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Everything posted by DougGraves
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I was sad the movie was not more successful and did not spawn similar movies. We have Vikings and such as tv shows now, but historic/fantasy just does not seem to do well at the movies. LotR was huge, but no one else made fantasy movies afterwards, they made GoT on tv.
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Guide to Leveling Rad/Dark Tanker Solo and Teaming This guide covers the power for an rad/dark tanker while leveling solo and with teams. How to use them, how useful they are, and how to slot them. Slotting is recommended while leveling so they are lean - once you get extra slots at levels 33+ go wild. This completely ignores end game and IO sets. Why Rad/Dark? Radiation gets its coverage and healing quickly, so you can tank for teams without holes in your protections. Radiation is mostly resistance with some -to hit and dark melee gives -to hit for additional protection. And radiation and dark give a number of aoe attacks. This makes it good for soloing as well as teaming. Why Not Rad/Dark? Radiation is not as tough as you might like. You can take a lot of damage from an alpha on a full team. If your heal is not up you can be in trouble. This pairing focuses more on damage than survival. Overall: Rad/Dark is great for doing aoe damage and healing yourself without END issues. It gets +recharge per foe around you but is not great at taking alphas, so you want balance the number of foes you are fighting. Basic Tactics: Always have Particle Shielding on. Start fight with Soul Drain for +damage. Use Touch of Fear for an aoe of slight damage and control/debuff. Use Ground Zero for aoe damage. Use Shadow Maul for aoe damage. Then use Radiation Therapy for aoe damage and to refill your health. Radiation Armor Alpha Barrier: Your substantial smashing, lethal, and toxic Res toggle. Get this first. Slot 3 Resistance. Gamma Boost: Gives you more +Rec when you have HP and more +Regen when you are down HP. You want more +Regen but this is not great, so take it only when there is not something better. Slot 1 Healing. Proton Armor: Your substantial energy, fire, and negative Res and slight cold Res toggle. Get this second. Slot 3 Resistance. Fallout Shelter: Your status resistance toggle plus some fire, energy, negative, psionic, and toxic Res. This is your only psi Res. Get this asap. Slot 3 Resistance. Radiation Therapy: This heals you and gives you END based on number of enemies you hit, and does slight damage to enemies. It also gives -regen which might help slightly on AVs and GMs. The healing is not a lot, even surrounded by enemies you will not heal all of the way up. Slot 2 Recharge 1 Healing. Beta Decay: Your taunt aura which gives -to hit and -Def to foes and it gives you +Recharge per foe. This makes your powers come back significantly faster if you can surround yourself with foes. Note that slotting +Recharge does not increase your recharge bonus, it just makes the toggle come back faster. Slot 1 End. Particle Shielding: This boosts your regeneration for 30s and gives you absorption and +recovery for 100s. This is a major survival power, especially for the alpha strike. The shielding can be critical for surviving long enough to heal. With a recharge of 2 minutes, 2 recharges get this down to 1m 9s and some recharge from Beta Decay should make this permanent. Then add as much healing to it as you can. Once you have this you will not have END problems. Slot 3 Healing, 2 Recharge. Ground Zero: A pbaoe that damages foes and heals allies (slightly). Can affect up to 30 total. It starts with 1.2 accuracy. Use this as often as you can. Slot 3 Recharge. Meltdown: Gives you a large Res bonus to all damage, significant damage and recovery bonus for 1m. Afterwards you lose 10% of your END and all of your Recovery. With an 8 minute recharge this is a panic button. Slot 1 Recharge. Dark Melee Shadow Punch: Basic weak melee attack but gives -5.25% to hit so it provides protection. Slot 1 Accuracy, 3 Damage. Smite: Basic moderate melee attack but gives -5.25% to hit. Slot 1 Accuracy, 3 Damage. Shadow Maul: A short range cone AoE. It does fair damage and gives -5.25% to hit. Learn to target a foe then move to get a group in the AoE (can hit 10 targets). Slot 1 Accuracy, 3 Damage. Taunt: Taunt and -range. You want this to pull foes to you. Slot 1 Range. Siphon Life: Melee attack. Better damage than smite and it heals you if it hits and gives -5.25% to hit, but twice the activation time. Use this whenever you need health but not just as an attack in your chain. Slot 1 Accuracy, 3 Damage. Touch of Fear: Creates a small AoE around your target. Does magnitude 3 Fear for 7s with a 30% chance of +1 magnitude, does minor damage, and gives -10.5% to hit for 20s. This is a good debuff with a fast recharge. Keep the -to hit on your foes if you need the protection. Slot 1 Accuracy. Soul Drain: This is a pbaoe that does low damage and gives you a large damage bonus for 30s based on how many foes you hit. This makes a huge damage difference, use this at the start of a fight before you use your other aoes. Starts with a good accuracy 1.2x. Slot 3 Recharge. Dark Consumption: This is a pbaoe that does low damage and gives you END based on how many foes you hit. You should not have END problems so this is mostly an AoE for you. Probably not worth taking for the minor damage. Slot 1 Recharge. Midnight Grasp: Melee attack doing high damage over time, immobilizes, and gives -5.25% to hit. Take to increase your single target damage. Slot 1 Accuracy, 3 Damage, 1 Recharge.
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Not hard for some people who just have a main. But if you could just have one character, what AT, powersets, name, etc would you use? Controllers are my favorite. I love ice and electricity but electricity a bit more. And dark secondary. Funny thing is I don't actually have an electric/dark controller right now. I have plenty of electric/ and plenty of /dark but not the combo. I guess that's my next alt.
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One of my biggest pet peeves is people who have TT and know they are going to use TT, waiting until everyone exits the mission and half the people start heading to the next mission before they announce TT. Say it during the mission "TT after this mission". Then everyone knows. It doesn't make it better to make it a surprise.
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There is no way that the main characters will just go away. They are too valuable as IP. But as someone who loathed the main DC characters and loved the fringe characters (from Blue Beetle to Blue Demon) I am sad if they go away.
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I am enjoying WandaVision. It is the second Marvel tv series that I've liked. Daredevil was good. Iron Fist had good parts, not including Iron Fist himself. The others I did not like. Marvel tv shows have felt so slow and ponderous and grimdark for the sake of being grimdark. AoS started off dumb but fun but then just became dumb and dark. WandaVision feels like they are actually trying to be entertaining.
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I do get occasional random team invites. I don't play above level 35, I just find it too easy and boring. So when I find myself on a higher level team I just say "sorry too high for me" and drop. If you haven't started a TF, no one cares if you leave a team. But his comment was uncalled for
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I've never seen Heat. I don't actually like Pacino or DeNiro. Except I liked De Niro in Mad Dog and Glory.
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Doms are great solo characters. Are they broken at level 50 or with IO sets compared to other ATs, probably - everything is broken at level 50 or with IO sets. Permadom should go away so that doms are balanced without it. Domination should be very short, like a build up. It should give you great control for 10 seconds so you can use a couple of control powers with it. The mezz protection could last 60 seconds.
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These are not necessarily my top 20 favorite films. My favorite film is The Station Agent. And I just chose that so I would have an answer when people ask what my favorite movie is. My favorite book I say is Taran Wanderer. Although in reality I probably prefer the Eisenhorn and Ravenor trilogies and maybe Mistborn. These are chosen for the fun action/drama category. If you like 3 of these films you will probably like almost all of them.
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I like the Highlander tv show more than the movie. And it doesn't need to be redone. For Piers Anthony, I love On a Pale Horse but the rest of the series is not nearly as good. It isn't bad, it just is not as great. The author I recently found and love is Simon R. Green. He writes over the top modern fantasy stories. Tales from the Nightside, Secret Histories, Hawk and Fisher, and Ishmael Jones are my favorites. Nightside is noir detective, Secret Histories is secret agent, Hawk and Fisher are investigators in a fantasy world. I read about 100 books a year. My reading varies between pulp action, Eisenhorn and Ravenor being two of my favorite 40k series, and cozy mysteries. I love a series about two women running a hat shop in London and solving mysteries. The music videos from my youth that I have shown my daughter - and she loves
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Definitely the originals. I love Hudson Hawk. And it is a much more fun movie than Die Hard which is why I included it on the list. Most of these movies have a bit more of a humorous take to them.
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I don't think I've ever seen Near Dark. I don't know that I've ever heard of it. I'll have to check it out.
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Princess Bride Big Trouble in Little China Escape from New York Conan the Barbarian Airplane Hudson Hawk They Live The Road Warrior Ghost Busters Total Recall Starship Troopers Tremors The Thing The Rocketeer Dark City The 13th Warrior Robocop Highlander The Fifth Element An American Werewolf in London I'm ready to discuss any and all.
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it is clearly not a stylized version of green lantern's symbol as that would be wrong
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I thought this was about playing powerful low level characters, not what levels easily. I create charcters at levels 13, 19, 23, 29, and 34 and then turn off XP so the character just stays at that level. At level 13 tankers are the best soloers. In teams I find dominators and defenders work best. Tankers are not tough enough to tank well for a team of 8. Plant, dark, electric, and ice dominators can have an aoe control up every fight that is better than having having a low level tanker. Defender ally "bubblers" such as ff, thermal, and ice make low level teams go smoothly. Dark/ defenders basically function like dominators with their fear cone but have the added bonus of healing. Dark/sonic even at level 13 make great all around characters with a focus on single target damage, dark/fire are much better at aoe damage but are lacking in single target damage.
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Jolting Chain. Watching the foes flop around one by one is great fun.
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And egyptian beards need to be made available to women. Female Pharoahs wore the beards.
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Do you DO? (Dual Origin - NOT about enhancements)
DougGraves replied to Replacement's topic in General Discussion
I have 2 design standards for character. I base it on an NPC group and look like that. Or I take two concepts and combine them. Skeleton cowboy (Tomb Fisted Kid), scuba diver scientist (Aqueuous Solution), etc. The combined character concepts are often dual origin concepts.. -
The Musketeers tv show on Prime Video is a great take on them
DougGraves replied to DougGraves's topic in Off-Topic
It is that one -
I have Trollkin Recruiter, Skull Girlfriend, Skull Bride, and a few other villain recruiters.