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Luminara last won the day on November 12
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Self-affecting powers with no enemy-affecting component, the majority of which we're typically reactivating while on the move, and they still have activation times (both to allow the graphical effects to play out and to prevent them from being exploitable in combat). Janky is spewing projectiles from your torso because the movement animation isn't being overridden, or sliding around in an attack stance because the attack animation isn't being overridden. Being able to move while your damage mitigation toggles are activating ain't that.
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How To Train Your Dragon - Live action
Luminara replied to Techwright's topic in Comic, Hero & Villain Culture
So... they're George Lucasing it. I'll stick with the originals. -
https://homecoming.wiki/wiki/Knockback_Increase_(Empowerment) 😉
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Tankers/Brutes Should Have Fear Mez Protection
Luminara replied to Projector's topic in Suggestions & Feedback
Then they'll create new threads in other sections of the forums to ask questions about the suggestion, present the issues they see or foresee, or express agreement or disagreement with the idea, instead of responding directly to the threads in question. The only real change will be in how much work the GMs have to invest to maintain an orderly forum. Oh, hey, look at that, a potential issue which you failed to consider has been raised. Someone looked at your "dream" and thought, "Wow, there's a huge fucking problem that this person didn't notice." Why, one would almost believe that this is why replies aren't restricted. to provide a variety of perspectives and a degree of oversight that's impossible for a small group to accomplish, and keep it confined to the ideas presented so it's easily accessed and digested. Want some catsup with that foot? -
Tankers/Brutes Should Have Fear Mez Protection
Luminara replied to Projector's topic in Suggestions & Feedback
Fear, Confuse, Taunt and Placate are all "soft" controls with limited protection available for any archetype. Those controls, and restricted access to protection from them, exist specifically to create risk, allow NPCs to be more than bowling pins and give purpose to teaming and teammates (Shadow Fall, Clear Mind, Enforced Morale, Antidote, Clarity, Thaw, Vengeance (Leadership pool), Injection (Medicine pool) and Experimental Injection (Experimentation pool) all provide Fear protection). You can't be immune to everything, all of the time, solo. Not in this game. You can team up with others and be immune to everything, all of the time. That's what makes it an MMORPG. -
Bred Potts done it again.
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Redraw doesn't root.
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Because the game wasn't designed to work that way, and unless every animation was reworked to function correctly without rooting, our characters wouldn't animate anything but movement, or they'd slide around idiotically, locked in power animations. It'd be janky and pathetic, and we aren't playing to watch janky and pathetic, we're playing to watch glitz and glitter.
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Amateurs. I would've had the entire troop eating out of my hands and sleeping next to me in that span of time.
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The HC team didn't create Group Fly. Or Null. Those were done a very long time ago. They aren't unaware of the dislike some players have for the power. They aren't ignoring anything. Considering how much people are bitching about the last stop-gap solution (Null) to the issue, they're not inclined to take that approach. They haven't found a way to fix it to everyone's satisfaction. That's the whole of their current position and progress. Calling for other players to be antagonistic toward the volunteer development team is not only monumentally stupid, it's also the most counter-productive way to get anything changed. All you'd accomplish is making them not want to do anything for the game. Don't be a dick to the people giving you free room and board.
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As soon as I saw the title, I marked my card.
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You're de-lighted. That's not the same thing.