
Major_Decoy
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Everything posted by Major_Decoy
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https://cod.uberguy.net/html/powerset.html?pset=mastermind_summon.necromancy&at=mastermind It looks like the base values for lich are: Fearsome Stare: Base accuracy 1.0, Fear duration 17.88 seconds, to-hit debuff -11.25% Drain Life: Base accuracy 1.0, life gain 160.6346, to-hit debuff -5.625% Petrifying Gaze: base accuracy 1.0, hold duration 9.536 seconds Tenebrous Tentacles: base accuracy 1.0, immobilize duration 17.88 seconds, to-hit debuff -5.625% Torrent: base accuracy 1.0, knockback magnitude .67, to-hit debuff -9.375% Dark Blast: base accuracy 1.0, to-hit debuff -9.375% Torrent and Dark Blast information is found in the Lich information, accessible the the lich Power information, and the other four powers are found in their respective upgrades. These powers work just like player powers, you get the unbuffed values if you do not buff them, they don't go away just because you don't slot for them.
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Looking for a coauthor of a mission or small base
Major_Decoy replied to temnix's topic in General Discussion
I would say you're kind of approaching costume design from the wrong direction, at least in the way you're presenting things in this thread. You should first take a character, ask what their role is in the carnival, and then design a costume to help them in the role. If you're moving fast, ribbons and streamers help emphasize motion. If you're moving slowly, tight clothes help show muscle and lack of motion while baggier clothes help obscure motion. So if you're showing your talent, you want tight clothes. If you want it to be easier, lose clothes. If you've envisioned the Harlequins as a troupe of demons who ride horses, then I would give them all spurs (because demons aren't going to worry about cruelty to horses) and keep in mind horseback riding while designing the costumes. Capes and scarves will exaggerate the speed of the horses, tight costumes will make the rider seem like they're stiller on the horse (while baggy clothes will bounce with every step, making the rider look less skilled) If you've envisioned the Harlequins as slapstick, give them checkered costumes. A little bulk is nice for padding on prat falls and to make hits seem more realistic. You need to have a goal of what the costume to trying to accomplish before you make it. -
If I were designing the game: Scrappers are boss droppers. Brutes wade into mobs and ramp up their damage. The complaint with tanks was always "Why would the enemy pay attention to the tank if they don't really do any damage and are harder to drop than the blaster? People attack The Thing because you'll regret ignoring him" So what you do is give the tanks bonus damage on attacks to enemies that aren't targeting that tank.
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I think this is a difference in design philosophy between Cryptic Studios in the early 2000s and the Homecoming developers. Cryptic Studios had a whole bunch of mutually exclusive powers, and stronger powers, and no enhancement diversification which led to skippable powers. As the game diveloped, a lot of the mutually exclusive tags went away and the global defense reduction made it harder to hit your defensive goals. Current design philosophy seems to hold that every power in your primary and secondary set should be worth taking. For defensive sets, that kind of leads to a situation where you don't really want to skip any power. I like the idea of "skippable powers"; it gives more opportunities for character differentiation, but it is a difficult build goal.
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Looking for a coauthor of a mission or small base
Major_Decoy replied to temnix's topic in General Discussion
Rather than a Carnival of Shadows, that looks like a Rodeo Obscura. -
Add a tag to every power in the Regeneration set and add a tag to every damage source in the game wherein, if a targeted character has that regeneration power, there's a specific chance related to that power, to have the damage proc a heal on the targeted character, similar to spectral wounds. This in itself would be a tremendous effort for not a lot of benefit, but I think we can do better. I think there's probably a way to make using Regeneration so resource intensive that someone taking the set will crash the server.
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The magical ward around Moth Cemetery (erm, spoiler alert?)
Major_Decoy replied to RikOz's topic in General Discussion
Does it go away on characters who have earned "The Blessing of Tielekku"? -
Combat Teleport vs Speed of Sound; Compare and Contrast
Major_Decoy replied to Scarlet Shocker's topic in General Discussion
I recommend /bind shift+lbutton "cleartray" -
Combat Teleport vs Speed of Sound; Compare and Contrast
Major_Decoy replied to Scarlet Shocker's topic in General Discussion
I'm pretty sure that the Speed of Sound is 0mph in a vacuum. -
What we don't know about the MS events
Major_Decoy replied to Major_Decoy's topic in General Discussion
Exactly Octogoat! Thank you for your contribution. What scent of axe body spray do you get by juicing Freaks? -
How is Clippy involved? Does it look like we're trying to mount a defense against a rogue mapserver? Does it have any suggestions? Did you leave the stove on? Are you a squirrel?
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The "fake video" incident I recall was a Regeneration Scrapper video to show how, but it was made without the purple patch changes or something like that. It wasn't in defense of the global defense nerf, but one of the targeted regeneration nerfs. Dumpster Diving and herding the entire map was not address by either Enhancement Diversification or the Global Defense nerf, Dumpster diving was kind of addressed by giving Warwolves ranged attacks and later address with the aggro cap, which is what finally did in herding the whole map too. I think the game is better with enhancement diversification, but only in the sense that the invention system only came into being after enhancement diversification. For the time when we had enhancement diversification without the invention system, I think the game suffered. I still think that they should go through and add two to four more enhancements to every set (without increasing the number of set bonuses) so that not every "six slots of Hecatomb" end up with the same bonuses.
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I found that mission so disappointing because I know that missions had been introduced that allowed you to make decisions, so I thought I'd get to go something like "This guy's a jerk who has betrayed you and your whole organization, and you should kill him." You know, an opportunity to subvert an officer.
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If I know that I'm taking on more than I can chew (like trying to solo Army of One on a Stalker or Defender) then the dual inspirations can be nice. I typically just use the spare ones from Super Pack gambling.
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Regeneration for Tanks & Super Strength for Scrappers and Stalkers
Major_Decoy replied to Troo's topic in General Discussion
Robotic Masterminds already have super strength, how else do they throw those crates at the enemies while screaming "Assault Bot, I choose you!" -
You want a hertz doughnut?
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He probably mean Wight of Passage, it's the guy who opens a door for you.
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You know, I kind of think that low humidity would be a real threat to vampires too, especially the ones that can turn into fog or mist. Do you sleep in a humidor?
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Regeneration for Tanks & Super Strength for Scrappers and Stalkers
Major_Decoy replied to Troo's topic in General Discussion
<chuckle> Yes! Though, it might be more fun if you had no control over when it triggered, and also had a chance to go off when you selected "revive at hospital" -
Regeneration for Tanks & Super Strength for Scrappers and Stalkers
Major_Decoy replied to Troo's topic in General Discussion
Unless they've changed it for some reason, I believe that Tankers and Brutes actually have a lower regeneration cap than Stalkers and Scrappers, something like 1500% vs. 2300%. That said, actual regeneration scales with maximum hit points so if you compare a Tanker and Scrapper with the same power sets and same slot bonuses, the tanker will regenerate health faster. (If I remember how regeneration works probably, I think it's "You heal x% of your maximum health per tic, and higher regeration scores make the tics faster) -
Regeneration for Tanks & Super Strength for Scrappers and Stalkers
Major_Decoy replied to Troo's topic in General Discussion
Of course not. The ideal Tank version of the set goes: Revive Vengeance Resurgence Restore Essence Unrelenting Victory Rush Self-destruction And two new powers; Came Back Wrong Self-sacrifice (passive, allows you to cast Vengeance and Victory Rush while defeated, using AV modifiers for Victory Rush)