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Grouchybeast

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Everything posted by Grouchybeast

  1. Previously I might've agreed, but Homecoming development gets shaped a lot by what the individual volunteer devs want to tackle. There will certainly be new folks with new interests now that they're opening up recruitment after the license agreement.
  2. You can block people on the forums, it's just weirdly hard to find. It you hover your cursor over the poster's name or icon on a post (but not in their profile, for some reason), you'll get a pop-up with an 'Ignore' option.
  3. Procs were in the process of being reworked by the live devs literally as the game was closed. What we have now is the result of the I25 beta that was on the test servers when the shutdown was announced and development stopped dead. I'm pretty sure that if the game hadn't been closed, we'd have seen some further work done on them either in I25 or later. I don't use them, except incidentally as part of a set. They've always seemed to me like a slightly broken edge case, and I don't want to end up with a bunch of broken characters that need to be rebuilt when someone at HC gets round to updating them. But if people really are spending billions on inf on a build then they need to stop buying their IOs from some dude in a trench coat who claims he's selling legitimate surplus Longbow equipment.
  4. I think that's somewhat unfair. I agree that top-end builds were supposed to be aspirational, and I think that's reasonable for an MMO. But on live the devs were struggling with the results of years of inflation in an economy that had grown up haphazardly starting in a time when MMO economies were less well understood than they are now two decades later. Now, they certainly made some choices that didn't help (AE was bad for the economy in so very many ways), and they stuck to some principles that were detrimental (PVP IOs only dropping in PVP) but they were trying to fix the worst issues. Combining the auction houses gave redside an actual functioning economy. Converters, even in the limited supply on live, did start to bring down the most ridiculous prices.
  5. I love badges, so yay, more badges! Two badges is a great start, and it sounds like now there's the tech in place to check team composition this has scope for a lot of expansion and even MOAR BADGES, which is even better. Some of the role categorization is still a bit odd (poor MMs, classified by their secondary), but as it now has lower stakes tied to it I don't think that it's as big of a deal. Thanks for listening to the feedback.
  6. The reason behind the Role Diversity Bonus didn't make a lot of sense when I read it at first, so thanks for pinning the explanation. A Prismatic Aether is a nice reward idea. It's an easy sell on the AH without needing to get into crafting. And I like the idea of showing new players the principles of how to put a team together, because with the CoH and CoV ATs all available it's a little overwhelming. I'm not sure this is the right way to go about it, though. Firstly, it feels like you're pushing new players towards rolling the Epic ATs, because they'll see that those ATs make it easier to get this bonus. A free Prismatic Aether is a much bigger deal to a new player, and they're likely to chase it harder than a vet who's already sitting on a pile of inf. I don't think we should be making the Epic ATs unusually attractive to new players, because they're a steep learning curve for someone who's never played the game before. Second, this skews towards rewarding teams where the players have a selection of characters they can easily choose from, i.e. vets rather than newbies. (It would also be a bummer for a static team of friends that doesn't hit the requirements.) Third, some of the category choices are odd! This feels like the kind of idea that you have when you're sitting around chatting, and in the abstract it seems brilliant. And when you start slotting the ATs into roles it starts off great: blaster, tanker, controller, defender, all easy, looking good. Then you get towards the end and some of the boxes aren't full, and some of them have too many ATs and you start shuffling ATs around trying to get it all tidy and even. Finally you're left with Corruptors and Masterminds, and a space in Ranged Damage and Support, so you toss them in there and phew, it's done! Again, not the best when you're trying to guide new players. Character creation already explains the AT roles, and those are in conflict with this system in some cases. I guess it could also make people setting up TFs picker about teams, but I guess we won't really know that until it's live. It seems a shame, though, to add yet another factor to juggle when putting together a team for a TF. There's always a shortage of people willing to run teams. I don't think complicating TF team building further is good when the game is hopefully seeing an influx of new players. I mean, at the end of the day, this wouldn't affect me. I mostly solo and duo, and if I do join a TF then I have a bunch of different characters so if someone asks me to swap, I can. An occasional free PA is nice! For me it's NBD, maybe a few more minutes waiting for a TF to start. I can just tool around in the AH while I'm waiting. It's seems like a slightly counterproductive way to approach the stated goal, though.
  7. I don't think anyone is hoping for more than that for Praetoria. Stretching the initial three zones to cover 1-30 (or even 1-25) and stretching FW/NW up to 50 would be an amazing upgrade.
  8. My blaster nukes, dies, and uses Rise of the Phoenix. (I find it easier to have one answer for all tactical questions.)
  9. This is the single best suggestion I have ever seen in the City of Heroes forum, on HC or on live.
  10. So...the Bernard Black of superhero fashion?
  11. I'm a simple soul, I just want to kick mobs in the face, and send them flying backwards through the air while I cackle madly and try to kill arrest them with bullets before they hit the ground.
  12. Purely my own person experience, not trying to generalise. I mostly solo and duo. When I'm duoing, my duo partner doesn't like being a villain and doesn't like redside's gloomy aesthetic, so we start characters goldside or blueside. When I'm soloing, the main reason I don't roll a lot of villain is the broker system. There are now enough good easily accessible arcs blueside that I can run a character through them without doing many radios, unless I particularly want to get one of the older contacts. Redside I always seem to be doing broker missions and sometimes almost outlevelling the contact before I even get to them. And on top of the brokers, there are a bunch of contacts with unlock requirements. It's just fiddly and awkward, and feels like a bunch of make-work filler to hide the relatively lower number of arcs redside. It's not as good a gameplay experience for me as blueside or goldside.
  13. "With NCSoft finally acknowledging their past franchise, perhaps now, more than ever, it’s time for City of Heroes to return, not only as an MMORPG but as an ambitious IP that planned to expand into movies and television." I mean, I love City of Heroes a lot, but lololololololol...no.
  14. Everyone else has already answered your actual question, but as some unrequested advice, may I suggest that your wife looks at a Dual Pistols/Martial Combat blaster? As a fellow afficionado of the scream-and-leap playstyle, it's the most scream-and-leap character I've ever had. (Definitely roll the /thermal to go with it. I duoed my DP/MC with a Thermal defender and they had a hell of a job keeping me upright but it was SO MUCH fun.)
  15. Aether Particle costumes have three Carni costumes available at Tier 1 (10 PA), Ring Mistress, Strongman and Harlequin.
  16. Have you tried doing the file operations via the command prompt? If the problem is with Explorer then that might avoid it (assuming that you're using Windows, of course).
  17. Fire/Fire blaster. Target-next, and click whichever blast power is up. If the TV programme gets interesting, target through the Tank, then click whichever blast power is up. No one is ever going to be annoyed that you missed a buff or a heal, forgot to debuff an AV, didn't hold aggro, or failed to apply your controls and the team wiped. Either you're on your feet and setting things on fire, in which case everyone is thinking "A Fire blaster doing their thing! *thumbs up emoji*" or you're lying face down on the floor and everyone is thinking "A Fire blaster doing their thing! *thumbs up emoji*".
  18. Truthfully, quite often I don't really slot anything until I get up to level 22. Then I slot level 25 Common IOs. I usually slot a few things like a -KB IO if the character needs one, and a Kismet: +ToHit at level 7. Otherwise, the levelling is so quick, and there are usually enough buffs and debuffs on teams that it's fine. Then the level 25 IOs will be fine, and I just slot Sets over them as I get to the right levels.
  19. It's literally impossible to build a character that takes minutes to defeat a mob ten levels lower. The purple patch means that a character's base, unslotted ToHit caps out at -4 levels, at 95%. No amount of bad slotting will stop them hitting with the lowest accuracy powers in the game. The purple patch also means that attacks are doing 2.10x their base damage. Even entirely unslotted attacks will be performing better than if they were slotted with three level 50 Common IOs. This has all been true since Issue 1.
  20. The Vegetaritron: A robot chef who escaped the control of his creator. A Corr with Water/Nature Affinity. Recolour the water powers into different kind of fruit and vegetable juices. Go. Hunt. Cook dinner for Skulz.
  21. You want Menu --> Options --> Windows tab --> UI scale. You can also set it with a slash command:. /window_scale number where the number is from .65 to 2.7.
  22. Wait, isn't that just...vampire business as usual?
  23. It's saying the exact opposite. 'Their set bonuses are available at all levels even when exemplaring to a level where the power the set is placed into is unavailable'. A character has to be 50 to slot the purple IO, but once it's slotted they will get the set bonus even if exemplared to level 1. Purple Normal Uncommon and Rare Sets - keep their set bonuses when exemplared even if the power is greyed out. - lose their set bonuses if exemplared more than 3 levels below the level of the IOs. Attuned Uncommon and Rare Sets - keep their set bonuses when exemplared even if the power is greyed out. - only lose their set bonuses if exemplared more than 3 levels below the minimum range of the set. Normal Very Rare & PVP Sets - keep their set bonuses when exemplared even if the power is greyed out. - keep their set bonuses when exemplared at all levels. So the reason that people say don't catalyse purple sets is that it's pointless. The advantage of catalysing other IOs is that it means they keep their bonuses when exemplared to lower levels because Attuned IOs no longer have a fixed level. Purple sets already keep their set bonuses at every level, so it's a waste of a catalyst. Other than that, Purple sets base values (Acc, Dam, Rech etc) are effected by exemplar scaling in exactly the same way as all other enhancements.
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