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Major_Decoy

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Everything posted by Major_Decoy

  1. Yes, that's what happens. Without interrupting sleep they just stand back up.
  2. Honestly, I'd probably do Bio-armour. The effects aren't the best, even set to minimal effects, but ablative armour is one that actually looks kind of wrong on power armour. But you've got the different modes, which I feel lends itself to a power armour theme. Honestly, I wish they added a technological theme as an option for Bio-Armour.
  3. I think sleeping targets effected by a non-damaging knockdown should not be able to stand back up again until they wake up.
  4. I'm not positive on this, but I think that the +Jump and +Run increase the maximum values, so the cap increases, but if you aren't at the cap, it won't do anything.
  5. They're fine with it. I mean, just look at the bioluminescence options. Edit: It's not like skin tone costumes are going to start adding genitals to characters, so there might be "nudity" that reveals nothing. Though Tops: Tight: Leather Straps does add pierced nipples to both Men and Huge. (it is not available to female characters)
  6. It's a hold over from a bygone era that you cannot make these characters.
  7. I did read your comments. An invisible backpack does not need to be removed. A backpack in a pocket dimension doesn't necessarily have to be summoned to your hand, it could be summoned directly to a mounting point on your back. Just because you don't immediately think of a reason why there wouldn't need to be a delay doesn't mean there couldn't be one. I am also not arguing for invisible weapons, but I believe there is plenty of in-game explanation for it. (and, to be entirely honest, I get kind of annoyed when my illusion dominator's assault rifle just disappears whenever I cast something from illusion control, even though it's really easy to explain using illusion powers)
  8. This is not an unreasonable request. You don't like it, you don't have to use it. It does not have to impact your game play at all. You feel like it's lacking Watsonian explanation: There is invisibility technology, there is dimensional warping technology. There is magic. There is hologram technology that can make you look like a tiny version of yourself, with all of your powers emanating from knee height. I am not saying you are wrong for having your preferences, but you are presenting a very weak argument.
  9. You can shoot laser eye beams from a headless character.
  10. So, I've done: Bio Armour/ Dark Melee: The carapace is a large scab, but I do go minimum FX with red energy Storm Blast/ Dark Armour: Because controlling weather is one of Dracula's powers in Bram Stoker's Dracula. I've considered: Mind control Beast Control: Dracula never met a problem he wouldn't throw a wolf at. (You'd have to skip the cat powers) Dark Control: Dracula never met a problem he wouldn't throw a wolf at.
  11. I think Dominator Secondary/Blaster Secondary would be interesting. The inherent would have to provide some form of mez protection, I think. Blow Out? if you spend enough time mezzed, you violently escape?
  12. Yeah, every so often I wonder how I'd do a tutorial mission to introduce people to things like "Go to the Merit Vendor, buy this salvage, put it on the auction house. This is how the auction house works and what the fees are"
  13. You can do that with Infamy turned off and a 2x experience boost active. I am talking about the information that you get by "sacrificing" 2x experience gain. By playing at level 39 instead of level 50 you're effectively taking a 65% infamy gain penalty. But yes, a person familiar with the game and the market can make ten times more infamy just by visiting badge markers and the auction house on a level 1 character than someone can earn running content from level 1 to 12.
  14. I'm still stuck on this. If you level from 1 to 12 with information gain on, you'll get somewhere around 84k infamy. At level 12, that's enough influence to get four or five single origin enhancements. 84K infamy is about 6 bosses at level 39 and about 1.5 level 54 bosses. It's not like fighting a boss is any easier at level 8 than it is at level 50, so influence is not awarded for effort. And you don't get infamy from grey enemies, so it's not like information is awarded for the status of the enemy. There is neither Doylist nor Watsonian explanation for why influence is awarded the way it is. But at any rate, turning off infamy at low level is no sacrifice not because infamy is so easy to get, but because turning it on doesn't really get you more information anyway. At level 8 you get 433 influence for a Lead Brick. A level 10 Visor (Accuracy Dual Origin) is 4,214 Information. A level 10 Awakening: Improved Accuracy is 12,672 Information. A level 50 Insight of Grey (Accuracy Single Origin) costs 57,852 Influence. Influence costs do not scale the way Influence does. I would argue to either give everyone level 50 influence gain no matter what the level or make Single Origin Enhancements free.
  15. Well, I'd argue that the downside of the double xp booster is ignored not because infamy is so easy to get but because both information and experience scale with enemy level, but only experience costs scale with level. I'd argue that if you got the same information for defeating an even con enemy at level one as you did at level fifty, then more people would second guess turning it off. Having more infamy at lower levels would make them less painful (Single Origin Enhancements are available, but who can afford them) and perhaps people would spend more time playing those levels rather than trying to breeze through them.
  16. As I recall, there as a mids update that was so bugged that you couldn't just "uninstall" you needed to go into your files, find the folder that it created, and delete it to make sure your computer had no memory of that installation at all.
  17. To get more AoE defense from Aegis I'd need to free up five slots to put into Indomitable Will (I'm not going to drop Steadfast Protection +3% defense from my build to add Aegis). Dropping the Blessing of the Zephyr only gets me three slots. If I drop both heal slots from Pain Tolerance and move Steadfast Protection there, I've got that. Then I can swap out Hecatomb for Mako's Bite and get to 46m, 45r, 48a. If I then swap out the four slots of Blistering Cold for four slots of Superior Spider's Bite, 6 slots of Superior Avalanche for 5 slots of Armageddon, and 2 slots of Power Transfer for 3 slots Synapse's Shock. I'd still be at 100% slow, 88 second recharge on Mindlink, and 46%, 45%, 46%. I'd only lose about 100 health from Pain Tolerance and about 160 health per minute from Power Transfer. Gloom is not a good option because it is, critically, not a psionic attack. I took Soul Tentacles because I needed another Ranged AoE for Frozen Blast and I was sick of dart burst. If I could have taken another psionic attack instead, I would have. I might end up dropping Smoke Grenade because, as it turns out, I forget to slot the Spider's Bite: global chance for Toxic Damage somewhere, and I can't just stick in in brawl.
  18. Maybe Smoke Bomb should be dropped in Favor of Blinding Laser, a single target -perception that can be slotted for range take a Rikti Drone or Nemesis Sniper's perception radius to 0.
  19. I was imagining them being placed like caltrops but kind of sitting around until something stepped on them, like trip mine.
  20. Marbles: Like trip mine, but just does knockdown and no damage. Smoke bomb: Like Smoke Grenade, but no to-hit debuff, just a straight-up -perception. Blinding Sand: Like Blinding Powder, but no chance for confusion, just a -perception and a sleep. Distraction: Toggle Taunt Aura Decoy Drone: It's a pet with a taunt aura and no attacks.
  21. What's your stripper name now? Big Sacks of Endurance?
  22. I will agree that there are more options for communicating in English than there are for communicating in forum emojis, but depending on the idea being expressed, forum emojis are potentially a much more concise way to communicate. If I were trying to communicate "The extent to which it's a problem varies" in forum emojis, I would go with moose, but there are a lot of homonyms in forum emoji so context is very important.
  23. Not every language develops in such a way to easily communicate the same ideas. An idea that might be easy to communicate in one language might be difficult in another. I know which of these symbols better communicates an idea to me. But as it relates to any language, if you don't make an effort to understand it, you won't understand it. Not everyone is going to be making a good faith effort to communicate or understand, no matter how they're trying to communicate.
  24. That's a problem with any medium of communication. Words are not necessarily meaningful the the recipient. Green numbers vitiate ceremoniously. You, for example, do not understand what a symbol is. Words are a subset of symbols.
  25. What about the Fortunata build? Do you recommend Subdue and Swipe or Telekinetic Blast and Strike?
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