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Luminara last won the day on August 29
Luminara had the most liked content!
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Oh... in this game. None. They're all shit that was crammed in without any thought given to pacing or structure. They're intrusive, frustrating and disruptive of the experience. May the fleas of a thousand camels infest the crotches of the people who made them.
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Likely too deeply embedded to fix, but Spanky Rabinowitz is broken
Luminara replied to srmalloy's topic in Bug Reports
"During the 1980’s, with dollar signs in their eyes, developers seized the financial opportunity of an island so close to Paragon City. Thus began the Talos Island land boom. Within a matter of months, the once barren island was abuzz with construction sites. As a publicity stunt, the real estate moguls even agreed to name the island after the city’s mythic giant." So the main island didn't exist at all until at least 8 decades after his birth, was uninhabited for another 20-30 years after it was formed, and he would've been 100-110 when the first streets were paved. Cryptic was sloppy with this one. -
Your masochism reaches new heights.
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I'm Commander Shepard, and this is my favorite post in Suggestions & Feedback.
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Verification of player activity (which, as you noted, was none of his/her business) occurred when you ran back the first time. The fact that he/she did it several times marks him/her as a determined griefer. That fuckstick should have his/her account locked for the entirety of the event.
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Find @Snarky and join his teams. All of his teams, and he'd appreciate it if you used different characters each time. Preferably characters you have no idea how to play so he can learn from watching you. And whenever possible, join low level Task/Strike Forces with @Snarky. He loves when he has new people to play those with. Just don't listen to anything he says, he's clueless. Also, if you happen to run across @Yomo Kimyata, trade him any and all level 10 Interrupt IOs you have, he'll give you a million inf* for each.
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It's an analysis of the use of the computer. When you click the checkbox, you have to move the mouse or use the keyboard to navigate the pointer to the box and interact with it. The fact that you do that, and that you have human response times and pointer motions, is what tells the security software that the user is a person, not automation. Other metrics are compared (IP address, accessible tracking info like cookies, the usual stuff), and the software collates the results to reach a conclusion.
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They've already said they're not going to add inf* sinks of that magnitude because it would be detrimental to the play experience (driving players to farm/marketeer, and those who couldn't or wouldn't farm/marketeer would bitch up a storm).
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Dig through Mids' builds to find one with the relevant enhancements. Log in. Unslot. E-mail. Log out. Log in. Claim. Slot.
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Retconning: What and why? Your choices
Luminara replied to Scarlet Shocker's topic in General Discussion
I'd begin by replacing some of the random one-off missions with what I'd call "seeds of Mot". They're already organized so a character will only encounter one or two every few levels, so a bit of nudging and poking would line them up to create an over-arching narrative that builds up to that finale. These should be scattered through all three parts of the game (hero/villain/Praetorian), so everyone has an opportunity to see dots that they can later look back on and connect. I know Praetoria doesn't have any filler missions, but a tip or a contact in each zone would go a long way, and it would help solidify Praetoria as being part of the larger world. Scatter hints about Mot throughout the early levels so players aren't constantly buffeted by a narrative that changes direction without warning. Other random one-off missions would be replaced with ties to the Praetorian world. "Saving" that part of the game for the end made sense before Going Rogue, but now, when players can actually play in Praetoria, it's dysfunctional design. Fixing it by sprinkling encounters throughout the early game, the occasional cross-over, and maybe even a team-up or two, would help coalesce the entirety of the game. Hero and villain side both need these so there's less "Well, that came out of nowhere" in the final levels, and the Praetorian experience would be improved by actually experiencing hero/villain content before being shuffled off to one side or the other. Setting the stage is important for storytelling, and it's where Cryptic and Paragon both failed when they added new content. A lot of the early Paragon City content feels disconnected from the later content, when it should feel like part of a whole. We have one game, arbitrarily split into disjointed sections by poor mission design and lack of overarching stories, and then, when we're in the final stage, we're just told, "Yeah, it's all connected. Don't ask questions, just accept it". A little retconning by replacing trash missions with connecting content would go a very long way toward coalescing the game. Oh, and I'd redesign Janet Kellum's arc with clues indicating that she's a Malta operative who worked with Crey to create the Revenant Hero project, participated in the murders of numerous superheroes, then framed Countess Crey for murder to cover up Malta's involvement and steal the relevant Revenant data. -
Spoilers, man! SPOILERS! What the hell?
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Leveling Up After 50 Gives Temporary Level Shift
Luminara replied to mockmoniker's topic in Suggestions & Feedback
You don't have all of your powers, slots, access to special things like purple IO sets, optimized builds with all of the fat trimmed out, or Incarnate powers at levels 1-49. It's very different. You have a lot more options to leverage at 50+ than you do at 1-49. You also have a lot more people doing things like farming and raiding at 50+, where a level shift would be detrimental, not beneficial, because it would devalue the content and reduce their gains. You're comparing apples to anuses. Yes, they're both round, but that doesn't mean they taste the same. -
Leveling Up After 50 Gives Temporary Level Shift
Luminara replied to mockmoniker's topic in Suggestions & Feedback
You're already receiving the benefit of every large inspiration when you level up. Throwing a shift on top of that would be ludicrous.