The Character Copy service for Beta is currently unavailable
×

Nemu
Members-
Posts
1362 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Nemu
-
My version of the "best of both worlds" Stone/SS tank. I had soul for Gloom/Dark Oblit/DN in a previous build but I really hated flyers and runners. So out with Soul and in with Mu. For flyers I took Hurl Yep, I went there. Force Feedback procs galore, since I took rage i needed mitigation during crash and hand clap is a criminally under-appreciated power. Rage crash is harsh especially with Hasten, definitely recommend a stock of recovery serums even at incarnate levels. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Ol Dirty Panda: Level 50 Natural Tanker Primary Power Set: Stone Armor Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Mu Mastery Hero Profile: Level 1: Stone Skin -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), RedFrt-Def/EndRdx(31), RedFrt-Def(31) Level 1: Jab -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(19) Level 2: Rock Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(17), RedFrt-Def(17) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), WntGif-ResSlow(11) Level 6: Mud Pots -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11) Level 8: Rooted -- Mrc-Rcvry+(A), Mrc-Heal/EndRdx(40), HO:Golgi(48) Level 10: Boxing -- Empty(A) Level 12: Brimstone Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(15) Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42) Level 16: Hand Clap -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(21), AbsAmz-Acc/Rchg(21), AbsAmz-Acc/Stun/Rchg(29) Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27), Rct-ResDam%(29), PrfShf-End%(50) Level 20: Knockout Blow -- FrcFdb-Rechg%(A), SprBlsCol-Acc/Dmg(31), SprBlsCol-Dmg/EndRdx(34), Hct-Dam%(34), TchofDth-Dam%(36), UnbCns-Dam%(36) Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(23), ShlWal-ResDam/Re TP(23), LucoftheG-Def/Rchg+(25) Level 24: Cross Punch -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg(37), Erd-%Dam(37), ScrDrv-Dam%(45), Obl-%Dam(49) Level 26: Minerals -- HO:Cyto(A) Level 28: Rage -- HO:Membr(A), HO:Membr(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 32: Granite Armor -- Rct-Def(A), Rct-Def/EndRdx(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), Rct-Def/Rchg(42) Level 35: Taunt -- MckBrt-Taunt/Rchg/Rng(A) Level 38: Foot Stomp -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(39), Arm-Dam%(39), Erd-%Dam(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Dmg/EndRdx(40) Level 41: Hurl -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(43), FrcFdb-Rechg%(43) Level 44: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46) Level 47: Electrifying Fences -- Ann-ResDeb%(A), SprFrzBls-Acc/Dmg(47), SprFrzBls-Dmg/EndRdx(47), PstBls-Dam%(48), Bmbdmt-+FireDmg(48) Level 49: Combat Teleport -- RctRtc-Pcptn(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;734;1468;HEX;| |78DA5594596F125114C7EF6C2294D285D285A5856E50698752353126C6AD25B1829| |2B4AF06477B69511CC8302436BE5A97C4077DF2C51A3F84267E12B7BAF7C1B5AD46| |8DFA60C6C39C336999047E73CEDC73FEE7FEEF40EEF2B4B758CC1C6182F77859ABD| |50AF39A7E911BAE539A5937B43283CB77BA1C9D2E19E67234AFE90B9A0B52415C55| |98E645AED7B83A6756745E386A5CAA18217A94E3650E0FEA55B89F330DAE2F9A4BC| |C9BAF54CA6A966BD592BED86A0799D2E2920991C78EE6AA9C2F74DAB7F3D0A05A31| |4CCD2C55F4C04CB5745E3D66D44D5EC8D50B39AD667263B917461986CF4B377C098| |D5999A5B000DCA56526F60023C09F921DCBBF90FD1E7CDEEF438E7B987359225B91| |ED64E735E275E41A2808A4200AA4D04E9DDAA953375823398B245A24FF63F6189E1| |0CABF864E8A33ABF20493BB9E129F21773F27BE407AD6906FA0D8E528B866E12E2E| |B3F80C327500D2B2C40418C34D1B626E0B2EF616E216AA935AC8102F19E2FD83F4F| |D454A50DFEA18D23A85C9312A1AA3A24970AD0D3DB7A4B615D14E76ADA35B5D398C| |C359E43B90EF2079B9838C096E62A7E01632FC0399BE8B456950F0A3E796E22785F| |EDBA810BB434C627EA8C06C0F864E602CC31E02CE860399466737EB9E259E44A55E| |9AE4D608633DB417A587947AEFA3C2F03DE2A6689FE3F8158606306CF21EF6D6474| |AAC6F3F1EC114CC1E12EC9696103A88C961E220CC16A10A219264F64C43C4756837| |40E62B036451942C8AD22144E91062BFE950BE2353203BE89CFCE005DCC83E488E3| |83E8ED0EE460F63C5E8218A6977F107B8DBF82A722F1427A8584A5CC5E49E1BC49B| |446AFA0A664F3AAF76F2232A8C7F227E464E7C217E256E20CF02549A5D563F60527| |D880AEA2364EA319A9F12151C1BAC9C74CC9F5C8531FCE086BCFD6F6085E5ED5F77| |23861F43B62925E1EC79D9A981A460AFDBF06CF7616C0295379B92094C6E3525633| |8FBB7A624BDD4593F8064AC3CAC483B839ED919683B83733B83FF8918DDDA| |-------------------------------------------------------------------|
- 19 replies
-
- bopper builds
- granite armor
-
(and 2 more)
Tagged with:
-
Asking for a friend... Here's the backdrop. My grav/psi is used to seeing "Domination" with psi shockwave and that experience made me assume that all powers with a mez component can proc domination when dom is up. Not so with Devastating blow from Rad assault, nor with energy transfer from the primal mastery. I haven't gotten around to playing around with pool powers or other assault/epic pools. So here's the question: Are all powers that have a mez component supposed to proc domination when Dom is up? If so, I'll take my observations to bug reports.
-
The force field generator defense buff isn't applying correctly in mids. You'll have to do some math to figure out your actual defense. Once you do, I think you will reconsider your decision to take Scorpion shield. Agility also cuts into your proc chances. Trip mine is not like the blaster version, this version has a very long root time and very interruptible. You are also missing out on the other 3 pieces of the vigilant assault set for another easy 10% global recharge. You are also missing the PVP + resist unique from shield wall, if you are planning to go all out with winters and purples there's no reason for you to skip that IO, and panacea.
-
We have IOs/sets for slow resistance, IO/Sets that provide knockback/up protection, IOs that provide +perception or stealth, IOs that give endurance/health, IOs that proc build up, etc... Here are some areas where we don't have IOs for... yet: End drain/recovery resistance DDR - not a lot (5-10% unique maybe), but can be a nice upgrade for the likes of ninjutsu or other armors with moderate or low DDR. Degen resistance -to hit resistance Also, isn't it about time we let Swift/Hurdle be IO set compatible? I can't speak for everyone but one of the main reasons I prefer combat jumping on all my builds is the movement control I get from it. What if there was a unique IO that I can slot in hurdle that gives me that kind of movement control? That opens up more diversity in the way I choose to build my characters. Same with swift. After all we are already able to slot health and stamina with IO sets, I don't really see any game breaking reason why we can't do the same for swift/hurdle (make the stealth IOs unslottable or create a different tag for them and powers they can be slotted in) Happy New Year!
-
Should the Forums get a Purge one day out of a year?
Nemu replied to Solarverse's topic in General Discussion
Notice that this GM did not say "NO" to the idea. PURGE IS ON PEOPLE! -
Sonic Repulsion is WHIRLWIND!!! You might as well give me the 5 billion. This one is in the bag. Demon/Sonic MM with ALL the off-meta picks You get Honorary WHIRLWIND, Batpanda, and can play Tankermind und HEALERZ in one build. Just give me my money already. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! SPIN and FEAR and HEALZORZ: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Sonic Resonance Power Pool: Concealment Power Pool: Flight Power Pool: Medicine Power Pool: Presence Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Demonlings -- SlbAll-Build%(A), OvrFrc-Dam/KB(3), SprMarofS-Acc/EndRdx(3), SprMarofS-Acc/Dmg(5), SlbAll-Acc/Dmg/Rchg(5), SlbAll-Dmg/EndRdx(7) Level 1: Sonic Siphon -- Acc-I(A) Level 2: Sonic Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19) Level 4: Sonic Haven -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Stealth -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(11) Level 10: Hover -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(11), Ksm-ToHit+(25), HypSnc-+Special(46), BlsoftheZ-ResKB(49) Level 12: Summon Demons -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(13), CaltoArm-Acc/Dmg(13), CaltoArm-Acc/Dmg/Rchg(15), CaltoArm-Acc/Rchg(15), CaltoArm-+Def(Pets)(17) Level 14: Aid Other -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(25), Prv-Absorb%(37) Level 16: Disruption Field -- EndRdx-I(A) Level 18: Hell on Earth -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(42), ExpRnf-+Res(Pets)(42), SlbAll-Dmg/Rchg(43), SlbAll-Acc/Rchg(43), SlbAll-Dmg(43) Level 20: Sonic Dispersion -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(23), GldArm-3defTpProc(42) Level 22: Aid Self -- IntRdx-I(A), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Heal/EndRdx(46) Level 24: Provoke -- TrmIns-Taunt(A), TrmIns-Taunt/Rchg(40), TrmIns-Stun%(40), Ann-Taunt(45), Ann-Taunt/Rchg(45), Ann-Taunt/Rchg/Rng(45) Level 26: Summon Demon Prince -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(27), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Dmg/EndRdx/Rchg(31), SprCmmoft-Acc/Dmg/EndRdx/Rchg(31), SprCmmoft-Acc/Dmg/Rchg(31) Level 28: Sonic Repulsion -- EndRdx-I(A), SuddAcc--KB/+KD(29), FrcFdb-Rechg%(29) Level 30: Intimidate -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/Fear/Rchg(33), GlmoftheA-Acc/EndRdx(33), GlmoftheA-Fear/Rng(33), GlmoftheA-Dam%(34) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36) Level 38: Invoke Panic -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(39), GlmoftheA-Acc/EndRdx(39), GlmoftheA-Acc/Fear/Rchg(39), GlmoftheA-Dam%(40) Level 41: Liquefy -- PstBls-Dam%(A), Bmbdmt-+FireDmg(47), UnbCns-Dam%(47), TchofLadG-%Dam(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Rchg/ImmobProc(49) Level 44: Clarity -- Range-I(A) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Field Medic -- RechRdx-I(A) Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50), NmnCnv-Regen/Rcvry+(50) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 50: Vigor Core Paragon Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1595;772;1544;HEX;| |78DA5593594F135114C7EF2CB59652284B29D0D652768A8CAD717D51D646902A820| |2F24286765A272953628B910FE03B3E19635CBE85F8055C1E5CE2F62220EA1351D4| |4488FA60C6C33D67D26112F8F59E7BCEFDFFCF99B9C9EB83E5994CA29709DE819C5| |A28CC26D54251BB3AAF1B694752CDEA298931D63831367CAE4935D24D89A1BE71FE| |E3CC50DFE8CCF9F119276C474A35B3138BF3F3794319D4E03F2D74231BB665F42F6| |632CA048453B3E35A216FA8464A635563F97C4E1936AEE9057D4ECFE9C525378F24| |727AF64AD1C37F27B5B49ED20D0D7393AAA12F2CE6D4A29E3782430B7A4AB16924D| |594469D2CD5834305FE6E7B99F5980E362032169799F849424EC99CF224B117F7F7| |F5235FF84AC5300FC6832F2128505012B6F1A47D3B48EF1F64F56FE42B4896AC648| |992AB29B995925AA9E80E78750824E788ECCAB9980766EDA4A0E0F4093CB3EC1756| |B860D3459BB2CBDA0CE066FD3F088764D653EDE0EBD82A76751764DC54E4705FC6D| |6CB2F12D7455E54B1415C437A3F2343A0E8A162D1B3494A5FA9912DE46BE8BAD26A| |A4921AB907B255D69BA8DAC161766D023B80DBE82D7A5AE4C9D13E5A9FC2F51B38B| |1C6F25CE317B8975A9A672DCDB38EE658F717D975181906CF3EEB25F8026827C23D| |03BF217BA8974648F65B36FD1AC8D7C8AC2343CC220FCE1153C434F23EF4D860153| |75CC291364E139FA1C28127C4A7C4C7C8B7E031200838DA004D2DF8058B83377020| |01B017220539F401DF78D347E21A711D19D9403E005B61EB7D84E9E415506DA6A0D| |44CDF4E4B02A7D132423C8BDE8220DB46DEE436926D5F25926C3BD9E820D9F7D050| |27DE15D3D1B9826F5C11F16B5486B1A143CF890FB1D1D823E43B28EEB6EE5E77148| |B2B9C78AB795021CFCB6D8CC5AC60AC1B338372E9EA0A6C19CFDC7F13392ADBEFB5| |840692B6A03926972E39134C78D85619B36250D482323F6C4191457058F111817FD| |4F14934F87D4F652756FEDC13BC851E7685CCA3519B9163F6057F4E40C4BD277201| |8E8AD351E6947D316D5FCCD8173EBF6DC19F2376A593D1D2876C1EB72BFE0789200| |B58| |-------------------------------------------------------------------| Synopsis: This build is end hungry due to the toggles and we need to find ways to manage end consumption. The bonuses from unbreakable guard helps, and they also contribute to S/L defense. Medicine pool serves a double purpose - heals and endurance recovery. Aid self only cares that you have field medic in your build, not when you took it, so Field medic is the last pick. When you exemp you still get the end benefit for aid self. Demons are inherently tough so stacking more RES on them has good synergy. Put Sonic Repulsion on the demon prince since it can go melee - profit. Intimidate and Invoke panic are your favorite powahz. Up the pot to 10 bil cuz I included them. Destiny is up in the air, ageless for endurance so you can WHIRLWIND MOAR or any of the others. Vigor Alpha helps with ACC End and Heal, the other option is Cardiac, I feel ACC is more important since this build has lower chances to hit against +4s. The comfort zone for this build is probably at the +2 range. The stun proc in provoke = lulz. As for concept, have you seen that movie Cell? https://www.imdb.com/title/tt0775440/ Pretend it's that, but with demons. Or you can just embrace it for what it is. SPIN/BATPANDA/HEALERZ/BATTANK and demonz, and sound stuff. This is the most epic build you'll ever see in this contest and you know it.
-
The guide tells you to create 4 bind files, 1 to control all the pets, and 3 others to control each tier of pets. What I'm saying is that you don't need those 3 other files to control each tier of pets. It's overkill. You can still write every command you need into a single bind file, combine selected contents of thugs.txt and all.txt into a single bind file: Thugs.txt divide powexec_name thug multiply powexec_name enforcer subtract powexec_name brute add powexec_name equip thugs numpadenter powexec_name upgrade equipment numpad4 petcom_all aggressive numpad5 petcom_all defensive numpad6 petcom_all passive numpad7 petcom_all attack numpad8 petcom_all follow numpad9 petcom_all goto lctrl+decimal petcom_all dismiss I'd go as far as to clean up the numpad4-9 commands and consolidate them into a few that you will actually use, from 6 down to a core of 3: 1 - petcomall defensive follow (for activating bodyguard) 2 - petcomall attack 3 - petcomall goto Optional commands include 4 - petcomall aggressive (I seldom let pets just go aggressive because their dumb ai will get them in trouble more often than not, it's better to focus fire and kill each target quickly rather than letting them each tackle something different and giving each target more time to retaliate) 5 - petcomall passive follow (for when you absolutely need to yank back your dumb pets from chasing something they should not be) If you want to dive a bit deeper and further consolidate your list of binds you can tie some of those pet actions to other binds. I tie my petcomall defensive follow command to sprint, so each time I turn on or turn off sprint it'll re-align their stance back to defensive follow. I also tie their attack command to my personal attack, so they attack whoever I'm attacking. My default bind file for all masterminds has these entries: x "powexename sprint$$petcomall defensive follow" (I use the x key to turn on/off sprint) g "powexectray 1 3$$petcomall attack" (First power in tray 3 is my personal attack, and when I activate it all the pets attack the same target, also, if you have no powers assigned to that slot in tray 3 the pets will still attack your target) I find using WASD or whatever your convention is for controlling your character AND using the numberpad to control pets cumbersome (when you need to command pets you will take your hand off the mouse and use the numberpad and then get back to using the mouse?). So I have all my binds close to my movement keys and I use shift+keys a lot as well. In that respect less is more, and my experience with MMs tells me you don't need a bazillion binds to control your pets.
-
It's not working because you only created a bind file for all pets, and not for the individual tiers of pets? Did you hit numpad 0 first before trying all the numpad4-9 commands? Like I said that kind of complexity is not needed. If this were a turn based game those bind files to switch between different tiers of pets might have some use. The game moves a lot faster now and even back in the days I doubt people had the mental or physical dexterity to micromanage their pets and make split second decisions using those binds. Let me drag that example out: Are you really going to have the time to hit numpad 3 to command your bruiser to do something, then hit numpad 2 to command the enforcers to do something, then hit 1 to command your thugs to do something else? ALL THE TIME? If you are on a good team by the time you finish that mini game the rest of the team would have already mowed down most stuff. If you are on a bad team and things are not going well that kind of micromanagement is going to end up getting you killed. That numpad guide has some nice technical info, but as a tool for MMs it's a relic of the past. Sounds good on paper with all the options and permutations of the art of the possible, but in application grossly complex and unnecessary. Keep it simple - the petcomall commands are all you need.
-
Your thugs.txt file has bind_load instead of bindloadfile. For MMs I like to use 1,2,3 to summon my pets at my feet. You could do it old school and do 3 binds for each power /bind 1 "powexec_location self call thugs" /bind 2 "powexec_location self call enforcer" /bind 3 "powexec_location self call bruiser" If you prefer to bind tray locations instead of specific powers, you lose the ability to do powexec_location. This means you will need to create a macro, then drop that macro at the tray location and then you can use the tray location bind to drop pets at your feet, or whatever else that you need the powexec_location command with. That's a bit more complicated to set up but ultimately does the same thing as binding powers directly to a key. The benefit of this is that if you decide to use other tray positions for those macros or powers you don't need to create new binds. Side note: You don't really need bind files to do what you are trying to do, you can bind keys directly. And you don't really need the complicated numpad binds stickied at the top of this forum either. You need up to 4 possible commands, petcomall goto, petcomall defensive follow, petcomall attack and lastly petcomall follow passive for those moments when you don't want your dumb pets to chase something across an entire map and aggro everything. Everything else is nice to have, but entirely unnecessary. I find that your pets tend to live longer if you don't let them exercise their crappy AI, better to tell them what to attack and focus fire. There is one scenario where I actually do use bind files. I use them to rotate between the two upgrades with a single key. This is a continuation of my preference to bind tray locations rather than specific powers. So here's the background info you need, I have both upgrades assigned to my power trays, one is at the 9th position on the 3rd tray, and the other is at the 9th position on my second tray. I only want to assign 1 key to execute either upgrade, and that's where bind files come in. default bind file that you have to load manually once: Thugupgrade.txt b "target_custom_next mypet alive$$bindloadfile d:/binds/thugupgrade2.txt" (this bind will target a pet that is alive for pet upgrades when I press "B") Thugupgrade2.txt b "powexectray 9 3$$bindloadfile d:/binds/thugupgrade3.txt" (this bind will execute the 9th power on the 3rd tray when I press "B") Thugupgrade3.txt b "target_custom_next mypet alive$$bindloadfile d:/binds/thugupgrade4.txt" (depending on where I am with the bind file loop I may need to reorient and select my pet for buffing again, this does that and the last bind file will execute the other upgrade) Thugupgrade4.txt b "powexectray 9 2$$bindloadfile d:/binds/thugupgrade.txt" (This looks like thugupgrade2.txt but the difference here is that I'm executing the 9th power on the 2nd tray, and resetting to the first bindfile) The result, when I press B when I have my pets out, it'll target a pet, execute both upgrades with consecutive presses, and it will loop back and never get "lost in the loop"
-
Dark/EA - First time building a scrapper in a while
Nemu replied to Onlyasandwich's topic in Scrapper
Regarding Mids, the latest version I downloaded a few days ago was incorrectly boosting defense when musculature is turned on. Turn it off to see true def numbers. You should be fine on endurance as long as you have energize. That should be on auto, and you have energy drain as backup which you will use once in a while. I'd try to fit in shadow meld for some extra buffer and against Psi heavy factions. It's a better pick than Overload. I also try to fit in proc monster soul storm so I have 2 range attacks. I tend to go Maneuvers/Tactics on my EA builds because I hate blind and I hate missing. EA is better at end management so it can handle the toggles. Having played a lot of melee blasters, I don't put that much emphasis on resists. This is based off my DB/EA build, it focuses on the typical attributes that proc builds need: Recharge and Acc. Fortunately EA has endurance sustain covered. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(13) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3) Level 2: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(15), FuroftheG-ResDeb%(17), Arm-Dam%(17), Dmg-I(23), Erd-%Dam(25) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), WntGif-ResSlow(5) Level 6: Touch of Fear -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(9) Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(19), Dmg-I(36), Hct-Dam%(36), CldSns-%Dam(36), TchofDth-Dam%(37) Level 10: Entropic Aura -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(34) Level 12: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49), LucoftheG-Def(49) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Energy Protection -- StdPrt-ResDam/Def+(A) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(21), ShlWal-Def(21), ShlWal-ResDam/Re TP(23) Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(46) Level 24: Kick -- Empty(A) Level 26: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(29), Arm-Dmg(29) Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33) Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(46) Level 32: Midnight Grasp -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprCrtStr-Rchg/+50% Crit(37), SprCrtStr-Acc/Dmg(39), TchofDth-Dam%(39), CldSns-%Dam(39) Level 35: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(43) Level 38: Energy Drain -- SynSck-EndMod(A), SynSck-Dam/Rech(45), SynSck-EndMod/Rech(45), SynSck-Dam/Rech/Acc(45), SynSck-EndMod/+RunSpeed(46) Level 41: Weave -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43) Level 44: Shadow Meld -- HO:Membr(A) Level 47: Soul Storm -- Dcm-Build%(A), Apc-Dam%(47), GldJvl-Dam%(47), UnbCns-Dam%(48), GhsWdwEmb-Dam%(48), HO:Nucle(48) Level 49: Dampening Field -- GldArm-3defTpProc(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1391;664;1328;HEX;| |78DA5594EB4E1A4114C76761102FA0225EA04AC13B822CD84FADB5699B2A49AB242| |63C00DDE0885414B260A26FD1364DFAA1B60FD4F4F21A56456D9B26ED87861EF67F| |A6CA06F263CE6DFE67E62CB9C355DFF676F69130FA9F54AC7ABD902FDA56ADA66C4| |FCE2A958BA2FD78E91BD6F6424E559432572D7B173F27FE7B56D5B6DAAF2B736D5F| |D9A5A3C2E303DB12BECD6AB5626E28AB56DE2FF53A8B7C4DA9AD016DDF52767DA75| |CF33BEB6CB9B4D3A0C0F05AAD5C34F30DABB24B75F3D5834A2167D51BCA3E0A9196| |187D6DAFD04F4B8A3997104B52F4CE33E3A06F819900E528851B4832C488E1185D8| |3609D2A1AECF418C7D231F67F00071FBAC107A8341A110E4317B48ED09A92DD9CEC| |727365F957384E398EE406057938487A3EC2D8F589F919ECFEC2FC0A1E509257CBF| |2BE849CA1D7E034CB984E42D6F409E4CC14C83E2F85971AEED1C93D3B080A95C1D8| |0B7072975961EE815D94DCA77BEAE39E327C5A9961708AE4F9F591FA9390D3CFECA| |60A03EC14036386A32D4019019D11E0B2435CB6873282EC7407D9399CC5510C3F03| |47D7C120551AD19546DE91EAA014A9F7A08B9C633C2062AC458F3824531803D092E| |17BE8F2D632F33E38B1C2BCCBB3448AC6F5118E9F60E7DBDF98A7CC333076CE6C82| |6EDA31A215467EC198FA031E9133AA2B475FE14667DE301538F79CC9373AC737DC1| |632A5E77F6A115AE7534C9399061319B08F7A99D503387B8ACA8B67CC7366134C5D| |829264C679274FFC02DA172E9957CCEF60E207F327F8DB274452DF42729920DDA27| |D78A6AE681EA33173091ACD4564A69F629DDEC310A45790ECA11E327AA63277103C| |21AFFF0DE8D3BEECA8BC7ED75B1B3716F4A2A2F2A6D436321A4E52B3F7665C0A537| |CD9619CC48E171DC63822AF3A8C6FB1CD7A8204F336AD7FC640C21B| |-------------------------------------------------------------------| Weave is a later pick because the -to hit from DM should compensate for the last 2% defense for most typed defenses, and with energize and siphon life this build should not have ANY problems with exemped content even when not at softcap. The lower overall resists should not be an issue on teams either. If you are building to solo max diff ITFs or dedicate this build to do Relentless Aeons and such then I can see the desire to pump those up. -
The Batpandarang does no damage because batpandarangs are used as a distraction! (It's really for RP/immersion) Yeah I had debated the absorb proc. I'm just paranoid about missing especially with the fairly heavy proc investment. I tend to exemp a lot so I don't depend on targeting drone to bring my chances to hit up against +4 mobs. Missing with a crushing uppercut makes me a saaaad panda and that paranoia won out over the defensive benefits of the absorb proc. The thing that surprised me the most is Invoke panic. Huge radius, workable recharge and a terrific alpha breaker. Digging 3 into the pool and poor ACC are the only drawbacks and I do recommend throwing a good number of slots into it if you plan to use it. Highly recommend for those off the beaten path builds that want to explore something beyond speed/fighting pools.
-
Well, endurance is easy, slot up cauterizing aura not for heals but for endurance recovery and you should be all set. That power gives a lot more base endurance recovery than stamina. Slotting the blaster sustain for heal is pretty inconsequential for the most part, the extra bit of heal/regen is so tiny that it won't save you in any fights where you need that heal. Hovering in melee is a play style choice and I've seen people do ok with it. The thing to remember is that mobility is key for a melee blaster. If you are slow to move or if you are immobilized in the thick of the action you will most likely die. If anything I would dig deeper into the fly pool and get evasive maneuvers so you have a bit more mobility and -fly protection to hover in and out of combat. Few other general guide lines 1 - If a power can take defense sets always consider slotting a Luck of the Gambler 7.5 global recharge IO, unless you already have 5 of those slotted 2 - If a power can take knockback sets and has a longer than 10 second recharge always consider a force feedback +recharge proc 3 - If you are building for recharge set bonuses, when you get the bonus STOP, slots beyond that are generally not worth it (there are exceptions), put those slots to use elsewhere 4 - Same thing can be said for just about any other set bonus you choose to focus on as part of your build goals. Slight tweak to your build, a bit more consolidations on your set bonuses that's laser focused on recharge and a bit of range defense. Dropped melt armor for evasive maneuvers for more mobility, and tweaked slotting to give you more global accuracy to hit +4s better. You were using the PVP +3 defense IO but missing the steadfast protection +def unique so I fit that in. I skipped the shield wall unique among some other PVP IOs since you are trying for a budged build but you can look to fit those in when you feel like making an investment in this character. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(13) Level 1: Ring of Fire -- Acc-I(A) Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11), Ann-ResDeb%(13) Level 4: Fly -- WntGif-ResSlow(A) Level 6: Rain of Fire -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(9), Bmbdmt-Dam/Rech(9), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-Acc/Dam/Rech/End(15) Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), BlsoftheZ-Travel(21), BlsoftheZ-ResKB(34), HypSnc-+Special(40) Level 10: Fire Sword Circle -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21) Level 12: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(42), RctRtc-Pcptn(42) Level 14: Boxing -- Acc-I(A) Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43) Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(27) Level 20: Cauterizing Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(29), PreOptmz-EndMod/Acc/End(29), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(31) Level 22: Tough -- GldArm-3defTpProc(A), HO:Ribo(42), ResDam-I(48) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(33) Level 28: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(37), Rct-ResDam%(37) Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36) Level 35: Burn -- Obl-Dmg(A), Obl-Dmg/Rchg(47), Obl-Acc/Dmg/Rchg(47), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50) Level 38: Hot Feet -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Slow(39), IceMisTrmt-Acc/Dam/End(39), IceMisTrmt-Acc/Dam/End/Rech(39), IceMisTrmt-+ColdDmg(40) Level 41: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(43) Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46) Level 47: Consume -- SynSck-Dam/Rech(A), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(49), SynSck-Dam/Acc/End(49), SynSck-EndMod/+RunSpeed(50) Level 49: Rise of the Phoenix -- Stp-Acc/Stun/Rchg(A) Level 1: Defiance Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Heal-I(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 4: Afterburner Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;679;1358;HEX;| |78DA6D944B4F135114C7EF9DDEB196B62085F27E582C164A29D40F6014A41A9584C| |8DA90114A9DA4B60D1423BE36C6CF60222F756370AB46D77E0135BA32EE5CB89087| |891A41C4F1CCFCCFD836719299DF3DFF7BCEB967CEBD33E3D74E056667D327840C8| |EE68CF9F9A9117A963273FAB89135A7857D79E96E6579EA8291CF66669269732E03| |D7883B33B9502C16E64A981A37F26671216794CC425EF8270A855C329D33B3974B4| |18CEDA199CFD638D664319399A91886C68AE634F91B57EC4476F2C516AAA197EE93| |7641D229CBD2855042A494D02453039587A9C0800E5E15FF2E4B8836E1882376422| |991513E8578E019F33958F382F9120C7CF638F4536F3C6E464F3BC451B274AE51E9| |FB58FBA0A68316EC5A01BB56823ECAE47583BC61E98887F6C9EC54A2F183E6D8918| |F602C84A0459AF671EDCAB7A7711018FAC3B4C04681F2C6C8DB8F1E5A9A7F1D93FD| |CBC406E20A28A99CA0FB62416ED575421D8BB26E099E718E4C935ACF937AFD0A229| |A56996B60CB03E643B0ED117883D0E00637FC448BDA76C08E5DE62FB06B8FF91BF4| |50AD616E9D163E86B7EC3F2E9CE33194B057F0891E726A6627D93C8065E3CCD3F60| |977FBD8FA1A62D71BF0F05BE63BE67BF0555C8876CE28DA79C7142DD3C9A2A793C5| |E8166A8A6E33BF8167C8ABDB3D7ADDF721469698CBE09115E62A730DBC45513DBC8| |DAA87F73EC97B9FE4BD1FE2BD4FF1DEDF763E230EEAF5E1141DF53303CC2018AB05| |1F536C1F9729FB3EA1E9F1BBC8BC4E9303EEB91DB03B4CE735F11DCB257E3077C0C| |15DF0267927A55387A5925F907168031CDE646E81A96DF009C50EBB4772F80E5A1B| |51E5FF81D5A1FEF37D9FAF12231027941B45A28C42DCAC29E7126210E25695D8077| |1BB4A3C4BA398125FABC47B68CFB978B9684B3495FF16D604B9A7DCCA2F561A46A5| |71A9D2F80B4808CC2B| |-------------------------------------------------------------------|
-
Played it a bit more. Invoke panic is really great for opening a fight, as well as buying some time during heated fights and quite immersive for theme. So much so that I decided to throw some more slots into it. Power transfer yielded low endurance mod return and I was willing to sacrifice 1% global recharge to swap that set out and replace it with 5 piece Synapse's shock, which also gave me another 10% slow resist, yay! However power transfer gave me 9% acc bonus and I need to recover that acc bonus and add a bit more. So I sacrificed another 1% global recharge and replace preventative med set with 5 piece panacea. the recovered slow went into 4 piece LOTG to squeeze out a bit more defense and more global acc. Shuffled some slots around and finally 5 slotted Invoke Panic with glimpse of the abyss for more global acc and more global recharge. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! The Batpanda: Level 50 Natural Scrapper Primary Power Set: Street Justice Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Leadership Power Pool: Presence Power Pool: Teleportation Ancillary Pool: Weapon Mastery Hero Profile: Level 1: Initial Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(3), Rct-ResDam%(27), Ksm-ToHit+(42) Level 2: Sweeping Cross -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg(19), SprAvl-Acc/Dmg/EndRdx(21), Arm-Dam%(21), Arm-Dmg/EndRdx(25), Erd-%Dam(25) Level 4: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-ResDam/Re TP(5) Level 6: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit(11), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19) Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(31) Level 10: Kuji-In Rin -- GldArm-3defTpProc(A) Level 12: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(13), LucoftheG-Def/EndRdx/Rchg(15) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(42) Level 16: Seishinteki Kyoyo -- SynSck-EndMod(A), SynSck-Dam/Rech(23), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-EndMod/+RunSpeed(48) Level 18: Spinning Strike -- FrcFdb-Rechg%(A), Ann-ResDeb%(31), SprFrzBls-Acc/Dmg(33), SprFrzBls-Acc/Dmg/EndRdx(33), Dmg-I(33), Bmbdmt-+FireDmg(34) Level 20: Kuji-In Sha -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal(45) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23) Level 24: Pacify -- DS:DSyncThreatAccRech(A) Level 26: Shin Breaker -- AchHee-ResDeb%(A), TchofLadG-%Dam(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Acc/Dmg/EndRdx(37), TchofDth-Dam%(40), Dmg-I(42) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46) Level 30: Intimidate -- Acc-I(A) Level 32: Crushing Uppercut -- FrcFdb-Rechg%(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg/Rchg(34), Hct-Dam%(36), Hct-Dmg(36), UnbCns-Dam%(36) Level 35: Invoke Panic -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-EndRdx/Fear(45), GlmoftheA-Acc/Rchg(47), GlmoftheA-Acc/EndRdx(47), GlmoftheA-Dam%(49) Level 38: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40) Level 41: Web Grenade -- HO:Endo(A) Level 44: Targeting Drone -- EndRdx-I(A) Level 47: Shuriken -- HO:Nucle(A) Level 49: Combat Teleport -- WntGif-ResSlow(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1499;734;1468;HEX;| |78DA5593CF4F135110C7DFB65B4BA1FC288596D296B6FC6C0556E0E009A34124315| |242228917B13C609135CD76B32D51FF00EF464DBC184FFEBC1BEF5E951F46BD89D1| |1BFE024CD4444DCC3A7D33CF2E9BEC7E32F3E6CD7C67F6BDFC95C9E0CACAD409A63| |49D2CF272B97076C9E696A5DBFE195E59B37991C1139C5BD5D313BC62717399FBC1| |11955185BC5ED4756DC2E6978B867931F6DF3FA9AFE86659D7660CF3925129AFB1E| |06CA954D4A6756E415CB3349675BBBC6A582161E7B969586B455E314A66ABF0CC41| |76AB6457842B7CCA3296B47390A16416F2BC5CD1EDAB1D206600DEF5087C94AA56E| |6F8D8732F63A32A3BF482B88EACDB206E22EBB790BE5C6DB3CADA15E1F4ECE1A267| |1FD9F91D99FB0B6149956D46E41EA8A81CC7C5D63BAA60DB5DE2318F60C7789501D| |6B1E7119BFD50D14B153D5EAAA84E7945907A06936D41051FD6707CBEC798A9FE1E| |B2E93EB2E501F121B2F511F2256CF6CB81F817504E27472616894BC8AE65A28EAC0| |3790145947658608CA608CE06CAE86D20CDC116621BB2298C8CC02969A460A59182| |73DBA82D00999AE5BC9B3F63CDC817E491AFC45DE23EF215341492F30E5DC34C5D3| |BA82DFD0483D24F89492698F1F8706A50312C2B8613B8E970929822762187D2C810| |F4D02E7B68A71E22D4700C16A3248745C7A08CEA65AF41634C6A8C3D038D6195F56| |EA0D6DEEBA8ADF70672A0503DBB3015D2DA001AE352633CAA888332F403B50CFF24| |FE22FE46C6414652CA4876327180DE808C949491A251656E61D9CC4D64CF20FA7BF| |A89A79109C8D82D6574BFC76E87B691DA5BE23BE4C807FAFDA0BD4F9EB6BEF398A9| |7F9E788158400E2C1039D28156B2B287EC512646F927C8D820656483196C4C01E99| |A8CD4C631B21F048F48E7481CE792526B57DA49A84C3E4ED5761C36ED5A87AB8842| |66D5DA95668A88DBAD77C70DE39FDA3BE0CCA273FF80338332BE1D70DEC6323B919| |A1CE7A3DBF8E436A6C3102D8D5948342AFB99771BDC6D2CBA8D7F9D17DE87| |-------------------------------------------------------------------| I really enjoy this build. It's fun and immersive. There are many ways to open the fight and a lot of different tools to deal with mobs. It makes you feel like batman with all the combat tricks. Na na na na na na na Batpanda!
-
Things that don't have any synergy with your hover blasting plan: Hotfeet, because it requires that you be close to the ground to activate and it's just wasting end if you are trying to keep yourself away from mobs. Fire sword circle - tiny radius, you are not going to hit anyone with that attack if you plan is to stay at range. Burn - tiny radius, requires you to be on the ground to use. Common mistakes by new builders: - Slot a full IO set because they think like some other games out there, a full set provides the maximum benefit for your build. Sometimes they do, but more often than not sometimes they don't. Your slotting of Fireball, Rain of fire, hotfeet, weave, and fire shield are good example of this. Which leads to... - Lack of a clearly defined build goal, and thus lack of focus. So let's start with that last comment. what is your build goal, what do you hope to accomplish with this build, what's your game plan?
-
Potential template for typed defense blapper builds
Nemu replied to EnjoyTheJourney's topic in Blaster
You are missing out on the juggling potential of Storm kick -> dragon's tail -> storm kick. You might not need it, but it's fun to execute. I suppose you can live with rune of protection and inner will to deal with immobilizes among other mezzes but I can't fathom playing a melee blaster build without consistent immob protection i.e. combat jumping. The build also seems to have poor maneuverability, You can use translocation all the time to pop yourself all over the battlefield but it's not precise and takes a lot of time. Melee blasters should be adept at getting in and out of melee range and that cast delay in translocation is really going to hurt you if you do that against harder content. Also a flying blaster is a poor choice for jousting and that's another tool in the melee blaster arsenal to minimize melee exposure when things get bad (and it's fun). I like jousting way too much to ever do a non-combat jumping melee blaster but YMMV. There are enough pure damage type ranged attacks out there that aren't S/L/E and I have found that S/L/Ranged offers more complete coverage. Once your melee survival is respectable, and you don't absolutely NEED 45% S/L to achieve that, then range attacks/debuffs become the real threat. I'd rather get tactics than assault to combat blind. I hate blind and I don't think assault offers much for blasters when one attack with a defiance buff accomplishes what the toggle offers. Some of your powers such as fireball and dragon's tail also have less than 95% chance to hit against +4s, Fireball is especially low at 77%, tactics will help here. The 4th slot in Shield wall is wasted, 9% combined energy/neg energy resist will not save you when your total E/NE resist even with those is at a whopping 19%. Same with the double stacking of preventive medicine and the 2 slots in sprint for that S/L resist. What's the difference between 37% S/L resist and 28% S/L resist on a blaster? Absolutely nothing. You can at the very least recover one of those slots from spirit ward and put it into Maneuvers for 3 piece reactive defense to give you a slight HP bonus, or recover another slot from sprint and slot flares for apocalypse for more global recharge. -
I've been having a panda good time running around Excelsior shouting "I am Batpanda!" the last few days. Theme builds are always fun and creates opportunities to do something a little out of the box. First the primary/secondary pairing: I had to think a little about what represents the flavor well and decided on street justice and Ninjutsu as my paring for a batman concept. I had thought about dark melee, kinetic melee and martial arts but since Batman has studied all kinds of fighting techniques STJ seemed like the best fit. And dark melee has tentacles and Batman don't use no tentacles, STJ is also thematic both from an animation perspective and also from the chance to terrorize at combo level 3 spinning strike. Ninjutsu was a natural fit due to the stealth and subterfuge tools. Pools: This is an "mostly natural" build so no super travel powers. This is what I settled on: Leaping for combat jumping Leadership for maneuvers, it's not completely out of theme, he's a good tactician and can be a leader when he needs to be. Presence for the two fear powers, fear has always been a tool for Batman and this one was absolutely critical to have to be on theme. Weapons mastery for batarangs and other gadgets. Teleport of combat tp - this is the most off theme but I justify it as part of subterfuge, create a distraction and pop up somewhere else, very ninja-like. Notable exclusions. I purposely avoided these so I can do something a little outside my comfort zone. Fighting for tough/weave Speed for hasten Conclusion: Fun build. Ninjutsu is solid on scrappers and STJ is very fluid. Invoke panic is pretty effective, though I wish you didn't have to dig 3 powers into the pool for it. The crit from stealth is always fun. And there are enough mitigation tricks with the build to make you feel like batman. Here's the build, there are lots of stuff to click! This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! The Batpanda: Level 50 Natural Scrapper Primary Power Set: Street Justice Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Leadership Power Pool: Presence Power Pool: Teleportation Ancillary Pool: Weapon Mastery Hero Profile: Level 1: Initial Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3), Ksm-ToHit+(42) Level 2: Sweeping Cross -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg(19), SprAvl-Acc/Dmg/EndRdx(21), Arm-Dam%(21), Arm-Dmg(25), Erd-%Dam(25) Level 4: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-Def(5), ShlWal-ResDam/Re TP(47) Level 6: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit(11), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19) Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(31) Level 10: Kuji-In Rin -- GldArm-3defTpProc(A) Level 12: Danger Sense -- LucoftheG-Def/Rchg+(A), Rct-Def(13), Rct-Def/EndRdx(13), Rct-ResDam%(15) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(42) Level 16: Seishinteki Kyoyo -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(23), PwrTrns-Dam/EndMod(48), PwrTrns-Dam/Acc/End(48), PwrTrns-Dam/Acc/Rech/End(48), PwrTrns-+Heal(49) Level 18: Spinning Strike -- FrcFdb-Rechg%(A), Ann-ResDeb%(31), SprFrzBls-Acc/Dmg(33), SprFrzBls-Acc/Dmg/EndRdx(33), Dmg-I(33), Bmbdmt-+FireDmg(34) Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(23) Level 24: Pacify -- DS:DSyncThreatAccRech(A) Level 26: Shin Breaker -- AchHee-ResDeb%(A), TchofLadG-%Dam(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Acc/Dmg/EndRdx(37), TchofDth-Dam%(40), Dmg-I(42) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46) Level 30: Intimidate -- Acc-I(A) Level 32: Crushing Uppercut -- FrcFdb-Rechg%(A), SprBlsCol-Rchg/HoldProc(34), SprBlsCol-Acc/Dmg/Rchg(34), Hct-Dam%(36), Hct-Dmg(36), UnbCns-Dam%(36) Level 35: Invoke Panic -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/Fear/Rchg(47), Ngh-Acc/Fear/Rchg(49) Level 38: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40) Level 41: Web Grenade -- HO:Endo(A) Level 44: Targeting Drone -- EndRdx-I(A) Level 47: Shuriken -- HO:Nucle(A) Level 49: Combat Teleport -- WntGif-ResSlow(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1499;735;1470;HEX;| |78DA5593CB4F135114C6EFB43396C2F0288596520A9437026321D1B8D0681049D49| |69048E2462C1718644C339D4C4BD43FC0BDD11837C695CFBD71EF56791875633471| |09A83C0C60D4C48CA773CE95A149FBCBF9EE797CE776267363449D9B1B3DCDA4AA3| |3395E28642FCED8DCB2743B30C68B0B36CF31F8A813F37AEB302F5ADC9CE50110A2| |222B9BD173BAAE0DDBFC7ACE30AFC6FEEB23FA9C6E16746DCC30AF19C5C20253C7F| |3F99C96D6B90579D52298D5EDC2BC6185DC38C34DC35AC8F1A291376B5D6502BA5B| |79BBE84AE1B39631A35D820E79339BE185A26EDF6C0033DDF05D8CC08F54F2CA1C8| |5BDF6333628B3436F888BC8B225E232B27C05A9F4EE17FB59BDE48ABE1A621DB2F7| |2F1C2764B60C932431493A851D6A1FC82EEB1E124FFA5C361C276EFADCE2004CF28| |B497E9A248F6213F93C52BB805C81490AFA7214E539762A7F84AC7A8CAC79427C8A| |AC7D867C0BC50161333085B61A39B2699A38836C9E25EAC832B01994DCD10E0B0ED| |12D825821BC57907775130FD52D64D50E32024F4925254B9594DCFB19BD05A153B5| |F056BD8D33233F90477688BBC43D64EA27F21D2C1662541CBA851D9B57716CEB0B4| |C6A7D494C3097499F82B70793C36272780D8B0EAF13BF12BF21FBBF13379021D8A9| |5EEC544F3B458E4228FB590C0EA3648B458714577C0F5E63C26BEC15780DCBAC630| |93D77DC468F1D7790DDD9D2B30CB7449E2BC06B9CC6C9F1A8E43E40FDBBE865608F| |F88BF81B19071B096123D158EA14641FC0468BB0D1425796BC8763937791ED7DA8B| |777F9DCA2F673183741C7362AF6B57DC2ADB52F929B94FA8854C16BA7B8D7CECB58| |D93549BC42CC22BBA7881C09EF1CEB119E7B8EE17DFE5119EBA38EAC2F898B48605| |51399DA09CCEC02832921A6E2780F2DF2FE2BED34C94C7C9C52EC382CED39875712| |8D8CCB42035172F336CABD7903F8CF6C1E107B50DC3A2026D1C6F601F13E8E598DE| |CDB71D6BCC1BA374887215B04E3D06850EC33E90DB83798F606FF000851E312| |-------------------------------------------------------------------| I am Batpanda!
-
You had me at whirlwind. On a dark/rad no less with all those end sucking toggles. There's a special kind of manliness award for this.
-
Take that build I posted for a SPIN on test and see for yourself. Once you see it your life will nevah be the same.
-
To be fair, the Gospel of SPIN deserves it's own section.
-
The melee defense can be extra buffer against defense debuffs, not a super great argument to take it because if ranged defense debuffs are already getting through your ranged defense they will continue to get through and cascade your melee defense buffer. That's once your build matures though, for the leveling process there is no reason why you can't take it and have an attack that cycles quickly AND gives you a defense benefit. You can respec out of it once your build matures, you get plenty of respecs along the way.
-
The Gospel of SPIN lives! I approve of this message. Here's a build for the non-believers. This is one of the rare occasions I'll give unsolicited builds, because this build is THAT GOOD. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Princess Spinaroonie Experimentation: Level 50 Natural Brute Primary Power Set: Staff Fighting Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Experimentation Ancillary Pool: Energy Mastery Villain Profile: Level 1: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/EndRdx/Rchg(7), KntCmb-Knock%(7), HO:Nucle(21), AchHee-ResDeb%(50) Level 1: Fast Healing -- Mrc-Rcvry+(A) Level 2: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprAvl-Acc/Dmg(3), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23) Level 4: Quick Recovery -- PrfShf-End%(A) Level 6: Super Speed -- WntGif-ResSlow(A) Level 8: Eye of the Storm -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), FuroftheG-ResDeb%(11), FrcFdb-Rechg%(13) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(42), Rct-ResDam%(43) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17) Level 16: Integration -- TrmIns-Taunt(A), TrmIns-Taunt/Rchg(40), TrmIns-Stun%(43) Level 18: Whirlwind -- EndRdx-I(A), SuddAcc--KB/+KD(19), FrcFdb-Rechg%(19) Level 20: Staff Mastery Level 22: Serpent's Reach -- SprWntBit-Dmg/Rchg(A), SprWntBit-Rchg/SlowProc(23), SprWntBit-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/Rchg(25), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Rech/Fury%(43) Level 24: Experimental Injection -- Prv-Absorb%(A) Level 26: Innocuous Strikes -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(48), SprUnrFur-Rchg/+Regen/+End(48) Level 28: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(39) Level 30: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-Max HP%(33) Level 32: Sky Splitter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34), FrcFdb-Rechg%(37) Level 35: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39), RechRdx-I(39) Level 41: Toxic Dart -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42) Level 44: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(45), PrfZng-Taunt/Rchg/Rng(45), PrfZng-Acc/Rchg(45), PrfZng-Taunt/Rng(46), PrfZng-Dam%(46) Level 47: Adrenal Booster -- RechRdx-I(A), RechRdx-I(48) Level 49: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50), EndRdx-I(50) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Radial Paragon Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul Level 6: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1565;757;1514;HEX;| |78DA5D94DB4F13511087CF76170B6D110AE5DE426F5068A5509F4D340A7D50C0624| |D34BE341B3CAD9BD46DDD9604BCC7C477351A1F44035E12AF7F84F1D978BFBCFBA0| |3EA026DEE283596777E6A48B9BB4DFCE74CECCEFCC9CD3D9A5295FB198DDC124EFA| |EB25AAB15761A8B75EE9E53EB8B865A961963F19CA1E90BBC560BE7AB9AAE1A958A| |AEF1F0F452951BDA51AED7D5BA56D1DD10D86F2F2DCCF232E7E97C5D2D160B59AD7| |4A4AEE925FA698A17B95EE3E97DBCC4756ED82B992757A994D3F92AE7877DF6EB0C| |57A15029601BFFD5F1DACE6CD9CADB375DD516D2D390A8B45C98556B756E2CA3FC5| |E509382CFD3087C49CC7ACC2696034415A6CC2337E589FB91816D40456699C72EC6| |3A15763CD058CCD86E784B28EC5944F820A3D405AF1985B95614E475A4720319584| |576AF214F4246596494AFBA6C670C5AD7441959D3806C3B9F431937452AEE557436| |DF22DE467AB6237DE7315337646AA145720B69F3FC0533A4B0B13D189CFC8E8C42B| |0978225AFD5AC4C0BF3114F80D056D2A4B40665DBB939441C44B60F11C3C8D3B0A8| |8D32BADA3836315144264BC83894F58B20BF351ED0D2F101FBD3411B7901FE4E0A3| |2DF82D12566D8758F3AFA08D9FB80B886BB4ADCA45DDE41CE2519EB111DEF5947E7| |3BC8D82732F6F930437F2B713332D1869C6827FA91A7609703623203D49A20B5264| |8AD89536B46ACD6249AD9195814121543962098C8E0569433F883F81319FE4DFC83| |7C0F7287C4911BBA8032C21791914BC4CBC42BC838B5F22C548E8A4946496E8CE4C| |6486E8CE4C66992E760D1302D720DD3411AA1B321B8175A3B2A26397A17CB8EDD27| |3E44BE01ED29B1F1948E9AB6548855E231E4B841AC21F350214D32A4740ACFCA04D| |1E3676C52949FBC86A72BB342A48395551A57D80C2A4C3CA6659B269BD9E092B16C| |4E695C7126D971EB1E708963248D63F22F1B9CA3E8FCBAC119C1097E73382589EEF| |DF82F6CD1C7EE8606F393D3F8EC34663A215A6C65DEE3300E388D834EE390D37869| |5D2A91ED95D378ED349E241B7F47E63F5EEBEF34| |-------------------------------------------------------------------| Preach the Gospel of SPIN, join the brother/sister/Ithood of SPINNNNNNN
-
Curious statement. I wonder why you'd think that shooting for def and recharge is not doable. I looked at the builds you posted. You seem to couple defense with S/L resists in the few that I looked at. If that your mentality then I agree, shooting for softcap defense, high S/L resist bonuses AND recharge is not doable. But that's NOT what the OP is asking for. To the OP, Thumbs up for taking the melee attacks. The only thing I question is skipping will domination, the sleep can be very useful in detoggling Annoying mobs (Tsoo sorcerers come to mind). In addition to your requirements, I would also add slow resist into the mix. If you read my numerous posts in the blaster forums that help with builds you will understand my rationale on that and the prioritization of range defense over S/L defense even for melee blasters. So here is a more precise build goal list: Close to softcap or softcap Range def and S/L def, S/L def can be a little lower but no lower than 40% High recharge Moderate to high slow resist (>50%) Functional Invisibility so you can stealth through missions HP/DAM/ whatever else that we can pick up along the way. AND, for extra credit, let's make a build that has you self sufficient to speed run Citadel without team help, meaning that your defenses are fully matured at that level and you have a decent attack rotation. This Hero build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Psychic Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Flight Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Mental Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(9) Level 1: Electron Shackles -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48) Level 2: Telekinetic Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5) Level 6: Psychic Focus -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(7), GssSynFr--Build%(7) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(46) Level 10: Positron Cell -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(11), BslGaz-EndRdx/Rchg/Hold(11), BslGaz-Acc/EndRdx/Rchg/Hold(17), UnbCns-Dam%(17), Apc-Dam%(40) Level 12: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(15) Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(43), BlsoftheZ-ResKB(43) Level 16: Fly -- WntGif-ResSlow(A) Level 18: Psionic Tornado -- FrcFdb-Rechg%(A), SprFrzBls-Acc/Dmg(19), SprFrzBls-Acc/Dmg/EndRdx(19), Ann-ResDeb%(27), Ann-Acc/Dmg(29), Bmbdmt-+FireDmg(29) Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(50), ExpStr-Dam%(50) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27) Level 28: Atom Smasher -- FuroftheG-ResDeb%(A), Erd-Dmg(34), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Dmg/EndRdx/Rchg(37), Arm-Dam%(37), Mlt-Acc/Dmg/EndRdx(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Psychic Wail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(36) Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40) Level 41: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: Radioactive Cloud -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 47: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50) Level 49: Beta Decay -- AchHee-ResDeb%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 8: Speed Phase Level 49: Quick Form Level 16: Afterburner Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;709;1418;HEX;| |78DA55944B4F535110C7CF7D89A5545E1628E561410A9452A91BE303313E48149A3| |454A33131E45A4AB949D33650227C00F76A3426F252573E77C6BDFA01D088D14457| |6E8C8980890B1F68EADC3BFF93969BDEFB3B3367CE9C9939731A9B3B593539397C4| |C289E1319736666FC387D0BA9692366A6ADA4B09F0A7A5BA01E1F33B3E9D444243E| |339F9CB2926C1D949389D97C3E375D888C99139659B072D9F19899B5F2B31947105| |5F15C2E13194D99792B9BAE7484443E959A703BC3E18C959E2A78786C0FC9C8772A| |6F2523D27DCC4CA6E8638FE79B28A820BD093B42C589B36808A10B11D585AA802A5| |3D7983B75D0601EE815F2A1C54BC251F62F832BCC7D77C17BE07DE6597B63ECAC2B| |0FD863EF23F031F884197ACA6CA0626A58A4685E85C3FB4762AB2ECE110C4EA6A81| |A8BAA10F5BAD8B1043E541DE3CE0A3E11C743C54756F67F621EA4845CB21AAE35D5| |715BF90E7CCFACF9009EE645DD51E6795AE59609B95739CBAAD7E01BE6AEB7E01AD| |345B178B048F520A110C20A212C371955236651EDD71CE505926A91AD517B952DEB| |9E719DEA9E339BBFB071CB6750351C1EA144EB65A2F53FD978F72FF0378AFD07DC6| |236FD657650385E7908DE3E4EA4095469B251C121345EE1E247E7C079A646463EE9| |C1D7A838F56CDECF310E526C7ED955FE215606BE72D1F77E03D7C1411C42C1DEDE2| |574F2DC0ACF5A2BEAD936CC4EDACE8023CC8B64D52EABD07E87957B16C045700911| |2C832BCCAD1A213AE44E1DD8A97383273B37C11FCC21CAA94BF646D735AE63F03A7| |803BCC9ECBEC57C1912A2078B440F76384A9EFA501DAD0F2D1A468B86D1A261B4E8| |21328EC8668F2CE01070330ED3E4001A480CBC60658B5EBAD2F4A34704F4D25F447| |1B44CA0ABC8C58FEB52474AC559B45E596ED7CFBDB1B94D19E0D26C6C53F6B0E5F7| |6DCADBBCCDAB50E9EA16474276F4104443E98214E3B4362AE3BD542E98E5C2E572E| |13F1234DB4D| |-------------------------------------------------------------------| If you want to learn how to build like I do, read my posts. Teach a man to fish, as they say. Start here, this is where I went into the most detail breaking a build down. I doubt I have the energy to do that again lol The build is only 25% of what contributes to your success as a blaster, no matter how good it is. The remaining 75% lies in understanding your toolkit and how to use them, movement, mob awareness, positioning, LOS, fear AI, etc... All the stuff that builds don't teach you. If you want to learn the rest, I can help you too.
-
Now that ASF went live, what do you think of it?
Nemu replied to Albion's topic in General Discussion
All these posts about how survivable you need to be and how to solo this SF really highlights the lost art of teamwork. It's very telling and not a far stretch to what I see in game. People join teams but they don't play as a team. The quality of those that partake in these challenges is immensely disappointing when you start cranking up the difficulty. Here are a list of things I see people doing/not doing: Lack of awareness, like they are playing an FPS, they don't see what's going on around them. Staying in one spot when they should be moving Prioritizing targets Using powers inappropriately even when told the mechanic (players using holds on Midas while he's out of the lava) Not using powers when they should (blasters you know a lot of your T1s in the secondaries are immobs and you can use that to help immob Midas in the lava?) Lack of prioritization when it comes to support - the liquefy clone gets dropped alot and that tends to mez squishies a lot, people with CM/clarity/ID/etc... but don't use them. Severely delayed reactions - this one is for the anti-healer crowd. People take hits and those hits hurt, and it's common for me to see the person that got hit stay in the red even if we have heals on the team. I see this as much on PuGs with inexperienced players as well as those in the speed run channels I belong to. The former may not know any better, the latter however, is much more ingrained in the "me myself and I" mentality and I find that even worse than people that just don't know any better. IOs and incarnates and other shortcuts have allowed these people to skip the fundamentals right into and thinking they are hot shit with their softcap defenses/hardcap resists and proc monster attacks. I'm not saying you need to get on discord/voice chat when you run challenging content, that's not necessary. It just takes awareness and knowing/performing the role needed of you to succeed. -
Energy Primary Blaster with Devices or Energy Secondary?
Nemu replied to Ricktastic79's topic in Blaster
Devices has more synergy. You are giving up a slot for KB tax, One way you can recoup that slot is through damage procs, another way is to skimp on enhancing certain attributes. Targeting drone allows you to skimp a bit more on enhancing for Acc, and consequently helps out your chances to hit if you go the damage proc route as well. There is also synergy in opening with energy torrent, rush in and drop a trip mine while they are getting back up and leaving melee range with an explosive blast as a going away present. You may find it a chore to have to chase enemies to hit with melee attacks in Energy Manipulation because you knocked it back with your single target attack, assuming you take the melee attacks. And if you didn't take the melee attacks, devices looks all the more attractive. -
I think a lot people in the know build for recharge resist. The people that blindly follow conventional wisdom from a decade ago are still clinging onto purples as the way to go. In addition to not having your recharge neutered, the ability to get out of a caltrops/slow patch quickly is immensely satisfying when your teammates are scrambling to run slow motion out of it.