
Major_Decoy
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Everything posted by Major_Decoy
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It does not seem to. I had queued it up and was just getting closer and closer to an enemy, waiting for the power to execute, but clicking the button gives the text "only works on the ground"
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Well, the consideration is melee sets have more dance like moves. I mean, most of the blasts are "stand still and do stuff with your arms" whereas melee sets get flips and spins. Maybe Radiation Blast/martial arts. There are a few options in Radiation that are kind of dancy.
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Focused Feedback: Costume Editor Updates (Build 5)
Major_Decoy replied to Jimmy's topic in [Open Beta] Focused Feedback
So, with this new costume, I'm getting the message "This costume has some invalid parts" attempting to fix the costume when loading it resulted in the message "Failed to load: could not find a match for parts (5,boots). Costume Creator may not have access to costume parts" Firsttry.costume -
My first instinct was Illusion/Time but the time animations don't really lend themselves to the name. They're swirly, but not the right swirly. Illusion would get you back up dancers and kind of an ethereal quality, but there's little of a dance to either set. Dual Pistols/Martial Arts, however- Reaction time has this lovely sparkly area, martial arts has spins and flips. I think it's just a matter of finding the right music to play to.
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So I want to go through the Praetoria story
Major_Decoy replied to RufusTFirefly's topic in General Discussion
Well, there are different types of ambushes. There are the ones that are keyed in on your character and attack immediately, there are ones that are keyed into a location and need to see you before attacking, and the odd ones that are keyed into your character's location that need to see you before attacking, but will follow you around until you're visible. -
Focused Feedback: New IO Sets (Build 4)
Major_Decoy replied to Jimmy's topic in [Open Beta] Focused Feedback
https://forums.homecomingservers.com/topic/15984-focused-feedback-new-io-sets-build-2/page/2/?tab=comments#comment-172990 Or specifically, a level 50 could grief low level players. -
So I want to go through the Praetoria story
Major_Decoy replied to RufusTFirefly's topic in General Discussion
My idle consideration is "Which choices going through the praetoria will get you the largest going away party?" -
So I want to go through the Praetoria story
Major_Decoy replied to RufusTFirefly's topic in General Discussion
https://forums.homecomingservers.com/topic/1797-loyalist-resistance-switching-alignments-every-time-for-praetorians/ I found this guide very helpful. What I've found: Levels 1-4: Praetor White (though the rescue police officers in the tunnels can be a pain. Sometimes it's a small map, sometimes it's a massive map.) Levels 4-8 or 9: One of the four arcs. If you want to do more than one, turn off experience before you hit level 10. Levels 8-14: You might get through this stretch with just one arc, you might need to supplement it with other missions, either from the random mission contact or a second arc. Levels 14-20: One arc is not enough to get through these levels. -
Super Reflexes: Quality of Life Improvements
Major_Decoy replied to modest's topic in Suggestions & Feedback
Right, Single Origin Enhancements are still a thing. So yes, with even level Single Origin Enhancements, you can get 44.5% by level 19. -
Super Reflexes: Quality of Life Improvements
Major_Decoy replied to modest's topic in Suggestions & Feedback
You can get to 44.9% defense by level 19 if you use 3 20+5 Defense IOs in every passive and four in the toggles (including Combat Jumping). -
Super Reflexes: Quality of Life Improvements
Major_Decoy replied to modest's topic in Suggestions & Feedback
The trick is "Without maneuvers or weave" And no, it doesn't need IOs. It does need combat jumping or hover. Edit: While it looks like you get all the powers you need by level 18, if I'm counting right, you don't have all the slots you need for it until level 23. -
Super Reflexes: Quality of Life Improvements
Major_Decoy replied to modest's topic in Suggestions & Feedback
No, it doesn't. It does get rid of Lucky, but it does so (somewhat unfortunately) by rolling the passive AoE into Evasion, so you get absolutely no AoE defense from the set until level 35. -
Super Reflexes: Quality of Life Improvements
Major_Decoy replied to modest's topic in Suggestions & Feedback
I seem to recall the team here stating that they didn't want to do anything like Master Brawler ever again. I kind of like the Reaction Time idea just because I've never been fond of having Elude as a taunt aura. -
That is not true of Spines, Ice Melee, War Mace, or Titan Weapons. Super Strength is not the sole exception. Edit: But to be fair, at launch, Knock-out blow (and War Mace Clobber) were not high damage attacks, they were controls. Super Strength's highest damage attacks were Haymaker and Hurl. I say switch Knock-out Blow with Haymaker. Also, give Hurl the same damage as Knock-out blow and you'll get more people taking it again.
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Super Reflexes: Quality of Life Improvements
Major_Decoy replied to modest's topic in Suggestions & Feedback
As I recall, that was the justification of adding the damage resistance in the first place. -
I understand the argument you're making, but I would not want to trade Knock-out blow and Foot Stomp's positions. When soloing, I find having a single high damage attack much more useful than an AoE. Also, if you slot 6 Rage with Adjusted Targeting and you get about 50% global recharge (so, five purple sets or four purples sets and one Panacea) you can make Rage permanent at level 14.
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Focused Feedback: New IO Sets (Build 4)
Major_Decoy replied to Jimmy's topic in [Open Beta] Focused Feedback
We might not need run speed bonuses, but it's definitely thematic for a set named after Synapse and for people who skip travel powers in favor of ninja run or beast run, the run speed bonus is actually appreciated. -
It's not a nomenclature I've used before, and it kind of makes sense, but it lends itself to constructions like "I ran out of end and my underwear dropped."
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I tend to turn off toggles on my Radiation tank when I'm not in combat because the noises are annoying. I've only run into combat without remembering to turn them back on once.
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Focused Feedback: New IO Sets (Build 3)
Major_Decoy replied to Jimmy's topic in [Open Beta] Focused Feedback
It isn't, but Mids has been applying it as a global proc and that apparently has been misleading people. -
Well, no. I mean. I'll often turn of leadership powers when solo, or Oppressive Gloom. Super Jump definitely gets turned off during combat.
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[Community Request] I suck at character creation
Major_Decoy replied to Bopper's topic in General Discussion
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[Community Request] I suck at character creation
Major_Decoy replied to Bopper's topic in General Discussion
Sure it is. My Plant/Nature controller is a tiny hydroponic garden. -
Defender and Corruptor Poison Venomous Gas
Major_Decoy replied to Major_Decoy's topic in Suggestions & Feedback
I understand there are different methods of dealing with paragon protectors and moment of glory. I was not suggesting that there was only one to deal with them. My purpose was to take one example where having the power as a proc and not auto-hit might cause a significant change. I kind of think it's an edge case, but it was something I was thinking about. I was making a suggestion that would improve my enjoyment while trying to maintain existing playstyles. That's why I didn't suggest a location based toggle or a toggle that targeted other players. And I fundamentally disagree with your assessment of "Well, you should just take all these other powers and use this other slotting" -
Defender and Corruptor Poison Venomous Gas
Major_Decoy replied to Major_Decoy's topic in Suggestions & Feedback
That's fair. Would it be over-powered if the toggle did both? An Auto-hit PBAoE toggle and a proc, with the same, non-stacking debuff?