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Everything posted by Luminara
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No one plays hardmodes because they suck
Luminara replied to TheSpiritFox's topic in Suggestions & Feedback
Nope. Someone slept through Issues 0-23, when supergroups like Repeat Offenders and Green Machine were blitzing all of the hardest content like it was -49 to them, without any scrappers, tankers or blasters on their teams. -
Sleeps were changed to automatically hit, even if they were secondary effects of attacks. Because the Sleep is autohit, Chilling Ray "always hits", but the damage part still has to make a hit roll... and that hit roll doesn't display in the combat logs... because the attack is flagged as autohit... It gets worse. The damage hit roll isn't factored by the streak breaker. The streak breaker ignores it because the attack is flagged autohit. So Chilling Ray can not only fail to deal damage because it missed its hit roll for the damage (and didn't notify the player), but it can also cause miss streaks, because the streak breaker isn't counting the unreported hit roll that the attack has to make. Can we say "nuclear dumpster fire"? Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay.
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We all need to leave this game. It's too good
Luminara replied to temnix's topic in General Discussion
Those are long pork, not bacon. -
Reduce Lusca re-spawn delay after each Tentacle kill
Luminara replied to Shin Magmus's topic in Suggestions & Feedback
The interludes exist so players can regroup and recover, and it's not instanced content. Players with sub-50 characters, no IO set bonuses or purples or ATOs or Winter sets or any of the bells and whistles, bottom-level performance primaries/secondaries, and not even the faintest idea what they're doing, are going to show up and expect to participate. And if the interludes are reduced or removed, that will restrict their participation. You can tolerate a 20s breather between fights for the sake of keeping it accessible to everyone. -
Make EB Shivans available from the S.T.A.R.T. vendor
Luminara replied to EJane's topic in Suggestions & Feedback
Then there's no reason to make it available for inf*. -
Masterminds have henches and pets. Henches and pets work whether the mastermind is mezzed or not. That's why they don't have inherent status protection.
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We all need to leave this game. It's too good
Luminara replied to temnix's topic in General Discussion
We express our sincere apologies. We recently hired a new attendant for our popcorn machine, but she decided that she wasn't suited for the job. She's been treated for Popcorn-Traumatic Stress Disorder and has returned to the company in a different position. -
Nothing wrong with being an optimist. Keep it up. 👍
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We all need to leave this game. It's too good
Luminara replied to temnix's topic in General Discussion
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Guys, he does this regularly, complaining about how bad defender damage is, or that people are "incorrectly" slotting their defender attacks with Damage enhancements instead of control/debuff enhancements, or how few players seem to realize that they're playing defenders wrong by using attacks at all... Just smile, nod and let the thread filter down to the bottom like the others.
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No one plays hardmodes because they suck
Luminara replied to TheSpiritFox's topic in Suggestions & Feedback
Now that you've said that, someone is itching to post a suggestion that involves forcing players to invite them to teams. -
Remove This Forum Thumbs Down Reaction
Luminara replied to Purrfekshawn's topic in Website Suggestions & Feedback
I can't tell if this is fascist bullshit or drama queen bullshit. I can tell that it's bullshit. -
You know what the best area in the game is?
Luminara replied to temnix's topic in General Discussion
If that's true, my pants must be the best location in the real world. -
Energy uses melee modifiers, Mace uses ranged modifiers. Agreed that they should be the same. Using different modifiers doesn't make much sense, probably an oversight on the part of Cryptic.
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The Officially Unofficial Weekly Challenge #4: Start a team
Luminara replied to DougGraves's topic in General Discussion
I was going to start a team, but @Snarky quit pre-emptively.- 26 replies
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Electric Armor, Power Surge Energy Aura, Entropic Aura (Entropy Shield on sentinels) Ice Armor, Icy Bastion Invulnerability, Unyielding and Unstoppable Regeneration, Moment of Glory Shield Defense, Active Defense Stone Armor, Rooted Willpower, Indomitable Will and Strength of Will Leadership, Vengeance Break Free inspirations That's lumping the powers with Repel Protection and Repel Resistance together. Some have one or the other, most don't have both.
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YES! 100% more Karl Urban in this thread! I AM WIN!
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I'm sure it has nothing to do with that guy who runs around roleplaying as a vampire and telling other players, "I VANT TO THUCK YOUR BLOOD!". Also, my next 50 characters will all be cloves of garlic. With wooden stakes. Uncoincidentally.
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I don't like @Snarky so much that I'd sacrifice my attack chain for him. Making his pointy-eared head explode every 22 seconds (3.168s animation + ~19s recharge) would be enough.
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[OPEN BETA] Patch Notes for March 8th, 2024
Luminara replied to The Curator's topic in [Open Beta] Patch Notes
Affects. -
HP buffs were designed to be most effective on player characters without +HP IO set bonuses and accolades, specifically because not all player characters are guaranteed to be using those. Someone having IO set bonuses and/or accolades which reduce the overall benefit of HP buffs isn't unintentional, or something in need of revision, especially not by increasing the maximum survivability of everyone just so those buffs aren't "wasted". That's not an improvement, it's power creep.
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Note to self: take Grav/TA controller with Wormhole recharging in ~19s, find @Snarky, "help" him.
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Because the game offered multiple ways to mitigate damage and defenders were being told not to use them. Because leaders would pack the team with 6 blasters/scrappers, a tank and one defender who had one heal and go ballistic on that defender when things got bad. Because Kins, Storms, Darks, Rads and FFs (5 of the 6 original sets) were being excluded from teams for not being "healers". Because people decided that they weren't going to pay money to play a defender and be told "Emp or GTFO". Because this isn't a game for morons, and only morons look at the defender archetype and think, "healer".
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The Heal/+HP was what attracted me. I didn't need it, but I wanted it. It was the one tool I felt was missing for a perfect build. Now when I accidentally aggro a third or fourth spawn, I have a much more comfortable survivability margin. I'm very accident-prone. 😇
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I respeced my Dark/Martial dominator into the new Dark APP, and my Storm/Storm corruptor into the new Ice APP. Neither needed to be respeced, I just wanted to see what I could do with the new powers.