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Grouchybeast

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Everything posted by Grouchybeast

  1. Imagine what a great inf sink it would be if you could rent a zone for the evening for a party. Like, add disco lighting everywhere, have all the mobs dancing, get some VIP signature heroes and villains come to mingle.
  2. I think the issue with a lot of the 'we should have a magic powerset!' suggestions is that they rarely say what a magic powerset actually looks like. Maybe you could lay out at least a rough outline for what you're imagining? What AT it's for, what the T1-T8 powers would look like and the approximate effects they'd have (damage type, mez type, buff/debuff etc). Then people could get a better idea of the suggestion. 'Magic' is pretty vague, or at the very least is open to a lot of different interpretations!
  3. One of the 'problems' with CoH is that there are so many storylines you're unlikely to see all of them on any one character. You can, if you pause XP a lot or explore stories you've outlevelled in Ourobouros, but CoH pretty much assumes that you're going to have a lot of alts. There are a lot of routes through the content. If you want to follow the story of the Lost, I'd recommend making sure that you play these arcs and make sure you take the time to read the text and especially the clues (an annoying amount of story info during arcs is hidden away in the clues, so make sure to keep checking the tab): I Lost My Daddy! (15-20) - Penelope Yin in Faultline, introduced by Jim Temblor Lost and Found (10-50) - Montague Castanella in Steel Canyon The Strange Case of Benjamin A Decker (35-50) - Levantera in the Rikti War Zone At That point you've covered the important info, but you might as well follow the rest of the RWZ arc through to the end. It's once of my favourite storylines in COH, I think it really feels epic and like you're a save-the-world kind of hero.
  4. And I don't think it really makes much material difference to the idea of playing in 'hard mode'. Even in pre-IO days on live the TOs stopped dropping after 20.
  5. That's what I was thinking. But it would need a lot! Assuming only upgrading every 5 levels, you'd dlot a level 20 Damage TO at 20, and at level 22 upgrade it to 25 (that's 5 level 20s) Then at level 27, you could upgrade it to level 30 with 5 level 25s. So...level 50 would need 5x level 45, and each of those would need 5x level 40, and each of those would need 5x level 35, and each of those would need 5x level 30, and each of those would need 5x level 25, and each of those would need 5x level 20. Maths is not my strong suit, but I think that's 15,625 level 20 TOs? Per slot Even if you can get level 30s and start there, it's still 625 per slot. Plus you'd need to figure out all the later slots and buy and pre-level accordingly. I would definitely just use a level 10 Common IO can call it a day!
  6. Maybe level 10 Common IOs would be a good enough approximation? They give 11.7% for schedule A, which is certainly more than a TO, but considerably less than an SO. ETA: Am I misremembering, or do TO/DO/SOs now not go level+, level++, level+++ as they combine, but actually increase in base level? If they do, then theoretically you could buy a LOT of TOs at level 30 and then recombine, strip and stash then, and keep doing that all the way up to 50. It would be incredibly time-consuming and tedious, but theoretically possible?
  7. I'm sure Dr Vahzilok will be able to get him looking great! With the helmet on you'll hardly be able to tell there's anything wrong.
  8. They used to do that and it was great, but now a lot of the time (all of the time?) the dialogue all fires when then map loads and it's useless. It's been like that for a long time, although I don't know if the bug existed at the end of lLve. I only remember it being on HC, but I could easily be wrong as Live was a long time ago now!
  9. For future reference, there's also a setting in the options that toggles on PVP values for powers, which is another good place to look for the cause if the values suddenly look wrong.
  10. This game absolutely rains inf for any player willing to go to the minimal effort required to hold out any one of the many different available buckets to catch it. This seems like an extremely convoluted and time-consuming design for a completely unnecessary new bucket.
  11. That would be great, actually, because it's bugged me for as long as I've played. The worst is when you've painstakingly escorted someone all the way across the Croatoa hillside map through endless Redcap ambushes, and then they thank you, turn round, and sprint back up the hill to a cave door. Hey! Get back here!
  12. To expand a bit on the enhancements... Attuned enhancements will level with you, up to the level cap of the set. So if you've slotted, say, Kinetic Combat, which runs from level 20-35, the basic attribute bonuses of those enhancements will never scale up above level 35 values. You might want to replace these sets with sets that cap at 50, or you might decide you want to keep them because you particularly want the set bonuses. If you slotted a set that caps at 50 (say Crushing Impact), then those sets will now be functioning as a level 50 set. You might still want to replace them, though. You might want to slot a more expensive set with better bonuses. Or you might decide that you don't ever plan to play this character exempted to lower levels, so you no longer care about level scaling. Then you might want to Boost some of the enhancements instead. You can Boost to 50+1, 5-+2 etc up to 50+5, which makes them function as higher level but means that you'll now lose the Set bonuses if you exempt below level 47. Boosting is mutually exclusive with Attuning, and Attuned enhancements can't be boosted so you'd need to replace them. I.e. You can either have higher values, or you can have enhancements that scale with your level. That's purely a personal playstyle choice -- I exemp a lot, so I rarely boost enhancements. You also need to keep an eye on Enhancement Diversification limiting the actual benefit you're getting from Boosting. There are also Very Rare (often called Purple) sets that can only be slotted once you reach 50. These are all Uniques (so you could only slot one set of Hecatomb per character) and have bigger set bonuses than Rare sets. And at 50 you can also use an Enhancement Catalyst to turn Winter sets or Archetype sets into their Superior versions. (You can also buy the Superior versions on the AH, that have already been catalysed by someone else. Check the price difference between Superior and Basic + Catalyst. to see if you can get a bargain one way or the other.) You can respec your character, which a lot of people choose to do at 50, and reassign all your powers and slots. During that process you can save any enhancements you don't want to reslot in the enhancement tray and keep them for another character, or sell them. So the levelling enhancements weren't wasted.
  13. Funnily enough, 'the way you write effects the affect you wish to convey' would also be a valid sentence.
  14. That's really the best part about the CoX market, really. You can make your MIDS build and lowball the expensive stuff on the market. Keep a vague eye on what is filling to make sure you didn't bid too low, and as you level you can slot up the goodies you bought for cheap. As you don't slot the purples until the very end you have the longest time to bid for them. If you wait until the character hits 50 and then fill all the slots at Buy It Nao prices then yes, it will cost you extra inf for the convenience.
  15. I never use Discord unless I'm forced to because some game company has decided that despite having a forum, a website, and a bunch of other social media channels, they're going to put important information out solely via an ugly IRC knock-off with a terrible interface.
  16. "Okay, where are you really from, because it's definitely not Newcastle."
  17. Well, vegetable is a culinary term that just means 'any edible part of a plant', so yes, all of those things can also be vegetables. It doesn't have a specific meaning in biology.
  18. Just based on the way it looks, I think that the reason it brings up so many weird heads is that it's unweighted, and rolled at each level. So the random generator first rolls between the 18 top level head options. If that's true, then the basic chances of getting the different head types would be: 1/18 - any of the standard, unmasked heads 1/18 - a fully masked head 2/18 - a hat or hood 4/18 - some kind of non-Arachnos helmet 2/18 - tank/floating head 7/18 - animal or monster 1/18 - one of the Arachnos faction helmets (or a pumpkin) It could probably do with some tweaking to make it more representative of the full range of possibilities. What I've always thought would be really nice would be to be able to 'lock' a particular part and keep random rolling the rest of the costume.
  19. It would be nice to have a half-xp option at the S.T.A.R.T. vendor, really. The early levels go by so fast these days.
  20. For someone who just doesn't like patrol XP as a concept,, adding more Patrol XP is really the exact opposite of a buff.
  21. I just mentioned you in the patch notes thread, because I thought of you when I saw the patch notes but couldn't remember your name. FWIW, a way to turn off patrol XP seems like a reasonable request and I hope a dev decides to implement it some time.
  22. The only thing I could think of whenever I saw that change in the patch notes was the person who absolutely hates Patrol XP and every time they play they kill their character repeatedly until the Patrol XP is wiped out. I imagine the next time they log in they're going to feel like the devs are targeting them personally.
  23. There's also a long-standing display bug that straight-up shows you prices from a completely different IO. Hopefully that will eventually get fixed whenever the HC devs burn the AH code to the ground and start again. The Market Forum has collected a list of some of the affected items in this thread and this one,. It's probably not complete because IIRC it wasn't possible to find all the pairs sharing prices.
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