kelika2
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Everything posted by kelika2
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ice/dark dark pit + rains is fun at all levels
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Start investing in Hamidon Enhancements to really jam in all the IOs you can into your bots. im not filling out mids because it takes too long to answer a question. I took caltrops at level 30, because not much use before your assaultbot gets the level 32 upgrade. aid other got lots of use, but not much at higher levels. aid self is a waste and ill fix it somehow somewhere sometime. maybe. probably. take maneuvers early Drones: acc/dmg hamisx2, blood mandate acc/dmg/end, exp. reinforcement: resist aura, call to arms: def aura, sudden accel KB2KD Prot bots: acc/dmg hamisx2, overwhelming force: kb2kd, 2 end/def hamis, 1 lotg 7.5% Assault: acc/dmg hamisx2, Mark of Supremacy: acc/dmg/end, Mark of Supremacy: resist aura, edict: def aura, sudden accel: kb2kd Wish I had the room for the other resist aura but oh well And the AoE def aura was not needed
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Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
Well, please explain the joke. To me it came off as a slippery slope, if the devs give one thing, they have to give everything to the point of needing someone to drive for you. So its best to do nothing. -
Lore pets benefit from Pet based IOs and such And awhile back most lore pets got balanced in terms of damage. sure some pets have -resist procs but it really does boil down to flavor. And you have a slight advantage as a mastermind to keep your lore pets alive.
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Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
I missed the criticism in Lumi's post on page1. Just sounded mean spirited -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
No, you opened the door yourself by walking in on your own terms. Me defending myself should not wash away your responsibility -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
I know you joke now, but we both know you sit around waiting for TT after stealthing/speeding a mission at least once or twice. -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
For someone who is so easy going i the game, you are are unrelenting on the forums. I just wanted to put my suggestion in the box to improve the "slot tax" but just being replied to by the same 10 people LARPing as Judge, Jury and Devcutioner is getting old -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
Most of the times its some overzealous ice controller popping everything in an ungathered group, makes AoEing with ranged alts a pain in the ass and a nightmare for melee -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
Now that you mention it, many melee ice armor types would benefit a lot from having the -rech but without the -speed -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
Hard to say, really. Only thing we can go on is the market and which IOs are more in demand -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
The worst part for me was not having anything to complain about -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
Being happy is pretty unpopular. -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
people spend at least a few hundred million per alt to perma hasten them. For some folks, theres no other way to go If ALL knockback powers were reduced to say .30 mag, they would be knockdown by default it would make use of the unused knockback sets also add incentive to add more orange even purple sets to Knockback Think of the theoretical possibilities of making everyone happy -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
That is a good idea actually, taking away just enough knockback magnitude from every power with knockback. Doing this will make use of said knockback sets for people that actually want knockback. Worked for Perma-hasten -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
I think all "hybrid" sets have that "half power" feeling, like Synapes Shock only goes up to 50-60% dmg, while still doing endmod Now we are getting somewhere on the road to healing and self actualization. No, I think giving it just raw smashing damage proc is more than enough. Giving it +dmg like Overwhelming Force: KB2KD would diminish that set as a whole and maybe hurt the SBB economy -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
just let the devs consider adding a proc to SA:kb2kd -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
Most of the kinetic energy is lost from the movement of the NPC -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
Add incentive for naysayers to consider putting it in their attacks And stop people from using the word tax. And the smashing damage keeps in theme as falling on your ass causes smashing damage. The universal set is more advanced as it still adds damage. Still worthy of being Unique -
Add a Smashing damage proc to it in addition changing knockback to knockdown.
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Start carrying around a power analyzer temp power from the P2W vendor, the -tohit isnt as big as you think it is and a great many resist debuffs, moreso if you factor in level differences. even if I had an extra slot and 25 extra merits i wouldnt even 50+5 -tohit in rttc. even stacking it with muscle radial paragon would something.. soemthing hmm
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If ya got the cash/slots, consider microfiliment hamis. if not frankenslot the Universal travel IOs in. most of my infiltrators are in the 80mph range and enough jump height/control to really get around. And those with [Quickness]/variants are in the 90mph range 2/3 and 1/3 of the universals is enough, 3/3 microfiliments is just gravy
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Ninjas attack quickly. Endurance Reduction reduces end cost in all mastermind pet attacks. Even with 70%~ end reduction in Genin, without outside help, they run out of end eventually. This is NOT worth picking your secondary based on end recovery.
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Even at max regen available, you still dont heal anywhere near as fast as pre-pvp. Regen really needs a heal over time (nature, time) added to reconstruction or fast healing to use in conjunction with its regeneration to overcome the games hard limit on regen per tick