors are your jam, you can easily bury your teleporter almost all the way inside pretty much anything...secret door hidden in the bookshelf, anyone? From Catgoyle: "For semi-secret in-base teleports, the globes are about the right size to fit the "interdimensional shard" into (and I hide the beacon under the floor -- enable room clipping)." Just make sure Alfred doesn't set it off accidentally while dusting Wayne Manor. There's no way to re-name the in-base teleport points. What you see is what you get. Fun Fact: I learned that the point names are letters in the Hebrew alphabet. Thanks, Google! Clicking a teleporter always brings up a pop-up destination menu, even if you only link one beacon. At present, there's no way to make it click-and-go like mission doors. Some of the flatter teleporters (the Carnival of Light portal, etc.) are difficult to select once they've been placed. In addition to the usual camera angle shuffle, it can help to hold shift, which helps you click objects hidden behind other things. If all else fails, you can choose "Current Room," sell off the portal, and start over. If a sound/visual effect remains after you delete a teleporter, leaving the base for 20 minutes should reset the map. Anybody else entering the base in that time will prevent the reset; stowaways walk the plank. WanderingAries adds that if you've read all this and decided it's too much work, you can always coalition with someone who's built zone teleporters already and use theirs. 😉 Return to the Table of Contents
  16. Light Sources: Adapted from Light Sources - Which Ones Actually Make Light by Raevyn_Darke Note: Since this list is from 2019 it is no longer comprehensive - but it is still a handy guide Makes Light || When Buried Yes No || Yes No || Item x || x || Wall Torch x || x || Bonfire x || x || Floor Torch x || x || Hanging Fluorescent x || x || Medium Light Column x || x || Recessed Fluorescent 1 x || x || Recessed Fluorescent 2 x || x || Small Light Column x || x || Tech Lamp 2 x || x || Accent Lamp x || x || Adjustable Floor Lamp x || x || Ceiling Spot 1 x || x || Ceiling Spot 2 x || x || Desk Lamp 1 x || x || Desk Lamp 2 x || x || Floodlight x || x || Floor Lamp x || x || Fluorescent Light x || x || Gas Lamp 1 x || x || Gas Lamp 2 x || x || Hanging Lamp x || x || Large Accent Lamp x || x || Large Adjustable Lamp x || x || Large Ceiling Spot 1 x || x || Large Ceiling Spot 2 x || x || Large Ceiling Spot 2 (Off) x || x || Large Floor Lamp x || x || Large Fluorescent Light x || x || Large Hanging Lamp x || x || Large Reading Lamp x || x || Large Shoji Lamp x || x || Large Shoji Wall Lamp x || x || Large Wall Light x || x || Shoji Lamp x || x || Street Light 1 x || x || Street Light 2 x || x || Gas Lamp x || x || Red Light x || x || Red Hanging Light 1 x || x || Red Hanging Light 2 x || x || Green Light x || x || Green Hanging Light 1 x || x || Green Hanging Light 2 x || x || Blue Light x || x || Blue Hanging Light 2 x || x || Blue Hanging Light 1 x || x || CoT Light Crystal x || x || Docklight 1 x || x || Docklight 2 Return to the Table of Contents
  17. SG Music: Adapted from the Base Building Cheat Sheet by Impish Kat How To: Entering the command: /sgmusic "filename" will play the given sound file in the supergroup base, using the Music channel. You must have base editing permissions to use this command. This will play any sound file from inside the piggs or data folders. Everybody who enters the base will hear the music you selected if it is in the pigg files; but if you place your own .ogg files in your data/sound/ogg folder, only you (and those who have a file with the same name in that folder) will hear it. The music will update in real time if you use the command while inside your base, so you can use this to pseudo-DJ events in your base. File names that end in _loop will loop forever, that's how the game's always worked. So if you use /sgmusic "levelup7" it will play the level up sound once (when you enter the base) and then be silent, but if you use /sgmusic "Objective_loop" it will play the glowies sound forever (and drive everybody insane looking for it.) To remove the music, use /sgmusic ""; currently playing music will fade out, not abruptly stop. Music/Sound Files: Here is a list of all sound files including music, ambient loops, and even SFX for all the powers as they appear in the files: https://pastebin.com/HugC2rA0 Impish Kat noticed that most of the time you only need to use the last portion of the file name and without the .ogg. For instance: the file AtlasPark_AtlasPlaza.ogg only needs AtlasPlaza to run with the /sgmusic command. However, some files did require using the full file name. So, it might take a couple tries to get it right. Impish Kat was unable to get a normal file to loop by adding that parameter. Also, most of the files marked "unused" did not want to play for me. Return to the Table of Contents
  18. Getting Started: From the Base Building Cheat Sheet by Impish Kat Keys: Shift = Hold for vertical movement Ctrl = Hold for horizontal movement Alt = Hold for spin Shift + Alt or Ctrl = hold for 360 spin F1 = Cycle through grid sizes F2 = Cycle through snap angle degrees F3 = Enable or Disable room clipping F5 = Cycle through anchor points (floor, wall, ceiling, surface) Shift + Tab = Cycle through visible items Ctrl + Z = Undo The Slash commands: /editbase [1/0] = Turn base editing on or off. 1 = on, 0 = off /unbindleftdoubleclick = To prevent your character from "randomly" porting across the base and into the base floor /visscale [1/5] = Set the vis scale while in the base. Technically, I believe the number can go as high as 99, but I haven't seen any difference after 5 /gridsnap [value] = Set item placement grid to [value] degrees. Default grid = 1 /anglesnap [value] = Set rotation value to [value] degrees. Default snap = 5 /roomclip [1/0] -- 0 = In parent room, 1 = no constraints /seeeverything [1/0] = See the boundary boxes for everything in the base. 1 = on, 0 = off /stuck - To get back to the base portal /sg_passcode [word] = Set the base passcode to [word]-<game generatednumer> (note: you need to be on a character with base edit permissions to use this command.) /basedefaultsky <0-16> - Set the default sky setting to one of 16 preset values: 0 - Praetoria 1 - Atlas Park 2 - Boomtown 3 - Mercy Island 4 - Grandville 5 - Cimerora 6 - Night Ward 7 - Shadow Shard 8 - Storm Palace 9 - Dense Fog 10 - Rikti Invasion 11 - Zombie Apocalypse 12 - Praetorian Invasion 13 - Lighted Paths 14 - Shadowed Paths 15 - Spaaaaaaaaaace! 16 - Dimensional Ripple Getting Started (Video Guides): From Dacy's Video Guides A selection of Dacy's video tutorials with first time builders in mind: Introduction to Base Editing: Getting Set Up A brief look at what you need to get your base started, and also, how to set the sky to "open sky". COH Base Quick Tips: A Quick Look At Editing Commands A very short overview of what commands you need while editing. COH Base Quick Tips: Placing Plot and Rooms Start with the basics! Base Quick Tips: How to Open The Sky The often asked,"How do I change the ceiling to sky?" COH Base Quick Tips: Moving Entry Portal Often asked right after they learn how to open the sky... COH Base Quick Tips: Placing Objects on Top of Other Objects How to put things on the table instead of them appearing to float over the table... Quick Tips: Raising and Lowering Room Section Walls How to raise and lower sections of walls inside of rooms, even if they're blocked by objects. Return to the Table of Contents
  19. Hello Builders and Builders-to-Be! This guide is our attempt to consolidate some of the important tricks, tips and guides that our community has provided. You can click HERE to find a list of the original pins as you might remember them prior to 2024 We are excited to partner with the ⭐Community Base Directory! ⭐ The Base Directory is a community-maintained list of bases categorized for easy browsing, serving as both a resource and a guestbook for builders. Listings are validated before publishing, and owners can request changes, including privacy settings or removal. See their post here for details. What follows next is our attempt to provide all that same information into one post. Here is a table of contents with links to help you land at the info you want to know: Table of Contents: Getting Started: A look at editing keys, slash commands and starter tips SG Music: A brief how-to Base Teleporters: A detailed how-to Guide to Tintable Objects: A comprehensive guide to all objects that can be tinted Light Sources: A guide as to which lights produce light FAQ: Help yourself to the self-help section Archived Tips & Tricks: A collection of the older posts that helped craft this guide Dacy's Video Guides City of Base Builders Discord: https://discord.gg/p5wGMHhuP2 I personally think it is the single greatest resource for base builders, new, intermediate or seasoned - if you are looking to explore and learn more about the Base Building Community you are - officially - invited! Happy Building! Dacy & Easter Bunny
  20. That looks amazing, @Force Redux! A base to be proud of! Very well done, @Etched! That's a healthy chunk of work in a pretty quick turnaround!
  21. This virtual wall of text is here to honor the builders and their bases that have won official Homecoming Base Building Contests and Challenges. Let their achievements be a source of inspiration for all of us. ~~~~~~~~~~~~~~~~~~~~ 2024 ~~~~~~~~~~~~~~~~~~~~ ⭐The Great Outdoors Challenge Winner⭐ Everlasting | FAECAVE-31825 | Fae Caverns | By @Aalya ⭐The Float On Challenge Overall Winner⭐ Torchbearer | PRIDEPOWER-14720 | Pride Power | By @Emerald Fusion ~~~~~~~~~~~~~~~~~~~~ 2023 ~~~~~~~~~~~~~~~~~~~~ ⭐Annual Base Contest Champions (by Shard)⭐ Everlasting: LAVA-24772 | Lava.. | By @Interrabang | Utility Base Champion DARKCOVEN-5519 | The Dark Coven | By @ScarredSilencer | Roleplay Base under 7k Items Champion DEEP-16353 | The Deep Star | By @Riptide6 | Roleplay Base over 7k Items Champion VAULTLUXE-17647 | Vault Luxe | By @BBBadger & @Easter Bunny | Community Choice Base Excelsior: STATION-18074 | The Station | By @Garbage Wizard | Utility Base Champion SN-9845 | Super Nation | By @Gem | Multipurpose Base under 7k Items Champion 315-6811 | Shades of Arachnos | By @Gio Valia | Multipurpose Base over 7k Items Champion ⭐Hungry Games Challenge Winner⭐ Everlasting | CRUMBS-29402 | Hole in the Wall | By @Interrabang ⭐Base Scrawl Challenge Winner⭐ Everlasting | SCUBA-29707 | Sea Sanctuary | By @Interrabang ⭐Halloween Base Contest Winners (by Shard)⭐ Everlasting | TOT-30018 | Trick or Treat | By @Lunar Witch Excelsior | HALLOWEEN-23459 | EJO Halloween | By @EJOPhoenix & @Inferno Girl Excelsior | MANOR-19011 | Mischief Manor | By @EnnVee Torchbearer | HAUNT-10265 | The Haunt | By @DawL ~~~~~~~~~~~~~~~~~~~~ 2020 ~~~~~~~~~~~~~~~~~~~~ ⭐1st Annual Base Contest Winners⭐ Everlasting | BRIERROSE-8446 | Grimmsel College | By @Phoebus Imago | Base Contest Winner Everlasting | SIMULACRUM-6940 | Simulacrum | By @Veracor | Base Contest Finalist Excelsior | ONES-5030 | The Invincible Ones | By @Dacy | Base Contest Runner-Up Everlasting | RATCITY-2259 | R.A.T.S. | By @Crazy Cat; @Paragon Champion; @Havox; @Owt; @OokySpooks | Base Contest Runner-Up Everlasting | PSHOPPING-13668 | Paragon Galleria | By @TwentySix | Base Contest Runner-Up Everlasting | GHOST-1471 | The Pagoda | By @Squidget | Community Choice Base Congratulations to our esteemed inductees, and may their achievements continue to inspire architects, builders, and visionaries for generations to come. Thank you.
  22. Ghouls and Goblins, After weeks of spine-chilling suspense and hair-raising entries, we are thrilled to announce the winners of our Halloween Base Contest. The competition was fang-tastic, with entries that raised the spirits of all who dared to enter! As always, I would like to give a monstrous round of applause to all who dared to share their haunted creations. Your efforts and creativity truly made this event a success! Now, winners, prepare to receive your boo-tiful prizes…. (Keep those cobwebs clear for delivery!) Joining the Witch House handing out treats on Everlasting this year, we have: Jumping shards over to Excelsior, our two winning Halloween Host Bases are: Rounding out our list for Haunt Host winners this year is Torchbearer: Sadly we did not receive any entries from Indomitable or Reunion ☹ You were sorely missed! And lastly, but never least, our “Haunted Halloween Base Winner” for most theme-appropriate base NOT hosting the Trick or Treat Giveaway is: Each of these entries exhibited a unique and haunting atmosphere, captivating our senses and leaving us spellbound. Thank you, everyone, for being part of this unforgettable journey through the realm of the supernatural. Until next time, may your Halloween be filled with frights and your pumpkins be perpetually grinning! Creep it real, CR Dacy and CR Easter Bunny
  23. Heroes and Villains of HC - Hold onto your brushes, art aficionados, because we've reached the finale of our incredibly close base art contest! But first, a heartfelt round of applause for all of our participants who poured their souls onto the canvas - your passion and creativity truly shone through! Your masterpieces remind us that art isn't just about winning, but about sharing the beauty of imagination. ❤️ Thank you, all. And now, after an intense round of deliberation, we are thrilled to unveil the winner: But wait! The drama doesn't end there! The race was so tight that we couldn't overlook the breathtaking pieces by our runners-up. Each stroke of genius made this a photo-finish affair that left us judges in awe: I truly cannot stress enough that all of these bases need to be seen to be appreciated! Please do yourselves a favor and give them a look. You'll be happy that you did! In alphabetical order: Well done, each of you. You should be proud of what you've accomplished! I can guarantee that each of us judges will continue to visit and share your work with others - so if at all possible, I implore you to keep these bases public! 'Cause we ain't done enjoying them yet! Stay tuned for more artistic adventures and captivating contests in basing! Until then, keep inspiring and keep creating, because every stroke brings us closer to a more colorful world. Eagerly embracing creativity, CR Dacy, CR Easter Bunny and special guest Challenger Garbage Wizard!
  24. And that's a wrap! This post marks the end of the challenge! Thank you to EVERYONE who dedicated their time to playing along. We will endeavor to announce the victor by weekend's end. Thanks again!!! ❤️
  25. Base Scrawl Base Submission Form:Reminder, the deadline for the contest is Saturday, August 19, 2023 at 6pm Eastern (11pm GMT).SG Leader's Global: Discord handle (if applicable): Base or SG Name: Shard: Passcode: Other associated contributors; up to 4 more people:
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