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Major_Decoy

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Everything posted by Major_Decoy

  1. That wasn't it. The previous idea had been "Rage only crashes if it's double stacked. If you only ever use one stack at a time there's no crash. And we'll even give a glowing green ring to tell you when it's safe to rage again"
  2. Does this change the way that Shield Charge interacts with Assassin's Mark: Chance to recharge build-up? As I recall, the chance to recharge build-up proc wasn't active upon zoning until after you had used Shield Charge. (If it was slotted in Shield Charge)
  3. You've got a really weird idea of what constitutes "Lazy".
  4. By game math that 20% resistance debuff is the same as a 10% defense debuff, so dropping the 20% defense debuff to a 10% defense, 20% resistance should result in roughly the same numbers. And if you say "Well, a defense set just needs to go 20% over cap" the same works for resistance. You just need to go 20% over cap. If you get to 110% resistance you won't see a drop.
  5. As I recall there was a time when not having alpha unlocked meant your character suffered a debuff. That was removed a couple pages ago, but not everyone reads patch notes. By lore, Tin mage and Apex are beginner stuff, and I'm opposed to the idea of higher difficulty levels for it.
  6. If you're going to say that Dark has animations without skulls, then psi has animations without skulls too. Because the only power in Dark armour that has the screaming skulls is Cloak of Fear, and the only power in Psionic Armour with the skulls seems to be memento mori. With Dark Armour, if you have cloak of fear active, you are CONSTANTLY shrouded in skulls. It is so annoying. There are customization options for cloak of fear, but they all have the screaming skulls. There is no escape. "You want knock-back protection? Fine, but you get to have these uncanny faces screaming at you at all times. Have fun with that."
  7. I think they could turn the police call box in the South East into a pocketr d door without too many lore conflicts.
  8. But Radiation Therapy does have have a -150% regeneration debuff with a thirty second duration, and it's absolutely trivial to get that permanent against a single target. And the Endurance resistance means I can start fighting a sapper, tab out to type this sentence, and not have lost any endurance by the time I tab back to the game. (the sapper was dead too)
  9. I tend to skip the one set without a recharge bonus on my dominators.
  10. It kind of does. Right Click on a power in the power list, you'll then have that power locked in the display when you stop hovering your cursor over it. You'll see a "Targets" option set to 0 by default. You can adjust all those up to their max if you want. Left click [Unlock] to unlock the display. The other thing to be aware of with bio armour is that adaptation gives you three options to choose from. I'm showing these with defensive active.
  11. Okay, important notes: 1) Yes, Grant Cover is an important Source of Defense Debuff Resistance. ~17% 2) I would not recommend slotting Phalanx Fighting for defense. The 5% base ignores enhancements, the enhancements are just for the 3% you have for having an ally within 12 feet of you. So, with your slotting, you could have 19.18% defense (all) instead of just 14%, but there are other places to put those slots that could be more helpful. Especially since (if you're skipping taunt and Grant Cover) I suspect teaming is not forefront in this plan. 3) I agree with Warshades about Spirit Ward unless you're going to slot out and use Arcane Bolt. 4) I would recommend slotting Winter's Gift: Slow Resist instead of whatever Blessing of the Zephyr you've got slotted. 5) Slotting Active Defense and stacking it is another important source of Defense Debuff resistance.
  12. Look, without tequila, how do you run Patrón missions?
  13. My pet theory is that Ice Drone is primal Reese.
  14. I thought Ricochet was praetorian Twinshot.
  15. The Winter event should start in winter: June 21st.
  16. Without the ability to ride a bike, what's even the point of Angel Summoning?
  17. Empty Clips and Bullet rain both have a 40' base range on a Sentinel. Piercing Rounds has a 60' range (which is the same as the single target attacks) Edit: (Psionic Blast seems to have 50' AoE and 75' single target ranges)
  18. I had this happen to a character in the tutorial. (It's already been deleted and re-made) But yeah, got a "lost server connection" message and couldn't log that character back, tried a few times over the hour, and then deleted it.
  19. I just made an Energy/Sonic tanker and: 1) Attune still seems to be working as a toggle. 2) It burns through your endurance SO fast.
  20. It's especially annoying if you go the Officer Field's route where you are forced to fight a eidolon with a stun aura at level 4.
  21. There is famously a song about what you can't do to a hedgehog, and it's not punch. Also, Sonic Melee is more like ice skating doubles than it is boxing sonic.
  22. Yeah. As I recall, there was a statement to the effect of "Even if it reset your level to one and you had to re-level yourself all the way to fifty so you'd still learn the set by playing it, we don't know how to allow those to be changed."
  23. But if you get up to 257 hit points they roll over to -1 and then every enemy that hits you is technically healing you. You can solo hamidon that way.
  24. Halloween does go up a notch on Halloween, but it's because players go harder on their base stuff and other events. I think this is a good thing. If players want to spend their Halloweens in game and reward other players for playing on Halloween, that's great. I love it. I'll probably spend some time in game on Halloween too. But I don't think that the developers should introduce content that's only accessible one day of the year.
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