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Luminara last won the day on August 29
Luminara had the most liked content!
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They've already said they're not going to add inf* sinks of that magnitude because it would be detrimental to the play experience (driving players to farm/marketeer, and those who couldn't or wouldn't farm/marketeer would bitch up a storm).
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Dig through Mids' builds to find one with the relevant enhancements. Log in. Unslot. E-mail. Log out. Log in. Claim. Slot.
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Retconning: What and why? Your choices
Luminara replied to Scarlet Shocker's topic in General Discussion
I'd begin by replacing some of the random one-off missions with what I'd call "seeds of Mot". They're already organized so a character will only encounter one or two every few levels, so a bit of nudging and poking would line them up to create an over-arching narrative that builds up to that finale. These should be scattered through all three parts of the game (hero/villain/Praetorian), so everyone has an opportunity to see dots that they can later look back on and connect. I know Praetoria doesn't have any filler missions, but a tip or a contact in each zone would go a long way, and it would help solidify Praetoria as being part of the larger world. Scatter hints about Mot throughout the early levels so players aren't constantly buffeted by a narrative that changes direction without warning. Other random one-off missions would be replaced with ties to the Praetorian world. "Saving" that part of the game for the end made sense before Going Rogue, but now, when players can actually play in Praetoria, it's dysfunctional design. Fixing it by sprinkling encounters throughout the early game, the occasional cross-over, and maybe even a team-up or two, would help coalesce the entirety of the game. Hero and villain side both need these so there's less "Well, that came out of nowhere" in the final levels, and the Praetorian experience would be improved by actually experiencing hero/villain content before being shuffled off to one side or the other. Setting the stage is important for storytelling, and it's where Cryptic and Paragon both failed when they added new content. A lot of the early Paragon City content feels disconnected from the later content, when it should feel like part of a whole. We have one game, arbitrarily split into disjointed sections by poor mission design and lack of overarching stories, and then, when we're in the final stage, we're just told, "Yeah, it's all connected. Don't ask questions, just accept it". A little retconning by replacing trash missions with connecting content would go a very long way toward coalescing the game. Oh, and I'd redesign Janet Kellum's arc with clues indicating that she's a Malta operative who worked with Crey to create the Revenant Hero project, participated in the murders of numerous superheroes, then framed Countess Crey for murder to cover up Malta's involvement and steal the relevant Revenant data. -
Spoilers, man! SPOILERS! What the hell?
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Leveling Up After 50 Gives Temporary Level Shift
Luminara replied to mockmoniker's topic in Suggestions & Feedback
You don't have all of your powers, slots, access to special things like purple IO sets, optimized builds with all of the fat trimmed out, or Incarnate powers at levels 1-49. It's very different. You have a lot more options to leverage at 50+ than you do at 1-49. You also have a lot more people doing things like farming and raiding at 50+, where a level shift would be detrimental, not beneficial, because it would devalue the content and reduce their gains. You're comparing apples to anuses. Yes, they're both round, but that doesn't mean they taste the same. -
Leveling Up After 50 Gives Temporary Level Shift
Luminara replied to mockmoniker's topic in Suggestions & Feedback
You're already receiving the benefit of every large inspiration when you level up. Throwing a shift on top of that would be ludicrous. -
You can't wait to put them in your mouth?
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I found him in the middle of a road, a year ago. I thought it was a piece of garbage, until his head popped up just as I was passing over him. He screamed so hard that he damaged his vocal cords, was never able to make more than a breath sound after that. But he lived. For just over one year, he lived. And I'm trying to console myself with that fact, that I gave him a year of life that he wouldn't have had without me. I'm trying, but it's not easing the grief. He was special. He didn't have an outstanding coat, he wasn't particularly playful, but he was braver than any other cat I've ever known, and he was attached to me. When I looked into his eyes, I saw something I haven't seen since I lost Ivan. I saw a bond. Every day, every fucking day for the last year, he's walked up the path to greet me. All of the other cats scatter when I'm walking down to the cabin, but Roadkill always met me on the path. He'd been abandoned by his mother and nearly run over twice, I don't think he was afraid of anything after that. To look at him, you would've thought he was just an ordinary cat. Plain, quiet, nothing special. But he was extraordinary. He was a companion. A lot of the other cats out here are affectionate, some even adore me to the point of climbing up my leg to be held, but Roadkill was the only one who made me feel like his world revolved around mine. One year wasn't enough. He deserved more. I've had to bury a lot of cats and kittens over the last few years, but this is the one that threatens to break me, the way losing Ivan broke me. I don't want sympathy, save the virtual hug bullshit for someone else. I just wanted at least this little corner of the world to know that he existed, loved, and was loved, because he was special, to me.
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About 1/3 mph. Not enormous, but sometimes 1/3 mph is the difference between "I can't. I just can't." and "Okay, that feels right." ~26.5 mph is my sweet spot for Run Speed, for example. Even 1/3 mph less than that, I'm mashing that W key so hard that the keyboard files charges against me for assault and battery.
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87.9 mph. Jet packs are limited to the old cap (58.7 mph). Increases current flight speed by 25% and raises the cap to 102.27 mph. If you slot a 50+5 IO in Fly and Swift, and use the Increase Flight Speed empowerment station buff, you'll hit ~101.7 mph with Afterburner. The answer depends on the context of the word "efficient". If you mean "slot efficient", a 50+5 IO in Mystic Flight and one in Swift, plus the Increase Flight Speed empowerment station buff, will put you at ~86.3 mph, which is close enough to the cap to call it a day. If you mean "I just want a blue number (combat attribs) without fucking around with slots and buffs and shit like that", slap a second IO in Mystic Flight and move on.
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No, thank you. It's enough of a challenge to avoid the lockout already, no reason to make it even more difficult.
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Wealth redistribution system to help new players
Luminara replied to Intermipants's topic in Suggestions & Feedback
Seems like it would be about as useful as the guides they don't read, the farms they don't join and the players they don't ask for help, another resource they wouldn't access because they're unaware of it or have some aversion to using it. -
A lot of the early Paragon City contacts overlap. Once you've made a certain amount of progress with one, any who have the same arc or filler missions will tell you to pound sand. So you won't be able to max rep with all of them.
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