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DougGraves

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Everything posted by DougGraves

  1. I am really curious about how you use the remote control on your television. Do you through the control away from you and then use it remotely?
  2. I agree. It makes the hat look like a real hat. And the horns add character
  3. A power that clumps enemies together would be great - I should try it. Does it work if foes are already immobilized by some aoe immobilize crazed controller or dominator?
  4. When you go to make a new character or are using the costume creator for fun (my daughter does that and never plays the actual game) do you have a specific concept or character in mind and make that - or do you explore what can be made and then find something you like? Bonus question - do you use the random costume generator and how do you use it?
  5. That seems really useful. I have used builds to be able to switch a tanker from more defense to more damage, but as you say it isn't a big change in role.
  6. The important thing is you tried and quit. Does that make my challenge a PUG?
  7. When I have played VEATS I found that I did not get a feel for the character until I hit 24 and respeced. It's my one major complaint about them. They change a lot after the respec which makes learning them as you level much less useful, although not useless.
  8. I refuse to believe that someone as creative as you is blocked by this. I bet you can come up with 10 reasons to have a male widow even if they normally are all female. The Dune series is based on having a male with the powers normally only women get. If Herbert can figure out an excuse you certainly can.
  9. Good question. I don't know when they were last revised or if other changes have occurred to make them play differently. But I would say that maybe you are different now. You could use a break from whatever you currently play. Try the Widow Fortunata again. Worst case you hate it and it makes you fall in love with your current characters all over again.
  10. VEATs are rarely played. They are specialized builds with fewer choices. But they are well designed and can be powerful and a lot of fun. So try out a Widow and get her up to be a Fortunata.
  11. It's really just the hunts in the woods on the east side of the map that ask for the enemies in the wrong area. Like you, I find enemies on the edge of the area and drag them in. It reminds me of an event in Guild Wars 2 in the starting zone for the Norn. You are guarding a tower and have to defeat a certain amount of enemies. The enemies spawn, but they spawn a bit out of the area where killing them counts for the event. And of course players camp where the enemies spawn and kill them immediately. The event can be endless because none of the kills count and the players don't realize they are the problem.
  12. The big secret is that there are great story arcs in AE. The trouble can be finding them amidst the farms. But if you have not gone through dev choice arcs in AE you are missing out. I made 2 arcs for levels 1-9 for leveling with enemies you don't normally fight blue side #41022 #40915
  13. This is a fairly common thought that many ex-MMO players I know have had. The game starts to consume their lives. I play CoH because I tire of it after an hour or two of playing (especially if that two hours is a Synapse TF). But I don't play Civ 5 because that game I can start to play and look up to discover it is 3 days later. And I have a certain sympathy for this post because when I quit Asheron's Call 20+ years ago I made a similar forum post of the Choose Life rant at the end of Trainspotters,
  14. Since I don't have a question thought of for this week and this thread got revived, I'm going to officially call this the Officially Unofficial Weekly Discussion for this week.
  15. The best place in the game is one of those underground places that you go to on a map and can't find the mission entrance because the way to get there is several blocks away.
  16. A lot of players want teams, not many want to start and manage them. So this week try it - start a team The easiest is to start a dfb. Lots of people want to join and you don't have to switch missions. But make sure you know how to start a dfb. Or pick a TF you want to run or even better a great story arc.
  17. if you just need more damage on a controller look at Arcane Bolt or Toxic Dart. Since the revamp to pool powers they both do good damage. Toxic Dart has a very fast recharge time. Arcane Bolt has a slower recharge but every power you activate has a chance to immediately recharge arcane bolt and give it a chance of a power boost. I take arcane bolt with clicky controllers (like electric affinity) and toxic dart for controllers with fewer clicky powers (like force field).
  18. So the control always works if it hits? The description of "having a chance" just means if you hit?
  19. I am trying it in game and it seems to be an aoe around the target, not just a line between you and the target. Very little damage. Doesn't seem to reliably disorient or knockdown.
  20. And that says to all targets in a 15 foot aoe. So does it do that to all enemies within 15 feet of your target? Not just the ones between you and the target? The description in game doesn't seem to match to the numbers.
  21. Fault says: A powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own (except Scrappers). Fault has a chance of dealing damage to foes in between you and your target (Scrappers/Stalkers only). Fault in game lists knock and disorient and damage and additionally a chance for knock and disorient and stun. Using it, I see damage applied to multiple enemies and some are knocked down. It has a range of 20 feet. So does this always disorient the target but not damage them? And it is a Mag 2 disorient - does it have a chance of a Mag 3? Or should I be targeting lieutenants with it instead of bosses? And does it only affect other enemies between me and my target, so I need to line the shot up? How wide is the area the it affects, is it a strict line like dual pistols piercing round or is a fairly wide area? The only comment I can find on it by google is someone saying to maybe skip it.
  22. I will add a couple more single target taunt exists and Victory Rush gives a buff based on the type of target (minion, lt, boss, etc.) - you could make a single target taunt that buffs the user based on the target. So if you taunt a minion you get a small buff but if you taunt an AV you get a large buff. teleports foe exists - you could make controller teleport foes that add a control to the target or defender teleport foes that add a debuff to the target.
  23. This is not to invent new mechanics, themes, sets, or change existing sets. This is not concrete suggestions, these are mad scientist concoctions. But electric has a power the advances power recharge a set amount, and rezes exist - so it would be interesting to have a rez that recharged all of your power 10 minutes or so. Give you back basically all of your powers. And burn gives the character immobilization resistance - so it would be interesting to have attacks that gave status protection for a short duration. Think blaster or defender getting 10s of hold resistance every time they attack with X power. what combinations of existing power mechanics would you like to see?
  24. I do pull out DDR every few months for exercise. If I could play COH using it I would be in great shape
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