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Blackfeather

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Everything posted by Blackfeather

  1. Oh, to clarify...I was referring more to the Illumination and Refraction mechanics introduced in the newest revision of Light Control: Just wanted to confirm for @Vooded, in a way! I did mention that Shadow Field properly benefits from Domination here for instance.
  2. Yup - T6: Incandescent Eruption is meant to provide an instant boost to either any of the chain powers' durations, allowing their effect to be applied across a larger number of targets for a longer amount of time, or work with Light Control's field powers to immediately apply their effects to some of the targets inside. I'm not sure about the feasibility behind the Illumination and Refraction effects, but that's for somebody more versed with the nitty gritty of powerset design to figure out... @Galaxy Brain or @oedipus_tex perhaps? And for sure! I think it'd make sense for it to apply across multiple targets. It'd still be mostly limited by the amount of enemies both Refracted and Illuminated, so it'd probably be fine.
  3. Glad to hear it sounds compelling! To my knowledge, field-based powers can certainly be made to work with Domination - Darkness Control's Shadow Field comes to mind for example; it sounds like they need to be specifically made to benefit to make them work that way. And to clarify, yes! T9: Shining Motes are meant to be proper (if somewhat fragile) pets, akin to Fire Imps - they'll constantly deal small tics of damage to enemies near them. Only when defeated or prematurely gotten rid of will they actually go nova. I was hoping to give the Light Controller/Dominator the choice between additional damage, or on-tap sources of mass Illumination.
  4. Likewise, thank you for your time putting in this feedback! I was definitely following Mind/Gravity Control's power arrangement, having the Hold as its T3 - I figured that people who didn't want to choose T2: Dazzling Glow would go with T1: Radiating Ties instead, given how it's the set's AoE and single target immobilize in one power. That Mind Control is the only other Control powerset that has a single target Sleep also made me want to follow in its footsteps in terms of power arrangements and so on, at least, as best as I could while still breaking from the norm. I'll admit that I don't exactly want to make the powerset lean too heavily into the Attract mechanic, if only because I think it'd be better suited for a dedicated Magnetic/Vector Control powerset, or something along those lines. That also being said, bouncing off of your ideas, I could potentially see some fun flavour in something akin to LoL's Charm status effect - say, on the consumption of the Illuminated mechanic, Attracting an enemy to towards the Light Controller/Dominator for a few seconds, or something like that. That could probably make it a little different from pulling enemies around in an area-of-effect fashion like a dedicated vector/repel-centric powerset would be. If I go that route, I might actually get rid of the Attract effect on T8: Luminous Distortion, and instead give it a chance to inflict the Illuminated effect...I might need to revise the whole "cause enemies to immediately become confused upon being Illuminated within the field" thing if that were the case. This could help increase the PBAoE focus I wanted for this powerset too - it'd encourage the Light Controller/Dominator to stay within the field to pull further enemies around them, and so on. A quick clarification about T9: Shining Motes, they're more akin to Fire Control's Fire Imps than Photon Seekers. They're not going to explode upon impacting enemies - instead, they're more supposed to hang around, and deal continuous, small tics of PBAoE damage. They'll only go nova if they're defeated by an enemy or targeted by one of Light Control's powers, triggering a high chance to Illuminate surrounding enemies. I wanted to provide the Light Controller/Dominator either the option of laying down longer lasting controls (by Illuminating enemies and thus either triggering its field effect powers, or chaining across them for longer lasting Holds/Sleeps), or dealing additional damage by just letting them do their thing. And in fact I actually started off with a Light Manipulation powerset! But given how many Support powersets there are...well, I decided to go this route to round things out, and there really ought to be more. 😅 Thanks again for your thoughts on this!
  5. I'm not sure what the progress is on this, but this looks like what you're requesting:
  6. Oh! Thanks for the feedback - I've actually revamped the powerset in this interim time which you can find over here: It actually meshes with quite a few of these critiques, I think (and I'm leaning on changing the OP to it entirely) - hopefully it's not too much to ask to compare/contrast them! For one, the toggle Hold's been removed, and in its place, a number of powers have conditional chain effects; definitely take a look at the post above to see how it plays out! Your mention of having too many potential AoE controls does make sense...I could definitely, say, change T7: Prismatic Field to instead inflict the Illuminated effect instead of flat out disorienting enemies for example, which might be a neat synergy with the other powers.
  7. Going to give @MoonSheep a ping as well - hello! It looks like you've a fair amount of experience with Dominators, and as such, I'd be happy to hear your thoughts on this proposed writeup of a hypothetical Light Control powerset if you so wish. I've got two variations at the moment: one in the original post, and another with some changes thanks to the suggestions of @BrandX and @Naraka, which can be found at this link: Would be interested in hearing your thoughts on which one sounds more compelling to you, along with any suggestions on how it might be better, or even if it's something you'd be interested in playing with in the first place! Thanks in advance if so. 😁
  8. That's correct - from the May 30th, 2019 patch notes:
  9. That was kind of what I was going for in my revised version of Light Control (here), with its Refraction mechanic! Basically, instead of having an always-on toggle Hold in T4: Blinding Halo, Light Control now replaces it with T4: Refractive Halo, which inflicts the Refracted status effect on enemies ( T5: Twilight can also do this, to a lesser extent). Some powers are able to chain across enemies, with the caveat that for every chain, their duration halves. To allow for longer chains, every Refracted enemy that is also Illuminated maintains the duration of its previous chain rather than halving itself. I figured that making Light Control's main powers chain in this way was a nice compromise between making them totally PBAoE and standardising their powers to some degree (allows for a proper single target Hold, as per the suggestion from @BrandX). Would definitely recommend taking a read through the proposal, and seeing how it looks!
  10. Going to give @Mashugana a ping as well - hello there! From what I've read, it looks like you're quite familiar with Controllers. As such, I'd definitely be interested in hearing your thoughts on this proposal for Light Control; I've got two versions at the moment, one in the original post and one on the fourth page here. The latter was made after plenty of feedback, and as such, I'd like to know which one people might prefer/would play! Hope to hear your thoughts on it all soon enough. 😁
  11. Hey there @owhynot! Noticed your mentioning of enjoying Dominators a fair amount - as such, I'd definitely be interested in hearing your thoughts on this powerset proposal; if it'd be something you'd be interested in playing, if it's currently overpowered/underpowered, or even suggestions in your own right on what you'd prefer to see. I've currently got two parallel versions running: the first one's in the original post, and the second is over here; I was attempting to improve on the first after some feedback. Would love to hear which you'd prefer and why! 😄
  12. Hey again, @5099y_74c05! Gave a little revamp of the powerset in this post here. It switches out T4: Blinding Halo for making T3: Ray of Light a single target Hold power, but one that can potentially chain across nearby enemies when used in tandem with T4: Refractive Halo. There's also some other changes in that vein with the other powers in the set that complement each other. This came after some feedback to make the powerset a bit more unique and involved, among other things. Would definitely be interested in hearing your thoughts on the revamped version, and if it's an improvement from the original post! 😁
  13. Made a quick alteration to T9: Shining Motes: instead of inflicting the Refracted status effect on nearby enemies upon expiring, they'll instead Illuminate them - I figure that this will interact better with T7: Prismatic Field and T8: Luminous Distortion. This way, when one of the motes expire while inside one of the field powers, their status effects will automatically kick in. Or alternately, it'll give the Light Controller/Dominator a chance to chain a longer lasting T3: Ray of Light up close.
  14. That's awesome! I know I've definitely been making plenty of use of the command on a lot of my characters; lots of patch powers benefit from it, especially on a touchpad.
  15. I'd like to think my suggestion thread on this helped bring the idea to fruition in some way! Though given that it was posted only like a week before the actual patch notes when it came out, who knows if it was secretly in the works before. It's a neat feature for sure.
  16. Giving @Coyote a wave as well - hey there! Given your gameplay with Dominators, I thought you might be interested in taking a look at this proposed Light Control powerset. I've got two versions at the moment, one in the original post, and one on the fourth page after lots of feedback. Would definitely like to hear your thoughts on them, which one would be more preferable/unique/thematic, and so on. And of course, any additional feedback would be great! 😄
  17. May also give @Mezmera another ping with this rework to Light Control that I've done - T4: Blinding Halo has been changed to T4: Refractive Halo, and with it, a few other modifications that's left Light Control quite different from before. Instead of being a flat toggle Hold power, it instead allows the new ST Hold in the set to chain across multiple enemies with a specific status effect on them - the Refracted status effect, which the T4 (along with some other powers) grants. Would definitely be interested in your thoughts on this, and if it's an improvement from the original proposal!
  18. Hey again, @zenblack! Thought you might be interested in this recent rework of my proposal for Light Control, after some suggestions in the most recent posts in this thread. I was attempting to go for something a bit more unique in feel/playstyle, especially after @Naraka's suggestions, so hopefully it feels a little more compelling this time around than the previous. Would definitely be interested in hearing your thoughts on it. 😄
  19. Also curious as to your thoughts on this revamp to the powerset, @oedipus_tex! After some feedback, I think I've managed to keep Light Control relatively PBAoE focused without forgoing a single target Hold, while also making it a little more interactive than just "passive control aura". Would definitely be interested in seeing if this is a step up from the previous proposal - and if it makes it stand out in terms of uniqueness more than the previous, all the better. 😃
  20. Also going to give @Galaxy Brain a wave - hey again! With suggestions from @BrandX and @Naraka from their own separate posts, I've attempted to make Light Control feel a bit more unique while also maintaining the majority of my original intent. While it's still meant to work better at close range, it's now able to hopefully work at a distance too, and in a way that feels like controlling light would work (at least that was the intent), with the introduction of a new mechanic, which hopefully makes it stand out better. Would be interested in hearing your thoughts on it - if it works out, I'll probably be updating the OP with this revised post. One issue that comes to mind here might be balancing, but I'm not entirely sure whether it'd be relatively stronger or weaker than the other Control sets, or same-but-different.
  21. Also curious as to your thoughts on this revamped writeup, @Dahle - it does have a single target Hold now, but allows it to synergise close up to enemies too. Take a read through at the altered mechanics, and hope it piques your interest!
  22. Hey @Tyrannical, made a number of adjustments to the powerset after some previous feedback, take a look at the post above, hope you like the look of it! 😃
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