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DougGraves

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Everything posted by DougGraves

  1. It's a BBC show with gorgeous detail. It is not cheesy Xena type costumes and sets, it looks like you are in Paris in the past. And it gets a great balance of the novels Richelieu as villain with reality of Richelieu as the protector of France. And Richelieu is not Worfed. When the musketeers work against him they sometimes stop his plans, but often just survive. They don't always win. My only complaint is that I'd like more sword fights. They have them every episode, but it is as much a drama as an action show.
  2. I am a big fan of Babylon 5. I haven't rewatched it in about 10 years so it may be time.
  3. ice/energy might be a space theme. Thrusters and the cold of space.
  4. Post your own combinations for people to come up with themes for or theme these: An electric/martial assault dominator. Martial assault is primarily throwing shuriken with some kicks. A radiation/katana tanker.
  5. I've heard it gets good, so I have them on while doing other things, waiting to see when they get good and following the general plot. The movie description: An interstellar teleportation device, found in Egypt, leads to a planet with humans resembling ancient Egyptians who worship the god Ra. The episode descriptions: While exploring a world populated by Mongol descendants, Capt. Carter is abducted as a wife of a local warlord and helps a boy and girl in love get together. The Stargate base is put in deadly peril when it is contaminated with a dangerous infection which causes its victims to become mindlessly animalistic brutes. The SG-1 team is sent after the SG-9 team that has failed to return. They find that SG-9's captain, having been treated like a god by planetary inhabitants, is drunk with power and is tyrannizing them. When Jack is injured unintentionally by a crystal alien, the alien duplicates Jack's form and out of fear of retribution tries to heal Jack. He returns to Earth in place of Jack to help Jack get over the death of his son. Nothing about alien gods. Basically the worst plots from Star Trek redone. I can only assume at some point this will actually be about alien gods.
  6. Powersets should not be designed based on using IOs.
  7. For dominators this is a good idea. Since they already have more attacks they don't need a fast recharge one, but a bit longer recharge and more damage would make them useful. The AoE immobilize even doubled still isn't significant damage though. You'd really have to boost its recharge.
  8. So the question is - if you get rid of the immobilizes for dominators what do you give them? I could see a single target soft control - fear, sleep, stun. Short duration. I'd be tempted to give them debuffs instead. Give them a weak debuff from the defender version of the powerset theme.
  9. Are they also good for fire with bonfire to turn the knockback into knockdown?
  10. Combine them. Use the base to get to the zone the first time and then grab a badge there so LRTP will work next time.
  11. The problem with AoE immobilize for controllers is not that they have them - it is that they use them. It is a huge pain on teams when there is a controller who thinks that every fight should start with immobilizing the enemies while they are spread out. I skip it on all of my controllers and dominators (most of my characters). The single target immobilize is good for controllers for damage and containment. The aoe immobilize makes sense for trying to give controllers containment but is a detriment when teaming. I would leave it as is for controllers - with containment it has a purpose. I would remove it for dominators. As a dominator I skip the single target immobilize and aoe immobilize - I have my other set for damage.
  12. First, I can't believe I never knew that on the character selection pages the dots between the arrows let you jump directly to a page of characters instead of arrowing through page by page. Second, as I am going through adding zones to my alts, using the Find Contact to teleport to a contact in a zone is really handy for this. I grab the badge near the train in KR, then go to South Sky and get the badge by Faultline, go into Faultline and get the doughnut badge - then I can tp to Wincott in Hollows to get a badge there, then tp to Montague in Steel to get a badge there. Makes getting the badges and unlocking the zones much faster.
  13. If we make it unlimited we can make tankers useful at level 50 again. Go back to just having fire/ice tankers herding the entire map while everyone else stands around the doorway.
  14. So the question is whether it takes longer to earn that much influence than it does to earn a respec. I have to imagine at level 50 it is easier to earn the influence.
  15. The devs have said they do not comment on potential changes before they are ready for beta as that causes player to take comments as pledges of changes. Which when you rearrange the letters is a hidden message saying they are going to port regeneration to tankers in the March 32nd patch.
  16. Okay - Yin's dad for the TF. He is sending the heroes to protect his daughter
  17. Welcome back. Based on your icon, King's Row awaits your return
  18. I would like the Faultline heroes linked to the Positron TF to make that Faultline connection stronger.
  19. Yin has a Freakshow TF. Synapse has a clockwork TF where you talk to Positron half the time. Someone suggested that Yin get the clockwork TF because she is involved with clockwork, not freakshow. So if you could assign the villains to the various heroes' TF's what villains would you assign? Who would Manticore send you after? And it could be the reverse as well - who would be a better hero for the TF's that exists? Azuria for the Positron 1 task force? Jim Tremblor for the Positron 2 task force? And who else should get a TF and what would it be? A Flower Knight TF?
  20. No, I have never used supergroup portals to even know where they are as I am not in a SG. But I will find one and try that, thanks.
  21. Does it provide the transport-base passcodes? If so, than this will work for me.
  22. It is comparing the ease of using a free macro in my controls to get to a base that has a teleporter to Pocket D to the post patch travel. Which is the change made in the patch.
  23. Your definition of easily accessible is very different than my definition of easily accessible.
  24. Travel changes I cannot get to redside easily (or back). I can't just go to Pocket D and switch. So I have not joined the red teams I have seen. I could make a redside character but don't bother. I do get the long distance teleporter by running around Atlas and going to other spots. This is the only time I spend on any characters doing something that is not fun and is therefore the only real investment I feel that would stop me from deleting and recreating a character. But it does not take much time and gives me something to do while I am waiting for a team. So I do not have a problem with it. SO changes I've stopped using the IO system entirely. Now I can SO at level 12 from the store right next to Miss Liberty and then just keep upgrading as needed. This is very convenient and makes enhancements much simpler. So now I can just sell all of my salvage and recipes and ignore the library. I like this. And I imagine those who use IOs just keep on using IOs without caring about the change. Good change. Athletic Run I noticed it after the patch, so I assume it came in this patch. Finally running quickly without beast or ninja run. I really like it. I does mean I am remaking most of my characters so they have it instead of ninja run. My ninjas and beasts of course remain as is. Overall nice quality of life improvements.
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