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PeregrineFalcon

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Everything posted by PeregrineFalcon

  1. No. You and I have had this discussion many times in many threads. I've said repeatedly that no implementing feedback is not the same as ignoring feedback, I've even given examples. But you continue to intentionally misconstrue my words and claim things about my position that you know for a fact are not true. You'll jump through any hoops you have to to defend the devs, won't you Arcane? I don't know about the OP, and neither do you, but we both know that I'm not neutral. I've never made a secret of the fact that I'm critical of the developers, and I've even explained why. But please don't try to assert that you're anywhere close to neutral here, you're just going to damage what little credibility you have left it you even try that. I operate as a foil for the Dev Defense League. People who, like yourself, defend the developers at all times. I don't just scream "the devs ignore us!!!!!111" I actually give examples. I even quoted a developer who explained why they sometimes ignore feedback. And yet here you are claiming, in contrast to a statement made by a developer, that they don't.
  2. Just to make clear that I too understand what we all know, the devs aren't obligated to do anything. I am aware of that and I'm not saying otherwise. However, you say we have no evidence that they've been ignoring feedback, but you just assume, without evidence, that they haven't been. No matter how many posts against adding a combo system to Energy Melee get deleted you continue to insist that the devs don't ignore feedback. No matter how many posts get made against nerfing Rune of Protection, it gets nerfed anyway, and you continue to insist that the devs don't ignore feedback. I'm not saying that the developers should respond to every post that's made, or even to every poster in a thread. And the OP doesn't say that either. But you might have noticed that the OP does mention a couple of things that I've mentioned in the past. Like the fact that the developers don't explain what their goal is with a particular power set, and then they'll post "we didn't pay attention to the feedback because it didn't address our goal with that powerset." And yes, a developer posted almost those exact words so don't waste my time claiming that I'm mischaracterizing the developers statements. You're not a neutral observer here. Based on your post history you're going to defend the developers no matter what I say. That's your choice of course, but it damages your credibility.
  3. ig·nore /iɡˈnôr/ verb refuse to take notice of or acknowledge; disregard intentionally. "he ignored her outraged question" If someone posts tons of feedback and never gets a response then how is that NOT being ignored when it's the literal dictionary definition of the word?
  4. I think that adding modern and high-tech weapons to powersets would be one of the best customization options ever. A Fire/Energy Blaster who uses a flamethrower instead of just magically (arcanely?) shooting fire from his hands would be great.
  5. No, it isn't. Academi, formerly Xe, formerly Blackwater, is a private corporation that hires out mercenaries contractors all over the world. They've even worked for the US Federal Government. It's not only not a war crime, it's not even illegal in most nations. Longbow uses flamethrowers against civilians. The UN Protocol On Incendiary Weapons forbids using incendiary weapons on civilians. So they could be prosecuted either under terrorism or war crimes statutes. Now I'm going to guess that in the Paragon City universe there's an exception to this for civilians who are super powered. Or perhaps people who are super powered aren't considered civilians. It's also likely that both Freedom Corps and Longbow have some kind of authorization from the US and/or the UN. None of which is to say that I consider Longbow to be the good guys, because I don't. I view them more like I view police in the US. Most try to be good guys, but ultimately they're just cogs in a bureaucratic machine.
  6. Yes. I recruited and ran PuGs for years on the retail servers and for the first couple of years on Homecoming. I am well acquainted with the CoH playerbase. In my experience, the vast majority are well adjusted adults who are just trying to kill skuls and have fun. One of the things that I recommended, in a suggestions thread awhile back, was that the Homecoming devs add a "New Player Info" option to Ms. Liberty and Arbiter Richard (or whoever the trainer in Mercy Island is). This option would have a bunch of dialog like "How do Enhancements work", "What is the Rule of Five", "How do IOs work", "What is Bodyguard Mode", etc. I still think that would be a very helpful and worthwhile addition to the game. But the devs can't even get the power tooltips to show accurate info and you want them to take the time to thoroughly document everything in game? That would be a huge nightmare. And where would you place the access point to that info? The trainers? The University? Both? Wouldn't it just be better if all of the trainers had a dialog option that said "If you'd like to know more in depth info about everything go to the Homecoming Wiki?
  7. Meh. I've seen the same topics come up on Torchbearer, Gate of Madness (GW2) and Star Forge (SWTOR). The internet is what it is. Neither Everlasting, nor Excelsior, nor Illidan has a monopoly on people arguing and/or trolling. This is important data. I do wish that the devs would devise a way to poll the new people and get the answers to some of these questions.
  8. I would argue that the info being out of game is better because I don't have to be in game in order to look up info, plan a build, or maybe just read about something because I'm interested in it. No. Children have short attention spans, adults do not. One of the defining characteristics of being a neuro-typical adult is the ability to concentrate on something for more than 5 minutes. Over 95% of people on Earth are neuro-typical. Trying to design a video game around the 5% or so that are atypical will result in a game that only 5% or so people are interested in playing. Also, this game is over 20 years old. Already designed, built, refined and updated. It's not too old for updates, but it is too old for major overhauls. Please understand that this is what you're suggesting. You're essentially asking the devs to place the entire Homecoming wiki, or at least large portions of it, into the game. That's a lot of coding followed by a lot of data entry. Why would you do that when people can just alt-tab and look something up on the wiki? There's zero functional difference between reading the info in game and alt-tabbing and then reading it on the wiki. What is so magical about being able to read the info without pressing alt-tab first?
  9. I get what you're saying but the world has changed. Games change, and the info needs to be able to change with it. Wikis and videos can do that, books cannot. I've played a lot of MMOs, and other 'live service' games. None of them have any real info in game. None. So no, the info does not need to be in the game itself, and it won't be. It hasn't been in this game for 20 years, it isn't in game for the other 10,000 online games in existence, and that isn't likely to change. Personally I'd much rather that the developers work on developing the game instead of spending time on in game data entry to constantly add and update in game info.
  10. We don't. We are players in this game. We aren't developers. We aren't part of The Council of Thirteen. We have no responsibility to other players or to the health of the game. Period. No rights without responsibilities, and no responsibilities without rights. If you're going to try to hold me responsible for the new player experience then you give me the tools and the authority to do something about it. What? You don't want to give me any tools or authority? Well then f**k all the way off with trying to hold me responsible for something that I have absolutely no control over. Why is it whenever there's a thread about new players, or the new player experience, the assumption is always that the new player is an unmotivated lump - too stupid to learn anything on their own? Why is that? You were a new player once. Did you ever learn anything on your own, or did you only ever learn when someone was holding your hand and force feeding you info?
  11. How is it? Is it easy to make content? How's the quality?
  12. A new streaming platform will soon allow you to create your own TV show using AI. Would you use it? What TV show would you create?
  13. Are you sure that you've posted in the correct thread? Also, WTF is it with you and banjos?
  14. It was just an idea that quickly popped into my mind when we had the last thread about MoG. I don't know what the numbers should actually be, nor was I concerned about balance. I'm glad that you like the general idea though. But, if the Knives of Vengeance are that much weaker than Crey then maybe they should be the next faction the devs look at.
  15. Sparky was alright, until he went and changed his name. Crumpet's ok, despite being British. He's one of the few that doesn't appear to be actively searching for any excuse to warn or ban people. Pretty sure I wouldn't want to farm any of them. I already have enough warning points.
  16. I should have clarified that I meant a +300% boost to Melee Damage only. If this is done in conjunction with lowering the duration of MoG to 20 or 30 seconds then, as a squishy of any sort, you only have to stay out of melee range for 20 or 30 seconds. Maybe ask your team's tank to taunt the Paragon Protector?
  17. At no point did I say any of this. You've deliberately misconstrued what I did say. Well, since you don't want them adding anything to the character creator about this, then how should Homecoming do that? Where exactly would you put this information, and in what format?
  18. Asked and answered. But if you need another reason, Disney isn't going to sue Homecoming out of existence if I call you mean names in Atlas Park. They might if someone makes a bunch of Marvel clones, runs around Atlas Park, and then puts the video up on YouTube.
  19. I see what you're saying and agree with you. Quite often when I'm against a suggestion it isn't really even because I don't like the suggestion, it's because I believe that it would take a lot of time and/or effort on the part of the developers for little to no benefit. Again I see what you're saying. However, the difference is that people now days are very aware that you aren't supposed to insult or harass other players. This is something that's been made very clear across the internet for decades now. But many people aren't aware that copying a trademarked character could get Homecoming shut down, or that it's even against the rules at all. Yes, yes, the EULA and/or CoC. Which, and let's all be honest here for a minute, very very few people actually read and even less remember or understand what they've read by the time they're done. Also, having a bit of text right in the character creator might not actually cut down on the amount of obvious violations that zone into Atlas Park everyday, but you know what it might do? Act as a very obvious bit of evidence that Homecoming does take IP violations seriously, and that might make the difference between a suit or a simple warning letter.
  20. Snitches are reviled by criminals, prison inmates and school yard bullies. It's certainly your decision if that's who you want to pattern your moral beliefs after, but just realize that that's the case. Intelligent, law-abiding adults realize that in a world where we don't want armed vigilantes murdering people in the streets, law-abiding citizens have to inform the authorities when they witness, or become aware of, illegal activities. The entire Amber Alert System fails to work if "snitches" don't call the authorities when they spot a child who's been kidnapped. So tell me more about how your dislike of snitches makes the world a better place.
  21. Yes. I genuinely believe that most people just don't know about copyright or trademarks. They see the movies, the video games, and they think that they can just make Superman because "why not?" Standard code rant and all that, but I find it difficult to believe that it'd take a lot of time and/or resources to just put a bit of large text in the character creator that says "Don't create known superheroes, we will wipe your character because we don't want to get sued", or words to that effect.
  22. I agree with you on this. The second post in this thread is literally me saying this: "They should have a sign somewhere in the character creator, that players can't miss, that explains to people that if the name/backstory/costume appears to be, or appears similar to, a trademarked character then their account could be perma-banned." In any case my employment, or yours, or copyright law, isn't the point of this thread.
  23. I'm glad to hear that you have access to the server metrics that show you what "the average Empathy Defender" does on the Homecoming servers. Any chance you could give us a more detailed breakdown on how people play their Empathy Defenders? As someone who has one, and who is constantly putting Fortitude and Clear Mind on as many people as I can, I'd love to see how my playstyle compares to others. Thank you.
  24. You are correct. I was using info from the post above comparing Boxing to Sands of Mu, and I made the mistake of simply comparing damage without considering animation time. In any case, Boxing's debuffs appear to be so small as to be not really worth mentioning. 10% chance for a mag 2 Stun for 4 seconds. That will basically cause a minion to skip 1 attack. -5% Recovery for 5 seconds. That will literally have zero effect in PvE ever. In any case, unless the damage is increased, or the mezs/debuffs are increased to point where a player actually notices them, Boxing and Kick still aren't going to be staying in people's trays and we're going to keep getting threads like this one.
  25. Four debuffs? Four? Since when? Looking at the wiki Boxing: has a small chance to stun foes, and has a small chance to drain a tiny amount of Endurance (1) and lowering Recovery (2) slightly, but only if you have also trained Cross Punch. Stun's a mez, not a debuff. Draining a tiny amount of Endurance is technically a debuff and lowering Recovery, even though it's also just tiny amount is also technically a debuff. Where's the other two? Bottom line: if they doubled Boxing's damage and also doubled the chance to Stun it'd almost be worth keeping in my power tray.
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