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Everything posted by Luminara
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Immortalizing Heraclea in Cimerora
Luminara replied to ShardWarrior's topic in Suggestions & Feedback
If I might add on to this suggestion, it's occurred to me that Steve was really proud of the bases he built. He put a tremendous amount of time into making them fit his themes and ideas, and from what I saw of them, they really were magnificent. It would be really fitting if we could come up with a way to set those bases up to never go away, and keep them open for us to gather and reminisce, or for new players to see the legacy he left behind. Perhaps a server-side script or player character in each base to keep them open perpetually, or copying them over to a tribute map linked to his NPC avatar (when (not if) it's added)? -
That's only occurring on the recipes the HC team created. The older recipes use the correct tables for their level ranges. If you want a real headsploder, look at the Soaring End/Fly recipe. All tiers of that recipe require a rare salvage. Springfoot, Quickfoot and Jaunt, all of the other uncommon movement recipes created prior to shutdown, all use uncommon salvage for the last salvage requirement. It's the worst cost:value recipe I've seen.
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0.5s animation time before effect (this is how the Co* engine synchronizes animations with effects, through temporal offset of the effect to match the measured or anticipated animated connection with the target. it's also necessary to allow things like debuffs and DoTs, many of which operate on a 0.5s activation interval, to open a window for the power to activate without being unintentionally cancelled). 0.25s after that, the Stealth effect and Hidden flag are applied. 0.75s. Network latency in ms should also be added, because the server has to verify some of the client data, such as position and range. Latency is factored individually, not as a single metric (meaning, my latency is different from yours, and yours is different from @Wavicle's, and @Wavicle's is different from @Bopper's, et cetera). On a typical day, my latency is around 180ms, or 0.18s. Adding Arcanatime, the time the server takes to process the client's request, tacks on another 0.256s for Placate. If we factor for a blisteringly fast connection, with a 50ms latency, we'd be looking at 1.056s (coincidentally, the exact animation time for Placate when factoring for Arcanatime) before the Placate "kicked in". For me, it would average 1.186s. On a slower connection, it could go as high as 1.25s, or even 1.5s, though, at that point, the player would likely be furiously mashing keys in an attempt to trigger some response from the game (from personal experience). So you should be Hidden 1.056s, at the soonest, after using Placate, but a higher network latency would necessitate a longer wait. That's the numerical answer, according to Placate's attributes. I can't add any more to the discussion that wouldn't be speculation.
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Placate doesn't toggle Hide on. It applies a Stealth effect and a Hidden flag.
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What is the dumbest way the game has confused you?
Luminara replied to ninja surprise's topic in General Discussion
Toggles shut off after running one of those damn personal story missions. I went running headlong into the biggest spawn I could find after completing one. Yeah.- 68 replies
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My Grav/TA/Stone is completely focused on melee combat. OSA/Disruption on self, Wormhole spawns right at her feet, queue Sands of Mu while Wormhole is activating, animates and starts hitting 5 targets before they've finished teleporting in, Fissure (with a Fire proc), watch everything start to fry, Seismic Smash on whatever has the most HP. EMP Arrow has status protection, but you wouldn't need it with OSA, Singularity and Fissure knocking everything down, and Wormhole stacking its Stun with Fissure's. Toss a Propel once in a while if something's stubborn about going prone. If you're still feeling vulnerable, Stealth + Weave + CJ + Flash Arrow = soft cap. I didn't pick up Cross Punch with that character, since Sands of Mu worked so well, and deals more damage despite being unaffected by Containment. I liked playing that so much, I made a Grav/Fire/Energy dominator and leveled that to 50, too, and play it the same way, but it doesn't feel quite as smooth and enjoyable.
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The procs are the weak point. 2 PPM, mag 2 with a base 8s duration (the duration on a +4 critter would be 3.84s). You could add the Snipe proc (Executioner's Contract, 3.5 PPM, same mag and duration), and there's an Immobilize set (Debilitative Action) with a Stun proc (3 PPM, same mag and duration) if you could work that into the build. I wouldn't recommend the procs in Triumphant Insult (Taunt set, 2 PPM, mag 1 and 3s duration), or Unspeakable Terror (Fear set, 3 PPM, mag 1 and 8s duration).
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There is no "wrong". You're either doing it, or you're not doing it.
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+HP has absolutely no relevance to regeneration rate. Regeneration rate is the frequency at which the mechanic ticks, and DP/variants don't alter it. Native regeneration rate is one tick every 12s, and +Regen reduces that 12s to a shorter interval. Nor do you regenerate a greater percentage of HP if you use a +HP power, it's always 5% of your current maximum. No power in the game alters that 5% figure. If you hover over the Regeneration display in the Totals window, you'll note that the bottom line of the tooltip, "Health regenerated per second at level 50", will display a higher total when DP/variant is active, reflecting your increased maximum HP. That's the only interaction between regeneration and +HP.
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Does Skippy's List constitute familiarity? Setting aside jocularity for a moment, I have read quite a bit about WWI and WWII, but my focus wasn't on combat or distinguished service, rather, I prefer to know the underlying reasons for why things happened. The cultural, social, financial and material conditions which preceded the events and shaped the politics of the time. The context of what happened, rather than the content. So I'm not well-versed in things like ranks, awards, national heroes, et cetera.
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They're also the least rewarding, from a time input perspective. In any mission with more than one escort, the player has to detour to collect NPCs, and the player is sometimes forced to make several trips from NPC to exit to NPC to exit... one can cover the length of the map several times, but gains nothing for performing the equivalent of 2-5 missions (counting each NPC escorted to the door as a separate mission). We are, in essence, doing 2+ times the work as we would on missions without escorts, at higher risk (goodbye stealth power, and the corresponding Defense buff) and/or the expense of other buffs (such as Assassin Strike), for a "thanks, you didn't completely fuck it up" pat on the back. The mission completion reward should be multiplied for each escort, and for missions with NPCs which can be defeated, a reward equivalent to the mission reward should be awarded when the NPC is captured/freed.
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f0ad1fbb-7225-4efe-98ca-ffd3a4992ae5.mp4
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It's not central Australia or the forests of Alaska, but it is about as remote as one can be in the continental United States without squatting on federal park land. There's a Verizon cell tower just close enough for me to pick up a two bar signal, so I've got a stable data connection through a pre-paid phone. Neither was I, but necessity dictated learning.
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This was the first heavy snow in four years in this area. A lot of branches and trees came down (it took me two days to clear a path to the nearest road). Sadly, Waldo had attempted to build a small debris shelter, to ride out the storm, under one of the trees that toppled under the weight of the snow. He dead now.
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Could he have been taking medals from the soldiers he killed, either during or after the wars?
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Resist to Endurance Draining attacks, where are they?
Luminara replied to Solarverse's topic in General Discussion
The Endurance Drain Resistance empowerment buff is 20%. Also has a 20% Recovery debuff resistance attached. -
Trying to choose between Phantom Army character model cloning, the Trick Arrow update, all costume items unlocked at level 1, asymmetrical gloves/shoulders/boots, player market stabilization and anti-inflation measures, and Infiltration is like trying to decide which of my major organs I like the most. Hint: not the treacherous lung.
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Resist to Endurance Draining attacks, where are they?
Luminara replied to Solarverse's topic in General Discussion
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Resist to Endurance Draining attacks, where are they?
Luminara replied to Solarverse's topic in General Discussion
Consume. -
Minor mission setting bug I noticed with 5th Column
Luminara replied to KaizenSoze's topic in Bug Reports
The werewolf spawn bug was fixed at one point. And I know it was working correctly not very long ago, because I ran some Council and 5th Column arcs within the last few months and all of the wolves spawned from lieutenants were lieutenants. That's something I pay special attention to, since leveling my TA/A defender to 50 prior to I7 and having surprise bosses stomp the ever-loving shit out of me repeatedly (TA and Archery were in a very, very bad place between I5 and I7). Has to be something they borked in Page 3.