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CaptainSalerno

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Everything posted by CaptainSalerno

  1. Hi, I am back on the game after a very long pause... family issues. I have this water/regen sentinel I used to like but it seems a lot has changed for the sentinel archetipe in this time period. What would be the best optimized build for soloing? Thank you very much for helping.
  2. In my opinion branching is a very good idea. It would allow drastic changes to existing powersets while allowing people who have already rolled their toons to keep them in the way they like. I wanna share my personal view on the whole OP/Subpar/unplayable powerset discussion. I believe the most important thing in CoH is being able to build a character according to your fantasy. In order for this to be possible, all power sets must be equally powerful and enjoyable. Of course you cannot achieve complete equality, so better risk a powerset to be OP, rather than be subpar, since it is not a competitive game. For me is frustrating that a powerset like regeneration, that most people would like to play after wolverine or deadpool, is subpar while more exotic ones like bio armor or radiotion armor are much more effective. The risk I see is the the oldest but more iconic ones (SS, INV, Regen) to become more and more obsolete while new exotic powersets become the new meta. I hope I was able to explain my opinion clearly enough :-).
  3. If T9 has to be an”emergency button” , I was thinking some kind of “super hand clap” power, stunning every enemy around you while replenishing both health and stamina (maybe recharging all you powers also?) with a very long cooldown, of course.
  4. Regarding T9 armor power my idea would be to replace them with some kind of damage buff based on the element of the armor set. For example, if you have fiery aura, you may get some kind of fire damage. This damage may be an auto bonus on all the attacks of your melee set or a PBAoE attack or a damaging aura, depending on what the set already has. Another idea that I already read on this forum, would be a power (auto?) damaging the enemies every time they land a hit on you
  5. I saw a few posts lately about completing the incarnate system up to the omega power. Many pointed out that with the current incarnates, most game content is already trivial. I was thinking, rather than building up on the incarnate system, what if we increase the level cap to allow more powers and slots in a build? This would allow more flexibility and RP opportunities without too much power creep. I think that getting an extra couple of regular powers would have less impact than a brand new incarnate power.
  6. My idea is to allow to create alternate builds of a toon replacing the primary or secondary power set (maybe not both at the same time) within the same AT. The idea is mainly for RP reasons. Think how many characters have changed/acquired/lost powers in the comic books (superman, black canary, wolverine, green lantern). It would also allow to try out a few slight different version of the same toon without building each time a different character.
  7. In my opinion, since it is possible to transfer enhancements and salvage from an alt to another using the SG base, it would make sense to just create an account vault system to make things easier. Maybe you can just use the vault in pocket D having all alts of the same account access to the same space.
  8. I managed to get the badge in First ward. Striga Island does not work for me even if Day Job Icon appears
  9. Thank you for your help. I think full softcap defense would be better than just cap SL resistance. What is your opinion?
  10. Hi. Does anyone have an endgame build for a fire/spines tanker? I was building one just to farm but I am quite enjoing it and I would like to use it also in PVE for incarnate contents. Thank you.
  11. Hello. I am currently playing a water blast/regen sentinel and I was curious about PvP. Since I have absolutelly no clue on how to build for PVP, could somebody share a decent build to start? Thank you.
  12. Your proposal is very interesting but it is more close to mastermind than to melee. This is something I was thinking for a new powerset category : pets defense. My idea was that a mastermind could replace the secondary powerset with a defensive set based on their own pets making them actual tanker. So you could have a thugs/thugs defense mastermind with tank durability. Then you could make the pets defense sets available to sentinels too having for examble a dark blast/ necromancy defense sentinel.
  13. I am parking in Striga Island. The day job icon appears but with 2 different toons I cannot get higher than 18%.
  14. I would like to see atentacles costume part like Doctor Octopus in several materials: robotic, metals, energy, ooze, octopus. Then you may creat a tentacle melee set focused on AoE (providing an alternative to spines) and also a tentacle defense set on the concept thattentacles deflect and assorb blows direct to you. As secondary effect for the melee you may have stun or hold while for defense you may have a mix of defense and resistence.
  15. Mortician badge is stuck on both my toon at 18% and do not move anymore after days
  16. Some memorization badges are not working for me. Reanimator for example got stuck to 12 totals and any recipe I craft does not increase the counter. To be clear, both 45 and 50 level recipes are not counted. It seems that for a bunch for them recepies are stuck after a certain number or do not start at all.
  17. I would like to see a tentacles costume part like Doctor Octopus in several materials: robotic, metals, energy, ooze, octopus. Then you may creat a tentacle melee set focused on AoE and also a tentacle defense set on the concept that tentacles deflect and assorb blows direct to you.
  18. Thank you all for your comments 😊. I am new to the game so I appreciate feedback from more experienced player. When I wrote down that proposal I saw them more as QoL than Power creep. My understanding, and I may be wrong, is that we are already at a point where a properly build character can steamroll everything so freeing a couple of slots or making a toogle auto won't change that too much. Not that my proposal would ever be implemented in the game. 😝
  19. What I would like is an incarnate providing a toogle aura. We could have a damaging aura in any of the energy type and also several debuffing auras (slow, res-debuff, confuse)
  20. In my very own and humble opinion, I find the whole power pool part of character building boring and in need of update. In my view, power pools just provide a few "mandatory" but "boring" powers (Combat jumping, tough, weave, maneuvers and hasten) while the rest of powers are basically useless, especially since you will never be able to slot them. For example, on my brute, I "need" to handle 4 toogles (Combat jumping, tough, weave, maneuvers) just to increase my stats while I think it would be more interesting if power pools provided flavour and utility powers with an actual use. I have a few ideas that I will list below, that I think will slightly improve the experience without requiring too much changes and balancing: Combine hover, fly and afterburn in a single fly power (at the same time travel and defense without need to switch) Combine combat jumping and super jump in a single super jump power (as above) Combine teleport ally and teleport foes in a single teleport "other" power Make tough and weave auto. Also the leadership pool could be auto Hasten may be fused with Super speed in a single toogle power (this is more controversial) Remove the 4 power pool limits Make all attack powers as good as the attacks from powersets This way we may have more freedom, for example having more than one travel power and some flavour (presence and medicine for example) without sacrifying the performance of the toon and without needing to change drastically the game balance
  21. Hello. Anybody has an end-game build for a water blast/ regeneration sentinel? Preferably flying and with no patron power pool. No budget limits. Thank you very much :-) PS. Is WB/Reg a good combo or do you suggest a different secondary?
  22. Is it possible to add flight to this build? Also, what if we replace hurl with Laser beam eyes?
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