
Doomguide2005
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Everything posted by Doomguide2005
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It's probably less useful here on HC but that's part ot the reason (in addition to badges) my main on Live had all the recipes memorized. She mass produce the common IO's and stock the storage bins as needed in the SG
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You have a few options. Ultimately a lot depends on the rest of the build. Increase Global Accuracy via set bonuses (another 25% would do it), swap a proc for an Acc/-- IO (an Acc/Endred Multistrike perhaps) is the least build altering change but how's the accuracy on your other powers. Or you can increase your To Hit bonuses, a Kismet if you don't already have one is probably the least disruptive way to add to hit but probably not quite enough by itself. Or some combo of the above.
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The best way to tell is to use Mids. If you go to the tab for Exemplar Effects and Math (I think, I can't verify these days) you can change your base hit value. By default it sits at 75% (i.e. that 75% in parentheses next to the 133%), but in that tab you can change it to anything. Change it to 39%, that's your base hit chance vs +4's. And Mids should calculate it from their. You should see that 75 turn into a 39. As long as your 133 turns into a value over 95 you are golden. If not then either global accuracy or your to hit value needs a boost.
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Are Defenders the equivalent of support Tanks?
Doomguide2005 replied to Ankhammon's topic in Defender
Your 'feelz' are running into, I think, the difference in the relative levels powers are acquired between primary and secondary. Corruptors get their offense earlier, i.e. their blasts while defenders get their "support". That difference is most profound in the level range you mention both in which powers have been acquired and in the corresponding ability to place slots and enhance them. A Corruptor will gain Fire Blast at 18th. 10 levels later a Defender will get theirs. Corruptors will have and may place 3 slots in Inferno (total 4). The Defender meanwhile is going 3 more levels, 3 more levels at 35th. As @Lineapoints out the Defender lags offensively and it'll take some levels to catch up. -
Count on it! Had fun the couple nights I managed to join before things went sideways for me.
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Still get a chuckle out of all the Sapper hate. My first character to start seeing and fighting them was my Claws/SR scrapper. I learned to go after them as everyone seemed to dread their appearance but it always kind of bewildered me. They really didn't seem all that scary. 2, 3 attacks dead sapper ... oO scary dudes. Then my second high level character, also a Scrapper started to encounter them. Let's just say the differences between the two was stark. Even the then IH toggle couldn't save my Broadsword/Regeneration scrapper. 2 +7 Fake Nemesis bosses that's a draw. 1 +0 Sapper with a couple friends was a mortal threat 😆 I couldn't ignore. I learned quite a bit about Teleport Foe separating sappers from their mob, teleporting them back to elevators or doors I could click to escape if I got nailed and needed to run away if I failed to take them down.
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Very situational, in two ways. First it depends on who I'm playing (and level). Second it depends on who my teammates are. And really it depends on a blend of those two factors. But overall agree with a lot of typical priorities listed previously. My Claws/SR typically targets things I think threaten teammates and not herself ... sappers, boss/lt debuffers, nemesis lts often by using kb to knock them away from other nemesis. Probably the only foes she really looks to target first because they threaten her are DE Quartz eminators and Eyeballs. Most others with to hit buffs aren't enough threat when teamed due to ally buffs and inspires nullifying the foes to hit ... but even on most teams +100% to hit is a bit over the top to target other things first. On one of my Emps it won't necessarily be what I attack as much as who and what my buff priorities might be ... as well as who might get Screech or Cosmic Burst tossed at them first. My Controllers typically just look to mez and debuff everything asap ... it's so much AoE unleashed it doesn't really matter as the priority (such as a sapper) is just getting mezzed along with everything else. I'm just watching in case that priority gets lucky and is missed in the carnage or if a boss needs a quick follow up mez if the boss is especially problematic. Blasters tend to be a lot like the Controllers. AoE heavy so the priority just tends to be the focus of the overall carnage directed at the mob Still looking forward to how the ASF might alter things since I've yet to be able to try it out.
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I'd love to see one. Computer death means I can't play around in Mids (or in game) only think about. Sucks because I have one that was intended to run with the group @Tahliah was posting about regularly for a bit in these forums then the whole computer death plus Covid plus ... arrgh. I've run a Cold defender to 50 on Live and had some prior experience with Plant but it's definitely not a common pairing.
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Or, or, or ... Fire to fight fire creating 'firebreaks' 🤪
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Support characters in CoX Homecoming?
Doomguide2005 replied to Mashugana's topic in General Discussion
Hehe, yeah been on several all Kin runs (Pinball Wizards of the RO Network). What I'd love to know these days isn't so much about max recharge and damage but what the damage debuff numbers were doing to those foes as they crawled in slow mo around the map getting murderballed. -
Support characters in CoX Homecoming?
Doomguide2005 replied to Mashugana's topic in General Discussion
Which might be the only reason it's not a murderball of Defenders. Damage cap for Defenders = 400% , Corruptors = 500%. Pretty much any grouping of all Support characters is a murderball as far as the foe is concerned. Possibly one of the lowest damage primaries is Earth control. Now picture 8 Rocky's all delivering Seismic Smash to a target 😈. -
Make Practiced Brawler a toggle
Doomguide2005 replied to ladytania's topic in Suggestions & Feedback
"they're good enough without it," I'm fairly sure my Main's Sunset 3 build iterations included among them a perma-Hasten option. The primary build, however, didn't use the Speed Pool. And for what her 'good enough without' meant, it meant I could set the content to +4/×8 and take on any foes in the game and expect to complete it. The only exception I don't know if that would hold true for is vs specific AV's as I had already gone through chewing my way through Tina MacIntyre's arc solo several issues prior and really didn't/don't care if I could solo any AV/GM in the game. I'm fine being able to do so vs hordes of Awakened, Malta, Arachnos, Carnies, Vanguard Sword, IDF etc., etc.. If Recluse, the Freedom Phalanx, Burkholder, etc. are not possible that's equally likely a lack of player desire than anything the build can actually accomplish or not. I get more sense of fun from taking on huge hordes of foes than a specific subset of endgame AVs. -
The lvl 41 Clockwork King AV challenge for Controllers
Doomguide2005 replied to LynxNordique's topic in Controller
On the subject of Howling Twilight Yes it's a very powerful Regeneration debuff. It also lasts only 30 sec. I'm not sure how much recharge you can get on a mostly SO build. Thinking about 170% -> ~100% in HT + 70% for Hasten and Hasten won't be perma and then maybe another part-time burst from using Geas of the Kind Ones->another +100% while Geas is running. In short HT is going to have less than 50% uptime. Still it is going to help and there's the regen and damage debuffs of Twilight's Grasp as well (which self stack). I've never tried Time and definitely haven't paired it to date with Earth but it doesn't surprise me you had trouble denting CWK. Minimal regen debuff (as in TG mentioned above can develop more -regen) on a low damage primary is going to be rough. Overall interesting, thanks for sharing. -
Make Practiced Brawler a toggle
Doomguide2005 replied to ladytania's topic in Suggestions & Feedback
Because I was after different bonuses, can readily double stack Follow Up as is, can gain another +40% if I really need the boost for some reason and lastly what exactly would I gain by having it? -
Make Practiced Brawler a toggle
Doomguide2005 replied to ladytania's topic in Suggestions & Feedback
Indeed this is true most of the time. Fortunately my main also has Tough slotted with 3 Glad Armor. The first is the 3% def unique, 2nd yields +recovery and the 3rd is 3pts kb prot. -
Make Practiced Brawler a toggle
Doomguide2005 replied to ladytania's topic in Suggestions & Feedback
It's doubly true these days on HC since if you are mezzed you can then click and likely break the mez. As far as this SR user is concerned making it a toggle would be a minor nerf since I can no longer stack my protection. Would it ruin my day or SR if it was a toggle? No, but it is not a change I'd welcome either. -
🙄 not exactly what I meant. But yes Longbow are eminently killable, meddling annoyances to squash.
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Not a Family man?
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New to Defenders - Attempt at Thermal/Sonic(/Flame) Build
Doomguide2005 replied to Hellclaw's topic in Defender
I haven't tried or used the new version of Shout but it looks like the animation is still on the long side. It was not on my Emp/Sonic/Elec RWZ challenge build. But that build was well before Incarnates, crashless nukes and other changes to the game around about i13. Overall I'd max out the total recharge on a team build. Then I'd start tweaking things for more defense/resistance mitigation until I reached a balance I was happy with between recharge and defense. Generally speaking defenses of ~25%, then ~32%, then ~45% are some break points I'm looking at compared to the amount of recharge (cooldown) on particular powers. At around 22% to 25% defense a Shield buff from Force Fields, Cold, Empathy will put you around the soft cap or at 32% have you around the I cap. Similar effects for related inspire strengths. For a Thermal I'd want to get the recharge on Heat Exhaustion (AV killer) and Melt Armor (AoE -resist debuff) under 40 seconds. Both are doable but getting the recharge for perma-Hasten and hence perma-Melt Armor is going to make getting to 22% to 25% defense problematic and make support from teammates more important whether through buffs, debuffs or mez/control -
New to Defenders - Attempt at Thermal/Sonic(/Flame) Build
Doomguide2005 replied to Hellclaw's topic in Defender
I'd seriously consider two builds (budget and playtime permitting). One for solo work where your defense and resists are more important and one for teaming where recharge takes precedence. I can't use Mids (no functional computer) but I'd want Heat Exhaustion and Melt Armor as close to perma as possible and ideally the cool down sufficient to make them stack on the target (both can stack from the same caster) For Sonic Attack you want Screech especially for fighting hard targets. It has the longest duration -resist debuff (12 sec). Less important the rest of the time but it's a solid mag 3 single target stun. Not hard to stack on an annoying Boss with a recharge build. Even on a ranged defense, fight at ranged character I wouldn't skip Dreadful Wail. It's a 25ft radius, you can be safely up and out of melee range and let it rip (barring terrain hazards). It also has a mag 3 stun and a 20 sec duration resist debuff. Tactics - drop the Rectified Reticle increased perception. Tactics by itself is more than enough +perception. Use an endred or cyto HO or a boosted To Hit/Endred IO. -
And that makes them the Controllers problem. If you want to be nice go for it or head after mob #3. Chances are excellent if it's one of my Controllers those Cages are to keep them from wandering off in a stunned state while they get dead defeated by Rocky, LS, Tornado, Freezing Rain, Fissure, Seismic Smash etc.. Basically my Controller has them, umm, undercontrol.
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😜 I'll bet they had a better than 5% chance, especially the bosses. Probably a smidgen over 9% for them.
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Yeah, outside of my multitude of Emps my Cold/Ice was my go to among my Defenders and definitely stayed at range though not a Fly/Hover character (Super Speed for the stealth component).
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I wonder if that's the one our Redside versions of Green Machine went up against. Yikes it took us a while to clear that room.
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Accuracy vs toHit. I have questions.
Doomguide2005 replied to KaizenSoze's topic in General Discussion
Yeesh. Definitely want to be doing the Alpha strike in those circumstances. And I believe some of the mobs in the 801 series in AE use Benumb.