
Doomguide2005
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Everything posted by Doomguide2005
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Nihilii pretty much quite colorfully summed it up for me. Dealing with the batshit crazy is, when in the right mood on the right character, part of the fun. It's really helpful in those cases if everyone is having fun and remembering that is the whole point of a game whether it's RotF stomping or RotF laughable wipes.
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Healing Proc in a Power You Use On Another
Doomguide2005 replied to Clave Dark 5's topic in General Discussion
Putting aside any arguments about whether you should use Theft in Dark Regen or not I'll just point out it's not a unique. It could go in both Siphon Life and Dark Regen. Regenerative Tissue is a proc 120. AFAIK it only effects you the caster. It will fire every time you cast a click power and buff you for 120 sec thereafter. In an auto it will apply its buff every 10 sec. In a toggle it will buff upon casting the toggle and for every 10 sec for however long the toggle is on and for 120 sec after the toggle is shut off. I don't know what happens if the toggle is suppressed but at minimum it should pick up where it left off when the toggle is no longer suppressed. In all cases it does not stack with itself (replaces existing effect). Edit: To make Theft of Essence (the proc) profitable for endurance you need to hit 4+ targets with Dark Regen (costs 33.8 End) and the proc trigger on at least 4 of those targets. Or have an Endurance Pool equal or greater than ~113 (it returns 10% end) ... at least as far as I know. Of course endred in the power will reduce the amount you need back. Edit 2: Anyone ever load it with procs? -
Arrg. Brain was obviously malfunctioning at the time (I was even mentally using the same numbers you did and ...) Of course that's part of it. Gaining another 5% defense is generally easier than another 10% resistance at least in set bonuses (even as @aethereal pointed out the gain is 1.5 vs 1.25 per rarity/bonus name) There's no cap that I know of ... though obviously anything over 100% is meaningless. No you won't regain health with over 100 😜. At best you just have a bigger cushion before you drop under the cap.
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@CarnifaxEver try Electric/TA Controller? I do think Electric controllers are very strong drainers but it can take a moment (hence why it's part of the whole rather than the end all). And yes PBU has a long, long cool down. Perhaps that's why the scariest numbers I've seen with SC we're on my Emp/Elec/Power Defender. Most of my Empaths build for a ton a recharge which as you've mentioned means high recharge/short cool down on Short Circuit which in turn makes for strong sapping. Short Circuit on a sub 7 sec cool down backed by PBU (about every third mob) is frighteningly effective. Hadn't finished the build on HC just started and all that was prior to the changes to Electric Blast on HC including reduced animation time. Never tried what the Gaussian's proc added to PBU might do for the damage either.
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That's correct probably too much influence of SR on my brain. It was more an afterthought to my main point (and certainly not as straightforward as 3 vs 6 or 6 vs 6). Well that's true of both resistance and defense AT sets. Neither starts off at zero. So yes build on what you got doubly so if it's vs a common sort of attack (build vs S/L before you build vs Cold or Psi generally etc.). And again one of my main points was I want both resist and defense (plus). I want what doesn't miss to get resisted and do as little additional harm (debuffs) as possible. Yes though I wouldn't say it stands against as much as elaborates on why builds that lack either (non-armor) start by chasing defense then as possible add in resists.
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At one point a long time ago (2009) per Castle from the HCwiki copied over from Paragonwiki: Threat = Damage*Debuff mod*AT mod*Range mod*(Taunt duration remaining*1000). Most threat goes highest on aggro list. Highest on the foes aggro list gets the attention of the foe There's as many question marks as facts left by the article nevermind the years since Castle's remarks.
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Windowed mode? I tended to have lots of tabs of various builds open at once
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Good news:new players. Bad news: horrid positrons
Doomguide2005 replied to Snarky's topic in General Discussion
Nothing gets me going like trying to suppress the chaos of a PuG going off the rails. -
There's also one very large and significant difference between building for defense vs resistance. Its notably easier to build to the defense caps compared to resistance caps in part because those caps are lower (while set bonuses don't increase similarly) and more pool powers buff defense (and do so 24-7). Then add in positional vs typed. 3 vs 6 values to reach. Cascade defense failure is non specific. There's no hard and fast value for it the way there is for the defense or resistance caps. Its equivalent doesn't happen for resistance values either. If you drop from 45 to 40 defense you're now taking twice the hits for (barring resistance) for twice the damage. If you go from 75 resistance to 70 you simply take 5% more damage. For defense you've also become twice as easy to hit again and get further debuffed. Its the speed with which the cycle occurs that ends up being called cascade failure. You know it when it happens but exactly how fast that it must occur to get called cascade will vary from player to player. Cascade failure is also why personally I'll build a buffer over the cap on characters without significant DDR so they can take a debuffing hit without dropping below the cap. An Empath, for example, with 53 defense vs 48 taking a hit that debuffs defense by 7.5% is more resistant to cascade failure as two sufficiently close hits vs the cap must occur. And each incremental buff to defense multiplies those odds -> 1 in 20, 1 in 400, 1 in 8000 etc. against cascade failure occurring. Ultimately I want both (with DDR) and I want to add in passive regeneration/heal/absorb. In part this is why EA, Invulnerability and Shield are among the top sets they combine resistance and defense. Even SR is far more of a hybrid than folks tend to think of it due to its scaling resists, but can be rated lower by folks as it lacks a heal/absorb but often these sets get paired with Dark Melee (for Siphon Life and to hit debuffs)
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Yes is my understanding. Which is a good thing since it is unaffected by recharge
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Grav/Storm/Leviathan w/ Sorcery - need build help
Doomguide2005 replied to BazookaTwo's topic in Controller
My only internet is this phone so I can't open and see your build but both Uun and Zect's posts look to be very solid advice. What are you hoping to be able to do with your character? Large PuG team, small teams, solo, solo vs +4/×8 and or AVs? -
CoV Live: Reminiscing the "Grind"
Doomguide2005 replied to Monty Haull's topic in General Discussion
Mine is more about how it finally ended with the push over the edge from 49 to 50. Finished the mission at level 49. Stepped out of the mission door into Grandville and the lovely color and sounds greeting me as the mission complete bonus was triggered and I hit 50! -
Had the same general thought. I started to think about gauntlet plus spammed Parry especially pre IO (i.e. on an SO build) would make a Tanker stupidly tough ... but DA and Parry had to get ported to Tankers and IOs, Incarnates etc. already make them stupidly tough and then some (and then there's Staff and TW's powers) so yeah.
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Interesting, I wonder if it was a different issue on my computer as I know I didn't have to do anything involving changing settings to alter the sizing.
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I can only say that yes you can resize it, I no longer remember how and I'm currently awaiting a replacement video card to arrive so my new computer will actual display correctly to see if I can still do so. Hopefully you've figured it out ... I don't recall it being particularly difficult to do.
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Good news:new players. Bad news: horrid positrons
Doomguide2005 replied to Snarky's topic in General Discussion
😳 And Happy New Year -
Probably though I was thinking more along the lines of space in the local graveyard. But wait maybe Snarky is Nemesis.
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Thread is dead. Well if that doesn't involve some Snarky I'm not sure what sort of plot is involved.
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Hehe, no the list is meant to follow your various mentions and not list all the powers. I should have said Oppressive Gloom (not Gloom), whoops and you never mentioned the Snipe as far as I could see, etc.. But I love the substitutes names you've provided.
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Memory nudge: Dark Servant -> Twilight Grasp and Chill of the Night, Petrifying Gaze, Darkest Night, Tenebrous Tentacles. Gloom. Soul Drain. Tenebrous Tentacles. Night Fall. Torrent. Fearsome Stare. Tar Patch. Tenebrous Tentacles. Soul Drain. Black Star. And now you have a foe, who if standing, can't hit the barn while inside it.
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Ice/Dark (and its Defender mirror Dark/Ice) is indeed a very capable and potent pairing. The foes can't hardly move, attack slowly, whiff when they do attack and after all that hit like kittens when they do connect. While -to hit is its number one thing it also lays out a fair bit of -damage (Darkest Night, Twilight's Grasp and Fluffy) and Twilight's Grasp is a self stacking regen (to hit and damage) debuff that'll go a long way to filling the gap in HT's downtime in regen debuff.
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I had one on Live before Incarnates but after Inventions had been around for a bit. Id say it favored a safe, patient playstyle (like many controllers particularly when using confuse heavily). Wasn't a damage power house but was solid enough to solo reasonably well. I think it would be stronger offensively the way procs currently work partly because there are more proc options for damage procs in addition to how they function. Can potentially take a number of Force Feedback recharge procs to help with global recharge as well. While it never really became a go to character, it wasn't shelved after hitting 50 either. Overall I enjoyed the pairing.
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I've run a lot of Earth to 50. In particular on the buff side an Earth/Empathy who was one of my very early characters hitting 50 long before IOs (or even CoV). Fortitude plus Adrenaline boost do silly good things to Rocky. While I'd probably never do an Empath secondary again (outside Illusion) on a Controller I will say Rocky was the reason solo past 32 was not a total slog in the pre-invention, pre-incarnate era. Without a stealth option (no Concealment pool) to drag Rocky into a mob I'd either 1) Teleport behind the mob or 2) the summon him (60ft range) into them. It would be a fairly unusual pairing but Earth/Force Field would be an interesting pairing post changes. Force Field's shields can be Power Boosted and provide DDR giving Rocky both very strong resistances and defenses that are difficult to debuff. Same thing with Empathy's Fortitude but no DDR included but a boost to defenses, to hit and damage for Rocky all backed by Empathy's healing strength for what little gets through. Colds Shields can't be power boosted but Cold also has very strong debuffs to help take out hard targets like AVs whereas FF and Empathy it becomes largely a matter of straight damage output.