Jump to content
The Beta Account Center is temporarily unavailable ×

PeregrineFalcon

Members
  • Posts

    2361
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by PeregrineFalcon

  1. At no point did I say nothing changes after it goes live. What I said was "What they generally don't do is change things in response to complaints after its gone live." Sure, there have been exceptions, but in general you'll find it's much easier to get things changed while it's still on the beta server, still in testing, that it is once it's gone live. And no, Doc Scorpion isn't the only person who does testing under level 50. I routinely see people on the test server under level 50. And, in the last set of feedback threads, specifically the ones about the changes to the Council and CoT, you'll see my posts where I specifically talk about my testing with characters in the 30 - 46 range.
  2. Place a Performance Shifter Proc in Stamina and a Numina's and/or Miracle +End in Health and neither will ever have endurance issues. My experience is that Stone and Invulnerability make the toughest tanks, bar none. I've heard good things about Super Reflexes, but my only experience with SR is on Scrappers. And yes, Ice Melee is a good defensive secondary for tanks, but Dark Melee is just a bit better.
  3. Well, this is the way that the Homecoming developers do it, it's the way the devs did it on the retail servers, and it's the way most other game companies do it. So, realistic expectation or not, you can either go with it or you can bang your head ineffectually against a brick wall forever. It's completely your call. I'm not saying that I'm ok with it, I'm just the messenger.
  4. This is exactly why all of you should read the beta patch notes, test on the beta server, and post in the Feedback threads. The developers have actually changed things in response to feedback in their feedback threads. What they generally don't do is change things in response to complaints after its gone live. So basically you all missed your window to keep this from going live simply because you weren't interested in beta testing or giving feedback. Want to keep more changes that you'll dislike from going live? Give feedback in the feedback threads when a new patch is on the test server.
  5. According to the Arrowhead CEO, it's Steam that made that decision. They don't want to be sued for selling a game in country that can't play it. Reportedly they're holding out for Sony to actually sign something before they remove the country restrictions.
  6. I'm trying to write a response to the OP, but [DIRECTIVE 4] just keeps flashing in the lower left-hand corner of my vision. 😁
  7. This is a selfie of Luminara planning another trip to Spankyland. 🤣
  8. I agree very much with this part of your post. I don't agree with removing MoG from enemies though. Instead I'll make the same recommendation that I made years ago when this subject last came up. MoG for enemies should be reduced in duration to 30 seconds, and during that time the enemy should also have a +300% damage boost. With this it goes from being a time waster to a serious danger that you can't ignore but that also isn't going to make the team sit around and wait for 5 minutes until it drops.
  9. Unfortunately, pretty much nothing is explained in game. Frankly you should just use the Homecoming Wiki whenever you need information about anything. Homecoming Wiki: https://homecoming.wiki/
  10. Isn't that also the same story behind Buffy the Vampire Slayer?
  11. There are two compelling reasons for the devs to not implement what the OP suggests. First, you can already do this yourself (both show your global and see other people's) and second, time the devs spend on doing this, which will in no way improve the game, is time that they will not be able to spend working on something that will improve the game.
  12. No one called YOU anything. Oklahoman wasn't replying to you nor naming you, and neither was I. And I don't even know what "sus" means. Once again, no one called you anything. Are you "people"? Any time anyone says "people" your first thought is "OMG! he's talking about me." Seriously? Once again, I wasn't talking about you. I wasn't referring to you. I was responding to Oklahoman about "people". FYI, "people" means people in general. It does NOT mean "that person with the word flea in their name." I don't know what the hell sus means, but dude, calm down. It's gonna be ok. The weekend's almost here.
  13. My main is a tank. Recreated copy of my main on the retail servers. First of all holding aggro really hasn't changed since the aggro cap was put into place back around 2005. The only thing that's changed is that active mobs will still attack you if you're over the aggro cap instead of just walking away, but that's something you'll only see if you solo. Secondly, no AT is better at holding aggro than a Tank. Period. Full stop. End of story. There are a couple of ways to juggle over the aggro cap. Things like Footstomp, Handclap, Whirling Hands, Nemesis Staff. Basically anything that allows you to disable enemies, if only for a few seconds, then you Taunt another group of enemies. I've been able to keep as many as 25 enemies focused on me this way. But you're not going to hold more than that and you're not going to hold them on you for very long, so your team needs to kill them ASAP. So no, you cannot herd the entire map into a dumpster anymore. Not with a tank and not with any other AT. You haven't been able to do that in CoH since 2005.
  14. I haven't seen a single post in this thread that says that. Please show me where I'm wrong. In any case I agree with you. You want your privacy then you should have it and you don't need a reason why. At no point did I say otherwise. Report. Block. TP to base. Move on. No one can stalk or harass you online unless you allow them to.
  15. During beta testing the devs ignored hundreds of posts against the upgrades to Council and CoT and they went live. That's how resistant the Homecoming devs are to our "Feedback", which they ask for and then mostly ignore. I sincerely wish you luck with your attempt to get the devs to reverse the changes.
  16. A lot of people still hold a grudge against Jack Emmert for a number of reasons, mostly because he lied to the players repeatedly. This was proven on more than one occasion. She's using the Ad Hominem logical fallacy by attacking Jack Emmert in order to assert that my claim of "just turn down the difficulty" is bad/wrong. And I don't know about launch, but when I first started playing CoH, just after Issue 6 went live, there was a difficulty system in game with 5 named tiers. Normal, Hard, Unyielding, Ridiculous and Invincible. Or something like that. As it was later explained, and all of this is probably on the wiki, normal was +0/x0 and each level added another +1 to the enemies. The only way to increase the number of enemies was to have more people on your team. I'm certain that the current difficulty system was put in place after Jack had already started working on the Marvel MMO which later became Champions Online, but I don't care enough to do the research to confirm that. If I'm wrong I'm sure someone will be along any minute now to ridicule me.
  17. Regardless of what you think about Jack, and I'll probably agree with you on that, it doesn't change the fact that the current difficulty system was designed and implemented after he was no longer working on City of Heroes. And, in the current game, run by the current devs, x8 means "this content is for 8 players." I'm sorry if you can't solo content designed for 8 players, but you're literally here on the forums complaining about a problem that you can solve yourself by simply turning down the difficulty.
  18. Well, you have to remember that these are the same people who, in the thread about streamers, posted that they'd have panic attacks if their character appeared on a live stream. And the same people who don't want to talk on VOIP with their friends, not random people, but people they've personally known for years. So yes, there's definitely something to what you're saying. And since I don't want to be sent on yet another forced vacation from the forums I'll leave it at that.
  19. To be fair, you were soloing on x8. x8 literally means "this content is for a full team of eight players." I agree with you that Council are really more annoying than challenging now. That being said there's still nothing wrong with turning your difficulty down a bit or picking another enemy group to fight.
  20. To answer your question, since it doesn't appear that anyone else is, a small group of people spent a little over a year spamming the forums with threads complaining that "Game too easy, bruh!" Every day there was at least one new thread with that subject. Day after day after day after day. Over and over and over and again. For over a year. Meanwhile the Council of Thirteen checked the game metrics and noticed that a sizeable portion of the game play, that wasn't AE farming, was people steamrolling Council PI Radio missions. Day after day after day. Over and over and over again. So they responded by creating a Hard Mode for a new task force and implied that they'll be rolling out this Hard Mode setting to other task forces in the future. But that didn't stop the onslaught of constant "Game too easy, bruh!" threads. So they then revamped the Council and the CoT to be more difficult because that's what people who spent so much time spamming the forums wanted.
  21. Yeah, the same community manager who was smack talking customers and who had previously said that customers were too lazy to take 120 seconds to make and link a PSN account. And now some people are trying to lionize him by claiming that Sony would never have given in if not for him "leading the charge." When, in fact, he just told people to do what they were already doing, and he didn't lead a damn thing. He flat out deserved to be fired, in my opinion.
  22. Well, now that Sony made the announcement reverting the change people mostly went and changed their reviews. And it generated a ton of publicity online so ultimately it will probably generate more sales. Oh, and they fired the community manager and demoted one of their mods over things that they posted in the official discord that weekend. So while people are still vilifying Sony over it, Arrowhead has come through pretty much looking like the hero in all of this.
  23. Yes. And on top of that some of the places where you can buy it you're not able to make and/or make alterations to a PSN account online, like you can in many places, you're required to do so only on a console for some reason. However, people who already purchased it in places where you can't make a PSN account can still play it, for now, but people in those areas can't buy it anymore so no new players from those countries. And, despite Sony tweeting out that they've decided not to "move forward" with requiring PSN account linking it still says on the Steam page that PSN account creation and linking is required.
×
×
  • Create New...