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Major_Decoy

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Everything posted by Major_Decoy

  1. I enjoy knockback, but I still slot every AoE power on my Energy Blaster with Knockback to Knockdown. I leave the single target powers be. If I knock something back it is now on me to deal with it. That said, there are some changes I think would improve knockback: 1) Successfully knocking back a target should boost your range so you can shoot it again without having to move (provided you still have line of sight) 2) A little more graphic variety in knockback animations would be fun. I want to see a target flip over backwards because I've knocked it back.
  2. The topic is "How to make Knock-back worse" Edit: Also, I'm not sure how developers would implement this.
  3. I would not want to combine option three with too many of the others.
  4. Unresistable ally knockback? It has promise.
  5. 1) If your enemy doesn't get knocked back, you get knocked back instead. 2) Convert all damage to knock-back. No damage is done until the knocked back target stops moving. Damage is calculated by subtracting the distance traveled from the knockback potential distance. 3) Enemies effected by knockback are also allowed to clip through walls and floors. 4) Knock back direction is randomized. 5) Any time you defeat an enemy, all enemies around the target are knocked back instead of the target. Choose two to implement.
  6. I apologize for parsing that incorrectly.
  7. I said none of them have it.
  8. Neither of those provide regeneration resistance. Neither do Experiemental Injection, Injection, Rune of Protection, Unleash Potential, or Adrenal Booster. The only debuff resistance available through ehancements (via either set bonuses or "procs") seems to be Slow resistance.
  9. I took Bad Decisions Man out to Warburg for a respec. I sat there, I read each power, and decided what to take and how to slot it all out in the open. I was horribly disappointed that not one person attacked me.
  10. It looks like it's mag -1.0 knockback lasting 5 seconds with tics every second, so you should be able to get four stacks per enemy, which would be -4.
  11. Do the animations need to be changed to do the damage earlier? Is Kinetic Melee mystical enough that the damage could hit before the impact? Like the damage is done with an implosion and then your fist is drawn forwards to fill the gap?
  12. But we could make Kinetic Melee do what it does more. Turn Power Siphon into Build-up and include Power Siphon's effects into Concentrated strike?
  13. Have you read what Power Siphon does?
  14. I didn't miss the purpose, I don't accept the premise. The first paragraph was about your experience about one power not working as expected on the BAF. The second paragraph was about taunt not working on Director 11 (which is not my experience with Taunt on Director 11), the +10000% afraid means he moves around a little, but I've found it entirely manageable, and controls not working on Director 11 which is not unique to trials (It is more of a problem on Director 11 because he's got magnitude 30 immobilize protection and most AVs don't). The purple triangles just lay waste to controls, but that's a problem across the whole game. Saying "Director 11 and Battle Maiden are hard to control" does not mean that signature class abilities are disabled any more than "Mitochondria Antibodies have such high defense that blasting them is useless" means that blaster's signature ability has been disabled in the hamidon fight. It could trial challenge is currently only achieved by shutting down signature class abilities. There could be a very compelling argument made for that, and how most incarnate powers supplant existing powers rather than enhancing them. But you're not making that argument. The question you're asking is apparently entirely unrelated to the examples you start with, if I am to trust you.
  15. If you're getting Questions drunk then it's only fair that you're dealing with loaded Questions.
  16. I don't think you can call Hurricane's repel a "Class Signature ability"
  17. I have a Dark Armour/Kinetic Melee tank that's a blast to play, though with the recent changes I'm thinking of dropping Whirlwind and picking up Oppressive Gloom and Cloak of Fear.
  18. Yes, that's what happens. Without interrupting sleep they just stand back up.
  19. Honestly, I'd probably do Bio-armour. The effects aren't the best, even set to minimal effects, but ablative armour is one that actually looks kind of wrong on power armour. But you've got the different modes, which I feel lends itself to a power armour theme. Honestly, I wish they added a technological theme as an option for Bio-Armour.
  20. I think sleeping targets effected by a non-damaging knockdown should not be able to stand back up again until they wake up.
  21. I'm not positive on this, but I think that the +Jump and +Run increase the maximum values, so the cap increases, but if you aren't at the cap, it won't do anything.
  22. They're fine with it. I mean, just look at the bioluminescence options. Edit: It's not like skin tone costumes are going to start adding genitals to characters, so there might be "nudity" that reveals nothing. Though Tops: Tight: Leather Straps does add pierced nipples to both Men and Huge. (it is not available to female characters)
  23. It's a hold over from a bygone era that you cannot make these characters.
  24. I did read your comments. An invisible backpack does not need to be removed. A backpack in a pocket dimension doesn't necessarily have to be summoned to your hand, it could be summoned directly to a mounting point on your back. Just because you don't immediately think of a reason why there wouldn't need to be a delay doesn't mean there couldn't be one. I am also not arguing for invisible weapons, but I believe there is plenty of in-game explanation for it. (and, to be entirely honest, I get kind of annoyed when my illusion dominator's assault rifle just disappears whenever I cast something from illusion control, even though it's really easy to explain using illusion powers)
  25. This is not an unreasonable request. You don't like it, you don't have to use it. It does not have to impact your game play at all. You feel like it's lacking Watsonian explanation: There is invisibility technology, there is dimensional warping technology. There is magic. There is hologram technology that can make you look like a tiny version of yourself, with all of your powers emanating from knee height. I am not saying you are wrong for having your preferences, but you are presenting a very weak argument.
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