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Doomguide2005

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Everything posted by Doomguide2005

  1. I can only say that yes you can resize it, I no longer remember how and I'm currently awaiting a replacement video card to arrive so my new computer will actual display correctly to see if I can still do so. Hopefully you've figured it out ... I don't recall it being particularly difficult to do.
  2. Probably though I was thinking more along the lines of space in the local graveyard. But wait maybe Snarky is Nemesis.
  3. Thread is dead. Well if that doesn't involve some Snarky I'm not sure what sort of plot is involved.
  4. Hehe, no the list is meant to follow your various mentions and not list all the powers. I should have said Oppressive Gloom (not Gloom), whoops and you never mentioned the Snipe as far as I could see, etc.. But I love the substitutes names you've provided.
  5. Memory nudge: Dark Servant -> Twilight Grasp and Chill of the Night, Petrifying Gaze, Darkest Night, Tenebrous Tentacles. Gloom. Soul Drain. Tenebrous Tentacles. Night Fall. Torrent. Fearsome Stare. Tar Patch. Tenebrous Tentacles. Soul Drain. Black Star. And now you have a foe, who if standing, can't hit the barn while inside it.
  6. Ice/Dark (and its Defender mirror Dark/Ice) is indeed a very capable and potent pairing. The foes can't hardly move, attack slowly, whiff when they do attack and after all that hit like kittens when they do connect. While -to hit is its number one thing it also lays out a fair bit of -damage (Darkest Night, Twilight's Grasp and Fluffy) and Twilight's Grasp is a self stacking regen (to hit and damage) debuff that'll go a long way to filling the gap in HT's downtime in regen debuff.
  7. I had one on Live before Incarnates but after Inventions had been around for a bit. Id say it favored a safe, patient playstyle (like many controllers particularly when using confuse heavily). Wasn't a damage power house but was solid enough to solo reasonably well. I think it would be stronger offensively the way procs currently work partly because there are more proc options for damage procs in addition to how they function. Can potentially take a number of Force Feedback recharge procs to help with global recharge as well. While it never really became a go to character, it wasn't shelved after hitting 50 either. Overall I enjoyed the pairing.
  8. I've run a lot of Earth to 50. In particular on the buff side an Earth/Empathy who was one of my very early characters hitting 50 long before IOs (or even CoV). Fortitude plus Adrenaline boost do silly good things to Rocky. While I'd probably never do an Empath secondary again (outside Illusion) on a Controller I will say Rocky was the reason solo past 32 was not a total slog in the pre-invention, pre-incarnate era. Without a stealth option (no Concealment pool) to drag Rocky into a mob I'd either 1) Teleport behind the mob or 2) the summon him (60ft range) into them. It would be a fairly unusual pairing but Earth/Force Field would be an interesting pairing post changes. Force Field's shields can be Power Boosted and provide DDR giving Rocky both very strong resistances and defenses that are difficult to debuff. Same thing with Empathy's Fortitude but no DDR included but a boost to defenses, to hit and damage for Rocky all backed by Empathy's healing strength for what little gets through. Colds Shields can't be power boosted but Cold also has very strong debuffs to help take out hard targets like AVs whereas FF and Empathy it becomes largely a matter of straight damage output.
  9. Yeah while there's certainly room for changes and tweaks to some things on some sets overall Defenders are in a very good spot. Nature and Electric Affinity are a couple of newer sets with very solid reputations especially for teaming. Sonic Attack as mentioned did NOT get nerfed. Rather the resistance debuff changed in duration primarily. It's probably easier now to maintain a lower but still quite potent debuff on a target while still using your primary without neglect even on a busy primary. And as mentioned a couple powers got individually quite buffed in damage. Screech being the notable one going from a mag 3 stun that tickled, to a mag 3 stun that hurts (much more in line with, as an example, Cosmic Burst). Force Fields and Trick Arrow have both been updated. Force Field now has a power that provides DDR (one of only two sets that can provide a DDR buff to another character). My personal favorite debuffer is Cold/Ice, buffer would be Empathy/Any, and I'd love to try Nature and Trick Arrow (and about a billion other pairings for that matter).
  10. Welcome back to the City! Bit sleepy for a proper overview but I'll be back.
  11. You can (unless I missed something during my enforced hiatus) cap both the damage and endmod aspects in Short Circuit. And Power Boost or PBU on Short Circuit on a high recharge can do some scary vales to both end drain and recovery debuff. But solo it's rough to be an equal to just outright damage.
  12. I'd agree the top two are the pets from Illusion and Earth. Illusion has both PA and Phantasm. PA is immune to almost all damage as noted by @SeraphimKensai. Phantasm can be buffed and damaged. It does not Taunt. The Decoy Phantasm created by Phantasm cannot be damaged and also Taunts. So it works best solo when used with a strong debuffing set. Animate Stone while not immune to most damage, like Illusion's pets, is very tough at base, can be buffed (and enhanced by set bonuses) to the point where it essentially becomes immune. It also Taunts. He's very single-target compared to Illusion's pets. So if you're looking for a pet to buff and works well for solo work the only real drawback is Rocky's single-target nature (which hits very hard). Edit: I'd add mention of Ill/Traps to @Sir Myshkin's excellent summation. You can't really buff things but Traps will keep you busy using your traps at a speed and style unique in many ways to the set that often doesn't gel well with teams. Using Superior Invisibility you can remain unseen while your traps make your foes squishy for your pets to squash.
  13. No. Do not want to transition an existing server and disrupt players there. There are SG's and other ways to roll back the clock. Little trickier with some things than others. Skipping p2w and travel powers until 14 straightforward. Working around inherent Fitness less so. I like IOs. Maybe no Redside, or Gold side or possible the ability to switch. Some ATs go bye bye. Same TF/SF, no ITF for instance. No cooperative zones or at least no meaning to such. All the above points to how to decide where, how and what to include or exclude in this option. Guessing there's a whole range of things if folks picked "a la carte" CoX. It's not like this truly boils down to one set of options everyone wants or even a few.
  14. There's even a thread on HC about someone stumbling across this and then using it as a challenge. They found out just how much the Purple Patch destroys your damage.
  15. Well pretty much every attack in Energy Blast can take Knockback sets so that's 8 and then yes 4 from Storm. Normally I wouldn't use one in Hurricane but if you were trying to eliminate all sources of kb yes Hurricane does kb. So a grand total of 12 if you took all the powers from Storm/Energy Blast that have kb. Then you'd have to look at pool and epic choices to see if the add any to the totals
  16. Elude is pretty much this way (-100% end and -10000% recovery). Pre-IO days I dealt with it by using Eye of Magus followed by Geas of the Kind Ones and using one blue to jump start things.
  17. As Nihilii said. Ah the memories from way way back on Live.
  18. Unfortunately that's not how defense works. The game looks at all your defenses, positional and typed and takes the best one. The only time adding typed defenses to Elude is likely to help is if there is no position to the attack. Some Psi attacks for example (see Mind Control) fall into this category. What I don't know is if some of the recent changes altered how many attacks now lack a position to the attack that didn't previously. It was relatively rare to not have both.
  19. Well it's not a set bonus so the Rule of Five doesn't apply. The IO itself is not a unique (Sudden Acceleration) so no limit there. Each IO within a set may only be used once in any given power so it seems the limit is how many powers you can slot the IO in.
  20. Almost certain there was a duo that did this on Live ... but it was 10+ years ago and memory sometimes disappoints.
  21. Random thought, did they ever change Mind Link so it can't take Membrane HOs as that's how I used to do it on Live?
  22. Welcome to the game. As High Beam said your join date (Dec 2, 2022) doesn't tell us if you're brand new to CoX or newly returned.. Either way poke @Yomo Kimyata and they can drop some coin on you. It can be done as others have said in a variety of ways so unless you've got a self imposed restriction (no farms/farming, gifts, no marketing etc.) you should be able to earn sufficient inf. Early on it can be more difficult but again that's mostly when you impose restrictions on how you do it. And once you have your first 50 it gets even easier. Endurance usage is one of those things that depending on your AT, sets and build can be easy to a bit rough especially if Inf is an issue and doubly so if low level. But again it's a learning curve on the many tools available to make them go away.
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