Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Luminara

Members
  • Posts

    5419
  • Joined

  • Last visited

  • Days Won

    116

Everything posted by Luminara

  1. Reasonable concern. But bases have been free for five years, empowerment stations have been in Trident and Crucible for 18 months, and... not one person has made a post about being expected to have empowerment buffs, or denied a spot on a HM or * team if they didn't have them. I suspect that the majority of buffs are of such little value in end-game scenarios that they're generally ignored, and the remainder are overshadowed by IO set bonuses and teammate buffs. They're all useful for leveling, but not so much once you have purples and attuned ATOs and Incarnates.
  2. People with small arms can't punch very hard, so I doubt anyone will be hurt.
  3. It should stick to salvage so lowbies and newbies aren't arbitrarily excluded. When you scale the cost of something up so high that only long-term players or hard-core grinders can afford it, you invite more problems than you solve.
  4. Damn, @Troo, you hooked a bunch with this one. Well done.
  5. Actually, I added that to the ToS. I need snacks.
  6. Proctological Monkey set confirmed for Issue 28!
  7. I'm level 33 in this screenshot. That's 8 levels below level 41, the threshold at which recipes begin using this salvage, and unless something's changed in the last couple of minutes, the enhancements we can craft with this wouldn't even be usable for another 5 levels.
  8. Both. The radius increase added to Gauntlet has been controversial, to phrase it gently, and the HC team is very unlikely to do something like that again because of the balance problem it created.
  9. 4) Post suggestions in the right forum. Numpty.
  10. That's as much the fault of the game as it is the players. Most buffs have very short durations, encouraging players to move as fast as possible if they want to accomplish something before the buffs expire. Merit rewards are set according to an average of measured completion times, and merit prices high enough to ensure that players can't purchase things quickly without also rushing through content quickly. Leveling requirements steadily increase as levels are accumulated, driving players to speed up if they want to maintain a consistent leveling pace. The game tells players to move their asses. Get moving before that 120s buff expires, go faster if you want to buy <cool thing> in less than a week, hurry up if you want that next level. Don't dawdle, run. High speed, gotta beat feet, gogogo. Time's a-wastin', slowpoke, so book it. Tick... tock... tick... tock... Credit where credit is due, but also blame where blame is appropriate. As long as the game treats everything like a race, people are going to look for ways to go faster. And regarding the potential for power creep in this suggestion, there isn't any. There's no change to the availability of the buffs, because bases are free for everyone. Nor is there any change to the accessibility of the buffs, because LRTP allows anyone to teleport to a base instantly. And the strengths of the buffs is unaltered in the suggestion. The durations of the buffs are already long, and if we equate "have to go back to the base and refresh" to recharge time, shaving a few seconds off of a 90m recharge doesn't even approach power creep.
  11. Melee attacks ignore Range alterations. That includes melee-range AoEs (like Spinning Strike), PBAoEs and cones. As @macskull noted, Gauntlet increases the radius of tanker attacks (wider cones and AoEs), but it doesn't increase Range. The game wouldn't be balanced at all if melee archetypes could Immob enemies and punch them to death without ever venturing into melee range to use their melee attacks.
  12. Yes, provided that something is lost. There's no way in hell we'd be permitted to change a 10' radius AoE to 16' radius without paying for it in some way, at least in regard to offensive powers. The radius of every offensive power is an important factor in its balance. It's a lot easier to squeeze 10 targets into a 32' diameter sphere than into a 20' sphere, and that's one of the ways offensive AoEs are kept from becoming balance concerns.
  13. Salvage caps at 200. This would add up to 256-384. Won't work.
  14. I'd prefer the option to craft them as click powers, with a limit of one click power in the "inventory", and keep the 90 minute duration. That would be reasonably balanced if the salvage cost were raised (add an uncommon to the buffs using only common salvage, add a rare to the buffs using common and uncommon). Craft one, use it, craft a second and keep it in the tray for later. Not having to keep track of timers and trying to race through missions, or delete buffs and reacquire them, would send me over the moon.
  15. Distance is irrelevant. It's not a radius problem, it's not a range problem, it's Gauntlet being applied to every power tagged as owned by the tanker.
  16. Gauntlet adds the taunt to all tanker powers, whether they're categorized as attacks or not. Not only does it do that, if the tanker uses something like a PPP pet, Gauntlet adds taunts to all of their attacks. Whatever power a tanker uses, Gauntlet is applied.
  17. That's a script from another server group. Rebirth, Thunderspy, etc. It doesn't work here.
×
×
  • Create New...