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Major_Decoy

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Everything posted by Major_Decoy

  1. There's also Spider's bite: Global Chance for Toxic Damage and Assassin's Mark: Chance to Recharge Build-up.
  2. I like to take experimental injection because it allows me to make "jokes" to amuse myself like "Okay, let me know if you experience any side effects like the inability to taste purple."
  3. From what I can tell "Melee_Ones" is always 1, so that should mean 6% bonus if the target is a player and 12% if the target is a critter. Edit: Yeah, the ingame information only shows the 12% bonus that pets get, not the 6% bonus that players get. I suppose that's why city of data is more helpful once you can parse it.
  4. The general rule of thumb is "The double hit doesn't actually double your damage, it is 1.0 multiplier and if your multiplier is lower than 1 you're better off with the double hit, higher than 1 better with the damage buffs." But you're right that if you're near the damage cap most of the time you're better off with the double hit. Or if you'd prefer randomized spike damage. So, to parse the City of Data information: The effects in the top box have a 100% chance of being applied if the target is a player. (you see how that box ends in "target player") The effects in the bottom box have a 100% chance of being applied if the target is a critter. (your pets and league mate pets) The "Entities affected" in the Activation details explains that it only applies to self and league mates (so enemies won't be getting that bonus)
  5. You might find the ingame information more helpful, just right click on the icon in the creation screen.
  6. Mind Control/Pain Domination character named Immoral Surgeon?
  7. I specified Super Speed for a reason. Flight didn't work for jousting either, but it got hit with travel suppression too. (I don't exactly remember when flight lost the -50% to-hit, maybe it was around the same time as travel suppression?) Super Speed worked because ranged attacks also have maximum ranges and you could get far enough away that they'd need to run up to activate a ranged attack. It also worked best with something like a Nuke.
  8. As I recall it was Super Speed jousting in PvE that got travel suppression added to the game. People would cue up an attack so they could hit their target while in the air so they'd keep moving while animating and by the the time the NPC could react they'd be outside of target range.
  9. The auction house is fair, infamy rewards for defeating enemies are not. A level 1 character defeating a level 1 minion should get the same infamy that a level 50 character gets for defeating a level 50 minion.
  10. Thugs/Nature: Lawn Guyland
  11. Also, those are anti-Rikti billboards and Rikti are humans.
  12. This is particularly obnoxious. I hit level 25 finishing Stephanie Peebles' arc, I can't do Long Jack's missions in Ouroboros yet, so I have to go talk to him and he starts giving me missions. I can do all his missions except the very last one, which is just "Hey, talk to this guy Tobias Hansen for me." Tobias Hansen doesn't even let you run missions until you hit level 25, there's no reason to cut off one mission and one mission only at level 25. Now if I want to Tobias' arc I have to go to Ouroboros and do the whole mission chain a second time.
  13. You can make that choice. You skip the tutorial, you run Praetor White's missions and then you just run radio missions. You hit 20, you go to First Ward and you support Cole there. You never get disillusioned with the leadership, you just do what you're asked to do.
  14. I made a stalker for the sole purpose of beating up Anti-matter at the end of Tina's arc. My backstory for him is that his creator was killed by Neuron, so he's beating up anti-matter just to spite Neuron.
  15. The topic was edited after creation. It used to say 26.
  16. Are you sure? I've got 5785.12.25
  17. I mean, sure, you can treat the whole Presence pool as a "skip" and you'd probably be better off, but I think Unrelenting would be leagues better if, at the very least, enemies didn't target you until you finished standing up. Like Regeneration's Second wind, if they just pretended you weren't there, it'd be much more usable.
  18. What if it looked like Thomas Riker?
  19. Aside from making the Freedom Phalanx three feet tall, I have issues with the level 30 hero side and villain side Praetorian arcs. Mr. G's arc is great because dialogue and NPC interactions will change depending on the contacts you've worked with and it's fatanstic except it entirely ignores any history you might have with Penelope Yin and her father. If you came from Praetoria, you're out of luck. By comparison, Provost Merchand's arc is awful. It's mostly alright as a stand alone arc, but it doesn't seem to care what else you've done or who you know. Well, except it will show you the corpses of all the friends you might have made in the First Ward.
  20. If we were furthering development on the Clockwork King, I'd like to see him replace Blue Steel in King's Row.
  21. I would make all the Freedom Phalanx members three feet tall. The vindicators stay the same height.
  22. I've only ever run at default setting with bosses enabled, and yes, the only things I've ever had hatch from those eggs is cobras. It's entirely normal to get bosses. Edit: I really make an effort to destroy the eggs before they hatch for that reason. Or I pull the stuff away from the eggs, defeat them, then get the egg started.
  23. I'm not terribly excited about rest having a 100% knockback effect.
  24. I think that's impossible. There are contacts who you get along worse with as you do their arcs.
  25. But, honestly, I think this would be a good change for Archetype Origin sets, if there's a way to make it so you can't slot more than six enhancements of the same set. Right now, unless I'm mistaken, then are mostly two types of sets, Masterminds have Command of the Mastermind which almost follows the damage scheme, except with dam/end instead of dam/rech, and Mark of Supremecy which is nothing like the other sets at all. Acc/Dam, Dam/Rech, Acc/Dam/Rech, Dam/End/Rech, Acc/Dam/End/Rech, Rech/proc (for damage powers) Acc/Con, Con/Rech, End/Rech, Con/End/Rech, Acc/Con/End/Rech, Rech/proc (for control powers) These sets are good enough that most people do try slot them both already, but what if a blaster could choose between acc/dam or acc/range? Or a tanker deciding to use Taunt/End/Rech?
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