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Everything posted by DougGraves
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Big new change - people don't know the game on TFs Did a Positron 1 and 2 and new and returning players did not know every mission by heart and how to get to Faultline. There was a lot of explaining and waiting. It's not bad if you know - but I can't just assume everyone knows everything about the game anymore.
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Just like D&D is not a very good TTRPG (it isn't terrible, but it is far from the best). But it remains by far the most popular game. Champions was a better TTRPG in the 1980's, but superhero games just are not popular.
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I play the game to team, so I play on Excelsior. So having more people to team with is just great. The only drawback has been the less than 5 times that I've had to queue to get in - and only for a couple of minutes. And it can be really hard to find Miss Liberty amidst the 30+ characters gathered around her. So what server are you on? How has the increased server population affected you?
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Why is the PI trainer so furious?
DougGraves replied to Scarlet Shocker's topic in General Discussion
I was wondering why the PI trainer was too fast -
Welcome home
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Never played, where should I start?
DougGraves replied to Darkshadow74's topic in General Discussion
I am curious how long it takes a new player to get to level 10. I recall it taking days of play to get to level 10 when I started. -
Never played, where should I start?
DougGraves replied to Darkshadow74's topic in General Discussion
The character creation walks you through choosing a character. For a starting character try Sentinel if you like ranged attacks and Scrapper if you like melee attacks. They are both fairly simple to play for new characters. Go through a tutorial after you make your character to learn the basics. You will get a contact when you enter that gives you some simple missions to get started. At level 5 you get introduced to a contact named Twinshot that acts like another tutorial introducing you to other aspects of the game. Welcome -
I don't emote in real life. I didn't emote in CoH, but someone posted a macro for an emote and I had a goal of picking an emote for each of my characters. I didn't. But for awhile I was picking them. My Lost character begs. Bond, Atomic Bond, mixes drinks my Trolls flex my Tsoo do kata So what emotes do you use and do you macro them to your character?
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I like those touches. But it is weird to come upon Lost being arrested and then attacking them and beating them up.
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There are so many costume pieces. Some are very generic and some are very specific. Unless I am making a firefighter I cannot find a use for the firefighter helmet. So what are your go to costume pieces that you use on a lot of characters and what pieces do you love but can't find an excuse to use them?
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People are clearly leaving - My global friends list has a lot of people who never log on anymore. But the population seems to be fairly stable overall.
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In character creation do you abandon if you cannot come up with a costume or name you like? How many levels do you go before you decide a character isn't for you? When you abandon a character do you delete it, or just leave it now that we have 1,000 slots? Do you expect to go back to old characters or once you move on are the old ones dead to you?
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Posi 1: Come with me if you want to live
DougGraves replied to MoonSheep's topic in General Discussion
For Posi 1 run an elec/psi dominator. Static Field is fantastic for the stairs ambush in the final mission. They come out of the door and fall asleep. Psi damage is great for clockwork and everything else. And domination and Paralyzing Blast make the shadow fight trivial. You hold them all for a short while and can use Tesla Cage to hold some of them longer. OR Just run an elect/thermal controller for any teaming to make it go smoothly.