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kelika2

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Everything posted by kelika2

  1. Flipside of your argument is that its not special enough and needs a buff. Give Blazing Aura a taunt effect to make things not run away from Burn and lets see what happens afterwards. Now that this has gone on for like 2 days im not sure what the OP was playing
  2. If you really believe this why are you fighting other non-dev people in the thread about their suggestion so damn hard? its a suggestion bro. stop brow beating people who wanted to put their suggestion in a box
  3. Fiery Aura got its own category in those monthly reports back when they used to do them The game itself almost shut down when Burn was making enemies run from Brutes and Tanks awhile back Yeah, [Burn] makes Fiery Aura special. Also the thousands of people who play it. Yep, I think its time to give Scrapper's Fiery Aura a taunt effect. Because it makes sense and does not contradict the scrappers playstyle, sense of being and other dev-like wording
  4. Fiery Aura is special tho, needs a taunt aura. you can leave challenge the way it is however.
  5. ill/kin, but then again its my uber ultramax +rech character with atos, epics and whatnot. and 3 50+5s in hasten stacking siphon speed is huge. i have 30-40s downtime in posi/synapes, and in yin its close enough to maybe be perma i guess but level 27+ is when perma PA kicks in also 50+5s in siphon speed, 2 acc 3 rech, at high levels its overkill but lower levels i notice it
  6. brutes have scrapper numbers for their armors but they have tanker caps just let fire armor scrappers get taunt on their blazing aura
  7. Just give Blazing Aura a taunt for Scrappers. Not only does it make sense, its probably easier. AND it leaves Taunt alone
  8. I am 90% sure that OP wants shit to stop running from [Burn] Just give blazing aura for scrappers a taunt effect Servers almost broke like a year ago when brute burn was making things run away
  9. Can this get bumped up to 15 seconds or so? One of the huge turnoffs for me on the set is the time it takes to get to the next group when the current group gets deleted super fast and having to watch the stage 3 combo drop Or even uniqueness be damned, i would even go for switching to StJ and Staffs combo system. Now it feels you need two different builds, one for low level and the other for high level or need to kinda suck it and take all 9 powers. with the right or wrong secondary its always going to be a tight build
  10. My bot/trap t1/3 are overdef as it is, 50%ish. but my t2 are like 41%. not often but that 4% makes me do more work. Sounds like I will still be overdef after the patch but I am not ganna do math or worry over something in beta. May the forums be damned if I log in with 44% def to all however.
  11. /Energy Solid single target, I cant remember if Total Focus holds or stuns but its effected by Domination and knocked out bosses PowerUp for longer holds/confuse/extra damage Ok AoE at a reasonable level Knockback from that one Twirly Blast Thingy is annoying but nothing a KB>KD didnt fix Only regret is that I personally didnt have enough slots to procup tentacles
  12. Now if you can talk the dev team into translating that into TF rewards and mess with the probability of random drops go for it. But from my point of view its just easier to Frankenbuy using threads and shards for Alpha stuff
  13. This is correct Itrials award threads and thread related items Task forces award shards and shard related items Removing shards would bump everything around. please do some math on how much a shard/notice is really worth when using it as intended and not just for converting into threads /jranger
  14. doing said thing would also diminish the need for itrials assuming the old task force rewards also will reward threads and thread related items domino effect will lead to pretty much just making a P2W vendor selling incarnate powers for like 1m inf a piece sorry man things are ok the way they are, please embrace frankenbuying of alpha slots /jranger
  15. as someone who has never done a bit of coding in their life but see other people talking about it i can safely say that removing shards sounds like a nightmare to due for a small volunteer dev team for a problem that doesnt really exist /jranger
  16. You know you can mix and mash together the crafting of the alpha slot, right? For example, threads for tier1/2, and use shards and shard related items for tier3/4, between the weekly Notice of the Well and daily level 50 content the amount of shards builds up over time and using threads for other incarnate powers while doing so Getting rid of Shards would either blow Thread production into overdrive which will also effect the other speed of the other incarnate powers and wait a minute why am i putting effort into this /jranger
  17. 4/6 Command of the Mastermind, skip acc/dmg and dmg/end 2/6 Call to Arms, use acc/rech and acc/dmg/rech I use this for gang war, soul extraction and hell on earth as well
  18. jusburself
  19. But the times for that to happen are rare And if mobile like FFG it makes sense that the first would die off if a second is summoned
  20. Sounds like it would be easier to get rid of the rezzing part and it completes after the first down
  21. /jranger
  22. Mobilize them somehow A little cart Slap it on a Drone Hell, Triage can just be an aura Triage is lame, it being up all the time and follows you around like FFG might make it viable. And I do miss the teleportable Acid Mortar
  23. whatever/ff mastermind on follow/bodyguard/an attack on auto? stacking defense and all that merc for more bullets bots for reasons thugs to be a reformation officer beasts to take the wolf spider part a little too seriously ninjas because why not dont recommend zombies because of their lack of speed demons i cant even think of a thematic reason
  24. I dont think people read whole threads. Headline, last few posts, get into it and repeat in other threads.
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