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Grouchybeast

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Everything posted by Grouchybeast

  1. Maybe level 10 Common IOs would be a good enough approximation? They give 11.7% for schedule A, which is certainly more than a TO, but considerably less than an SO. ETA: Am I misremembering, or do TO/DO/SOs now not go level+, level++, level+++ as they combine, but actually increase in base level? If they do, then theoretically you could buy a LOT of TOs at level 30 and then recombine, strip and stash then, and keep doing that all the way up to 50. It would be incredibly time-consuming and tedious, but theoretically possible?
  2. I'm sure Dr Vahzilok will be able to get him looking great! With the helmet on you'll hardly be able to tell there's anything wrong.
  3. They used to do that and it was great, but now a lot of the time (all of the time?) the dialogue all fires when then map loads and it's useless. It's been like that for a long time, although I don't know if the bug existed at the end of lLve. I only remember it being on HC, but I could easily be wrong as Live was a long time ago now!
  4. For future reference, there's also a setting in the options that toggles on PVP values for powers, which is another good place to look for the cause if the values suddenly look wrong.
  5. This game absolutely rains inf for any player willing to go to the minimal effort required to hold out any one of the many different available buckets to catch it. This seems like an extremely convoluted and time-consuming design for a completely unnecessary new bucket.
  6. That would be great, actually, because it's bugged me for as long as I've played. The worst is when you've painstakingly escorted someone all the way across the Croatoa hillside map through endless Redcap ambushes, and then they thank you, turn round, and sprint back up the hill to a cave door. Hey! Get back here!
  7. To expand a bit on the enhancements... Attuned enhancements will level with you, up to the level cap of the set. So if you've slotted, say, Kinetic Combat, which runs from level 20-35, the basic attribute bonuses of those enhancements will never scale up above level 35 values. You might want to replace these sets with sets that cap at 50, or you might decide you want to keep them because you particularly want the set bonuses. If you slotted a set that caps at 50 (say Crushing Impact), then those sets will now be functioning as a level 50 set. You might still want to replace them, though. You might want to slot a more expensive set with better bonuses. Or you might decide that you don't ever plan to play this character exempted to lower levels, so you no longer care about level scaling. Then you might want to Boost some of the enhancements instead. You can Boost to 50+1, 5-+2 etc up to 50+5, which makes them function as higher level but means that you'll now lose the Set bonuses if you exempt below level 47. Boosting is mutually exclusive with Attuning, and Attuned enhancements can't be boosted so you'd need to replace them. I.e. You can either have higher values, or you can have enhancements that scale with your level. That's purely a personal playstyle choice -- I exemp a lot, so I rarely boost enhancements. You also need to keep an eye on Enhancement Diversification limiting the actual benefit you're getting from Boosting. There are also Very Rare (often called Purple) sets that can only be slotted once you reach 50. These are all Uniques (so you could only slot one set of Hecatomb per character) and have bigger set bonuses than Rare sets. And at 50 you can also use an Enhancement Catalyst to turn Winter sets or Archetype sets into their Superior versions. (You can also buy the Superior versions on the AH, that have already been catalysed by someone else. Check the price difference between Superior and Basic + Catalyst. to see if you can get a bargain one way or the other.) You can respec your character, which a lot of people choose to do at 50, and reassign all your powers and slots. During that process you can save any enhancements you don't want to reslot in the enhancement tray and keep them for another character, or sell them. So the levelling enhancements weren't wasted.
  8. Funnily enough, 'the way you write effects the affect you wish to convey' would also be a valid sentence.
  9. That's really the best part about the CoX market, really. You can make your MIDS build and lowball the expensive stuff on the market. Keep a vague eye on what is filling to make sure you didn't bid too low, and as you level you can slot up the goodies you bought for cheap. As you don't slot the purples until the very end you have the longest time to bid for them. If you wait until the character hits 50 and then fill all the slots at Buy It Nao prices then yes, it will cost you extra inf for the convenience.
  10. I never use Discord unless I'm forced to because some game company has decided that despite having a forum, a website, and a bunch of other social media channels, they're going to put important information out solely via an ugly IRC knock-off with a terrible interface.
  11. "Okay, where are you really from, because it's definitely not Newcastle."
  12. Well, vegetable is a culinary term that just means 'any edible part of a plant', so yes, all of those things can also be vegetables. It doesn't have a specific meaning in biology.
  13. Just based on the way it looks, I think that the reason it brings up so many weird heads is that it's unweighted, and rolled at each level. So the random generator first rolls between the 18 top level head options. If that's true, then the basic chances of getting the different head types would be: 1/18 - any of the standard, unmasked heads 1/18 - a fully masked head 2/18 - a hat or hood 4/18 - some kind of non-Arachnos helmet 2/18 - tank/floating head 7/18 - animal or monster 1/18 - one of the Arachnos faction helmets (or a pumpkin) It could probably do with some tweaking to make it more representative of the full range of possibilities. What I've always thought would be really nice would be to be able to 'lock' a particular part and keep random rolling the rest of the costume.
  14. It would be nice to have a half-xp option at the S.T.A.R.T. vendor, really. The early levels go by so fast these days.
  15. For someone who just doesn't like patrol XP as a concept,, adding more Patrol XP is really the exact opposite of a buff.
  16. I just mentioned you in the patch notes thread, because I thought of you when I saw the patch notes but couldn't remember your name. FWIW, a way to turn off patrol XP seems like a reasonable request and I hope a dev decides to implement it some time.
  17. The only thing I could think of whenever I saw that change in the patch notes was the person who absolutely hates Patrol XP and every time they play they kill their character repeatedly until the Patrol XP is wiped out. I imagine the next time they log in they're going to feel like the devs are targeting them personally.
  18. There's also a long-standing display bug that straight-up shows you prices from a completely different IO. Hopefully that will eventually get fixed whenever the HC devs burn the AH code to the ground and start again. The Market Forum has collected a list of some of the affected items in this thread and this one,. It's probably not complete because IIRC it wasn't possible to find all the pairs sharing prices.
  19. I guess it's difficult for them to put a deadline on beta testing, since it depends on how many changes are deemed necessary. Looking at the past releases, this one was about average, although there have been a couple that were shorter. Yes, the change is in the patch notes, in the Powers and Gameplay Adjustments section, under Miscellaneous.
  20. For a bit of variety, the Twilight's Son Task Force was designed to be run solo, is pretty easy once you get the hang of the maps, and gives 7 merits.
  21. The update has been on the beta server since January the 19th. That's a month, which doesn't seen unreasonable. The Exploration Badge update is in the patch notes: Exploration badges now grant Patrol XP instead of regular XP. The amount of Patrol XP gained is dramatically higher than the previous amount of regular XP previously gained. The amount scales with level, starting with 1.5 bars at level 1, down to 0.25 bars at level 50.
  22. I'd write more bios if the interface wasn't so frustratingly bad. I'm hopeful that it will be on the list to look at, now, though, since the new player experience is being focussed on and the bio composition window is something new players encounter early.
  23. It's also odd that the Praetoria button is larger than the Primal button. I know it's a forced perspective thing (and possibly a left-over from Going Rogue wanting to promote the new option), but it emphasises the Praetoria button.
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