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Everything posted by DougGraves
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Every character has a spot for a description, but looking at characters in-game very few actually have a description written out. So to start off the weekly challenges here is an easy one - write a description for 3 of your characters in their in-game description spot. You can post them here as well if you like. I wrote my first one up for Lost Claws - a rad/claws tanker A group of refugees in First Ward sought to escape from the rules of Praetoria and the dangers of First Ward. They found a rikti old space ship and jury-rigged its warp engines to make a warp gate to another dimension. The energies of the rikti warp gate mutated the refugees. They found themselves lost in another world and with powers they had never dreamed of. Now they seek to gather heroes to return to First Ward and save those who remain. Scrounging gear from the alleyways of Paragon City, they hide behind masks and adopt the identity of the Lost Claws.
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This sounds cool. I enjoy mazes and would like to try one in game.
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Not sure how to phrase this and I don't have a solution for it. If the team leader is level 10, the enemies are based on a level 10 mission. If the leader levels up in the mission, they and everyone else levels up. So now the team is a level higher than the mission. It would be great to have a setting so that you did not level above the mission level while in the mission. Either have the enemies gain a level as well, or have the leader remain at the level of the mission.
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I would say that if the advice of half of the players is to remove general chat and never see it - that would indicate a significant problem with general chat.
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How confident are you that your build is properly slotted?
DougGraves replied to DougGraves's topic in General Discussion
How confident are you that your thread is properly edited? -
I have found several places where a contact is listed to a 5 or 10 but only goes to a 4 or 9. What seems to be the case with them is that they have a contact to introduce at the 5 or 10 but no missions.
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Enemies can be at +0 or +1 to the mission normally. In some missions they can also be -1 to the mission.
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It was set to +1. We had several tankers and brutes and 2 people with ice buffs so we had ice shields. When we got to the shadow clones they were +2 and had double ice shields. We could not touch their health. We got everyone to target one of them and got them down to half health before we were all defeated. After 3 team wipes we gave up. My first failure on that TF.
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Pocket D is a hangout spot. It was put in as the place that Heroes and Villains can meet up in game. It is themed as a dance club with tiki bar. And they put some holiday missions starting in it so heroes and villains can do them together.
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Bank missions are the one place I hate bad teams - if we are doing sides. I have seen so many teams break up doing bank missions. People just wander around confused and dying. You can't do the side missions because not enough people gather to do them. Eventually everyone just gets frustrated and people quit.
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How confident are you that your build is properly slotted?
DougGraves replied to DougGraves's topic in General Discussion
I have a spreadsheet as well. But that's not nearly as convenient -
How confident are you that your build is properly slotted?
DougGraves replied to DougGraves's topic in General Discussion
This is why I would really like a notes section for characters in-game. A place you could add comments to a character to know what you are doing with it. Ideally that would be visible in the character select screen. With 50+ characters it is hard to remember which character needs a respec, which one has END problems, etc. -
I stop my characters at level 19. Builds are very tight at 19, so I fuss with them a lot. For tankers I play rad mostly, it is well rounded and sturdy at that level (WP also works). As I was fiddling with a rad/claws I discovered that I only needed 1 EM slot in Stamina. I had been 3 slotting stamina because I just got used to doing that. So now I can go back and redo my other rad tankers to get 2 slots out of Stamina. So how confident are you that you have the right amount of END, recharge, ACC, etc. slotted in your powers? Or do you just go with the idea that more is better and you have slots to burn?
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Have you tried making a cyborg lich named eSnark?
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City of Heroes radio is still a thing
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Scrapper and Blaster What am I doing Wrong?
DougGraves replied to WuTang's topic in General Discussion
First - are you slotted? If you put 3 damage SOs in your attacks you do twice as much damage. Which is a game changer. Scrappers start as pure DPS but you hit a point where you need decent defenses or you cannot take them out fast enough. But scrapper (and tanker) defense powers have types like lethal or fire. You may find you are great against some enemies but get slaughtered by others. Vahzilok is particularly tough at low levels because a lot of defense sets are not good against toxic. Blasters are pure DPS for a long time. Blasters do more damage with their short range attacks. You basically want to be able to take out 2 minions from a spawn with your initial attacks without waiting for recharge. And you may have to wait between fights to heal up and to recharge your powers. And Council is the secret killer of blasters. Council ranged damage is better than their melee damage. So staying at range with council gets you wiped out. -
You have two basic options You can buy SOs from vendors at any level now. So you can buy them at level 2 from the vendor in Atlas. Every store sells the SOs for your type at your level. When you outlevel them you can click UPGRADE in the enhancements screen to replace your old ones with new ones that are 3 levels higher than you. You have to pay for them, but you can do it anywhere even in a mission. Or you can wait until level 22 and get level 25 IOs and slot with IOs those until you hit 50.
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As a non-farming non-billionaire player getting enough influence for leveling is easy. Do things that give merits - just run the 3 Atlas Park starter contacts. Use 5 merits to get a salvage thing and sell that on the AH for close to 1 million influence. That gets you enough influence for many levels. Then you just need to get the occasional rare salvage, all of which sell for about 450k, or get some more merits and sell that salvage thing.
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Big new change - people don't know the game on TFs Did a Positron 1 and 2 and new and returning players did not know every mission by heart and how to get to Faultline. There was a lot of explaining and waiting. It's not bad if you know - but I can't just assume everyone knows everything about the game anymore.