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Dahkness

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Everything posted by Dahkness

  1. Everyone i've come across on the forums plays poison differently. This might not be the play style you’re looking for. Seems everyone has there own unique set up for this set. But I also have a god mode build I can show you as well if you want a more in depth dive into what you can do. Hope this helps you. This set up I have fights like a melee hero. Very aggressive and fast. If you want to see it in action msg me @hops in game or if you have questions please ask =). 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Fire Blast Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Dark Mastery Hero Profile: ------------ Level 1: Envenom (A) HamiO:Lysosome Exposure (5) Achilles' Heel - Chance for Res Debuff: Level 20 Level 1: Flares (A) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime: Level 50 (15) Superior Vigilant Assault - Damage/Endurance/RechargeTime: Level 50 (19) Superior Vigilant Assault - Damage/RechargeTime: Level 50 (21) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50 (34) Superior Winter's Bite - Accuracy/Damage: Level 50 Level 2: Weaken (A) Cloud Senses - Chance for Negative Energy Damage: Level 30 (3) Cloud Senses - ToHit Debuff: Level 30 (3) Cloud Senses - Accuracy/Endurance/Recharge: Level 30 (9) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30 (9) Cloud Senses - Accuracy/ToHitDebuff: Level 30 (17) Cloud Senses - Accuracy/Recharge: Level 30 Level 4: Super Speed (A) Winter's Gift - Slow Resistance (20%): Level 50 (5) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50 Level 6: Fire Ball (A) Ragnarok - Damage: Level 50 (7) Ragnarok - Accuracy/Damage/Recharge: Level 50 (7) Ragnarok - Accuracy/Recharge: Level 50 (11) Ragnarok - Damage/Recharge: Level 50 (23) Ragnarok - Damage/Endurance: Level 50 (23) Ragnarok - Chance for Knockdown: Level 50 Level 8: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (13) Luck of the Gambler - Defense/Endurance: Level 50 (15) Kismet - Accuracy +6%: Level 30 Level 10: Assault (A) Endurance Reduction IO: Level 50 Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 14: Tactics (A) HamiO:Cytoskeleton Exposure Level 16: Hasten (A) Recharge Reduction IO: Level 50 (17) Recharge Reduction IO: Level 50 Level 18: Kick (A) Force Feedback - Chance for +Recharge: Level 50 Level 20: Elixir of Life (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 22: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (25) Unbreakable Guard - RechargeTime/Resistance: Level 30 (25) Unbreakable Guard - Resistance: Level 50 (27) Unbreakable Guard - Resistance/Endurance: Level 50 (27) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (33) Unbreakable Guard - Endurance/RechargeTime: Level 50 Level 26: Poison Trap (A) Fury of the Gladiator - Chance for Res Debuff: Level 50 (34) Eradication - Chance for Energy Damage: Level 30 (34) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50 (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50 (37) Neuronic Shutdown - Chance of Damage(Psionic): Level 30 (43) Obliteration - Chance for Smashing Damage: Level 50 Level 28: Blaze (A) Superior Vigilant Assault - Accuracy/Damage: Level 50 (29) Superior Vigilant Assault - Accuracy/Damage/Endurance: Level 50 (29) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb: Level 50 (31) Gladiator's Javelin - Accuracy/Damage: Level 50 (31) Apocalypse - Chance of Damage(Negative): Level 50 (33) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (31) Luck of the Gambler - Defense: Level 50 (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (39) Reactive Defenses - Scaling Resist Damage: Level 50 Level 32: Venomous Gas (A) HamiO:Enzyme Exposure (39) Achilles' Heel - Chance for Res Debuff: Level 20 Level 35: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage: Level 50 (36) Sting of the Manticore - Damage/Endurance: Level 50 (36) Sting of the Manticore - Chance of Damage(Toxic): Level 50 (36) Decimation - Chance of Build Up: Level 40 (37) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal: Level 50 (39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 Level 38: Inferno (A) Obliteration - Chance for Smashing Damage: Level 50 (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (40) Obliteration - Damage: Level 50 (40) Obliteration - Accuracy/Recharge: Level 50 (43) Obliteration - Damage/Recharge: Level 50 (46) Obliteration - Accuracy/Damage/Recharge: Level 50 Level 41: Dark Consumption (A) Preemptive Optimization - EndMod/Endurance/Recharge: Level 50 (42) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 50 (42) Preemptive Optimization - Accuracy/Recharge: Level 50 (42) Preemptive Optimization - EndMod/Endurance: Level 50 (43) Preemptive Optimization - EndMod/Recharge: Level 50 (46) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50 Level 44: Dark Embrace (A) Unbreakable Guard - Resistance: Level 50 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (45) Unbreakable Guard - Resistance/Endurance: Level 50 (45) Unbreakable Guard - Endurance/RechargeTime: Level 50 (46) Unbreakable Guard - RechargeTime/Resistance: Level 50 (50) Unbreakable Guard - +Max HP: Level 50 Level 47: Soul Drain (A) Armageddon - Damage/Endurance: Level 50 (48) Armageddon - Damage: Level 50 (48) Armageddon - Damage/Recharge: Level 50 (48) Armageddon - Accuracy/Damage/Recharge: Level 50 (50) Armageddon - Accuracy/Recharge: Level 50 (50) Armageddon - Chance for Fire Damage: Level 50 Level 49: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 1: Vigilance Level 2: Swift (A) Run Speed IO: Level 50h Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 (19) Miracle - +Recovery: Level 40 (21) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - EndMod/Accuracy: Level 50 (11) Performance Shifter - Chance for +End: Level 50 (13) Performance Shifter - EndMod: Level 50 Level 0: Portal Jockey Level 0: The Atlas Medallion Level 50: Clarion Partial Core Invocation Level 50: Assault Radial Embodiment Level 50: Reactive Core Flawless Interface Level 50: Cardiac Core Paragon ------------
  2. You'd be surprised what you can squeeze out of alphas. Minimaxing is key. I do run Cardiac for the most part as well but its fun to theory craft and see different results
  3. Ah man you're missing out. That's what Rads for, to stand back. The gameplay it brings is insanely fun. I recommend reading the poison guide that was created by @Frosticus under guides. It really clears up a lot of concerns you may have about being mez'd and how to work around that. Its such a great read.
  4. Keep the toggle. Its perfect the way it is. PLEASE DON'T TOUCH MY BB. the toggle is the best part of the set
  5. When I was first building poison I tried to get crazy DEF with it. And I did notice the shots that got through really hurt. And slotting for DEF really hurt my DMG output and my recharge as well. And after reading your guide (super helpful). I learned a little bit. I personally wanted to maintain some DEF cause its still another way to avoid dmg but I also wanted some RES as well this time around. I'm not a one for long recharges so I can't see my self taking Rune of Protection and I can't do fly with my ADD its to slow for me. I was able to build for team and solo play. Having rez and veng is my idea of team play ha. And I didnt have to take mule powers for this set up. I've been hitting DMG cap in groups with just my own buffs. Its awesome. So I have two ways I run this build. First setup:| For good time god mode I buy 1 temp power, DEF Amplifier for the mez protection and go with Agility/ageless + this gives me perma hasten. I have a farmer so money is easy to get for this temp. (Agility alone gives me perma hasten and Ageless is just for momentum and speed runs) Second setup: When I don't run temps I run Cardiac/Clarion. Just a little slower but you don't really have to worry about sustain or holds with this set up. Hasten is at a 8 second down time. Still really good! You do loose the soft cap to melee and range def when you trade out Agility. http://www.cohplanner.com/mids/download.php?uc=1548&c=731&a=1462&f=HEX&dc=78DA6594DB4E13511486F77466C096022D1DCEC79643A1B4A5C341C4434810310A18A28977A6A9309489D8362D267A2726BE801772E303484CBCF5DA27D00B131F40452282261E383B2EE65FB44D3A69F3EDF967AFB5FFBDD69E997D38E97E7D75755C4855979713B95C7CD25834520B46569D4D24CD79717295D35F3BD5E3130F1617A3736933974E35E5C59B8954D258884E9959233E417956846B2E9D5E8EDECA18C642B53D9C31123433B76466DCA7F7193395ACB46FA6CCE4D20ADD79AF64CCF9E864227B2F3E4B598CECA3065A7C80FE568FE0CB92C418419185F2D621844F111B5AFE99228615217445540D82353AA8BD02FD2F41111442428C2A6D529E5645383E31BF826736989F41CF17B0932A22B317B959B6F3294DE026795139AF3AE8B0B5B261E608E81A02EBCE3247412FE52DB74D598EF25AC9D6DC1EB0EA58D86BD7D01C27E608A75F209EB40AD62A38CE475A256B9523A85780B46A6852753F623D4C073DF3C2B7F03E851F07D5C8C79A6F10FBD3685E2D6BB5BC964C5A3DF2AAF52703F2D9B02B83BF11D7F487B90776FC05555AA391EBD5380ECDBF833AFBEF237FD735F8E94A20774860DE77AA7533C736C7D0D79621E608D8D687B96D3A727484B95FE4B9159EE556DE479B06764C634ECF2FB08C3CB673DDDA4751CB1E3E7BDBE421C01E02EF50CBCEF7CC0FCC17C420F97FC379D9C30EC576736C37EF2968C167F0907904868EC1C83FF0314DEFB54FB0A5F61E61AF7D87CC5DE61E18DA072307E02AC5F673BFFAB93F61EE4B98FB14E6FE4476417D1F7C4288F2BAD18BF032708E39C63C0FEA179897C02DDA6F8CCF4E6C1D5A8B927F77E94797980EE5152B54F23456A2E825CA5089325CA2CC9C28FC7E0827BCDC2868D69C92FF3E08C98E707AF26FBDB5EDA2A71C2D45D0E51F05CD21F951AD9AEB92DD79ED364ED64E715C2FE27E16C73DE72FC41AE87E06DE71D9DF3D7BEDBB4563FB5AA7F3A7B3F0D157181FD415C66B457A402B8CBF7515C6FF0159CAF96A
  6. So I worked on a new build this morning to try and keep my positional defense (range/melee) with a good amount of resistance this time. If I pop 1 purple id hit 45% for Range and melee. Soul Drain is almost perma and hasten is pretty much perma or just about. . Can't say its great yet haven't play tested it. Need to farm a little to pick up the missing Enhancements. This build is a little bit more team friendly too it seems (with the rez ha). Let me know what you think. I'm trying real hard to avoid the sorcery power pool. I really don't like that set. Its just a personal preference http://www.cohplanner.com/mids/download.php?uc=1525&c=717&a=1434&f=HEX&dc=78DA6D945B4F134114C7676F604B819696FBADE556286DED7211AF2141C428D4104D7C334DA54BD9886DD362A26F62E217F0415FFC029AE8ABCF7E027D30F103A84822A08917EEAE87FD1FDA2675D2E637FB9F3967FE736676E3F7A75DAF2FAF4E0AA9EEE272B250484C1B8B462665E4B578326D2E88A3564D7FDFB19E98BAB7B8189DCF9A856CA6AD285E4F66D2462A3A63E68DC414E55911CEF96C76397A236718A97ABB3B6724696661C9CCB98E9F7366265D6B3FCC98E9A5157AF25CCA990BD1E964FE4E224E598CFC83165A3C467F6B4070B32431415015A1BE9585F0AA62CD571C53C5982A84AE8ABA11B041077DAFC0C04B5004859010A349EB94A75315F227E657F0C41AF333E8FE02F6524514F6A2B42B763EB50D5C272F1AE7D546645BAB1A638E83CE51B0E9147302F450DE6ADB942557374AB6E672837587C25EBB81E6383047380202F1A4D5B056C3715ED26A59AB1D47BD7A48AB8726D50F23D6CD9469CC03DFC2F3187E64AA919735EF08F6E7A3798DAC35F25A0A69CDC8AB351F75C867CBB602FE425CDB6FE60EE8FF036AB4462BD7AB75125A600B750EDC45FEBE2BF0D39744EE90C0BC0DAA753BC7B6C770AE1DA3CC71B06B0873BB74E4F087F9BCC873273C2B9DBC8F2E1FE89FC59C819F601579ECE6BA75F3DD1BE0BBB7491E7A78EF3DEF50CBDEF7CC0FCCE7C420F97FC379D9C316C5F6B3FF7EDE53D082CFE03EF3000C1D8291BFE0439A3E68DF604B1B3CC05E87F699DBCC1D30B40B46F6C0558A1D66CFC37C3E613E97309F5398CF27B20DEABBE0234254C2BAD1F3F072F234F30CF32CA89F635E00BFD17E637C27632FA075A8C577977ED4C46CA8A858A18AD15885A25728A315CA58853277A4B017E180976B25CD9A578BDF0721D9110E77F1ADB7369D34CAD15204A7FCBDA4C95200D56AB82AD927EFBB899BB5551E3788B81FE5714FF90BF10C743D016F39EDEF9EBDF6EDB27EA97DA417556775AFA9D4FF5FFB07AE0506ED
  7. Its just another whole in poisons weakness. This hasn't really killed my enjoyment of the set. Its minor at most. The rez from Dark epic might be fun to have then =P. All ive been playing is poison for the last month and a half and i can't stop. such a fun set. And im finding new ways every week how to play and build my guy.
  8. It is pretty much perma if you go the left side of the tree. That part depends on the player.
  9. I do run clarion on the cooldown so I don't have to worry about mez, and I run the 45% end reduc alpha when I solo. No end problem at all. I've been running 54+8 all morning with this set up and it'ss working fabulously. I've tried running 45% on DEF and the dmg out put is just to slow and it comes with more end use cause it does take a few more attacks to kill things and it doesn't fit poisons theme imo. The procs really make this set shine. Thank you again for your build though! It really helped me as a template. You rock!
  10. I am just now learning about positional defense. It seems like a good fit for poison. I really liked your build but I new you could fit more dmg into it and added proc dmg to my 2 main attacks. My DEF is almost 45% for melee and range. Havn't played it yet. But it looks promising for a fire/poison so far. Please share more tips 😃 they are super helpful. If the 2 build up procs go off with a good soul drain I can hit dmg cap. So it says. @Frosticus any tips? I feel like this is a better direction http://www.cohplanner.com/mids/download.php?uc=1833&c=725&a=1450&f=HEX&dc=78DADD944B4F135114C7EF7466282D8FB6B494F7AB3C4A4B291D1E71654810310818A2893BD3543A2D1349DBB498E84E4CFC00BA71E31770E3C2E7DA856B5DB8D2A58A18054D54E20BC7C3FD1F5A922EDCB9F0A6CD6FEEFFDEF3B8E7DC99A54BB3F5774E6C4C0BA5F1D85AAA544ACE9A193397368BFA522A6BAD88FDE1A47FE0404FCE5CCC64E2CB79AB94CFB597C5D3A95CD64CC7E7ACA2999C213FEBC2BD9CCFAFC5CF144C33ED918F8B668A769656AD42FDC1BC60E5B20D7232676557D769E63B5EB056E2B3A9E285E41279318B975B29789EFEF690E0612BE208415385F6D821845F139B81F29A434C6A42189A7018CC7150848550B04757B6C8AE4B13B59B60F015D8F796F99AF906ECA70AA81C5B7DE990FEB417E016C5D6D9AF7E57955ACD43E63DD07D1F0C3E00871E813EF2EB5490B7B359915AE39E903187029837D11E17F608579F90DA3B8A59C731EB9CBAD4EA55A60636D6825E1D6CAA01FDE4AF81FD354CA18E41D23CAC79380F07693EC410BE6B386B88343FF629FE11E4123820AD35F3FE66F6A192D682FD7ACBFE039DAB755C05BFA306ED5F99DFC0DE5D50A77EB5C19FDA360D6D601E798C1E058D27E8ED07AA4707D7A32301AD738239057647E0A3FB3A6D0B519C18E61AE5D8851CD52ECEBB9B6BDFBBC0FDFACCFDA49C7AF8FC3D7C0707F80E6E530E21CE21F41435E97FC67CCEBC450CD3390CE41FE51C76C876906D076DAC8505D6C23F79FE8BCFBEC7FC0D5EA16DC3F266DBFA30DB46D826C23611B689B24D947D6F1046F8EC235FA0C5B80F31EE4B8CFB719510E73871B61FE378631C6F8CE3191CCFE078EFE97C09BE1B89DBD03AB5F23B4B3F1A62215A56EC68D56AA24A31AA94892A65B24A59DC57F8AE0B17723955D1EC65ADFC9D108AB47079CB6FBFBDEDA655B65646D1D58F154D55FA5019EF36D87452911D0F9CC58DDA396C3F0CFB4F15CDA1DC4046B5BBB8B5EE9B98DB7F1FE7DCF2D328D33C7FE8F93F1D3F8254987F78C43F1F9F4756
  11. Thank you sooo much for clearing this up for me.
  12. This is just an example. I also wonder about melee/smashing attacks as well. When a power says: Ranged, DMG (fire) does this mean my rang DEF and my fire DEF work together to block this from hitting me? Or does it take from the highest of the 2 defenses? Or is it better to just have one of the 2 at 45% Thank you!
  13. Never played the this set before. I was just wondering how well it performs before I sank sometime into it. How well does the end gain you get when you attack. Noticeable? If you mix this set with a debuff set does the dmg get better? And hows that pet?
  14. Ill have to tell you how it works out when I try it out
  15. Thank you for posting this! Love seeing other ideas <3! It looks great! Is this a build you've played with? I also saw you don't have to many procs in your attacks. Those help me solo bosses so fast.
  16. I'm still learning poison and theory crafting what works. I've ran soft cap melee at 32% with VG and i was still getting hit as much as 22%. What ive learned so far with posion IMO you can go two ways. 1. Spec for 45% S/L/E/N/R with okay sustain. I cant get as many procs with this set up but I feel Its a good balance 2. Spec heavy on procs & good recharge: This set up is great against AV's. I'm currently rocking the 45%. But... I hate toggles on posion im really tempted to drop fighting and go for recharge on my guy. All the toggles just eat away at your END. @Frosticus has a good understanding of poison. I tried to make what he had and take everything else
  17. Okay so i updated the build. Tried to put a little bit more proc action into it. But havnt put it into play yet. Let me know what you think. Again this is with solo play in mind with ofcourse . Im not sure how good the entropic chaso's are. Gonna change the procs out of kick. Tried it out and it just wasn't satisfying http://www.cohplanner.com/mids/download.php?uc=1768&c=776&a=1552&f=HEX&dc=78DAA5544B4F135114BEF328E5D1424B0BE54D5B1E7DD0961670416242020841C0342E8C1BD31418CA44D2366D31B274E1D6444D74A326EE64E3427C6DFD03EA0257BA5301E5A189D1C4553DED7728241543E24D67BEDE6FCEF9EE77CEBD33B357C74D8F27AF8D08A9766C399ECDC6C6B5452DB9A0650CB3F1843E2F0AC34897FD808F8DAE2C2E86A2293D9B4AB694C8F3F164425B084DE8192D364A3A39618AA652CBA1192D9ED69309737132A127967234B3166753C92B7A569FD397F5DC6ADD4130696597F474EB99B43E1F1A4B65322BE95C2A139B8DCF6B74CBE6B4CC6A13B9B94857BE976E52C15F5E88610255119B76C123AF8AA78A101155C84F189F034DEBC0DA6740E161199137485BB210EDAAA8F808ACFCC4F81958BDC9B80D6CA4D628F020290D5251AFC20294E99981750DD7E52257EF03765C16C03ECCBBBCF0D21523DEA30A33E51AA12B1B59D7F2033176D6FF42B556B17E95D150E41A2B811D0AD059A88F2EDF00303804B4927E0DEBD7B07E4B41976A8A4C631D8562CC8851CCBFB9670EC4580630EFFD09ACA7D83ADE8B3A176A53A9AF56F893AC1BE897FD1D709BBCDBD8BB2D0C4F2D83C0B675E43B65D4E07A89B96B0B6BA9B456037B6F60EF4DDC93881D68A31807FB713C428F0DE4A799CF46F32438E714F7FF34B07B9871046B6D91CF56F6D97A1F3EDA1EB29F07C0DE9B846E55F4079013B9873D74908776AEBFFD037403EF81BBA4DBC9BA9DACE7617D0FEB7A58D7C7BAFE53E84F05D5E1E6FADD7CEEBB19FDAF48DFA68A3DD2EF61FD9EB7ECF340E70DE68108BC045F800F6E80DFA75C2F7265EF57EC976F07D8BF0B4C534A1F9FFB3EDE8300EFC10D5A38847C117242738734C3CC85D7B06E9B5A7A57E947434CFB4B4CDE5FF6345CC644CA98C13266A88C992963CEA9A52F493EAA96BE06422A3EADB2D03BCEAEF6AAE9299F2B2988DABE1D728AE4E2337A01BD309D958A67A1DF097EFF68BE17F9DF0F3955BA8BDEA8B7F87BF10B7BDE781BF3A63BC07C69ACD16B1461EF6EFBE1FFD747F87F8F687561174F1279EC983B2271E9AF72F1FF5FE4D831729252FF00ABE3CBFF
  18. Are the chances to proc lowered if you have the enhancements in a power pool? Take Kick for an example/ Can i load that up with dmg procs?
  19. No longer a S/L/E/N/R set up. I’ve learned the ways of the poison. (Build is out of date) will update with new build soon)
  20. Just one promted window not several. Like the enhancement prompted window you can disable that on the same window with no need to search the menus. And that’s why I asked for it to have the option to disable it. For people like you. Who don’t want to be bothered. Your ignorant response was kind of rude
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