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Doomguide2005
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Scale Exemplar Enhancements Values better
Doomguide2005 replied to Arbegla's topic in Suggestions & Feedback
Various thoughts: Inspirations both quantity and strength Time spent under level 20 relatively trivial at lvl 21+ can frankkenslot potentially suffering NO reduction in aspect enhancement and still be gaining set bonuses (if any) Significant disparity in slots placed. Sure I could put 2 or 3 SO damage, but then the exemplar has 3 or 4 slots of other enhancements to further boost aspects of the power possibly w/o reduction in % boost depending on IO levels The only time it gets really out of whack is comparing an all SO lvl 50 exemplar with the all SO lowbie I've never found my exemplars to be anywhere near to being outshined by a true low level character -
I ran a DM/SR Brute to 50 on Live. Siphon Life is really sweet for an SR character and SR is a very strong secondary. You'd likely be very pleased with either Inv or SR.
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Keep in mind that while SR is referred to as defense based set it has those scaling resists. SR starts getting hurt and it rapidly becomes closer to a hybrid set. Build for substantial health and passive regen and SR becomes incredibly hard to take down. My Live main was Claws/SR Scapper and was way harder to kill than my DM/SR Brute despite that one having both Siphon Life and higher resists. The difference was around 500 to 600 health and about 12 or 13 hp/sec regen (~19 vs 31).
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Highest single target DPS assuming capped damage and recharge?
Doomguide2005 replied to nihilii's topic in Scrapper
Lol. Took a brand new level 50 Plant/Cold Controller in there today. They didn't herd up very well but i got several attacking me. My Fly Trap could take them all on and defeat them while I went for 🍩 in Faultline. And yes even my pet was showing a very steady stream of triple digit damage while standing unscathed while they whiffed. I don't think you can lose. PS Edit: memory is a bit hazy but I think my controller was generating the same damage as my scrapper did when she did it months ago. -
'Bring Your Own AM Task Force Session' ***Thur 4th May 6pm EST***
Doomguide2005 replied to Bumguffy's topic in Defender
Rolled up a Rad/Fire for the project called 'The "Quark Enigma"'. Not sure how far (in levels) you all got today so running up to about lvl 8 or so (got to 9 pushing 10). How did it go? Is there an SG for us all? In game while posting this on Excelsior though most of mine are on Everlasting. -
I'm on my phone but I'll take a longer look when I get home. Freezing Rain - I read mixed things with slight negative overall for using procs. Might be a ymmv sort of thing. I like to put a Range IO in QS in particular. Can't count the number of times that's let me drop the patch from around the corner vs having to step out and risk return fire. Which with my high recharge minimal defense builds of the past could be painful. Weave - These days I find myself trying for 4 Shield Wall for the neg nrg resist. Probably wouldn't do it unless I could find a spot for the LotG special. More later
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'Bring Your Own AM Task Force Session' ***Thur 4th May 6pm EST***
Doomguide2005 replied to Bumguffy's topic in Defender
This could be a lot of fun but I'd be a late starter (work) then family would probably fairly rough on my availability on Thursdays. Choking Cloud when stacked is very nasty after it first tics fire. Add a Lockdown for extra umph. You're looking at somewhere between 8 and 24 mag holds as CC takes effect without a Lockdown proc. On the other hand not sure most things will live long enough for it to matter after 8 damage capped Fireballs hit. Never mind when it gets to Inferno's. Recommend if one takes Fallout that the team be aware (rez quick and get slapped by sad teammates) and the user have Teleport Target for positioning the corpse. Fallout is one very powerful debuff as well as damage dealer. Multiple Fallout will make an AV wish they were getting hit by Lingering Radiation instead. Together they may as well just kneel and get it over with.😁 -
Do Powers like Steamy Mist and Hurricane Stack ???
Doomguide2005 replied to smnolimits43's topic in Help & Support
Ran with an all Earth/any SG on Justice (Live). I'd say almost half the group ran Earth/Storm. Pretty sure most foes just saw a fog blank envelop them then they got smashed, leaving a poor Boss or two standing there for just an instant before 6+ Animate Stones simultaneous used Seismic Smash and ... yeah. One of those times where the line between "themed" team and "super team" were definitely blurred. -
I've done a number of teams that were or could be considered "superteams" several of which were through RO. The first of which would be Green Machine. It established for me what makes a superteam vs a normal team even if said team was incredibly strong as many of RO's SG teams were. They're designed as an overall whole resulting in specific build requirements for the individual characters. Must have such and such powers by this specific level and could include specific slotting requirements as well. For me there's often a lot of crossover between what is a superteam and what is a themed teamed often to the point where either term could apply to the team. But one will be much more min-maxed in its net result (superteam) while the other's focus is on maintaining a theme (themed team) and any min-max is merely the result of what naturally tends to happen if you put 8 support ATs together. 8 Defenders or Corruptors, etc. are going to bring a lot of pain even if it is a one time coming together and not a weekly superteam event. In fact I'd argue that the strongest team I've been a part of was not designed as a superteam but merely a happy teaming of 7 Defenders and 1 Controller. Never seen so many light blue or silly high numbers in combat attributes before or since and that team was in the very early days of IOs.
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I'm finding ill/TA solo's extremely well. PA and Phantasm do their thing while you debuff the daylights out of the mobs. Potent pairing.
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Lot of truth in this statement. I think that's at least in part do to the nature of Empathy's buff. They're kind of all over and mostly don't provide more of anything a blast set offers. Unlike Dark Miasma with Dark Blast, FF with Dark Blast, or Sonic with Sonic for more resist debuff . No blast set offers more healing really outside of a single power.. Or boosts regen, recovery or recharge or anything else Empathy buffs.
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That would be the one. Thanks
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Dang now I need to go and make a few more Empaths (only have 3 on HC to date). There's a few pairings I've yet to try.
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They can all work. Fire for raw damage, Sonic for the resist debuffs, Psychic is generally poorly resisted, Radiation, Ice and Dark take a lot of procs, etc., etc.. Take a look around for some on Linea's posts in any Empathy threads many of those will have a post with builds included, then tweak to taste. And I (as well as others) would be happy to take a look if you post a potential or existing build as well. Edit: See "The Modern Empathy Defender" posted by Lady War currently page 2 I believe @Linea had some build posted there. @Crossiepassed in the mail, see above
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What SOLO difficulty level do you use?
Doomguide2005 replied to KC4800's topic in General Discussion
Pretty much only ran one character, my main a scrapper, consistently at +4/x8 on Live and the remake here on HC is not up to that speed yet. Currently she's set around +2/x8 for most content. None of my other HC characters can solo yet at +4/x8 but some of the Live versions did from time to time specifically an Earth/Storm and an Emp/Sonic. Many of the rest rarely solo once they've reached the 20's on anything at which point just about everyone sees some upward increase in difficulty for solo work from the baseline of+0/x1. At least one at this point has a second build for solo work (Emp/Fire/Dark) with every intent of being able to handle the majority of +4/x8 content. Where they 'cap out' on difficultly in the long run really depends on AT and pacing. One thing I did discover while soloing my main through various AV's on Maria Jenkins arc back on Live was I do not like battles with a single foe such as an AV that I know I can win but it will take me a long, too long, time to defeat. I'd much rather take on a large spawn than a single foe 90+% of the time regardless of the notoriety. I'll save the single target, end of arc, boss fights at max difficulty for the times when I really want it. -
There are tons of options as almost any Corruptor or Defender duo can check a lot of boxes for running in a duo. Simplest would probably be an Empath, Pain or Thermal pairing of some kind especially with a synergistic secondary. Strong non-foe reliant heals plus buffs, debuffs and mez protection that are all pretty straightforward in usage for a newcomer to the game.
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What do you consider the worst power combos?
Doomguide2005 replied to shadowrex's topic in General Discussion
Had an Ice/Sonic Resonance on Live who was utterly hopeless solo. Now granted this was pre-inherent fitness and before they got their pet Jack, but I could run my end bar dry before defeating things at +0/+1. I thought, mistakenly that the sonic debuffs would help with damage output for Ice. Well it turns out debuffing to add a really tiny damage number leads to slightly larger but still tiny damage value. I have been wanting to remake the combo and see how it does with the current IO's (it was fairly early IO at the time as well) available. Teams were better as at least it felt like the ludicrous end usage was accomplishing something. I could buff them and make their much larger damage output even larger. -
I don't think this particular point has been answered. Ignoring it's talking about a Shield Wall (which is a PvP IO and therefore already subject to footnotes) let's call it a Positron Blast Damage/Range IO lvl 30 intitially. If it gets attuned while the user is 30th and the user continues to level does the attuned IO carry level 30 attribute enhancements or has it now scaled to level 40. Basically do the enhancement attributes scale up and down on an attuned IO along with the user's current security level or is it now usable at all ranges but always carrying the level 30 enhancement attributes. Seems like the obvious answer is the values scale with security level but nothing specifically states it does. And not sure if it's a bug but once, in-game, if I've attuned an IO enhancement unslotters no longer seem to work for me to remove the enhancement.
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To add to this -> 2B. +max health does in fact increase your regen rate. My experience with Shield is close to non-existent (especially in the last few years}. However, it frequently comes up in discussions of strong defense sets and not for being an underpowered set. It is the only set other than SR with substantial DDR potential.
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It would be a Shocker if it wasn't.
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Is Regen poor or simply challenging (Psi/Regen build request)?
Doomguide2005 replied to Waljoricar's topic in Scrapper
Yes, go for it. Pretty much any AT in this game can solo the vast majority of normal content and quite a bit of 'harder' stuff. If my Empath can solo Cimeroran maps on what was then called Invincible with early IO sets and no incarnate abilities I'm pretty sure any scrapper can do it. The biggest issue as such is a lot of Regeneration's mitigation in its power set happens after you're hit. With most sets most of the mitigation occurs prior to damage being dealt. Their regeneration and healing is generally far weaker than what Regeneration is capable of doing (even without its active clicks). And that's one reason my Empaths could handle Invincible. Once they fired off Regeneration Aura they were much harder to kill. -
Welcome back to City of Heroes. A Rad/Dark has tons of potential. But then just about all characters have tons of potential at 11th level. I would say just about all players at that level after not playing for 2 decades are going to find it challenging through the early levels. I think us vets tend to forget just how much a stocked away in our brains. And CoX compared to i2 or i3 is essentially a whole different game. So create several characters and start leveling up. You'll learn which fits your style by experiencing all the possibilities. Just don't worry overmuch about leveling. Kick back and enjoy the moment on whatever you're playing.
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Clarity, just weird to be so many levels later than the identical Clear Mind.
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It looks interesting enough on paper that I'd want to experiment with it but: It is an expensive toggle and on a Tanker/Brute etc. you could easily be looking at a huge cost as they draw more in. If it works well you could leave a melee type (if the targeted ally) restricted to attacks with a range of 10 ft or more. I'm not familiar enough with the various taunt aura radii on Tankers to know if they'd include targets kd 10 ft away especially with recent Tanker buffs. Preventing foes from getting closer may hinder their aggro abilities Tic rate (relatively slow) may allow foes in closer than 10 ft. This may be a good thing depending on the ally targeted. Lack of familiarity may be a hindrance for an melee centric ally as it potentially messes with their attacks (kd occurring beyond melee attack range). Because of some of the above a blaster or other ranged ally may be a better target as the anchor. Lunch over back later