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Major_Decoy

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Everything posted by Major_Decoy

  1. Everything I said was directed entirely at Rudra and your response is kind of nonsensical because of that. Hence the "a few decades" because Arcane casters have been a thing since at least third edition (with Arcane Lore meaning "Lore having to do with magic" since at least "The Complete Bard's Handbook" for AD&D published in 1992). Edit: It does talk about Wizards learning arcane languages in the core AD&D rule book, but that's arcane in the sense of archaic, esoteric, or lost languages. Languages that are really uncommonly spoken in current times.
  2. I'm guessing you used the Merriam Webster dictionary. But language is use and City of Heroes has strong Dungeons & Dragons influences and there "Arcane Casting" has a very distinct meaning. Perhaps "Occult Casting" would have been better, but we're a few decades late to that discussion.
  3. Yeah, there are definitely similarities. I suppose the difference would be the reasons for the trip. In a low level Incursion From Above, a group of Power Division Initiates could gather because the Resistance delved too deep and too greedily and encountered Devouring Earth they shouldn't have, and they've been sent to investigate what happened to the the police that had gone to arrest them. The Resistance would have a side mission of recovering supplies, the loyalists would have a side mission of collecting records. Edit: Imagine a whole room full of of Geode Shards, like tiny parody of the final chamber of the Eden trial.
  4. Well, the recharge time of combat teleport is fast enough that the Chance for build-up is going to be kind of unpredictable, though I haven't done my reading there, and it could be that since it has three uses per recharge, it might have three times the proc rate that you'd expect from something with a recharge of six seconds. That said, I'd still rather have the chance for build-up in Build-up. My critique of the build is actually pretty similar to Striker Fox, but you and I have a different build philosophy, so I don't really feel entirely justified in any criticism I might be tempted to give.
  5. They Hydra are in Primal Earth because the Rikti brought them there, that's why you fight them after the Lost. If you're fighting some big monster in Praetoria, it'd make more sense for it to be Devouring Earth. Honestly, the whole thing could just be devouring earth. You start with some devouring earth infected robots as you clear your way down to spore beast that you have to defeat so that the nearby shield generator doesn't drop entirely. Edit: A spore cloud would also explain why a big name wasn't taking care of it. You send some disposable new guys because you don't want to have to fight an infested Anti-Matter when you could just be mopping the floor with an infested Reese.
  6. Is it possible that it grants a power to the target causing them to debuff themselves and that's why it says "on self"?
  7. It depends on what you're really wanting to do as a tank. Electric Armour has a fair amount of regeneration, but no defense. Pairing it with Dark Melee gets you a bit of -to-hit and some healing, but Divine Avalanche is a solid 15% melee defense even if it doesn't stack with itself (it refreshes duration instead). So really, either way is a good pairing to increase your sturdiness. Edit: The downside of Dark Melee is pretty much the animations, but both Dark Melee and Katana are heavily left handed attack sets.
  8. I don't know, you say vamp, I hear "repeat ad nauseam" I mean, I can, but I hope you're happy with the bass line for Chameleon.
  9. For Super Reflexes specifically the sorcery pool is very nice. Spirit Ward is a good mule for Preventive Medicine: Absorb and Mystic Flight is good for Winter's Gift: Slow Resistance. Then you've got Rune of Protection open.
  10. Yeah, Spectral Terror is perhaps the control I use most often when soloing and it'd just feel like the enemies were afraid of me if it looked like me. It wasn't until I went back to test server to play around on my Illusion dominator that I remembered why my Illusion dominator was still sitting around in the tutorial on live. Phantasm and Spectral Terror are kind of concept braking when they're just so generic looking.
  11. It has a different name. All 10% recharge bonuses are Ultimate Improved Recharge Time Bonus, and that power will stack up to 5 times. The 7.5% recharge bonus from Basilisk's Gaze is named Huge Improved Recharge Time Bonus and that power will stack up to 5 times. The 7.5% recharge bonus from Luck of the Gambler is named Luck of the Gambler: Recharge Speed and that power will stack up to 5 times. Thunderstrike has a six piece bonus +2.5% Ranged Defense named Moderate Increased Ranged/Energy/Negative Energy Def Bonus. Superior Winter's Bite has a five piece set bonus +2.5% Ranged Defense named Ultimate Increased Energy/Negative Energy/Ranged Def Bonus. Despite the fact that they both give +2.5 Ranged Defense, you can stack 5 Thunderstrike with the Superior Winter's Bite bonus because they have different names and are thusly treated as different powers.
  12. Oddly, still less creepy than running up to someone and saying "I vant to shuck your corn"
  13. The show Lucifer is very very loosely based on... I want to say a Neil Gaiman comic for DC.
  14. There's a fair amount of overlap. It's more common in the DC universe. At least one Supergirl was an angel, Raven is kind of a demon. With the time period this game launched in, a fair amount of comic book fans would have been Spawn readers. There are whole comic book series where the "heroes" are all either demons or angels.
  15. I have fold space six slotted for knock-back. Edit: No, I don't. I have wormhole confused with Fold Space.
  16. This one is kind of a problem. If you can't slot it for an enhancement bonus then it can't benefit from Alpha Enhancements. Hamidon enhancements use the same code. IOs use different code. If a power takes sets and is effected by Recharge time bonuses, then it will have its recharge time reduced by the /recharge bonuses in sets even if you can't slot /recharge. So you'd be free to say "Can't be slotted for recharge but can be slotted with to-hit sets" and that would allow recharge time reduction, but it would still be entirely immune to the Alpha slot recharge reduction bonuses. (though not to Ageless) That being said, why a 2 minute recharge (Unenhanceable)? A toggle doesn't start recharging until after it's been turned off, so if it has a 1 minute maximum duration, you'd need 100% recharge reduction to have it up 50% of the time. 200% recharge reduction would give it a 40 second recharge and it'd be up 60% of the time. 300% recharge reduction: Up 60 seconds, down 30 seconds, 66% uptime.
  17. Yes, and slotting for taunt increases the efficacy of taunts.
  18. That doesn't look like Ouroboros, Pocket D, or Dark Astoria. Only in Incarnate zones do the Lore and Destiny bonuses apply, they're incarnate shifts, not level shifts. The Alpha slot does apply a level shift, but yours is tier 2 in that picture, and tier 2 does not apply a level shift.
  19. Typically Ninja Run, Beast Run, or Athletic Run. Though some people will buy jet packs and fly around, just resigning themselves to top off at the S.T.A.R.T. vendors before Dr. Quarterfeld. You can use the rocket surfboard, flying carpet, or void disc too, now that they suppress toggles instead of turning them off.
  20. The best thing to do with a Dark Servant is to get it to pick a card.
  21. Mazel tov. There's a lot of different ways you can go for slotting. You'll want to get the Superior Tanker sets, as to where to slot them, there's a fair amount of debate. The resistance proc can stack with itself up to three times pretty easily, if you put it in a toggle power, as long as you're in a group of enemies, you'll probably have three stacks without having to ever think about it but against AVs, you'll probably have fewer stacks, and it's paired with /recharge which is not terribly useful in toggles. If you stick it in a power you tend to use every time it's recharged, it'll be up pretty frequently, but you have to remember to use that power every time it's recharged. Probably lunge.
  22. Honestly, I can think of one, maybe two occasions where a name I wanted wasn't available on the first try.
  23. Willpower, Bio Armour, and Invulnerability paired Energy Melee would work pretty well. They've got the health to ignore Energy Transfer's self damage most of the time. Super Reflexes, Willpower, and Invulnerability would all be pretty happy with Martial Arts. They'll see benefits from both the defense boost in Storm Kick and it stacks nicely with their existing powers, though Super Reflexes might only see the benefit in Incarnate Content. Bio Armour doesn't seem to get any Defense Debuff resistance. (Willpower gets about 22%, Invulnerability gets 50%, and Super Reflexes gets 95%) Street Justice will work with anything, it won't have any specific synergy with any set, but it doesn't have anything that'll disagree with the sets either. Kinetic Melee is fun, but it is the slowest feeling of the sets. If you've got a concept that works with the animations, go for it. I think this probably pairs best with Super Reflexes because you're trying to keep Siphon Power up as much as possible, so Quicken is nice for that.
  24. Yeah, I was trying to create Tina The Bodysculptress myself.
  25. Are you familiar with the Deutsche Demokratische Republik? Aside from helping Bane Spiders, it was also popular at arcades in the Bush administration.
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