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Luminara

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Everything posted by Luminara

  1. I want to know what these greater psychic presents will look like. Will they be simply wrapped, or fancy, with bows and cute little cards? How big will they be? Will they be lovingly, or perhaps shyly, handed to the recipients, or will they arrive in a big truck driven by a brusque man who demands that they sign for the package so he can leave?
  2. No. Referring back to /Martial Assault, when I chain Thunder Kick -> Trick Shot, my character stops between the two, like she's trying to remember what to do next. When I chain Thunder Kick -> Spinning Kick, Spinning Kick's animation begins the instant Thunder Kick's ends. If Arcanatime were causing that pause between Thunder Kick and Trick Shot, it would also create the same pause between Thunder Kick and Spinning Kick. Furthermore, both Spinning Kick and Trick Shot are 1.17s animations. Both round up to 1.32s with Arcanatime. Trick Shot has a pause at the beginning if used immediately after Thunder Kick, though. Arcanatime would have to create the same pause before Spinning Kick started, and the same duration, if it were the reason that pause exists, because it's a constant, identically applicable between the two powers in question. That doesn't happen, though. Spinning Kick's animation chains so perfectly with Thunder Kick's that it looks like one animation. It's not that, either, and the same evidence that proves that it can't be Arcanatime works here. If the pause existed at the end of Thunder Kick, it would be evident no matter which power was used next. Like Arcanatime, it would be a constant, something always present regardless of what sequence you use. That there is no pause if another kick is used after Thunder Kick is sufficient to prove that there isn't a baked-in pause. It's something else. Something to do with sequencing, I'd guess, but animations are well outside of my usual research areas. The last time I did anything with graphics was when I made my avatar, and that was almost 25 years ago.
  3. Brought. Do you even have a bear to throw? I got mine right here (that's my solar array in the foreground). What you got? Nada. NOTHING.
  4. A wizard cast a spell to make everyone forget him. There was a documentary about it, Spider-Man: No Way Home.
  5. I couldn't remember what was being referenced (i know it, i just can't dig it out of the pile in my head), so I winged it.
  6. It's real. It's most apparent, for me, with /Martial Assault. If I use Trick Shot after Thunder Kick, there's a pause before the shuriken throw animation begins. Using Spinning Kick or Dragon's Tail immediately after Thunder Kick, though, the Thunder Kick animation transitions straight into the next kick. Kick -> throw, hitchy. Kick -> kick, buttery. Throw -> throw, buttery. Throw -> kick, hitchy. It kept bothering me until I reworked my attack chain to pair kicks with kicks and throws with throws to iron out some of the animation hitches. I preferred mixing the two, but the pause was too annoying.
  7. We have to wait a while to digest the staff before going back for another helping. 👍
  8. The world is simple. My chainsaw makes it so.
  9. Rebirth (Destiny Incarnate ability), Call to Justice and Grant Cover don't affect Frostfire or Miss Thystle, either. Changing the title.
  10. If the file is on an external drive, disconnect and reconnect it. If it's on the internal drive, reboot. Ran into a problem with the file never saving changes because the OS thought the drive was full (even though it had almost a TB of free space). If that isn't it, verify that the file isn't set to read-only, check your remaining storage space, and/or run a scan.
  11. That ain't no ninja, you whack, that's a horse samurai. A horsamurai. Horsamurai. Okay, which one of you is going to make it? Go on, I know someone will.
  12. Look at yourself. Now look at @Snarky. Now look at yourself again. Now look at @Snarky again. Now look at the horse. Where the fuck did that horse come from? I forgot where I was going with this. Something something quit the team something. Fucking horse distracted me. Ninja horses, man. Ninja goddamn horses.
  13. I knew you didn't love me.
  14. Want. WAAAAAAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNNNNNNNT.
  15. They're different people. Spelling is impeccable, everything is grammatically correct, there's a lack of weird off-topic maundering (yes, this one rambles, but it's all on-topic, relevant to the post itself) typical of the other poster, details which inform the reader that it's a different person. But it's more than that. Second accounts are typically just as obvious as bots. Everyone develops a writing style which is uniquely his/her own, a "voice", and they rarely change it, even if they're trying to hide behind a second account. Most people don't even think about it, so they're dead easy to identify. Others try, but can't maintain the fiction of being someone else because how we write is based on patterns, habits, muscle memory, personal preferences for certain words and more. Spotting those is harder, but it's only a matter of time, because they always slip up and return to their original "voice". It's like... when you see someone using "u" instead of "you", over and over again, then typing "you" near the end of a post, showing that they're actively working to suppress their writing style, and inevitably failing. Identifying bots and second accounts are really just pattern recognition. Bots all have the same patterned style, which makes them noticeable purely for the repetitiveness. Second accounts have an identifiable pattern which matches up with primary accounts, and it's just a matter of mentally matching the "voice" between the two. Sometimes you can see that pattern immediately, other times you have to accumulate pattern segments until you can match them, but in the end, the match is recognizable. How a post is written is almost like a fingerprint. Or maybe it's just how I read posts. Regardless, there's no fingerprint match here.
  16. Note to self: stop eating lava.
  17. These are redundant. Mag doesn't affect hit chance, only how strong the status effect is. You can remove the first point entirely and fold the mention of Mag 2 into the second. 10% -Damage isn't much, but also it's not subject to +Res caps. And even if you're not capped, it's valuable damage mitigation. -ToHit is almost equivalent to 10% +Defense (purple patch applies to -ToHit, but not +Def, thus there's always a slightly lower value when fighting anything above +0). 10% is damn good, and by itself makes Fear Incarnate worth having.
  18. Doesn't seem like it would actually slow anyone down if there's nothing to stop everyone from stealthing to different objectives and soloing the ambushes. Same speed run, extra rewards. At most, it'd tack on an extra 35-40 seconds, and I doubt anyone's going to need a change of underwear over that.
  19. So... masterminds, but with only one hench at a time. Mechanically possible, but very difficult to balance, and the implementation would probably require removing one or more controls to add the new pets, which would garner a hard no-vote from me.
  20. I can spot those without trying. This ain't that. He's grandiloquent and circumlocutory to the point of making me appear terse, but he's definitely human.
  21. He did, but he quit. Twice. Temnix 3, The Resurrection of the Return of the Re-awakening! He's back, and he's ready for more (posts that take seventeen hours to get to the fucking point)! Coming soon to a theater near you!
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