The real trick is staying ranged, preferably in the air. The spiderlings never take damage that way.
It's purely pylon chicanery though. No actual application in real play.
Just mention what you actually do and no one's going to have any issues.
Spiderlings freaking annihilate pylons, so when your all ranged Electric Blast build is at 1:25, people need to know that or they'll just think you're lying.
The synergies are as follows:
Rage means you need little accuracy in your attacks.
Force Feedback in every SS attack means you need no recharge in your attacks.
Those two combined means more procs in your attacks.
Don't care about off-topic phasing even though you touted it so highly then contradicted yourself by saying they don't get used.
Also, I don't care about ranged only. I didn't create a topic asking about ranged only. Feel free to make such a topic if you feel so incline.
It gives you 35 of the Opportunity resource. That's your bar under Endurance. When that's full, you can use your t1 or t2 power to activate Opportunity on a target.
It does nothing that matters.
The damage is irrelevant (1.25 damage at 50).
It drains 1 endurance from the chains.
It only applies -10% recovery from the chains.
The chains cannot proc any enhancements.
What was this supposed to do?
The -res doesn't matter against trash, neither does a single proc. The -res matters enormously against anything that lasts more than 30 seconds.
So if you do AVs/GMs/Pylons, use -res procs.