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Nemu

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Everything posted by Nemu

  1. There is less benefit to shoring up melee defense when parry is used, and without parry you are not getting over the melee softcap even with an additional 5% melee defense from Sup GF, hence the emphasis on S/L def. 40+% S/L def standing with no buffs is pretty significant and that helps more than melee def when you are trying to "Tank Stealth" missions. Anyway the build hits the hitpoint cap as the OP requested assuming all +HP accolades. I would try to cram in Force feedback and other procs in, but the first sketch accomplishes the max HP request.
  2. When I say procs I don't mean just one proc with the rest of the set. See the build I posted above your post. Here's the build breakdown: When rage crashes all that damage enhancement you put into powers go to waste. Proc damage is not affected by rage crash. So instead of slotting key spammable attacks the way you normally do, you stuff them full of procs and let rage take care of the damage and accuracy slotting that you'd normally slot those powers for. This also means rage is a cornerstone of your build and you want to double/triple stack it when possible which means the build will focus on recharge, not only from set bonuses but from generous amounts of force feedback procs as well. Global recharge helps not only rage but your other spammable powers come up faster, as proc chances are not affected by global recharge values. If you want to keep mu this is how I would do it: This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Science Brute Primary Power Set: Super Strength Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Jab -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(5) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7) Level 2: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Max HP%(17) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), WntGif-ResSlow(19), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21) Level 8: Knockout Blow -- PrfZng-Dam%(A), Hct-Dam%(23), NrnSht-Dam%(23), GhsWdwEmb-Dam%(25), UnbCns-Dam%(25), FrcFdb-Rechg%(27) Level 10: Fallout Shelter -- GldArm-3defTpProc(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Hand Clap -- ExpStr-Dam%(A), PrfZng-Dam%(29), SuddAcc--KB/+KD(29), FrcFdb-Rechg%(31) Level 16: Radiation Therapy -- PrfZng-Dam%(A), Obl-%Dam(31), Erd-%Dam(31), ThfofEss-+End%(33), TchoftheN-%Dam(33), FuroftheG-ResDeb%(33) Level 18: Rage -- HO:Membr(A), HO:Membr(34) Level 20: Beta Decay -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-Acc/EndRdx/Rchg(34), CldSns-%Dam(36), AchHee-ResDeb%(36) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Tactics -- EndRdx-I(A) Level 26: Hurl -- ExpStr-Dam%(A), Apc-Dam%(36), GldJvl-Dam%(37), PrfZng-Dam%(37) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(40) Level 30: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Acc/Rchg(42), AbsAmz-EndRdx/Stun(42) Level 32: Foot Stomp -- PrfZng-Dam%(A), ScrDrv-Dam%(42), Obl-%Dam(43), Erd-%Dam(43), Arm-Dam%(43), FrcFdb-Rechg%(45) Level 35: Electrifying Fences -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(45), PstBls-Dam%(45), Bmbdmt-+FireDmg(48) Level 38: Ground Zero -- PrfZng-Dam%(A), ShlBrk-%Dam(46), TchofLadG-%Dam(46), Obl-%Dam(46), Erd-%Dam(47), ScrDrv-Dam%(47) Level 41: Tough -- StdPrt-ResDam/Def+(A) Level 44: Ball Lightning -- JvlVll-Dam%(A), Bmbdmt-+FireDmg(47), PstBls-Dam%(48), Ann-ResDeb%(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A) Level 49: Gamma Boost -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- SynSck-EndMod(A), SynSck-EndMod/Rech(9), SynSck-Dam/Rech/Acc(9), SynSck-Dam/Acc/End(11), SynSck-EndMod/+RunSpeed(11) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;667;1334;HEX;| |78DA5594DB6E12511486F73043B1B495B648CF9442A11C3B6DBD34319E6A13A5984| |61E0027B0A19350200324365EFB0CDE1A0F97C6638C5EFA003E454D5A6B0F266AA2| |170697B3FE9DB613862FFBDF7BFD6BADBD67A6707F75B05A5DBB2AB4811B75ABDD2| |E5D77BA1DE92B966DD9284B5DD0E5A37BCA954B055997D22C765BD229153B8E6CD4| |3A9B619E5A9555D9684BF3AE55B1AD8EDD6C94AE395B4D470C6E349B75735D5A2DB| |B51F3BB83624BCA4A40E915E9B437EDD6903B5EB36B9B1D5A18BAD9B2CB2692764B| |05ABDD91CEF6045512A13BAAD1DFFF5B889E211E53952B86F03C019F328D67E073E| |68B8593208FF8C962DF2FF037739E1668CA595BF0B8E260124C31CFA7C10CF32539| |EBCA5987F3309C87FF30C7681BBDCAD91BD25C71F42F0DC3C4695E74210FFE60266| |8998FEBE9797D6D4E3796052DCD0D9ED8026FB13EF590F98ACAEA4746D17F911D63| |54C600446D202B38028CD3C410D2E943DB641334C40CD2CEEC182E6761FF9AEC039| |ABBA33D6F008B6605A7993DF2B835CD8DEACC09D6E7AE3093143682606DE412C1D0| |45147C43CE414C1AC11D768A7E017799F37BE0272E73841A0BA96E43D8DF2089E34| |A1C8F7297291226559793E8727E851B88E7B8C0381A7A4BB54CC3C13BBD87C9AFCC| |857DF01B7880EE0E991AA50FAB330FDF66C7641E5C67A60BE01D900222EACC23282| |3FD806BCF607F33D8DFCC659ECFE150EED1744C70463DF69E4F2CF711FCC0264B1E| |AFCB77D45B42F59640A6C53E3EB1C5CF1823A3898C262AD1A9B794DADAD4383F821| |6ADCD42D4B3314422DD924ABF8B17931C4CE560E2C4F269219695B8FC088F9E21D4| |D5A31F5D62CD38799B7BEBA706F42A72D086A134123537E8D07F7ADD2297737C468| |C726D4767C414AFFCEE3FFDD9D9E74D3D77001E32FD47E031F31F8452BFAB| |-------------------------------------------------------------------|
  3. Silly sandwich, Cowardly Panda hides behind blasters, not geode! The extra Acc halps against to-hit debuffs. I also crammed in a +to hit proc in torrent as a back up measure as well. But if I did drop the 4th lotg and reconfigure my slotting, I'd do the 2 piece red fortures for S/L resist, but shuffle the remaining slots towards more end recovery, as that is what the build desperately needs. Cowardly Panda pays a heavy price for all that protection!
  4. Perhaps, but my build has no end reduction in the powers I spam, just pure procs, so the ToE is in rad therapy as insurance especially against lower density spawns. I can play around with replacing ToE with a damage proc in my build, but such a build is not lacking for damage with one less damage proc either. This is what my Rad/SS/Soul Tanker looks like, the slotting won't change all that much when converted to a brute This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Nuka Panda: Level 49 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42) Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(43) Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(40) Level 4: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), SprMghoft-Rchg/Res%(15) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), WntGif-ResSlow(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9) Level 8: Radiation Therapy -- PrfZng-Dam%(A), Erd-%Dam(17), Obl-%Dam(17), TchoftheN-%Dam(19), ThfofEss-+End%(19), FuroftheG-ResDeb%(21) Level 10: Fallout Shelter -- GldArm-3defTpProc(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Beta Decay -- CldSns-ToHitDeb/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(37), CldSns-Acc/EndRdx/Rchg(37), CldSns-%Dam(39), AchHee-ResDeb%(39), SphIns-%ToHit(39) Level 16: Hand Clap -- ExpStr-Dam%(A), PrfZng-Dam%(27), SuddAcc--KB/+KD(27), FrcFdb-Rechg%(29) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25) Level 20: Knockout Blow -- PrfZng-Dam%(A), Hct-Dam%(29), NrnSht-Dam%(33), GhsWdwEmb-Dam%(33), UnbCns-Dam%(34), FrcFdb-Rechg%(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Tactics -- EndRdx-I(A) Level 26: Ground Zero -- PrfZng-Dam%(A), ShlBrk-%Dam(34), TchofLadG-%Dam(36), Erd-%Dam(36), Obl-%Dam(36), ScrDrv-Dam%(37) Level 28: Rage -- HO:Membr(A) Level 30: Boxing -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(31), AbsAmz-ToHitDeb%(33) Level 32: Taunt -- Range-I(A) Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GldJvl-Dam%(45), Apc-Dam%(45), CldSns-%Dam(45) Level 38: Foot Stomp -- PrfZng-Dam%(A), Erd-%Dam(46), ScrDrv-Dam%(46), Obl-%Dam(46), Arm-Dam%(47), FrcFdb-Rechg%(47) Level 41: Dark Obliteration -- CldSns-%Dam(A), JvlVll-Dam%(48), PstBls-Dam%(48), Bmbdmt-+FireDmg(48), Ann-ResDeb%(49) Level 44: Tough -- StdPrt-ResDam/Def+(A) Level 47: Weave -- LucoftheG-Def/Rchg+(A) Level 49: Gamma Boost -- PrfShf-End%(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- SynSck-EndMod(A), SynSck-Dam/Acc/End(3), SynSck-Dam/Rech(3), SynSck-EndMod/Rech(5), SynSck-EndMod/+RunSpeed(5) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1386;688;1376;HEX;| |78DA65944B6F125114C7EF3043B114A49456DA525AA00FCAA30334AE4C8CAFDAC45| |A2A11F764021798940E6480C4C6B51BE373E55730C60FE0C28D1FC0ADF1B1D4D8DA| |073551635C98F174CEB969B593C08FF39FF3BE33E46F2F79AAD5E58B4CF25C6968E| |D76E99666AC73D3552CEBDC287306977BADBBAE450A9A51D15C604EA247698957B9| |D1E6EA4DADA26B1DBD69942E991B4D3344B7F3BCC1B95AECB6E077B16372A3D6A93| |34FA1D96CA8AB5C6BE946CD6D1BC516E7159FD02BDC6CD7F596D7B697F55ABD038E| |C1AB2DBDAC5E36BB1D5E2A36BB8D525E6B77B8B9390ADD4CC1E75E1CBEA4C35699E| |5603F64C6720A8BFF44267E21D3EE232799BDA59BEF88EF91C90FC8FB90511219A5| |FF32C67F2355C828A397E594E71CB6E88E13E7919E04F27492F81183CFC02A9D544| |1718E48B6D8F707CC3030844EA7AE13BF231F425B2EC99EC272BADA9871B0E7B083| |06193A0D8D1287645B1FBE80F60308EEA78AAC7F11C518B43140A2349062D833F11| |144784539EF172C33F399B8859CDB26BE0606801ECC9C85EDF8683BB26F136F8E53| |CFE39F149B1377D17E0C95FCD486D3BF8D1986BFD2AA7688BBC8D13DE23E3207950| |2223840152652C88826D9ED453670C5D16BA847A9B21F163022B63242E710003128| |C46014B7F1047A1C1365C6A84CB40F973CFD06ED693A8C693A8C993B18BC083D866| |8952C740EA0C84C823261F10C845730C3E42A314F5CA3416E203390694AF43695C4| |F465A81613BDC59EE17293CF892F90E934BD0939CC94A6933B0B196745F02C0DB64| |0832CD0000B34907A1EEFABB43F0EF2BC98619E326662E89C7989C11987139F892D| |D465183C25664805F18414105521AA7412AF128C6585987D8A3513CAD1AB6C4D284| |C5CD6A16D596CF5A45450440448922DED1FFB4320AFDE49E9E01F298AFD7F3B262A| |6C07D7EBE8117791CA1EF100F917C54CD247| |-------------------------------------------------------------------|
  5. Forget defense and lean into procs in radiation therapy, ground zero, knockout blow, foot stomp, pick up soul mastery for gloom and dark obliteration and proc those too, pick up hand clap and stuff both damage procs, FF and kb-kd proc in there. Cram recharge bonuses in everything else, as well as slow resistance. This approach leans heavily in having rage and fury supply the to-hit and +damage. Procs in your powers means you can still squeeze in damage during rage crash. You'll be surprised how quickly you can kill things and how survivable you can be when things around you die quickly or are knocked down. Hand clap and it's kin are grossly underappreciated, just because they don't do damage doesn't mean they are not useful in today's meta especially when they can fit force feedback procs and provide mitigation. It gives you breathing room during rage crash, and you can cycle it with foot stomp for consistent mitigation. I take it even on soft-capped builds but it's exponentially more useful as you shift away from a defense focus. Open with hand clap, then ground zero/foot stomp/radiation therapy. After your first taste of real power you will never go back to building radiation armor with a defense focus. Must have procs in rad therapy - Theft of essence + end Must have procs in hand clap - Force feedback +recharge, Sudden acceleration kb-kd Must have procs in KO blow - Force feedback +recharge Must have procs in Foot stomp - Force feedback +recharge Those force feedback procs will help you with your Rage uptime, and as I said you will be leaning on Rage a lot for the +to hit and +dam. Particle shielding and Rad Therapy and the Theft proc will take care of your endurance problems, for drawn out single target fights bring some recovery serums.
  6. I created Cowardly Panda with the background that he's heavily armored and wants to keep stuff away because he's well...cowardly(unlike Batpanda who has no fear!). The knockdowns cycle quickly and do a good job of keeping things away and on their butts. The immob also compliments that strategy. Stone armor was chosen for the abundance of LOTG opportunities and Brimstone doesn't require any gimmicks like having foes around you. You'll notice I intentionally skipped mud pots, it has no synergy with this build and the game plan. Even so, endurance management is still an issue so buy some recovery serums. Cardiac was chosen for theme, it offers resistance, endurance redux and range! - everything that a Cowardly Panda needs. Pandas are fragile, they hide behind blasters, and with this build, they can!
  7. Your Build-Fu is weak like a baby weakling... which is super weak! Behold! This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Barbarian Thrax: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Broad Sword Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-Heal/Rchg(3), TtnCtn-ResDam(5), TtnCtn-ResDam/EndRdx(5), TtnCtn-ResDam/Rchg(7) Level 1: Hack -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Rchg/HoldProc(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11) Level 2: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17) Level 4: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(19), NmnCnv-Heal(19) Level 6: Indomitable Will -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(21), ShlWal-Def(21), ShlWal-Def/EndRdx/Rchg(23) Level 8: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-Heal/Rchg(25), DarWtcDsp-ToHitDeb/EndRdx(25), DarWtcDsp-ToHitDeb(27) Level 10: Taunt -- Empty(A) Level 12: Quick Recovery -- PrfShf-End%(A), EffAdp-EndMod(27), EffAdp-EndMod/Rchg(29) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29) Level 16: Parry -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Knock%(31), HO:Nucle(33) Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def(33), ShlWal-ResDam/Re TP(34) Level 20: Slice -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), StdPrt-ResKB(37), StdPrt-ResDam/EndRdx(37) Level 26: Weave -- Rct-ResDam%(A), Rct-Def(37), Rct-Def/EndRdx(39) Level 28: Whirling Sword -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Dmg(39), Erd-%Dam(40), TchofLadG-%Dam(40), TchofLadG-DefDeb/EndRdx(48) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def(42), ShlWal-Def/EndRdx/Rchg(42) Level 32: Assault -- EndRdx-I(A) Level 35: Disembowel -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45) Level 38: Head Splitter -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-%Dam(46), SprGntFis-Acc/Dmg(46), SprGntFis-Rchg/+Absorb(46) Level 41: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(47), EndRdx-I(47) Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(47), Prv-Absorb%(48) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(49) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Heal(13) Level 1: Stamina -- PrfShf-End%(A), EffAdp-EndMod(13), EffAdp-EndMod/Rchg(15) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1425;693;1386;HEX;| |78DA65934B4F534114C7E7B653B1D0524BA11401697995E7055CBB300824284D4AA| |8BA32CD855ECA8D4DDBDC92007B37269AA8882F5059FB015CF81974EB73EB0354C0| |444D7461EAE93DFF094DB849FBCB39F39FF39A99C4EA846F7171EAACD07CE77246A| |9944E19F9ABA6ED4918596B41D0171837EC79C3B68C7C34B5641BAB35E48BB0283D| |612E9AF992A95FB672B96261C5B4D542C2CC99A63E6E178C4C7A6EA56067842F592| |8E4F419D3285AF9ACDF31A6ACECD2325901B59431EDD29255ACE3D55C65393459B4| |16F4C9BC6967D7D209A3B46CDA6B11AAA08B7E1FBDF4A7556A14658FD8710B31268| |56B17FCC694BAC61C601E1B64AEC785FA68F32DC98BB799C7EF80EBCCDA0DF02EF3| |1365D690D9ADFDE54CF5BF98277E837F989F49EC86D8E5BEC4E91B66C18BCC2F24F| |2A8889E2676364E7184C6F3CCF0347387C4359AD37A59D6A0F1301A8FA0F1C80B97| |C393CF99F7A8612F1A16DE327D6297EC3A5559DD7DE86F30DB6E32C374E07E88343| |F2A6BFB4766BB140F2868008B329024744A716A169C0353CCE819220DF02BA50DAA| |5E83881845AF51F41ABBC0DCA00C21942D435B3CFFD863F009B3EB29B8CD7451CD4| |DAAD726A75737B99A55D2E6D31CBCABE2A136BA2360982949DCA206D3F293C5DDFB| |CCDE03E643AAAC55DDA0D6EF2E6767EF1EB8CB8CEF83AF789A232F9941CAD0AECA6| |9C70CE298413F66D08FF36E207107C4A2234618F38A4D4ADFA96E7FE76BEC78C31C| |780BBE03DF33873E301FD1E61EB5B907B50EA18721F4308CDA87AFF15487AF33B72| |9469F9A4EDF26894252E85BA0539E14CFFC420C2AD120EEA88E3B3AB2878B4D8DE9| |EA9C744C2144CE5175E146117E14E1FBE5E19B2FB7C9C3375CB1E998678EBA9252E| |D2097E6B8F66A0FA340B57FD47550E5D2448C4BF64D93272EC58FAA4597C0DBF1E1| |EDD4E3ED244934A6AABD526D18D5C67CB5F11F21BBE82A| |-------------------------------------------------------------------| 😎
  8. Imagine a hover blasting earth armor scrapper - a build of contradictions. Before the changes to rooted this would not be possible. Yet, here we are: The hover blaster you never knew you wanted! This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Cowardly Panda: Level 50 Magic Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Stone Armor Power Pool: Concealment Power Pool: Speed Power Pool: Flight Power Pool: Fighting Ancillary Pool: Darkness Mastery Hero Profile: Level 1: Body Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(9) Level 2: Smashing Blow -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 4: Stealth -- HO:Cyto(A) Level 6: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19) Level 8: Repulsing Torrent -- HO:Centri(A), SuddAcc--KB/+KD(19), SprCrtStr-Acc/Dmg(21), SprCrtStr-Rchg/+50% Crit(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), FrcFdb-Rechg%(23) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 12: Stone Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam(27), LucoftheG-Def/Rchg+(27), ShlWal-Def(29), ShlWal-ResDam/Re TP(29) Level 14: Hover -- Ksm-ToHit+(A) Level 16: Rooted -- Mrc-Rcvry+(A) Level 18: Burst -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(31), Erd-%Dam(31), Arm-Dam%(31), FuroftheG-ResDeb%(33), FrcFdb-Rechg%(33) Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34), LucoftheG-Def/EndRdx/Rchg(34), PrfShf-End%(34) Level 22: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(48) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(36), Ags-ResDam/EndRdx/Rchg(36) Level 26: Focused Burst -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(37), HO:Nucle(37), Range-I(37) Level 28: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(40) Level 32: Power Siphon -- RechRdx-I(A), GssSynFr--Build%(40) Level 35: Brimstone Armor -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(40), Ags-ResDam(42), Ags-Psi/Status(42), StdPrt-ResDam/Def+(42) Level 38: Torrent -- OvrFrc-Dam/KB(A), Bmbdmt-+FireDmg(43), SprFrzBls-Acc/Dmg(43), SprFrzBls-Acc/Dmg/EndRdx(43), SphIns-%ToHit(45), FrcFdb-Rechg%(45) Level 41: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 44: Tenebrous Tentacles -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(47), Rgn-Acc/Rchg(47), Rgn-Dmg/EndRdx(47), Rgn-Knock%(48), Ann-ResDeb%(48) Level 47: Fly -- WntGif-ResSlow(A) Level 49: Evasive Maneuvers -- Rct-ResDam%(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- HO:Micro(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 50: Cardiac Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 47: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;730;1460;HEX;| |78DA5D935B4F135110C7CF7677C5B61428A55CA485965B4B8B4B41D00735484012C| |1264D78F25A97F6801BEAB6D96E5462F4CD77E38B2FC667AF6FC60FE0A3D7CF607C| |F00A9AA0F1929875BA33475A37697F67E6ECCCFCE7CCD9ECE5F9E6D5D585234C6A9| |92BE9D56A7EB960E9950AB7D4ACBE6614183C2D73E54BBA552C6DC472BA59D49BC0| |15156FE5B3BCC4B9B66498DC360AF959DBD60BEB917FBBF37C959B55AE2DDB6593E| |767AD0B658B0573E572493B665E34AAC68A5132EC0D9FEB59AE705EF4BBCB8592B1| |76DE0EE0BAB634CCB5F0D18A51D0E6756BDDE42033AB576D6E6D74839861F89D08C| |29F5453CB1C953D93199B5098E739F1055279497C85DCF51AB99DDA09965958C2CD| |36E4EE10B10379122A4992FBB6A348231ED7E94B124791CD29621A19804393A9029| |3A7018ACCBE4359556856DFA396960FC48FC8B64FC4CFC8F64DE46990D184A21DB5| |690A33B6BF55DCCD8E73448EEC2C12AFA39C0190E3A5CA92370D98F0B26EE23790E| |517B2FC19584515D63D81DDEF9922D2294516653728B284B2BC9039201A0DFC616E| |F00FC8D82A9CAD8BB04A28EC2C3410A4735483B75160DF1DE296C78DEC3B8C82633| |3983E460DFC828C21CAA884484B8C2616A749C56972F15B18E4016D61D175F80656| |1ABF899461B38B363D5D198C1CA46E07F721F3A0B94794EDD1317270053954201EC| |2610CD56E15D8BF81BDA26C2F691D21AD0A948D8AAB17FD6F73841A485043A7A07C| |3FCD5CEAA77125EE61773FA1CC80D0363089E795A04646A991D16962178EF58A5CF| |B7C6808C36F3028E551918FB1A1D413E458B3EC068DD110AE829964543179975EBA| |8FDCFB80F890F808790D82D262ECE949CCA44D11A789FB91E30788EF50991F4E4B1| |31749EB45E753683C239C996D74F62B3B9FB4135198789C9AED38EC78834BC63239| |45C4805372DFDBF4EDE461EC606DB28C6D35389338E62F0DCE38CAF8DAE0A47B381| |302086D395F9D71A6DED0EB8D957A8375C231904EE72FD374D097| |-------------------------------------------------------------------| How to play: 1 - Turn on hover 2 - Pew Pew Pew!
  9. I think an Ice/Earth scrapper may have a better shot at keeping stuff close, toss in caltrops for more -run speed and hilarity If I wanted to go the Mez/Immob Route I'd probably still stick with Elec Melee/Dark Armor, Both Thunderstrike and Lighting Clap stun and stacks with OG, and the knockdown works as a pseudo immob. Put the avalanche kd proc in dark regen and the kinetic combat kd proc in chain induction. Add caltrops enhanced with slows and the frozen blast immob proc to layer that on top of the KD/Stuns
  10. You can take the presence pool for invoke panic and stick a stun proc in it. From what I hear corrosive vial is poo and the radius is tiny. Also curious why you didn't just go with Dark Armor since it has tools out of the box for this concept?
  11. Lean into Rage for +dam and to hit, proc relevant attacks and use KD/Stun to buy you time for aid self, with 1 interrupt you can heal through TV reactor ticks and field medic helps with the endurance issues from rage crash. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Natural Brute Primary Power Set: Super Strength Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Medicine Ancillary Pool: Mu Mastery Villain Profile: Level 1: Jab -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg(3) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), ResDam-I(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-Heal(7) Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 4: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(13) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), WntGif-ResSlow(48) Level 8: Knockout Blow -- GhsWdwEmb-Dam%(A), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dam%(17), Hct-Dam%(17), UnbCns-Dam%(19), FrcFdb-Rechg%(19) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 12: Mind Over Body -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23) Level 14: Hand Clap -- ExpStr-Dam%(A), PrfZng-Dam%(23), SuddAcc--KB/+KD(25), FrcFdb-Rechg%(25), TrmIns-Stun%(27), AbsAmz-Acc/Rchg(27) Level 16: Rise to the Challenge -- HO:Golgi(A) Level 18: Rage -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(29), HO:Membr(29) Level 20: Quick Recovery -- PrfShf-End%(A), SynSck-EndMod(31), SynSck-EndMod/Rech(31), SynSck-EndMod/+RunSpeed(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(34) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36), GldArm-3defTpProc(36) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(36), Rct-ResDam%(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def(37), ShlWal-ResDam/Re TP(39) Level 32: Foot Stomp -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(39), Erd-%Dam(39), Arm-Dam%(40), FuroftheG-ResDeb%(40), FrcFdb-Rechg%(40) Level 35: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(42), DblAct-Stun%(42), EnrMnp-Stun%(42), Bmbdmt-+FireDmg(43), PstBls-Dam%(43) Level 38: Aid Other -- Prv-Absorb%(A) Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), Bmbdmt-+FireDmg(45), PstBls-Dam%(45), Ann-ResDeb%(45), Rgn-Knock%(46) Level 44: Aid Self -- IntRdx-I(A), Pnc-Heal/EndRedux(46), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(47), Pnc-Heal/EndRedux/Rchg(47), Pnc-Heal(47) Level 47: Hurl -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(48), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48) Level 49: Field Medic -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1369;688;1376;HEX;| |78DA55944B4F535110C7CF7DD45A6845C452A0943EA0B4D07241371A13A3516CA25| |28336EACAD4060EA5492D4D1F5174EDCA8568346E34F1F90D8CFA55343E162E4C8C| |501335EAC2D4E9F9CF0970D39BDF3D33FF993377E6DC66AFCD7A9796324785D17DB| |C5CA8D7F3C76ACD86749F29349AB542D91274B9E91E52E67C5696A57472CDAAACE5| |738D9AAC141BCB01B866E592ACD4A573B1542E5757AECA9AF0CEAFAC949D3959A89| |62AC52EB5C855A55CF4A9C74CA9B8DC20075659B9585A2855A4FF44B5B4E0F066CD| |7CB6506FC8DAEA005510A63B6A087DB54DF182AADB670BF309F331F8B6E386B06D8| |9003D856C61A78572DA170CC51DE7C118C1D062639E1023E75970E739660E1C25A1| |C562DB5AB35586AE3BCCBBA0F71EF33ED84FED737190E9F263DB5DFF842A6B3A889| |AE346A7CD4AD576B9AFB0E81244BBF3C40431652AFB9E93CC9BE07B727B7807E1E1| |1DDED1AA5BBF58F72F6CB3F727F337D8FF071C23A14F6FEF5BA5B47DE4AC23FDC06| |7BCC8006F3754847F288BF5078AEA3154745BF41C24D89648D0B2978D66EF43440C| |3F621EEA9C2A4B7C24F4E91AFB1E20DDC8576C37F28DD90263D4473F8B0D7FAA334| |E8F88300D7206F805AC008F31C2638CF018A33C468BC4837A8C83DC9228B728CA2D| |19FDCBDC0F7E2275508F31C84D1E6D71FF7E8036650EE9170AB1682C63A91AC74E8| |1E3A7219E2077D8E0A6876FE07C8E5F676E986AF689C3E84AE20882123C84CBB48C| |E9E0D84BB468E215F3360EFDC42DF47BD27429FBE41B240F5199717D60E2EBC85C2| |02475C6E46B9B23C03467487386F417044D1D403961CA98E28CAE5410A2A9611685| |406784196646C024053ABAB5CE5318A79F319F836B712166F8D3173329EC306C6FF| |E1FD08F2E91B137BFFEF6DC96057DBAA875DED636321A2A68BD6BAB6E0AC95BDB8C| |5194B1B1CD9884F2FB36239FE3FFEF3AB9EC| |-------------------------------------------------------------------|
  12. Sharp eye! That's the idea. @Yomo Kimyata take note, you may have beaten me to the punch but I'll settle for 10 inf for that pro-tip 😝
  13. I prefer to do damage rather than slot attacks with no damage and exclusively for secondary effects. Having said that... For epic luls and hipster points make an Dark/Elec tank and slot the attacks with triumphant insult AND energy manipulator stun procs. Add lightning clap and thunder strike to taste. Grab mu mastery and electrifying fences for AoE immob and more Stun synergy. And now I will present the most stunning build ever to grace the forums. @Yomo Kimyata take note, I'm about to bank another billion from you. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Technology Tanker Primary Power Set: Dark Armor Secondary Power Set: Electrical Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Experimentation Ancillary Pool: Mu Mastery Hero Profile: Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3) Level 1: Charged Brawl -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(7), Hct-Dam%(7) Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(11), Rct-ResDam%(13) Level 6: Obsidian Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(13) Level 8: Boxing -- Empty(A) Level 10: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Heal/HP/Regen/Rchg(15), TchoftheN-Acc/EndRdx/Rchg(15), TchoftheN-Acc/EndRdx/Heal/HP/Regen(17), ThfofEss-Acc/EndRdx/Rchg(17) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(21) Level 14: Speed of Sound -- BlsoftheZ-ResKB(A), WntGif-ResSlow(21) Level 16: Thunder Strike -- TrmIns-Stun%(A), FrcFdb-Rechg%(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/EndRdx(25), ScrDrv-Acc/Dmg/EndRdx(25), FuroftheG-ResDeb%(27) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), HO:Ribo(29) Level 20: Cross Punch -- FrcFdb-Rechg%(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg(31), SprAvl-Acc/Dmg/Rchg(48) Level 22: Death Shroud -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(33), SprGntFis-Dmg/Rchg(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34) Level 26: Oppressive Gloom -- RzzDzz-Immob%(A), HO:Endo(36) Level 28: Chain Induction -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37) Level 30: Taunt -- TrmIns-Stun%(A) Level 32: Cloak of Fear -- UnsTrr-Stun%(A), TrmIns-Stun%(39), GlmoftheA-Acc/EndRdx(39), Ngh-Acc/EndRdx(39), SphIns-Acc/EndRdx/Rchg(40) Level 35: Lightning Clap -- TrmIns-Stun%(A), FrcFdb-Rechg%(40), SuddAcc--KB/+KD(40), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(42) Level 38: Lightning Rod -- FrcFdb-Rechg%(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45) Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Rchg/ImmobProc(45), DblAct-Stun%(46), EnrMnp-Stun%(46), Ann-ResDeb%(46) Level 44: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(47), Rgn-Acc/Rchg(47), Rgn-Dmg/EndRdx(47), Rgn-Knock%(48), EnrMnp-Stun%(48) Level 47: Build Up -- GssSynFr--Build%(A) Level 49: Kick -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1391;705;1410;HEX;| |78DA6593D94F135114C6EF74A642A1500A2D65AB50902E400770C1B86F4062A4090| |FBCD7B1B99409C3944C07033E8B4B34F1D117B757DF8D8ADB7F60E282E2FAE4834F| |2E899AE883194FEF39370D71D2F6977BCEB9DFFDCE99DEDCF278707676F2305382C| |72CA35CCECF18F63C77EA667861CE2E59A5E20AAB3C35F06DC7547E9CCF72BBCCF5| |71C399CF1F71164A4E9C32396E71AE4F58BCE03A66C1B030C082D3A592A54F7163D| |1B48B0D62316916E75C5845C46A6279913BE602B75DC3354B7658048FDBA7CDB279| |CAB44C77253AB16816F4A3CE92CBF3B9A57CCE28BBDC596903533DF0BD1F801F45F| |8F47CECA7CAD8A8C67CBF88BF914F43D5228D257D22A8A58919E49601E220720D94| |15A9AC90722D29D792722B0C47A522558D2A2258F7179671E0092C0AFE403E00453| |F152BFE3F942445A506275D49B21A0F1EF610EA0368DCD302CDAA106D8C607D630C| |D9D44A0C63FE11ECA8978EEAC9517313B105198920A707186B908E1A3E60E3914E5| |47C0E530B91237FA808C9166878158B5A6F69826D378867A06C34C03A0EE166157A| |09CBE985638AF0D6B11D935D0721ACA9EC723F68E28C3DB58594BBAEA3E2D66BC8E| |19BC87BD0589414FDD1B354748E781ED973817891B88AD4C04E4C4E25465349D054| |123495044DE5099CD42EA7D2BEAC88C6FBC6D0F34B1849A7B4D1F91A1BEADB20BE4| |16E7B4B7C477C8F7C069BE3B499C569A48FE1B86EF9EFEC5EC751252999FC889E92| |1BC8543D2AAD83522FBD1CAD978A5334C2D427EC3A3385EB4C0EF90A36F5D3BCFDF| |D549CD9831CD84BDC47DC8F1C3A803C0907A765E3E93B78C2D05DE21A327B05ED67| |2FA1A3EC67B46B0006E5E6C11DA8A8EF24EE228E2187771349E405D8D6F1FE7A4CB| |F8D491FBCD111795F46C47DE9D2987C3CF8544219AD7AF3BDA9FFF3D39A4C434811| |A12F75D52D8C659938EDDBA660029BFABA2998C6CAEF9B8257D16C45D8FB0795A6D| |6E5| |-------------------------------------------------------------------|
  14. This is the full build export, my guess is that the link pasted over the inherent/accolades/incarnate section of the export. I have no doubt the build can do fine. But I can also imagine alternate, more efficient ways to improve damage and achieve reasonable survival. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Corruptor Primary Power Set: Ice Blast Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Power Mastery Villain Profile: Level 1: Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(48) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(45) Level 2: Radiation Infection -- AchHee-ResDeb%(A), HO:Enzym(13) Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(7), PreOptmz-EndMod/Rech(7) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 8: Freeze Ray -- Apc-Dmg(A), GhsWdwEmb-Dam%(9), NrnSht-Dam%(9), GldNet-Dam%(11), UnbCns-Dam%(11), GldJvl-Dam/End/Rech(13) Level 10: Enervating Field -- EndRdx-I(A) Level 12: Ice Storm -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(15), SprScrBls-Rchg/+End(15) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(19), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(49) Level 16: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21) Level 18: Bitter Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(25), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), CldSns-%Dam(27), GldJvl-Dam/End/Rech(29), Apc-Dam%(29) Level 20: Lingering Radiation -- IceMisTrmt-+ColdDmg(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(46), GldArm-3defTpProc(46) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37) Level 28: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(34) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34) Level 35: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36) Level 38: Flurry -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 41: Super Speed -- BlsoftheZ-ResKB(A) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-Rchg/ResDam(47), UnbGrd-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Scourge Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 41: Speed Phase Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Assault Radial Embodiment Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1510;709;1418;HEX;| |78DA5593DB4E136110C7BFDD6E054AA194B69C0F6E5B0A055CCA496E0D0809114C0| |14FF1A6D9D02D6C02B4D996A88FA168B8D01730F1F808C60BE303A8C4F800C678BA| |D02857EBB0F3FFECD2A4FD75E69B99FFCCECB7ABB72F864BA5A50B42892CEC98D56| |A61A1EC38FB955AD969B86CD6F61D732720E8D340DF9EFF478575736FCB2A1ACB9B| |56619EB26A7AFD687EBF5432D6CDA26DD6ECF25E6171D7AE56E98F08E5CBE51D63A| 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  15. As a followup this is my draft of a build that zooms in on stuns and uses knockdown as a mitigation as well so you can execute those AoEs in mobs faces. It veers off the beaten path of defense softcap and the stun proc isn't going to be reliable, but the build overall shows an understanding of the game plan (stun/KD and blast), cohesiveness, and direction. The less survival you have, the more meaningful slow resistance is against mobs where that matters. Don't skimp on slow resist. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Technology Blaster Primary Power Set: Electrical Blast Secondary Power Set: Darkness Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(5) Level 1: Penumbral Grasp -- Acc-I(A) Level 2: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(7), Rgn-Knock%(7), Bmbdmt-+FireDmg(9), EnrMnp-Stun%(9), Ann-ResDeb%(11) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 6: Short Circuit -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(11), OvrFrc-Dam/KB(13), Arm-Dam%(13), EnrMnp-Stun%(15), FuroftheG-ResDeb%(15) Level 8: Charge Up -- GssSynFr--Build%(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dam%(21) Level 14: Super Speed -- BlsoftheZ-ResKB(A), WntGif-ResSlow(21) Level 16: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Dmg(23), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(25), SprAvl-Rchg/KDProc(27) Level 18: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 20: Touch of the Beyond -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/End/Rech(33) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34), Rct-ResDam%(34) Level 24: Kick -- Empty(A) Level 26: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36) Level 28: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(36), EnrMnp-Stun%(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def(37), ShlWal-ResDam/Re TP(39) Level 32: Thunderous Blast -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(40), Rgn-Dmg/Rchg(40) Level 35: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42), UnbGrd-ResDam(48) Level 38: Midnight Grasp -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(45) Level 41: Oppressive Gloom -- HO:Endo(A), HO:Endo(45) Level 44: Dark Pit -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-Acc/Rchg(46), AbsAmz-EndRdx/Stun(46), AbsAmz-ToHitDeb%(46) Level 47: Voltaic Sentinel -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(47), SprDfnBrr-Acc/Dmg/Rchg(47), SprDfnBrr-Acc/Dmg/EndRdx(47), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(48), SprDfnBrr-Rchg/+Status Protect(48) Level 49: Tactics -- HO:Cyto(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 14: Speed Phase Level 1: Shocked ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;702;1404;HEX;| |78DA5594594F135114C7EF2C15292D88655F2D142C14862DB81B8D020F429588EFC| |DA41DCAC4DAD6D22A7C063F808922E89BEB9BF1D9C40FA0461F7DF1C9446549D428| |6A52CFDCFFB9C14E32FDF59E7B96FFB9A7B7F195A9C0E2E2CC59A105CF67ECE5E5C| |439FA2C3A05FF1527B994CD6572E955E13D55F476F35EE2B29D4D3B296B3AE3248B| |0537696710D5A7F6174AF97CAE50B4A6ECC2D5AC4349E376D6CD973276D1CD65456| |03E97CB58738E9D77B369BF5C2CE41D2755A7EC29A7B0BCE4E683723DE3A6978AE4| |D8319D7793565C16B8E6665389855C2993C07AB585D445E81DF1A46A5270D9140F4| |D21C64CA13F663E01CDA7CC67E0F586BD2021DA84348E7A364D5ACB3EED393CF7BD| |601ED525F7EB3EF016AD43A6F07F32E4BA894ECB50198D464D1AC768E553197D1BC| |8E4BF0F063E2232701A996B3963ED19D8C7E508102CAA1EC1A987CA547319AD3A06| |E1079813841A751435AF79F30D78F02DF31DD8F01EECA58C419531F801651ADAA1A| |144E754276407655FDD716C361D639E005B4E324F816D0FD0608182EB959CFA7EDE| |8C821D03CC41B02B06DEA0A01007F9423F91A9EB1773173CF49BF987F917ACA75E1| |A39D868E42184B7BC5EAA45789BF90DBDE9E4DC2C7862CD657A8441A6568ED75BC7| |E1D7FB9DF903BC490ADB792E7AFB1A2AF7AE83111EA249993A95924E5612998182C| |805B07F16198F78174DF5DCFD1999FABF30BF828737995BCC091CD84BCAD1A32AF5| |34D3B74E530CB0D6815D70847B5825ED7DAA52DF1D76BA0B0EAE31EF31D7C1A10D7| |027204454FD52A29E68D31043CC15CA1C53C38ECD42DBD01C381C675E645E0227C9| |DB52722C81C62C8DA9330D70C464FAC0101DF1A89ADFE824647498423D74B1E550C| |3E6DE5D2FCF55EC1B90316F2A07326A3268D3FFFF1FC430AECA7685318C53D9AA30| |46E1B95361BC8D325EE2F2ECE09E6A3CAFC812549696980C4CC9C53F5BFEDF33| |-------------------------------------------------------------------|
  16. You can stuff the energy manipulator stun proc in ball lightning and short circuit, maybe dark consumption for some amusement with oppressive gloom. Problem with Electric blast now is that most of the powers are considered attractive, which makes it hard to stuff things from the secondary AND slot those well. It doesn't help that the build also took a bazillion travel powers. For defense focused IOed blasters I'd consider skipping Tesla Cage, although I can definitely see value in it as a hold for problem targets. Voltaic would be a late game pick because 1) mezzes and 2) High endurance consumption that requires you to shore up your endurance reduction/management tools. TBH I still think voltaic is an optional pick for blasters because blasters aren't lacking for damage even if they are electric blast, and especially so if said blaster is taking advantage of the attacks in the secondary. However, if Voltaic remained a toggle that didn't shut down to mezzes, it'd be a real contender. Dark consumption is also a "maybe skip" for blasters since they have superior end recovery via the sustain, and electric blast returns end occasionally, and also DC has a long timer. If anything it can be a proc bomb, and I'd take it if I took Voltaic sentinel, but I voiced my opinions on voltaic above. Dark pit is a skip as well for Defense focused IOed blasters. The mag 2 stun is less meaningful when you can dodge most attacks and kill fodder quickly. The greatest irony for these builds that avoid melee attacks like a plague is the fact that 6 slot Makos Bite provide range def, +hp and +dam, which are all good bonuses for range blaster builds and better alternatives to 6 slot Thunderstrikes in a lot of cases. And so many people are so fixated on this idea of "NO MELEE ON BLASTERS" that they fail to recognize the potential to slot the melee attacks for meaningful bonuses in order to make room for procs and other enhancements that elevate damage on their ranged attacks.
  17. Sonic Secondary is melee heavy. Sleep protection is pretty relevant in sound barrier. Disruption aura is a bit of a trap power, the -res looks nice but it 1) forces you to stay in melee range, and 2) shuts down to mez and you'll find yourself re-toggling it often. Take it way late in the game as you approach 50 unless you are running with decent support that can keep you protected from mez all the time (good luck finding those players). Do take sound barrier at level 20 when it opens up. It'll alleviate your endurance issues or make them go away completely. If you skip all the melee stuff as most new players do it's still fine. You won't be the first to do so. If you want to embrace melee later on in your career then it only gets better as a secondary.
  18. Nemu

    Drops A Pin

    I joined a few 801s thinking that I'm going to see some upper tier level play in regards to tactics and game mechanics, nope. Just the same rushing in and trading blows by lol melee players playing their lol melee tanks/brutes. I expected more teamwork, nope, just everyone doing their own thing because they think their build is hot shit. You think a team with 3-6 tanks/brutes would be able to keep aggro off the other squishies? Nope, they are too busy mashing buttons on their own targets to bother with the rest of the team. Masochists? not even, just lol melee players playing the same dumb way, with even more beefed up protection. I'll take a team full of people that can single pull a mob out of a +4/8 pack consistently blindfolded over these circle jerking pack of people that depend on their builds rather than their brains. Is that burn is burn and burn on stalkers can crit. Fire armor has decent resists and a fairly quick recharging heal and when you pair it with a primary that offers defense like katana/staff or a primary that has some sort of area mitigation like ice, it'll do well. Synergy matters, I would not pair rad with fire because it lacks reliable mitigation. My favorite pairing is Staff/Fire, spin and burn. Besides guarded spin that offers defense, there's also knockdown. In addition there's enough AoE to take out fodders to keep you from fighting a war of attrition. All those things contribute to the success of a build, not just raw numbers, and staff helps out fire armor more than it does for defense based builds. Synergy matters.
  19. Level 22: Boxing (A) Kinetic Combat - Accuracy/Damage (40) Kinetic Combat - Damage/Endurance (40) Kinetic Combat - Damage/Recharge (40) Kinetic Combat - Damage/Endurance/Recharge Level 28: Kick (A) Kinetic Combat - Accuracy/Damage (42) Kinetic Combat - Damage/Endurance (42) Kinetic Combat - Damage/Recharge (42) Kinetic Combat - Damage/Endurance/Recharge Level 35: Jump Kick (A) Kinetic Combat - Accuracy/Damage (36) Kinetic Combat - Damage/Endurance (36) Kinetic Combat - Damage/Recharge (36) Kinetic Combat - Damage/Endurance/Recharge Level 38: Flurry (A) Kinetic Combat - Accuracy/Damage (39) Kinetic Combat - Damage/Endurance (39) Kinetic Combat - Damage/Recharge (39) Kinetic Combat - Damage/Endurance/Recharge And brawl with 5 piece blistering cold I mean, you got the numbers you are chasing, but
  20. BRF is used as an opener solo. It one shots minions and it has normal range compared to freeze ray. I see it as a replacement for Snipes. One thing I would change with the build is to swap the DAM IO in freeze ray into a level 53 Centriole to normalize the range between my blasts, if you have a billion centrioles in your storage bin this build is also for you! On teams, I am a slave to BFR because I put the build up proc in there, is it optimal? Nope. I just pick beefy targets for it. Do I corpse blast sometimes, yep? Does that make me a sad panda? yep. Do I care? nope. Having 3 holds is nice though, there's something to be said about the mix of hard and soft controls with this combo. On Apex I can keep the Warwalkers held with my 3 hold rotation so they don't hit their reserve heal and that justifies my pick and usage of BFR. The ability to keep 2 bosses held is also handy with a non-softcap build like this. If I cared to go full DPS mode I still have access to bitter ice blast and I can use that in my rotation instead of BFR. All is good!
  21. ^^^Listen not to the pretender Hello my child. Sit for a moment and listen to the Gospel of SPIN SPINNNNNNN!!!! I bet you are asking "how can I spread the Gospel of SPIN?" Follow these two steps: Step 1 - Take WHIRLWIND Step 2 - SPINNNNNNN But wait there's more! You might be wondering "how can I spread the Gospel of SPIN faster!" Follow these two additional steps Step 3 - Take staff fighting Step 4 - Pick an armor set that has endurance recovery tools Once you become a disciple of SPIN, you must spread the Gospel for at least 30 days. Otherwise Princess Spinaroonie will find you, and give you the SPINNING of a lifetime!
  22. Normally if you want slow resistance you have to invest in expensive winter IOs and that drives up build cost. Ice Mistrals Torment offers a good alternative to those expensive IOs but there's only one problem, it only slots into powers that slow! But that's not a problem with Ice blast, everything it does slows. When you look at the bonuses offered by Ice Mistrals Torment: 2 pieces: +HP 3 pieces: +Acc 4 pieces: Slow resist 5 pieces: +Recharge 6 pieces: AoE Def Every single one of these bonuses is useful. The +Acc is especially appealing since that helps offset lack of ACC slotting in proc heavy builds. So an idea was born, and executed, and met with great success! TA was chosen as the secondary for synergy: Glue arrow and Oil slick arrow are just 2 more patches to add to Ice blast rains, they help slow and keep stuff in the rain and OSA speaks for itself. Eagle Eye has Acc Debuff resist and boosts ACC, Gymnastics provides recharge and slow resist, these are all good to have for proc builds. For the epic why not add Bonfire as yet another patch? That's exactly what I did. It helps light OSA and it's just pretty OP overall. So for the proc portion of the build I zeroes in on the holds Freeze ray, Bitter Freeze Ray, and Char. Yup, I took bitter freeze ray. If you have a billion peroxisomes in your storage bin, this build is for you! For pure range builds I'm gravitating more towards getting some AoE defense, looking at some of the powers I've come to realized that some ranged AoEs do not have a ranged tag, so that 6th slot in Ice Mistrals is relevant. This is not a defense focused build, and endurance can be an issue for long fights but that's what teammates, blue pills and recovery serums are for. So here it is: Patches and Procs This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Torpid Panda: Level 50 Mutation Blaster Primary Power Set: Ice Blast Secondary Power Set: Tactical Arrow Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: Level 1: Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electrified Net Arrow -- IceMisTrmt-Dam/Rech(A), IceMisTrmt-End/Slow(7), IceMisTrmt-Dam/Slow(9), IceMisTrmt-Acc/Dam/End(9), IceMisTrmt-Acc/Dam/End/Rech(11), IceMisTrmt-+ColdDmg(11) Level 2: Glue Arrow -- IceMisTrmt-Dam/Slow(A), PstBls-Dam%(13), Bmbdmt-+FireDmg(13), IceMisTrmt-+ColdDmg(15), Ann-ResDeb%(15) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), BlsoftheZ-Travel(17), BlsoftheZ-ResKB(19), BlsoftheZ-Travel/EndRdx(19), WntGif-ResSlow(50) Level 6: Stealth -- LucoftheG-Def/Rchg+(A) Level 8: Freeze Ray -- HO:Perox(A), Dmg-I(21), Apc-Dam%(21), UnbCns-Dam%(23), GldJvl-Dam%(23), GhsWdwEmb-Dam%(25) Level 10: Upshot -- GssSynFr--Build%(A) Level 12: Ice Storm -- IceMisTrmt-Dam/Rech(A), IceMisTrmt-Dam/Slow(25), IceMisTrmt-Acc/Dam/End(27), IceMisTrmt-+ColdDmg(27), IceMisTrmt-Acc/Dam/End/Rech(29), IceMisTrmt-End/Slow(29) Level 14: Frost Breath -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(31), IceMisTrmt-Dam/Slow(31), IceMisTrmt-Acc/Dam/End(31), IceMisTrmt-Acc/Dam/End/Rech(33), IceMisTrmt-+ColdDmg(33) Level 16: Flash Arrow -- ToHitDeb-I(A) Level 18: Bitter Ice Blast -- IceMisTrmt-Dam/Rech(A), IceMisTrmt-End/Slow(33), IceMisTrmt-Dam/Slow(34), IceMisTrmt-Acc/Dam/End(34), IceMisTrmt-Acc/Dam/End/Rech(34), IceMisTrmt-+ColdDmg(36) Level 20: Eagle Eye -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(37) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Tactics -- HO:Cyto(A) Level 26: Bitter Freeze Ray -- HO:Perox(A), Dmg-I(39), Dcm-Build%(39), GldJvl-Dam%(39), NrnSht-Dam%(40), GhsWdwEmb-Dam%(40) Level 28: Gymnastics -- LucoftheG-Def/Rchg+(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(43) Level 35: Bonfire -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(43) Level 38: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46) Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46) Level 44: Char -- HO:Perox(A), Dmg-I(48), NrnSht-Dam%(48), GhsWdwEmb-Dam%(48), GldJvl-Dam%(50), GldNet-Dam%(50) Level 47: Aim -- HO:Membr(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Intuition Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;677;1354;HEX;| |78DA5593DB6E12511486F7304339145A694BA1E550A0076A69A168BC3131F1D4266| |851B4BD35640AD33A09850950B50FE03398686BD59868DFC067516FBCF2CAC39DE7| |8C8B59FF4E6112E6CB5A7BAF7FAFF5EFA1FCE87A606767FDB25082D71A7AA753BD4| |AEFAED1F696F7BB7AD76C35053D81AD56DB32EBA98ADEACEB1E4A44B1AB7A576FEE| |1AF57CA9667061522E6CEE5B56ABDDCD6FE9B5AE59D31BD52BED76EBA108545AAD4| |67EC3D02DB3B91B728252F381D931B7CD86D93D1895CB75A3DDB96F5A7E27DEB40C| |A33EB66699B5FC7A43DF33AA65E78C8328753247BF1BBD1E95DE4BD86E2134218A9| |A7029A08BA9A9A0C61C72330F17FA8BFD6E5EF431BDC36080E90F8223CC232A5650| |AC29D81C7827982E8E47B079E4B3EA70921C54E5896A58719267FE519820BE7739F| |1D847F003B318E3E22015BB512CDC282E53E41150F45C2268AA9848701B13455698| |2C81CBAC14DDE3E2639AC1C70ED8C277C29B6E51342C1587E14A14034EC38D690C1| |6872B71B87693AA82B23888641222498824219242710A622FA89D51148BD1F3BD19| |7CE23621241543504A41390DC53414D3509C85E24B521C977E8FFFE06B9FFD09FE6| |2CEFD06FF807F9921F2352CFD0EC3EF714A4664327281FDAE10A6648F53B884055C| |C2C221314B84F9595D71AE3B8B4B784D3DC6A4620CC764E89804924A22C75664C13| |B841939D5CC53963DFB0C3C048F984BCFC163E61B42863F5C5BC93CE63B5FFAC48B| |AFA8977939C8BCCA262E6BA01B1C62AE78402FF384341665CF8B119E72E51C2BBF2| |5E4A4720E161560510196146049115615D7981BB42D2F3F8CFC457CE464D1AA4CAE| |C2B7B476FA97B6E39A908FDD8B6D5B6C0CA4549EBEA2C91A4A2ACEBE2FFE531D215| |6B8CDAF03C9454E7E1B48A6B9E1EF03C92738869245D9DBBDFE40EF0FB6FB032DD2| |17FC073BD3BF38| |-------------------------------------------------------------------| Play style is as follows: Drop patches, reach out and hold someone... to death.
  23. Slotting a full set into a power isn't the best way to slot a power 90% of the time. The only power in your build where slotting a full set makes a lot of sense is fusion. You need some basic knowledge of game mechanics. Specifically the value of Softcap defense to defense based builds, which Shield is a member of. The defense softcap for normal content is 45%. That means normal mobs have a 5% chance to hit you. Defense is broken into 3 vectors for shield - melee, range and AoE. if you can get all 3 to 45% defense you will have pretty complete coverage against most attacks. Your build doesn't have 45% defense to all 3 vectors. You also need to pay some attention to powers and the numbers behind them. Use the view totals button to look at how turning powers on/off affect your numbers. Deflection offers a lot of melee defense, you should slot it for a combination of defense and resist. Phalanx fighting gives you a static defense buff that can not be enhanced when you are alone. In other words, it's a one slot wonder. You can have up to 5 of the same set bonuses, for example the Luck of the gambler 7.5 global recharge. Defense based builds should have no problem finding room to fit all 5 in. You need some end reduction in Irradiate Ground, and even if you do throw procs in it you are missing the achilles heel -resist proc. Rule of thumb, figure out the bonuses you want to focus on (defense/recharge/etc..) chase those exclusively and stop slotting more of the set in that power once you get that bonus from the set. Then figure out what to do with the slots you saved. (For example invest some of those into contaminated strike.)
  24. All the enemy targetted toggle debuffs with a 3 second casting time - rad infection, darkest night, spore cloud can use an animation/cast time review. There is the argument for the speed kill meta but there's also the argument that mez is a real thing and retoggling these after a mez take a significant amount of time and that can be life or death in certain situations. Heck even throw in snow storm in there even though no one uses it. I'd love it if high impact self toggles like venomous gas/arctic air and such got an animation redux too because of the same reason. They can detoggle, and retoggling them quickly and moving on to the next action can be life or death.
  25. Defenders get less attack options early game, and there is also an urge to take all the "good stuff" since defenders get them earlier, so you are stuck with more a support role. Depending on your own definition of fun it may or may not be your cup of tea. Corruptors get more attack options, and even with electrical affinity as a secondary you get most of your core support powers by level 20, which includes a heal at level 2, an end refill at level 10, a (complete including knockback) status protection/resist bubble at level 16, and a recharge/acc buff at level 20. That's 5 core powers from your secondary by level 20 which leaves you plenty of room to fit in attacks and a few pool powers. Like I said, electrical affinity is going to offer you the smoothest leveling progression and also offer your duo buffs that address some of the biggest challenges that lowbies have to deal with such as poor endurance management, low acc, not fully matured armors, recharge, status protection, etc... While electric affinity isn't the offensive powerhouse like Kin (and kin's overrated if you are on a fast meta where mobs get blown to bits before you can pull off a saturated Fulcrum, or when you are fighting a single target like an AV or a GM), or a debuff juggernaut like poison, it does do one thing exceptionally well and better than any other support set - keep the team alive. Later in the game you will also get a fast recharging team absorb shield and between that, the heal, and Faraday cage you can keep the team topped off unless the team does something monumentally stupid. Regardless of whether you choose defender or corruptor, I stand by my recommendation of electrical affinity, pair it with radiation blast so you both can enjoying hitting stuff more consistently. If your son likes more flashy stuff on the screen then dual pistols is also a good choice (although that might make him want to play dual pistols instead of just smashing with his tank, so nevermind, pick a boring, not flashing primary like rad blast.) Even though you said no IOs I'm going to recommend a few attuned IOs that will improve you and your son's quality of life at a low slot investment, you can purchase attuned enhancements from the auction house or attune crafted enhancements using enhancement catalysts once your hit 50 and you get catalysts as drops. They have a minimum level requirement to be slotted in and it differs per IO, but they remain effective and some scale in effect as you level up or exemp down. Kismet - Accuracy, can be slotted at level 7 in any defense power (unique) (I usually take combat jumping by level 6 so this gets slotted in once I hit level 7) Panacea +hp +end - can be slotted at level 7, put it in health (unique) Performance Shifter +end - can be slotted at level 17, put it in stamina Force feedback chance for recharge - can be slotted in any power that does knockback, this is for titan weapons. Put it in titan sweep, whirling smash, and arc of destruction. slottable at level 17 Luck of the gambler 7.5 - this one everyone knows. slottable in any defense power at level 22 Luxury early game IOs that won't have as big an impact but still nice to haves: Achilles Heel Chance for resistance debuff - can be slotted in any of the rad blast attacks or powers that debuff defense, I recommend just one in proton volley, because extra procs don't stack. Slottable at level 7 Fury of the gladiator chance for resistance debuff - can be slotted in PBAoEs like irradiate. Slottable at level 7 (unique) Annihilation chance for resistance debuff - can be slotted in targetted AoEs like electron haze or neutron bomb, most people skip electron haze. Slottable at level 17 Any of the following damage procs that you can slot prior to level 20 - they can raise your damage (sometimes significantly) at low levels, at the cost of consistency. Procs are not autohit so make sure you have enough accuracy to hit the target though (or enemies have their defense debuffed so they are easier to hit, that's why radiation blast). There are a lot of options, so I'm just going to list the set and minimum slottable level All the starter damage procs available from the P2W vendor for free - these are good until level 21, then they stop working. Eradication - level 7 Touch of lady grey - level 17 explosive strike - level 7 Gladiator's javelin - level 7 Gladiator's strike - level 7 Shield breaker - level 7 Scirroco's dervish - level 17 If you take electron haze for the early game then Positron's blast - level 17 Javelin volley - level 7 Some of these are more expensive than others, but you have a wealth of choices if you want to splurge a little.
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