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Doomguide2005
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Everything posted by Doomguide2005
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This one of those places where no Mids, no computer hurts me but I wonder how it numerically compares with grabbing something like an Acc/Dam + Acc/Dam/Endred Thunderstrikes vs the HOs (gaining 2-piece set bonuses) or perhaps other IO combos since in many cases you'll already have 1 of the set already (as a proc).
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It is a very strong combo. Shouldn't disappoint, the defender mirror was my go to debuffer on Pinnacle for endgame content.
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Post your build perhaps. Liable to get more feedback that way and definitely more specific.
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Probably Fire Blaster. But it depends on a huge number of variables. Player skill, vs which foes, AoE vs Single Target, build (and the skill of the builder), level of character, exemplar or not, slotting choices, or even what's meant by overpowered.
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Yeah it is definitely a sustain and a pretty strong one at that I just missed it in the first read through as it's existed for long time prior to when they gave all blasters some sort of sustain and my brain didn't draw the connection at first. Mine was a Sonic/MM blaster on Virtue a long time ago. I'd try to use the Sleep then move in to use Drain Psyche. And that was many Issues before Sunset. I'd never seen or heard of a "sustain" prior to HC. It made thinking about tackling higher level AVs solo on a Blaster a much more doable thing as there was about zero ways on a Blaster to get a triple digit regen debuff. Unless endurance is an issue I'd probably favor buffing my regeneration. Hell I'm greedy I'd be looking to hit ED territory on both regeneration and recovery.
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Is this the IO'd version of the character mentioned in the thread about an SO only weekly group?
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Do you have both Psychic Shockwave and Drain Psyche (hint I would strongly recommend both)? Despite the descriptive text (Close AoE) Psychic Shockwave is a PBAoE attack. (Re)Reading I'm inclined to say yes the sustain you mention is Drain Psyche despite the fact it predates Blasters getting sustains as a whole. In any case it's a very powerful Regeneration and Recovery buff and debuff. For a non-support AT it is a very potent regeneration debuff and not to shabby even on a support character. Combined with an Epic resist Shield you'll be very hard to defeat while it's buffing you. Add in the presence of a Tanker and the Kin drawing aggro as well should make survival even against higher notoriety setting very solid. I'd be trying to follow the Tanker in (side by side with the Kin). Tanker gets aggro, Kin uses FS while you Drain Psyche then unleash. If you have or plan to get Unleash Potential I'd be trying to cycle between the two. The rough part will be when they're both on cooldown which unfortunately on SO only build will be a significant period as both have relatively long cool downs. That's when I'd be using those cones when the other two are on cool down.
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It's a testament to this game, it's fans and the folks keeping the servers going, that when I last looked, between Rebirth and Homecoming they account for over 1000 votes out of a total of 1200 some.
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(SR focused) Proposed change to dodge mechanics.
Doomguide2005 replied to Dnyd's topic in Suggestions & Feedback
@TheZagAbsolutely nothing wrong with having a skippable t9 or any other tier for that matter if that's in reference to my comments. But if I were to buff something related to SR that's the power that currently has the least downside to skipping and hence easiest to make the choice to skip or not matter. -
(SR focused) Proposed change to dodge mechanics.
Doomguide2005 replied to Dnyd's topic in Suggestions & Feedback
No one here is saying SR doesn't have some warts just nothings so off it requires changes the OP is proposing. At least that's my understanding of the thread. Me I'd like to see Elude tweaked but if it never happens that would be fine too. SR as a whole works very well across all levels and builds. -
And that's the rub. Seems like basically you want to change things up because your idea of what Super Reflexes means isn't matched by the original designers ideas, they clash. Not sure why you think using reflexes Super or otherwise wouldn't use energy though. Just because I innately react 10 or 100 or a million times as quickly as a normal human why I'd use any less energy doing so. I'm still moving out of the way.
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(SR focused) Proposed change to dodge mechanics.
Doomguide2005 replied to Dnyd's topic in Suggestions & Feedback
Yes and my numbers are for a Scrapper. An SR Tanker would be much worse ... then again their defense hard cap is 225 (and change iirc). Further there's nothing particular exceptional about my defense. There's literally no set bonuses outside the two 3% involved. There are most definitely folks running SR scrappers at the incarnate cap but they are using set bonuses to do so. -
(SR focused) Proposed change to dodge mechanics.
Doomguide2005 replied to Dnyd's topic in Suggestions & Feedback
Yes teams full of support sets all buffing each other can get extremely insane in a way no combo of melee damage have a hope of matching. Green Machine says "Hi" along with several random Repeat Offenders Network teams I've been on. I feel a sense of deja vu coming over me. Are we trying to solve a perceived game mechanics issue or an "it doesn't match my internal vision problem"? PS: pretty sure if I went all out I could in fact spike my defense (without Barrier at peak) at over 145% . 40+70+30+15 = 155 no set bonuses or outside buffs. Adding the two 3% defense uniques and Barrier at 5% not included. Nor accounting for further Alpha slot improvement (Nerve or Agility) Edit: 40, that's my builds actual defense sans the two 3% etc., + 70 Elude, + 30 Eye of Magus, + 15 Unleashed Potential -
Okay, but a name is just that a name. You can call Focused Fighting and Focused Senses Spidey Melee and Arachnid Senses if you want. That's the Role-playing. The mechanics are separate thing from whatever your head canon wants to make of it. I don't think any hand to hand fighter thinks about their defensive moves. They train precisely to avoid that they just react. If they had to think about it it's too late.
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(SR focused) Proposed change to dodge mechanics.
Doomguide2005 replied to Dnyd's topic in Suggestions & Feedback
Option 1 Dodge --> I don't increase def or resistance. Assuming you're not proposing to also change ED/diminishing returns or enhancement scheduling I enhance both pushing both into the red. What is your proposed base defense bonus for Dodge anyway? Option 2 Dodge --> Not even sure exactly what you're proposing here. Where do the 17.5 and 35 values come from and what are they values for? -
Gotcha. Guess I don't really care. Barely see a point to it just because those levels fly bye even if you run solo content with no boosters.
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Inherent defensive power sets? Huh? SR, Ice, Shield okay I'll agree are defensive sets. Invincibility is a stretch. Willpower and Bio only if the meaning of defensive vs resistance (and regeneration) sets isn't remotely what I though it was. And even if I agreed, SR is a long way from an "exception" in that respect unless I'm not understanding what you mean.
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It's a dead heat for first and second Between HC and Rebirth. Combined that's slightly more than half the votes.
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What Combat Attributes do you monitor?
Doomguide2005 replied to Yomo Kimyata's topic in General Discussion
Many years back on Live (~issue 9) while doing a Master of the STF with a random group from RO I was watching as we buffed to tackle the Patrons. Never seen so much light blue caps on a teams buffs. We jumped and destroyed them -
(SR focused) Proposed change to dodge mechanics.
Doomguide2005 replied to Dnyd's topic in Suggestions & Feedback
This ^ And you can from there figure out how much resistance from sets and pool/epics you need to reach the resistance AT caps or the game's overall hard cap/limit at a given health level. If I am at 40% health how much resistance have I got and therefore need to make the target number. Edit/PS: if you are going to tweak/change something work it through Elude perhaps. Right now this power easily caps defense no sets/pools/epics or anything else involved, you don't even need to enhance it to hit the soft cap of 45% (and incarnate caps a Tanker at 60%) making the t9 as close to worthless as it gets for a t9 armor. -
Another has found their way home! Welcome!
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Yeah that's some serious "resistance".
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Wait what? Resistance that isn't actually protection as well 😳🙄 More seriously good catch.
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Dual Blade/Regen brute build critique to be the main tanker for 4* ITF/Aeon
Doomguide2005 replied to DRoddo's topic in Brute
- Recharge to perma Dull Pain - As much defense as you can get and still manage perma Dull Pain. - bonuses against recharge and slow debuffs. - resistances, like defense, as much as you can get. The more you got the less you need from support. - +max health as long as does not restrict the above (i.e. takes a lot of +max health set bonuses to equal or exceed Dull Pains buff). This is where I'd start. -
Dual Blade/Regen brute build critique to be the main tanker for 4* ITF/Aeon
Doomguide2005 replied to DRoddo's topic in Brute
@DRoddoSorry about the derail but I see you have a thread about a SR/DM Tanker. I'd revisit that build before trying to be the (main) tank on a DB/Regen Brute on a Hardmode run. Hard Mode, ASF, 801, you build for survival first and foremost especially as a Tanker or for tanking.